This can happen when you're partnering with smaller studios, not everything can be a banger. I haven't played it yet so I can't judge it, but I'm a sucker for 2D metroidvanias so I'll probably find some enjoyment in it anyway. Even if it isn't a critical hit, I hope it's valuable experience for the studio and that it doesn't discourage Sony from taking similar risks with other IP.
@Cambrius I disagree with your disagreement (lol) with the article's premise. For the most part, playing games on the PS4 was a significantly inferior experience. Some games on PS4 targeted 60fps and, on the Pro, some more. It was far from the norm however. The leading framerate was 30fps. On top of that, loading times were often terrible and the machine sounded like it could take off any moment.
There are still some games that are limited to 30fps on PS5, but they're more of an exception this time around, and even then you still get the benefit of much improved loading times, a much quieter machine, a much more responsive system interface, etc. Gaming on the PS5 is by and large a vastly improved experience compared to PS4.
I don't think it's that hard to understand Sammy. Even though we've seen some beautiful looking games, people feel like the machine hasn't been properly utilized to its full potential by its most talented developers. Naughty Dog hasn't released an original title built from the ground up for PS5 yet, while in the previous generation they had that moment less than 3 years into it with Uncharted 4. Santa Monica and Guerrilla haven't released a dedicated PS5 title without the baggage of PS4 yet. I'm disqualifying Burning Shores since it was basically a continuation of a cross-gen title.
I can't speak for everyone with certainty, but I think people just want to see these developers release a dedicated PS5 title without the distraction of either the previous or the next generation. Once we've had these, I think a lot more people will be willing to start looking forward, but until that time, it feels like we collectively still have unfinished business with the current generation.
I'm not bothered either way but unless they're going for a complete overhaul, they might as well keep the games as they were, warts and all. We don't really know what to expect from the remakes, but I'm personally more in favour of a comprehensive remaster than a full remake. Think modernized engine and QoL features, but keeping the rest untouched. I don't see how they can keep the scope of the project manageable otherwise.
@wildcat_kickz He may be the creator of God of War, but he has such an obvious vendetta against Sony and especially those working on God of War since he's left that I would argue his opinion carries even less weight than the average punter. If he could act like an adult, a man with his experience could offer some actual insight. But that's a massive if that's becoming less and less likely with every year that passes.
It's hard to gauge properly but I feel like the overall sentiment among gamers is that there's still a lot of life left in this generation. Let's say they target a late 2028 release, that would mean between 2.5 and 3 years from now. That feels about right to me.
I wish Push Square would stop giving him this much attention. I get that it farms engagement, and I'm reacting again so I'm just as guilty I guess, but there's very little of value here.
I thought Kena was a fantastic little game that, while generally received well, is still a bit underrated. Few core gameplay loops are as satisfying as cleansing corrupted areas and seeing them blossom again, and Kena did this really well (very similar to Okami in that sense). And with plenty of charm as well. I'm glad it did well enough to warrant a sequel.
I'm seeing loads of comments about false advertisement, but where does this come from? I rewatched the reveal trailer and it had zero mention of co-op, clearly showing solo gameplay. His brother showed up near the end, but I would never have assumed it was co-op based on that. The text on the store is perhaps a bit unfortunate in that it includes Deimos a lot, but that might be for story purposes. And it shows 1-2 players because, well, it does have some 2 player content.
Unless I missed something more, I feel like people took that info and made the game into something that the trailer clearly didn't show. Some of the information might've been unfortunate, but to call that false advertisement feels like an enormous stretch. Of course, that's what the internet thrives on these days.
I don't particularly like it, but it doesn't really bother me either. It's easy to ignore, and maybe it means an additional patch before the official release.
For those who are disappointed that they didn't reveal Cory Barlog's next game, you have to keep in mind that there are multiple state of plays and a couple of big events throughout the year, and for each of those there's an expectation of something noteworthy. A big reveal, a first look at gameplay for something that was previously announced, a deeper look at something, etc. They have to spread these out.
