Comments 436

Re: PlayStation Confirmed for the Game Awards with a New Look at PS5 Exclusive Saros

Brundleflies21

@nessisonett I personally thought each weapon and it's upgrades were very distinct which encouraged a different play style. The gameplay systems were intuitive once you figured out the aggro levels of the each biome's enemies. I was also fine with less arduous overloading that other roguelikes dish out. I was much more enamoured with the fantastic gunplay which felt super tight and the atmosphere was excellent. I liked Selene as a protagonist.
I'll agree on your final boss thoughts. It's a great spectacle but he's pretty to guess which is a shame as the Abyssal Scar was far tougher and deserved a more fitting enemy. Nemesis almost felt like the end game boss. Could've chosen Hyperion over him though.
Shame it didn't fully click with you but I can accept that there's some fair criticism you've listed.

Re: Sony's Zelda Movie Starts Shooting in New Zealand

Brundleflies21

@Vermines There's the fact that, as you alluded to, the person directing the movie has not exactly a proven track record and is being given the task of translating arguably the most beloved series in gaming.There's the reality that Zelda as an IP is not a strong narrative piece of art. It's bare bones in terms of complex themes, but that's not where it's genius lies. The beauty of the game is the gameplay tools you are given to complete it and most of all Link is you. That's why I've always thought of it as a masterstroke in terms of his name. Link is your link into the world. His mute character is there for you to insert yourself into the role of hero. Most protagonists, say Joel, Ellie or Kratos are complex thematically speaking because they are given characteristics by the developers which are external to your interaction with the game. So basically they're going to have to create a character from scratch, more so because this is a live action movie with real life actors and not an animation. Zelda herself, not to mention Ganon, have to be given concrete themes and agency too..There's the worry that the game has nearly always been text based so the writers, whom are having to satisfy millions of fans, are going to have to come up with something that is loyal to the source material and yet has legs to exist as a non interactive piece of art. Add in the fact that Sony and Nintendo are very keen on money so the likelihood of this being an esoteric art house film are unfortunately pretty low, which leads one to worryingly assume that in an attempt to please many it'll be played safe ergo inoffensive semi bland and what I would describe as mid.
I'd like it to be an interesting film but unlike Mario's adventures Zelda is a completely different world to translate into a cohesive 2hr experience.