Comments 977

Re: Sony Rules Out Acquiring Batman, Mortal Kombat Maker Warner Bros

Ainu20

Good. I don't really want to see Sony involved in these massive blockbuster acquisitions. Bungie aside, their acquisitions have typically been studios that they already had a very close partnership with, to the point that they almost felt like first party before being acquired. I'd prefer them sticking to that strategy.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

Ainu20

@Max_the_German I assume by install base, he's referring to the amount of people that are buying into Xbox's ecosystem. If you own an Xbox or subscribe to Game Pass, you're part of Microsoft's install base. If you buy one of their games on PS5, you aren't.

But at the same time the term could also be used to describe how many people buy any of their products, so it's a bit ambiguous. In the console space it's typically used as described above though.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Ainu20

@MrStark You've used phrases like "worst mid gen refresh in gaming history", "their hardware leaves a lot to be desired", "PS6 is going to be YET ANOTHER case of inferior hardware", "they'll sell the most and it won't matter. Unbelievable." Yes, I'd call that comment a bit hysterical. That's not a personal insult, that's an observation about your comment.

Some of the advantages you've mentioned are related to software and are debatable anyway, like the OS. Xbox Series X is whisper quiet, but so is the base PS5. As I've said, they're neck and neck. I'm not here to state that the PS5 is definitively better, it's your insistence that there can be no debate about it which I take issue with. Once again you've stated that there can be no doubt about it. They are far too closely matched for that to be true.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Ainu20

@MrStark

Outside the first four years of the Xbox One era and the RROD fiasco, Microsoft have produced the better hardware. There can be no debate about that.

Of course there can be a debate about that. PS5's hardware is perfectly fine compared to Series X, with neither having a clear advantage over the other. PS5 Pro's issues, which are limited to a select number of titles, are related to software rather than hardware. Your comment comes across as a bit hysterical.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

Ainu20

There's enough smoke by now to conclude that PSSR has serious issues with UE5, and it's mostly on Sony to do something about it. Until that happens though, developers should just not use it if they're running UE5, and that's on them.

However, none of that excuses the game's less-than-perfect performance on a base PS5. To be honest, on a technical level this game looks a bit dated compared to many of the games that run perfectly on a base PS5. There's nothing wrong with that in itself, and its artistic design is quite pleasing to make up for it, but you expect rock solid performance in that case. They need to do better.

Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power

Ainu20

@Neither_scene Even that $700 dollar figure isn't going to cut it for a non-subsidsed machine. Unless the PC side of that hybrid is going to be severely underpowered, you're probably looking at a 4 figure machine.

As for the why studios wouldn't release optimised versions, well because it wouldn't be worth it. Why would they, if players can simply buy the PC version from another store, likely getting a better deal in the process, to play on the same platform? Some developers have already wondered aloud if creating current Xbox versions is worth it anymore, let alone on a next generation when Microsoft has eroded the Xbox hardware brand further.

It's ultimately all speculation of course, but if they truly release a hybrid machine, I can't see it being any less niche than, say, a Steam Deck. It will effectively be that, just targeted at the big screen.

Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power

Ainu20

@boarderbro88 That is on the game developers to implement, and they generally don't seem interested. There's been virtually no meaningful development in that area since Half-Life 2 in 2004. Perhaps the most impressive simulation in video games is Tears of the Kingdom, and that runs on a Switch 1, so it's not the hardware holding studios back. Devs aren't interested, and I'm not convinced the wider gaming audience is either.

Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power

Ainu20

It sounds nice on paper and in the current gaming climate, you'll probably find a lot of people that agree, but... what exactly is the alternative? In the end, there's still going to be demand for games that look better, run better or ideally both. Sure, there's still plenty of juice in the current generation and letting it run a few years longer than the norm might not be a bad idea, but eventually people will start wanting more.

Re: Bungie's Maligned FPS Marathon Makes Its Return in Closed Technical Test This Month

Ainu20

Sony’s got a lot riding on Marathon. It needs the game to be a success.

I wouldn't necessarily say Sony needs it to be a success... but Bungie certainly does, and probably Haven as well. If this game fails, I can see Sony basically giving up on this particular brand of live-service game, and then Fairgames will almost inevitably get the chop as well.