Easiest poll so far, excellent all the way. Quantity, quality, variety and some solid surprises. You can't really ask for much more. And they've got Wolverine and Intergalactic for later State of Plays.
@CielloArc That was reported by various reputable sources independently from each other, including Paul Tassi of Forbes. You're free to disbelieve all of them, but I don't see why. They have nothing to gain from it.
Yes that slot normally costs a lot of money, but Keighley calls the shots so if he wants to, he can just give it away. Something tells me he won't do it again though.
@Friendly That's not what happened. They didn't pay for that slot, they weren't even planning to put a big spotlight on their game from the start. Keighley test played their game and apparently liked it so much he gave them that slot for free. The team hadn't planned on that kind of attention but felt they couldn't pass up that opportunity. Sadly, it seems like a monumental mistake by all parties involved.
I'm always surprised when people react negatively to the art style. I'm not remotely interested in this genre of games but if there's one thing I like about this, it's the art style. I think it looks fantastic and unique. If Bungie made a single-player or strictly PvE game with this art style I'd be all over it.
Slightly off topic but wouldn't it make more sense to open a completely new article for this rather than replace the old one in the future? That entire comment section is now lost. Perhaps not a great loss, some might say, but between all the negativity there were still some interesting discussions.
Anyway, I'm looking forward to this one, while keeping my expectations realistic. An extra long edition is a nice bonus.
@Rich33 There's no question that Sony's overall live service push, the famous 12 games quote by Jim Ryan, was an awful mistake and has had repercussions. Had it just been a few studios, it wouldn't have been so bad, but so many at the same time was exactly the sort of decision that only a completely out of touch executive that wants to please investors could make. They deserve to be criticized for it.
However, I feel like there's evidence that they have since started course correcting, with all but a few of those projects being cancelled under a new, Japanese leadership. On the other hand, I also don't think that they should go back to exclusively doing big single player projects, as diminishing margins have shown them that they need to diversify.
There's a healthy balance somewhere, and the few multiplayer projects that have survived the cull could be part of that balance. It doesn't feel like that right now because they have to make up for lost time, but at some point the other studios that shifted focus back to single player games will catch up again. I personally like to think there are good times ahead of us.
@get2sammyb We don't even have to look that far back, one of Sony's most popular games this generation is a multiplayer game, i.e. Helldivers 2. People see the word multiplayer and their minds melt down to some sort of base instinct that says "monkey sees, monkey must hate". The discourse surrounding it is beyond pathetic.
I personally don't feel that they need to push Saros and Requiem any more, we know enough about those. Let's hope they don't spend too much time on them. Marathon would probably be better served by a dedicated deep dive. Hard to predict this one, I'd be surprised if they have any major first party announcements, but something like FF7 part 3 is not outside of the realm of possibilities.
Good god, the absolute state of the comment sections on this site. It's always the same, whenever Sony dares to do something that doesn't cater exactly to their tastes, commenters here go in a complete meltdown. Like a bunch of toddlers having a tantrum. Do some of you ever go back and look at the sort of hyperbolic garbage you write? Because maybe you should.
Anyway, I think it looks fine, even if it occupies a market segment that I'm personally not interested in. It looks fun, and it has character, so I can see this finding an audience. Plus it looks like something that doesn't break the bank, which is the type of project that Sony doesn't do enough of. I hope it does well.
@AverageGamer It's not up to me to judge what everyone can or can't do individually, but the scenario you're describing is a completely unacceptable way to run a business in almost any field. If you personally feel ok with that, then sure go ahead, but that sort of expectation being placed on employees, even if it's just implied, is a clear sign of an incredibly toxic and terribly run workplace.
I have no problem with Intergalactic taking a long time by the way, that's not even an issue for me. I would also not have any problem with studios adjusting their ambitions and setting their targets lower if they cannot be achieved in reasonable timeframes without burning out their employees.
As complete packages, Nioh and Nioh 2 aren't quite at the level of From Soft's games for me personally, but when it comes to combat itself, I'd probably put them at the top. Exceptional gameplay. I have no doubt I'm going to love this.
