Some games embrace their inspirations in an obvious display of affection, which is exactly what developer Zenovia Interactive has done with Neon Inferno.
This 2D run-and-gun platformer has a ton of similarities to classics such as Contra, yet manages to achieve its own identity with an interesting narrative and engaging gameplay mechanics.
At first glance, the game makes a strong impression with its gorgeous, retro-inspired, cyberpunk art style. A lot of effort has been put into character design and the overall aesthetic, which carries through the entire game.
Neon Inferno boasts two playable characters, Angelo and Mariana, assassins who are set on eliminating their syndicate’s rivals. There aren’t many differences between them, aside from slightly altered cutscenes depending on who you pick.
However, with two characters available, you can pair up with a second player for some couch co-op action.
The game follows a familiar arcade-style formula: you select a target and complete a stage, culminating in a boss fight. Each stage has detailed backgrounds and foregrounds, which are essential to the core gameplay.
As you run and gun throughout stages, you can shoot enemies in both the foreground and background.
Although this seems nifty at first, you will soon find yourself becoming incredibly frustrated by the sheer number of elements present on screen. Whether that be projectiles or additional enemies, some stages simply have too much going on, which quickly becomes overwhelming and tedious.
Early on you are introduced to a bullet-time mechanic, an ability that allows you to deflect green bullets or bombs. When you combine this with sluggish character speed and the abundance of enemies to keep an eye on, it can be monotonous.
Despite this, Neon Inferno features three difficulty options, ranging from Novice to Hard. On the easier difficulty, enemy attack patterns are toned down, whereas Hard mode amplifies the chaos on screen.
Neon Inferno has nice visuals and is a solid throwback to classic arcade titles, though you may find yourself becoming overwhelmed by the high volume of enemies, projectiles, and more present on both parts of the screen.





Comments 28
Ooft that's a bit disappointing, was hoping this was the next Huntdown.
I was really looking forward to this for the aesthetic and gameplay, but it sounds like I may have ot hold off until a sale. I'll still check it out, but with so much to play already, my wallet can wait.
Well im not convinced by this review, played the demo on Steam deck. Really enjoyed it. So will probably still buy it.
Maybe a case of GG. Most old games were nails, that's why you has to learn the ropes before becoming a master of them.
@Brundleflies21 totally agree, obviously they haven't spent alot of time on this game to get better with the controls etc..
@Axelay71 Off-topic... but I always wanted to get a copy of axelay for the SNES. Looked awesome!
On-topic... I have been looking forward to Neon Inferno and think it looks great.
Sounds like it just doesn’t stand out from the pack. I’m sure it will be under 10 bucks relatively soon.
Still looking forward to this. This is by far the lowest score for the game thus far. Seeing 8s and 9s from other sources and looks right up my alley.
@WhoderMan off topic Axelay is amazing, have a boxed copy in great condition.
On topic, yes mate im with you definitely getting Neon inferno. Im looking at famitsu review at the moment trying to decipher it lol
Yeah, I'll "press X to doubt" on this review here. At least for now this is the lowest score this game has in Opencritic and reviews in Metacritic are good (though there are only 2 for now, but none of them are below 8). Seems to me the game it's still worth a try and the reviewer just didn't like it
@Axelay71 From Soft games aren't exactly welcoming when you start out on your playthrough of Bloodborne or Dark Souls. Returnal is unforgiving too, and yet both are really rewarding when you master the toolset that's provided.
"Which quickly becomes overwhelming and tedious"
No one can master shmup or bullet hell with just 1st time play. So obviously everything in the screen will feels overwhelming when you don't know where the enemies or the bullets coming through and still get used to the mechanics / control.
I remember the 1st time i played Contra and it felt overwhelming. But after 2nd, 3rd, 4th, and so on playthrough everything felt a lot easier and smoother. The same can be said for Metal Slug, Gunstar Heroes, Blazing Chrome, Huntdown, and my recent playthrough with Wild Guns Reloaded.
Shmup / bullet hell games are designed for players to keeps replaying the game until they mastered it.
@Brundleflies21 I fully agreed with you 🤝
@PuppetMaster I agree with your post too.
If you watch a video of Nex Machina being played on the hardest difficulty by a die hard pro it's legitimately video game poetry. A visual feast that gives you an immense respect for the player's skill level.
@Brundleflies21 exactly 💯
Still a day one for me. Probably Switch 2 instead of PS5 unless there are major performance differences.
This looks like a dream game to me.
i mean, you can't do a review for this game and not mention one of its biggest influences: wild guns. this game already has a score of 80 on open critic so a 6/10 will be an outlier. perhaps a 7 would be more reasonable.
The two layer gameplay, is what I loved about the demo. Same with the mayhem on screen.
So tired of reviewers counting difficulty as a negative. There is a reason why some of us still play hard arcade and NES games, as it's more rewarding to beat a difficult game, when you finally learn all the patterns.
Much better replay value.
I agree with the reviewer. I've played the demo on xbox. Aiming at the 2nd layer doesn't work that well imo. Cool on paper but not practical
I just watched a Hard diff playthrough video and i don't see much of the "overwhelming, frustrating, tedious, too much going on" problems.
I think this game looks quite beginners friendly compare to other 2D shmup / bullet hell / shooting gallery like Wild Guns Reloaded, Alien Soldier, Gunstar Heroes, or Metal Slug which was really challenging. In this game you can parry specific bullets and sent it back to the enemies, you can upgrade between mission, and some bosses didn't move much or just stationary for the most part.
@Porco I think this reviewer never played Wild Guns nor he has enough experiences with shmup / bullet hell genre. But that's just my rough guess based on how he review this game. So i could be wrong...
@Exerion76 Yeah a lot of reviewers these days always put challenging difficulty as negative if the game didn't handhold their hands or make their playthrough a lot easier.
@Brundleflies21 I love Nex Machina and yeah the way pro / experience players plays the game is just godlike 🙇♂️. Like this one for example
https://m.youtube.com/watch?v=dzKdqcEL7PY&pp=ygUeTmV4IG1hY2hpbmEgaGlnaGVzdCBkaWZmaWN1bHR5
Talking about Nex Machina makes me wants to boot up the game again 😁
I'm glad most people in the comments are not letting this review persuade them into no getting the game. We need more people like this, that instead of believing everything the reviewer says, question their metrics and thought process that they used for analyzing the game. Gotta love independent thinking lol
@PuppetMaster If an Alien abducted me and demanded to know what the essence of a video game is I'd just show Nex Machina.
It's one of the few games that I'd class as mechanically faultless.
Not even full review, but they have submitted it to MC and OC? PushSquare is a joke. 🤡
https://opencritic.com/game/19098/neon-inferno
@PuppetMaster Incidentally, theres a new twin stick shooter called Sektori that might interest you. Some of the reviews are really quite glowing and it's also got ties to Housemarque.
@Brundleflies21 Imho Nex Machina arguably one of the best Housemarque games, which sadly we probably wouldn't get a sequel or the same type of games from them again 😔
As for Sektori, you mean this one?
https://m.youtube.com/watch?v=zcTAuqglcBo
It kinda reminds me of Resogun especially the crazy explosions. I'm interested to play it so thank you for mention the game! 🤝
That's the one. I'm making a purchase later on today.
You have a fine taste in Housemarque games good sir.
Bought it for Switch 2. It was on sale on the EShop, $17 and change total after tax in the U.S., not sure if the deal is still going. Played through the first two levels and I'm going to have to get a lot better but it's really fun. This is exactly the kind of game that would be right at home back in the 16-bit days.
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