Comments 406

Re: Sony's Zelda Movie Starts Shooting in New Zealand

Brundleflies21

@Vermines There's the fact that, as you alluded to, the person directing the movie has not exactly a proven track record and is being given the task of translating arguably the most beloved series in gaming.There's the reality that Zelda as an IP is not a strong narrative piece of art. It's bare bones in terms of complex themes, but that's not where it's genius lies. The beauty of the game is the gameplay tools you are given to complete it and most of all Link is you. That's why I've always thought of it as a masterstroke in terms of his name. Link is your link into the world. His mute character is there for you to insert yourself into the role of hero. Most protagonists, say Joel, Ellie or Kratos are complex thematically speaking because they are given characteristics by the developers which are external to your interaction with the game. So basically they're going to have to create a character from scratch, more so because this is a live action movie with real life actors and not an animation. Zelda herself, not to mention Ganon, have to be given concrete themes and agency too..There's the worry that the game has nearly always been text based so the writers, whom are having to satisfy millions of fans, are going to have to come up with something that is loyal to the source material and yet has legs to exist as a non interactive piece of art. Add in the fact that Sony and Nintendo are very keen on money so the likelihood of this being an esoteric art house film are unfortunately pretty low, which leads one to worryingly assume that in an attempt to please many it'll be played safe ergo inoffensive semi bland and what I would describe as mid.
I'd like it to be an interesting film but unlike Mario's adventures Zelda is a completely different world to translate into a cohesive 2hr experience.

Re: At Least One Publisher Still Strongly Supports PSVR2

Brundleflies21

The most damning point about Sony's attitude is that they can't even be arsed to pay some small external developer to port over some of the PSVR library. I get the point that Astro would be tough to port due to the DualShock implementation but a 120hz Wipeout or Blood and Truth surely isn't too much trouble.

Re: GTA London Will Remain a One-Off, as the Series Needs Guns and American Culture, Says Dan Houser

Brundleflies21

@judgmentarrows A Russian turns on the TV and it's a state mouthpiece praising Brezhnev for the direction and re-implementation of the core principles of Leninist doctrine. Tired of it, the Russian turns over the channel and again, it's the state mouthpiece praising Brezhnev. Third time he flicks over and sees the man saying the same propaganda. Changes channel a fourth time and the mouthpiece says "You'd better stop changing channels comrade"

Re: Heavy Rain Dev Wants You to Stop Crying and Start Competing in New Multiplayer Game

Brundleflies21

Oddly, I just bought Fahrenheit in the recent sale and having not played it since it's launch on the OG Xbox, boy is it gloriously terrible. The emotional scene when Lucas' ex comes over and he's got Thus Spake Zarathustra as his bedside reading is when it fully clicked that this was in another realm of nonsense in regards to pathos. Never has 'Self Overcoming' sounded so apt as a double entendre.
I did geniunely like the narrative in Become Human though. It was far less heavy handed in it's themes.