@AverageGamer You know there's a (huge) middle ground between accepting tons of overtime, crunch and weekend work on the one hand and needing a smoke break every 15 minutes on the other, right? Exceptional overtime is part of most industries and generally acceptable, but that's not what they were referring to.
@JuiceboxMeister Well, it's not exactly a secret, working conditions are just worse over there. Long hours, weekend work, extended periods of crunch, etc are completely normalized and there isn't a lot of pushback. No one speaks out, everyone expects and accepts it. But if they make great games, people over here won't care about it. Already you've seen a reply in this thread that "people are too soft".
I can only add I'm glad I live in a country where people have fought for their labour rights in the past, and I get to enjoy the benefits of it.
@Rich33 It isn't the only way forward for Sony, the obvious alternative is to continue to leave the choice up to studios. Devs don't need reining in by the platform holder, what they need is pushback from gamers if things get out of hand. And it does happen, sometimes. Look at the pushback Ubisoft received prior to the launch of AC: Shadows, which caused them to delay the game and commit to releasing a product that was considered quite impressive at launch from a technical standpoint. Gamer discontent and voting with your wallet can make a difference.
Your stance of not buying games without a proper review is exactly right.
That Jeff Gerstmann reply is embarrassing. I also think the tone of this article is far too defensive. It should be easy to see where Vincke is coming from, I don't think his general point is particularly offensive.
@Rich33 This isn't the way. You cannot simply give games a quality label based on performance, like resolution in movies or shows. It will always be a balancing act between performance and visuals, and studios need to be able to set their own targets. If a studio wants to make a very cinematic title at 30 fps, they should have that creative freedom. If an indie developer lacks the technical baggage, time and resources to get their game running at a decent performance, they shouldn't be prevented from releasing it. And if Sony tries to mandate that, it would be the worst display of hubris in their entire history. They don't own the gaming industry, and it would simply drive studios away and into the arms of other platforms, and in particular the PC market.
If we as gamers don't want unfinished slop, we need to stop buying it. It is as simple as that.
@Rich33 That is a terrible idea. Mandating a certain average framerate is not the job of the platform holder, and would only serve to alienate game developers. It's up to the market to incentivize studios to achieve performance targets.
@LifeGirl A blanket statement that the only real reason to upgrade is FOMO is, of course, complete nonsense. Might be true for some people though.
Anyway, I don't think there's anything wrong with a notification like this on a 12 year old console, provided it's just a one-time notification and they don't keep insisting. It's not exactly aggressive marketing, more of a "hey, you're on a pretty old system, consider upgrading" reminder.
It must be frustrating that so much work can just disappear. For actors trying to make a name for themselves, if something like this happens you're left with nothing to further your career on. That aside, I don't get how Ubisoft managed to crash a remake of a (for modern times) relatively straightforward game at what seems to be the final hurdle.
@KundaliniRising333 If the alternative is upgrading to UE5, which generally makes Rebirth seem like a masterpiece of optimization, then they are definitely making the right decision here.
Dragon Engine games generally look a lot better than that particular screenshot, so is this just a worst-case scenario at certain locations (as the article seems to imply) or is there actually a wide-spread issue? Because if it's the former, than all of this sounds like an overreaction.
Looks really good. I'm looking forward to seeing some more in-depth gameplay footage, but for now I'm definitely intrigued. And I have to say I'm impressed by how this studio seems to be juggling two major projects like Forza Horizon 6 and this one, so let's hope they stick the landing on both.
@Slayer25c They are no more beta testers than PS5 gamers who buy PS5 games day one. It is "technically" true-ish, but it's true for every game that releases, on any system. Waiting is always better.
Feels like an overstatement on his part. Obviously Sony won't be planning a release around it at the moment (who would?), but they will also be well aware that the date might slip again. Saying they're planning their entire calendar around it sounds a bit silly.
I've said this before, and it may sound pedantic, but you cannot call something a spiritual successor if it's made by completely different people than its inspiration. A spiritual successor implies some form of continuity.
Bioshock is a spiritual successor to System Shock, with the continuity coming from Ken Levine. Same for Bloodstained and Castlevania, through Igarashi. This is at best an homage.