Sony itself can weather that storm, albeit not without a certain level of fall-out, but the two studios involved will be in serious trouble.

Re: Preview: Marvel Tokon's Biggest Battle Isn't in the Arena

Ainu20

@PuppetMaster

Yeah his comments always negatives for PS games. Not sure why he's here if he doesn't like PS.

Easily one of the most relentlessly negative commenters when it comes to PlayStation stuff. Whenever I see the name and avatar I know I'm going to roll my eyes.

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

Ainu20

You could make an argument that the majority of PlayStation Studios games are too serious, but having such a ridiculously hyperbolic and reductive article header can never lead to any sort of productive discussion. It's clickbait nonsense.

At the end of the day, each game needs to be judged on its own merit and in that sense, I find very little reason to complain about the quality of Sony's first party output. That's the main thing. And of course, they famously release so infrequently these days that there should be plenty of time to cleanse your palette with dozens of more lighthearted games in between!

Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter

Ainu20

@B_Lindz

As a publisher? Boy-howdy, this generation has been rough. Maybe one to two original games a year... maybe? It's been slow at best, dead at worst.

Since you said "as a publisher", well, here's some of the games they've published in the last 24 months: Marvel's Spider-Man 2, Astro Bot, Helldivers 2, Rise of the Ronin, Stellar Blade, Death Stranding 2 and in a couple of days, Ghost of Yotei. Terrible publisher.

Re: Square Enix Ain't Going to Revisit Parasite Eve on PS5, But This Chinese Dev Sure as Hell Is

Ainu20

@Kingy More or less, yeah. It needs to be clear that it's its own thing, even if it wears its inspirations on its sleeve. This is more of a personal thing, I have no insight into the legality of it all. I personally feel no game should be presented as a spiritual successor if none of the original creators are involved.

Having said that, in the context of this one, I actually have to correct myself since I completely ignored that Parasite Eve the video game was not an original work in itself, being based on a book of the same name. Then again, the main character of the game, Aya Brea, whom the main character of this new game is based on, is an original creation by SquareSoft.

Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners

Ainu20

The nicest thing I could've said about the EA of the last 10-15 years is that I didn't really care about them, as opposed to actively detest them. However, this investment is about as grotesque and repulsive as any I could've ever imagined. I know people might argue there's questionable money in many companies, but we all have to decide for ourselves where we draw the line. Let's just say this acquisition is so far beyond mine that even the memory of a line has faded.

Re: Square Enix Ain't Going to Revisit Parasite Eve on PS5, But This Chinese Dev Sure as Hell Is

Ainu20

@Kingy Since you were quoting me alongside others, I feel I should answer, but I can only answer for myself, not for the others.

Anyway, in my post, I referred to the name of the game (I mean, it has Parasite in the title), the style and the look of the main character. It's sometimes a fine line between hommage (which is something I fully support) and plagiarism. In this case, the combination of those factors takes it to the wrong side of that line in my opinion, in a way that Expedition 33 and Silksong obviously don't do. Someone could see this game and its title and genuinely believe it's the next game in the Parasite Eve IP. That's a problem.

Compare this to Axiom Verge, for example, which is probably the closest to Metroid you could find. At first glance you'd be like, that looks like Metroid, but it has a completely different title and different character and from there becomes its own game, though clearly a tribute to its inspiration. If that was titled something ending in "roid" and had a main character looking like Samus' suit, I'd feel the same as in this case.

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Ainu20

Sitting at 89 on Opencritic at the moment, all looking very promising! With this releasing next week, Saros in around 6 months and Wolverine about a year away, things are cautiously starting to pick up again for PlayStation Studios I feel. Let's hope we're set for a strong couple of years.

Re: PS5 Is the Most Successful Console in PlayStation History, States Sony

Ainu20

The article mentions it's about profit, but what is this based on exactly? Using Google Translate the chart says "Sales", which is also mentioned in the English text at the bottom. Sales is a vague term but to me that would indicate revenue rather than profit. The figure in USD also shows $136B for the PS5 generation, which would be crazy profit for a subsidiary whose parent company has a market cap of around $180B.