
Sony, Microsoft, and Nintendo have today uploaded a shared statement that provides an update on the commitment the three companies made back in 2020 to improve player safety when playing games.
The statement is repeated across the Sony Interactive, Xbox Wire, and Nintendo websites.
Touching on the core pillars of prevention, partnership, and responsibility, the general message is designed to enhance player safety and make the three firms' games feel welcoming for everyone.
"The video game industry has a strong legacy of prioritizing player safety, especially for children. At the same time, we recognize that these challenges require collaboration and shared values, and so we welcome others to commit to the safety and well-being of players everywhere."
While no specifics are confirmed in the three statements, you can read what the companies are working towards below:
Prevention: Empower players and parents to understand and control gaming experiences
- We provide controls that let players customize their gaming experience. We support parents with the tools and information necessary to help them customize appropriate gaming experiences for their children.
- We recognize that for safety features to be useful, they must be easy to use and understand. We promote the availability of our safety tools and provide guidance on how to use them through our platforms, support channels, services, on our websites, and in retail stores to reach more players and parents.
- We inform our parents and players about our codes of conduct and terms of use to support positive gaming experiences for everyone. We enforce these policies through a variety of preventive and remedial measures. We design our products with transparency and player empowerment at their core, aiming to make experiences that are intuitive and respect players’ choices.
Partnership: We partner with industry peers, publishers, regulators, law enforcement, and our communities to advance player safety
- Our commitment to safety is central, and we believe collaboration benefits the video game industry and all players by fostering safe gaming experiences.
- We partner and engage with global and regional industry trade organizations, industry members, regulators, law enforcement, non-profit organizations, and experts to develop and/or advance online safety initiatives. These include Thriving in Games Group, and the Family Online Safety Institute, among others.
- We conduct shared research to inform policy decisions and to drive industry innovation. Individually, we have engaged with external research centers that study play and well-being.
- We partner with our community to promote safe gaming behavior and encourage the use of reporting tools to call out bad actors, and we have tools and processes in place to support rapid response to emerging incidents.
- We collaborate with ratings agencies such as the ESRB and PEGI, among others, to ensure that our games are rated for the appropriate audience, and work closely with the Entertainment Software Association and other trade associations to share trust & safety information designed to educate and promote positive play experiences.
- We invest in leading technology and proactive collaboration to help thwart improper conduct and content. We participate in key industry initiatives, including the Tech Coalition and its Lantern program, that are dedicated to enhancing child safety through technology, knowledge-sharing, and transparency.
Responsibility: We hold ourselves accountable for making our platforms as safe as possible for all players
- We make it easy for players to report violations of our codes of conduct and community guidelines, which we work to refine and evolve to support our player communities.
- In addition to removing content not suitable for our services, we take appropriate enforcement actions for violations, including restricting players from using our services for misconduct, with escalating restrictions for egregious or repeat violations. We engage in responsible and transparent practices, including the ethical use of all data, and deploy process enhancement technologies with skilled human oversight.
- We comply with all applicable laws in the places we do business and respond to legitimate requests from law enforcement. We promptly notify law enforcement if we observe unlawful conduct or where we believe a player is at risk of imminent harm.
- We publish our rules and requirements, and we ensure that players who have been reported understand the requirements for continued engagement with our platforms.
[source sonyinteractive.com]





Comments 19
I wonder what caused them to put this out randomly. Not that I don't support the cause of course.
And yet Roblox still exists...
My guess is this is all related to the online safety act. Probably means the end of things like proximity chat in the future and maybe requirements for providing ID when playing games of a certain age rating.
@Boxmonkey Interesting take. Personally I don't play online games, but I wouldn't mind the necessity for ID if it means more safety.
There’s so many entry points for nonces. Kids are online from a young age and while I absolutely do not support the complete ban on under 18s using these services, parent accounts should be given more controls than they are. It’s up to the parents to be responsible and schools should be having lessons on online safety that are kept up to date.
"We share a responsibility to not regulate our online shops. We have no inclination to stop endless and dubious AI, low budget crap infiltrating our stores because we're far too interested in releasing meaningless statements that dissolve upon impact with air"
@Korgon Different groups and organizations have been approaching all three with reasons and examples to prioritize child safety. It's on-going. When something does happen, it's too late. There's a push to be more proactive, it's necessary. Parents need to be educated too, siblings, and schools. It's a start.
I miss XBox Live and PSN circa 2008 and I am not ashamed to admit it. You could say anything and send pm's to anyone insulting their noob tubing skills. It is no coincidence imo that the golden age of COD on YouTube was from this era.
I'm not against safety features in principle. Of course there need to be protections. But you know what? You can take things too far in the opposite direction. The phrase "you think you do but you don't" springs to mind.
Removed - off-topic
But don't worry Roblox ain't going no where because money will always come first.
@Bigumamiflavor yeah I agree! The internet needs to be made a lot safer for kids. The power Ofcom now have is op. All online platforms will comply no matter how much trump and Elon shake their fists.
@nessisonett They should and some organizations do send out packs and information, most schools won't do it. The material is too taboo for them and they feel (going from an actual response) that it's not their responsibility, it's the parents. That's for America, we haven't sent any to schools in England, it's a complicated situation. Some schools think it introduces an element that they aren't comfortable discussing.
I think had they been through it themselves they'd change their tune. I think it rests mostly with the parents, every parents I've talked to who was on that receiving end were absent in some way and turned to a console as a babysitter, mine too. That's the attitude, and when it does happen they button up and rarely share, which buries the issue even deeper. Gaming is a great hobby, but it's an entry point like you said and the main one we saw throughout last year. You already know which game.
"The video game industry has a strong legacy of prioritizing player safety, especially for children. At the same time, we recognize that these challenges require collaboration and shared values, and so we welcome others to commit to the safety and well-being of players everywhere."
*Cough *Cough TWITTER 😑
*cough *cough Roblox 👀
@LifeGirl 2005-2010 were certainly the golden age of the internet imo. It was nerve going to last though. All information channels always get controlled by governments eventually.
Talk is cheap.
It’s pretty sad that they would HAVE to put out a statement like this. That said, this sounds a lot like CYA before more government intervention happens. I’m glad that they acknowledge this. but let’s be real this is about positive publicity and signaling. Wait until they actually have to start banning Roblox whales (as they should) due to inappropriate conduct with children. See how fast they try the “ we are just a 3rd party platform” garbage. At least my kids schools have online safety woven into lessons. Still parent NEED to pay better attention on the whole.
@LifeGirl I’m not sure this is entirely what’s being said. I think it’s more to WHOM it’s being said. I am a free speech advocate, however when a grown adult is messaging someone under 10 on a game made for kids (see also Roblox) something needs to be done. In Person a dad like me would step in and make an example of them-over the internet that’s not as easy. Prevention would be better.
@Leetware1 I wish there were more parents like you. I do work for an organization that prevents exactly what you just said and if every parent were like you it would be so much easier. There would be far less children who need to be put back together. And I say children, not people, they aren't developed enough to understand why a grown adult would want to talk to them in the first place. They instead see the reward system, which so many modern games offer now.
A bunch of shovelware was pulled off PSN today. Wonder if it’s connected.
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