This might a decent game on its own merits, but as a Carmageddon game, I absolutely hate the look of it. It's simply not Carmageddon, not even remotely close.
It was another excellent year for indie games, so there were always going to be some great games that had to lose out. For me personally, Silksong is my overall game of the year so I obviously agree with its placement.
It's not without its frustrations, but despite those it's a fantastic game that has some of the best movement and combat in the genre, sublime world design, incredible enemy variety, an absurd amount of secrets to discover and all time great boss design. More than worth the long wait.
@SeaDaVie Yes, but Larian is still a privately owned company and Tencent are just minority stake holders. As long as Vincke has majority ownership, he answers to no one.
@Jey887 Absolutely. And especially us gamers, as a community, seem incapable of or unwilling to give people the benefit of doubt, even those who have clearly earned it. We're talking about someone who has built up his own studio through decades of hard work, retains full indepedence and creative control and has delivered one of the most celebrated games of all time just two years ago. Yet he says one thing the community disagrees with and he's being burnt to the ground, and his entire studio with it. Our community has the emotional maturity of a toddler.
I don't agree with his take, but he has absolutely earned the right to be heard properly and to be given the benefit of doubt.
@Darylb88 It's no less of a role playing game than the games I already mentioned, the likes of FFX or Lost Odyssey, or more action oriented JRPGs like the Ys and Tales series for that matter. In the strictest sense of the term, very few JRPGs have actual role playing. It's not just the turn-based combat that makes it so similar to JRPGs, but the world building, party structure, heavy narrative focus and generally linear structure before opening up at the end.
It is technically not a JRPG, but for all intents and purposes it might as well be one. There's a much greater chance this game appeals to fans of JRPGs than to fans of Baldur's Gate or Pillars of Eternity.
A football game envisioned by the man that invented a peace trophy for the orange-in-chief, developed by an untested studio and made available on a streaming service by the company that doesn't see much value in the gaming industry. This is what dreams are made of.
Comments 1,094
Re: PS5's Retro God of War Game Gets the Worst Reviews in the Series
This can happen when you're partnering with smaller studios, not everything can be a banger. I haven't played it yet so I can't judge it, but I'm a sucker for 2D metroidvanias so I'll probably find some enjoyment in it anyway. Even if it isn't a critical hit, I hope it's valuable experience for the studio and that it doesn't discourage Sony from taking similar risks with other IP.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@Cambrius I disagree with your disagreement (lol) with the article's premise. For the most part, playing games on the PS4 was a significantly inferior experience. Some games on PS4 targeted 60fps and, on the Pro, some more. It was far from the norm however. The leading framerate was 30fps. On top of that, loading times were often terrible and the machine sounded like it could take off any moment.
There are still some games that are limited to 30fps on PS5, but they're more of an exception this time around, and even then you still get the benefit of much improved loading times, a much quieter machine, a much more responsive system interface, etc. Gaming on the PS5 is by and large a vastly improved experience compared to PS4.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
I don't think it's that hard to understand Sammy. Even though we've seen some beautiful looking games, people feel like the machine hasn't been properly utilized to its full potential by its most talented developers. Naughty Dog hasn't released an original title built from the ground up for PS5 yet, while in the previous generation they had that moment less than 3 years into it with Uncharted 4. Santa Monica and Guerrilla haven't released a dedicated PS5 title without the baggage of PS4 yet. I'm disqualifying Burning Shores since it was basically a continuation of a cross-gen title.
I can't speak for everyone with certainty, but I think people just want to see these developers release a dedicated PS5 title without the distraction of either the previous or the next generation. Once we've had these, I think a lot more people will be willing to start looking forward, but until that time, it feels like we collectively still have unfinished business with the current generation.
Re: God of War Dev's Next Big PS5 Exclusive Plotted for 2027 Release
If that's the case, I would expect it be revealed at some point this year. Let's hope so.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
I'm not bothered either way but unless they're going for a complete overhaul, they might as well keep the games as they were, warts and all. We don't really know what to expect from the remakes, but I'm personally more in favour of a comprehensive remaster than a full remake. Think modernized engine and QoL features, but keeping the rest untouched. I don't see how they can keep the scope of the project manageable otherwise.
Re: 'It's a Terrible First-Party Game': God of War Creator Expands on PS5 Side-Scroller Criticism
@wildcat_kickz He may be the creator of God of War, but he has such an obvious vendetta against Sony and especially those working on God of War since he's left that I would argue his opinion carries even less weight than the average punter. If he could act like an adult, a man with his experience could offer some actual insight. But that's a massive if that's becoming less and less likely with every year that passes.
Re: Sony Considering PS6 Delay to 2028 or Even 2029, New Reports Says
It's hard to gauge properly but I feel like the overall sentiment among gamers is that there's still a lot of life left in this generation. Let's say they target a late 2028 release, that would mean between 2.5 and 3 years from now. That feels about right to me.
Re: 'It's a Terrible First-Party Game': God of War Creator Expands on PS5 Side-Scroller Criticism
I wish Push Square would stop giving him this much attention. I get that it farms engagement, and I'm reacting again so I'm just as guilty I guess, but there's very little of value here.
Re: 'Partnering with PS Studios Has Empowered Us': Sony Steps Up Investment in Kena's PS5 Sequel
I thought Kena was a fantastic little game that, while generally received well, is still a bit underrated. Few core gameplay loops are as satisfying as cleansing corrupted areas and seeing them blossom again, and Kena did this really well (very similar to Okami in that sense). And with plenty of charm as well. I'm glad it did well enough to warrant a sequel.
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
@WitchDR So, you joined up to a Playstation centric site specifically to make a post telling people to dump Playstation and move to PC. Really?
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
I'm seeing loads of comments about false advertisement, but where does this come from? I rewatched the reveal trailer and it had zero mention of co-op, clearly showing solo gameplay. His brother showed up near the end, but I would never have assumed it was co-op based on that. The text on the store is perhaps a bit unfortunate in that it includes Deimos a lot, but that might be for story purposes. And it shows 1-2 players because, well, it does have some 2 player content.
Unless I missed something more, I feel like people took that info and made the game into something that the trailer clearly didn't show. Some of the information might've been unfortunate, but to call that false advertisement feels like an enormous stretch. Of course, that's what the internet thrives on these days.
Re: 'One of the Worst Decisions Ever Made': God of War Creator Tears 'Total Crap' 2D Title Apart
David Jaffe being a whining *****. In other news, the sun rose this morning. It might rise again tomorrow, stay tuned.
Re: Saros Succumbs to the Pay Extra to Play Early Trend
I don't particularly like it, but it doesn't really bother me either. It's easy to ignore, and maybe it means an additional patch before the official release.
Re: You're All Invited to Play Marathon's Server Slam from 26th February
This is not my type of game but I'm still tempted to check out this server slam. I genuinely think it looks fantastic.
Re: Sony's Santa Monica Studio Has Another Unannounced PS5 Project in Production
For those who are disappointed that they didn't reveal Cory Barlog's next game, you have to keep in mind that there are multiple state of plays and a couple of big events throughout the year, and for each of those there's an expectation of something noteworthy. A big reveal, a first look at gameplay for something that was previously announced, a deeper look at something, etc. They have to spread these out.
Re: Poll: How Would You Rate State of Play for February 2026?
Easiest poll so far, excellent all the way. Quantity, quality, variety and some solid surprises. You can't really ask for much more. And they've got Wolverine and Intergalactic for later State of Plays.
Re: Most of Highguard's Dev Team Laid Off Just Two Weeks After Live Service Shooter's Launch
@CielloArc That was reported by various reputable sources independently from each other, including Paul Tassi of Forbes. You're free to disbelieve all of them, but I don't see why. They have nothing to gain from it.
Yes that slot normally costs a lot of money, but Keighley calls the shots so if he wants to, he can just give it away. Something tells me he won't do it again though.
Re: Most of Highguard's Dev Team Laid Off Just Two Weeks After Live Service Shooter's Launch
@Friendly That's not what happened. They didn't pay for that slot, they weren't even planning to put a big spotlight on their game from the start. Keighley test played their game and apparently liked it so much he gave them that slot for free. The team hadn't planned on that kind of attention but felt they couldn't pass up that opportunity. Sadly, it seems like a monumental mistake by all parties involved.
Re: Unsurprisingly, Marathon Will Be Part of the Latest State of Play
I'm always surprised when people react negatively to the art style. I'm not remotely interested in this genre of games but if there's one thing I like about this, it's the art style. I think it looks fantastic and unique. If Bungie made a single-player or strictly PvE game with this art style I'd be all over it.
Re: Mega State of Play Confirmed for Thursday, Over 60 Mins of PS5 Announcements and Updates
Slightly off topic but wouldn't it make more sense to open a completely new article for this rather than replace the old one in the future? That entire comment section is now lost. Perhaps not a great loss, some might say, but between all the negativity there were still some interesting discussions.
Anyway, I'm looking forward to this one, while keeping my expectations realistic. An extra long edition is a nice bonus.
Re: PS5's First State of Play of 2026 Tipped for Later This Week
@Rich33 There's no question that Sony's overall live service push, the famous 12 games quote by Jim Ryan, was an awful mistake and has had repercussions. Had it just been a few studios, it wouldn't have been so bad, but so many at the same time was exactly the sort of decision that only a completely out of touch executive that wants to please investors could make. They deserve to be criticized for it.
However, I feel like there's evidence that they have since started course correcting, with all but a few of those projects being cancelled under a new, Japanese leadership. On the other hand, I also don't think that they should go back to exclusively doing big single player projects, as diminishing margins have shown them that they need to diversify.
There's a healthy balance somewhere, and the few multiplayer projects that have survived the cull could be part of that balance. It doesn't feel like that right now because they have to make up for lost time, but at some point the other studios that shifted focus back to single player games will catch up again. I personally like to think there are good times ahead of us.
Re: PS5's First State of Play of 2026 Tipped for Later This Week
@get2sammyb We don't even have to look that far back, one of Sony's most popular games this generation is a multiplayer game, i.e. Helldivers 2. People see the word multiplayer and their minds melt down to some sort of base instinct that says "monkey sees, monkey must hate". The discourse surrounding it is beyond pathetic.
Re: PS5's First State of Play of 2026 Tipped for Later This Week
I personally don't feel that they need to push Saros and Requiem any more, we know enough about those. Let's hope they don't spend too much time on them. Marathon would probably be better served by a dedicated deep dive. Hard to predict this one, I'd be surprised if they have any major first party announcements, but something like FF7 part 3 is not outside of the realm of possibilities.
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
@playstation1995 We've had 6 Killzone games, and all in all not enough people bought them.
Re: Sony Finally Confirms Horizon Co-Op Game, Horizon Hunters Gathering for PS5, PC
Good god, the absolute state of the comment sections on this site. It's always the same, whenever Sony dares to do something that doesn't cater exactly to their tastes, commenters here go in a complete meltdown. Like a bunch of toddlers having a tantrum. Do some of you ever go back and look at the sort of hyperbolic garbage you write? Because maybe you should.
Anyway, I think it looks fine, even if it occupies a market segment that I'm personally not interested in. It looks fun, and it has character, so I can see this finding an audience. Plus it looks like something that doesn't break the bank, which is the type of project that Sony doesn't do enough of. I hope it does well.
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@AverageGamer It's not up to me to judge what everyone can or can't do individually, but the scenario you're describing is a completely unacceptable way to run a business in almost any field. If you personally feel ok with that, then sure go ahead, but that sort of expectation being placed on employees, even if it's just implied, is a clear sign of an incredibly toxic and terribly run workplace.
I have no problem with Intergalactic taking a long time by the way, that's not even an issue for me. I would also not have any problem with studios adjusting their ambitions and setting their targets lower if they cannot be achieved in reasonable timeframes without burning out their employees.
Re: Nioh 3 (PS5) - Superb Action Fronts a New Team Ninja Gem
As complete packages, Nioh and Nioh 2 aren't quite at the level of From Soft's games for me personally, but when it comes to combat itself, I'd probably put them at the top. Exceptional gameplay. I have no doubt I'm going to love this.
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@AverageGamer You know there's a (huge) middle ground between accepting tons of overtime, crunch and weekend work on the one hand and needing a smoke break every 15 minutes on the other, right? Exceptional overtime is part of most industries and generally acceptable, but that's not what they were referring to.
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@JuiceboxMeister Well, it's not exactly a secret, working conditions are just worse over there. Long hours, weekend work, extended periods of crunch, etc are completely normalized and there isn't a lot of pushback. No one speaks out, everyone expects and accepts it. But if they make great games, people over here won't care about it. Already you've seen a reply in this thread that "people are too soft".
I can only add I'm glad I live in a country where people have fought for their labour rights in the past, and I get to enjoy the benefits of it.
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
@Rich33 It isn't the only way forward for Sony, the obvious alternative is to continue to leave the choice up to studios. Devs don't need reining in by the platform holder, what they need is pushback from gamers if things get out of hand. And it does happen, sometimes. Look at the pushback Ubisoft received prior to the launch of AC: Shadows, which caused them to delay the game and commit to releasing a product that was considered quite impressive at launch from a technical standpoint. Gamer discontent and voting with your wallet can make a difference.
Your stance of not buying games without a proper review is exactly right.
Re: Larian CEO Swen Vincke Sticks His Foot in It Again, Thinks Game Reviewers Should Also Be Reviewed
That Jeff Gerstmann reply is embarrassing. I also think the tone of this article is far too defensive. It should be easy to see where Vincke is coming from, I don't think his general point is particularly offensive.
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
@Rich33 This isn't the way. You cannot simply give games a quality label based on performance, like resolution in movies or shows. It will always be a balancing act between performance and visuals, and studios need to be able to set their own targets. If a studio wants to make a very cinematic title at 30 fps, they should have that creative freedom. If an indie developer lacks the technical baggage, time and resources to get their game running at a decent performance, they shouldn't be prevented from releasing it. And if Sony tries to mandate that, it would be the worst display of hubris in their entire history. They don't own the gaming industry, and it would simply drive studios away and into the arms of other platforms, and in particular the PC market.
If we as gamers don't want unfinished slop, we need to stop buying it. It is as simple as that.
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
@Rich33 That is a terrible idea. Mandating a certain average framerate is not the job of the platform holder, and would only serve to alienate game developers. It's up to the market to incentivize studios to achieve performance targets.
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
@LifeGirl A blanket statement that the only real reason to upgrade is FOMO is, of course, complete nonsense. Might be true for some people though.
Anyway, I don't think there's anything wrong with a notification like this on a 12 year old console, provided it's just a one-time notification and they don't keep insisting. It's not exactly aggressive marketing, more of a "hey, you're on a pretty old system, consider upgrading" reminder.
Re: 'Everything Had Been Going Smoothly': Prince of Persia PS5 Remake Actress Found Out About Cancellation from Family
It must be frustrating that so much work can just disappear. For actors trying to make a name for themselves, if something like this happens you're left with nothing to further your career on. That aside, I don't get how Ubisoft managed to crash a remake of a (for modern times) relatively straightforward game at what seems to be the final hurdle.
Re: Final Fantasy 7 Remake Dev Explains Why It's Not Upgrading to Unreal Engine 5 for Third Chapter
@KundaliniRising333 If the alternative is upgrading to UE5, which generally makes Rebirth seem like a masterpiece of optimization, then they are definitely making the right decision here.
Re: Yakuza Fan Concerns Come to a Head Over Dodgy Kiwami 3 Graphics
Dragon Engine games generally look a lot better than that particular screenshot, so is this just a worst-case scenario at certain locations (as the article seems to imply) or is there actually a wide-spread issue? Because if it's the former, than all of this sounds like an overreaction.
Re: Fable Announced for PS5, Releases in Autumn 2026
Looks really good. I'm looking forward to seeing some more in-depth gameplay footage, but for now I'm definitely intrigued. And I have to say I'm impressed by how this studio seems to be juggling two major projects like Forza Horizon 6 and this one, so let's hope they stick the landing on both.
Re: Talking Point: Did ANTHEM Deserve the Hate?
I feel like it was met with more apathy than hate, which is actually worse.
Re: PS5 Adventure Duskfade Looks Like It Was Made for Ratchet & Clank, Jak & Daxter Fans
Might sound harsh but the main character has this art style that I've come to associate with ads for mobile games.
Re: Xbox Exclusive RPG Avowed Is Coming to PS5 in February with Major New Features
@Slayer25c They are no more beta testers than PS5 gamers who buy PS5 games day one. It is "technically" true-ish, but it's true for every game that releases, on any system. Waiting is always better.
Re: Sony May Be 'Planning Its Entire Calendar' Around GTA 6, Says Jason Schreier
Feels like an overstatement on his part. Obviously Sony won't be planning a release around it at the moment (who would?), but they will also be well aware that the date might slip again. Saying they're planning their entire calendar around it sounds a bit silly.
Re: Try the Spiritual Successor to Parasite Eve, Coming to PS5 in 2026
I've said this before, and it may sound pedantic, but you cannot call something a spiritual successor if it's made by completely different people than its inspiration. A spiritual successor implies some form of continuity.
Bioshock is a spiritual successor to System Shock, with the continuity coming from Ken Levine. Same for Bloodstained and Castlevania, through Igarashi. This is at best an homage.
Re: From the Makers of Redout, Carmageddon: Rogue Shift Is Looking Really Promising
This might a decent game on its own merits, but as a Carmageddon game, I absolutely hate the look of it. It's simply not Carmageddon, not even remotely close.
Re: Microsoft CEO Really Wants You to Stop Calling Generative AI 'Slop'
I have no clue what that word salad is supposed to mean. Reads like slop to me.
Re: Game of the Year: Best PS5 Indie Game of 2025
It was another excellent year for indie games, so there were always going to be some great games that had to lose out. For me personally, Silksong is my overall game of the year so I obviously agree with its placement.
It's not without its frustrations, but despite those it's a fantastic game that has some of the best movement and combat in the genre, sublime world design, incredible enemy variety, an absurd amount of secrets to discover and all time great boss design. More than worth the long wait.
Re: Embattled Divinity Dev to Host Q&A with Fans After Tough Week
@SeaDaVie Yes, but Larian is still a privately owned company and Tencent are just minority stake holders. As long as Vincke has majority ownership, he answers to no one.
Re: Embattled Divinity Dev to Host Q&A with Fans After Tough Week
@Jey887 Absolutely. And especially us gamers, as a community, seem incapable of or unwilling to give people the benefit of doubt, even those who have clearly earned it. We're talking about someone who has built up his own studio through decades of hard work, retains full indepedence and creative control and has delivered one of the most celebrated games of all time just two years ago. Yet he says one thing the community disagrees with and he's being burnt to the ground, and his entire studio with it. Our community has the emotional maturity of a toddler.
I don't agree with his take, but he has absolutely earned the right to be heard properly and to be given the benefit of doubt.
Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?
@Darylb88 It's no less of a role playing game than the games I already mentioned, the likes of FFX or Lost Odyssey, or more action oriented JRPGs like the Ys and Tales series for that matter. In the strictest sense of the term, very few JRPGs have actual role playing. It's not just the turn-based combat that makes it so similar to JRPGs, but the world building, party structure, heavy narrative focus and generally linear structure before opening up at the end.
It is technically not a JRPG, but for all intents and purposes it might as well be one. There's a much greater chance this game appeals to fans of JRPGs than to fans of Baldur's Gate or Pillars of Eternity.
Re: The FIFA Video Game Will Return, on Netflix of All Places
A football game envisioned by the man that invented a peace trophy for the orange-in-chief, developed by an untested studio and made available on a streaming service by the company that doesn't see much value in the gaming industry. This is what dreams are made of.