Comments 1,094

Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?

Ainu20

@Drago201 You're mistaking wealth for budget. Unless you mean to argue Team Cherry somehow allocated and spent $100M while making it, that was not its budget. The actual costs of development will have been higher than Hollow Knight, but not several orders of magnitude greater.

At the end of the day, the game is still 2D hand drawn by the same artist as the original, has a soundtrack made by the same composer and was developed by the same people using the experience and tools of the first game.

Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?

Ainu20

There's no clear-cut definition, which makes it such a difficult discussion. Instinctively, my feeling is that Clair Obscur is clearly a double A game and should never have been eligible in the indie categories. But it's hard to qualify that opinion.

Should a game be self-published to be considered indie? Technically, yes, but that would rule out games like Outer Wilds, What Remains of Edith Finch, Cult of the Lamb, Dredge and so many more. These all embody the indie spirit but would not qualify on this condition, which feels wrong. So I would change this condition to either self-published or published by a small, typical indie publisher. On that basis, it doesn't rule out Clair Obscur.

Should a game's budget and team size be limited to be considered indie? I think we can all agree the answer is a resounding yes here, or we'd have games like Baldur's Gate 3 and Cyberpunk qualifying as indie. But in that case, how limited? This is where it gets muddled again. In my opinion, having a team of around 30 full time studio employees and a budget closer to $10M than $5M is just too much. Then again, Disco Elysium reportedly had around 35 working on it full time, and Hades 2 around 25.

Which brings me to the vaguest condition of all: the aesthetic and vibe of the game. I personally like to use this "rule" to separate edge cases. Disco Elysium and Hades 2 look and feel like indie games. Clair Obscur does not. Good luck using that as an argument in a discussion though.

Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm

Ainu20

@Fizza I don't see those two (Sandfall Interactive reacting to AI assets and Swen Vincke's stance) as different at all. Sandfall's reaction tells me they'll be careful about not letting AI assets slip into the final product, but not necessarily that they won't use them in pre-production again. Swen Vincke's stance is exactly that: they will use it in pre-production but definitely not in the final product.

Of course, he's reacting very defensively because they're getting a hell of a backlash, something Sandfall Interactive haven't experienced. Yet. Considering they're the current gaming community darling, I'm expecting them to get their turn as well at some point in the next few years. That's what we as gamers seemingly love to do.

Re: The Game Awards 2025 Predictions: PS5 Games, the Muppets, and Geoff Keighley's Shoes

Ainu20

@SegaBlueSky I've seen this "gotcha" about Expedition 33 before, but saying that it was made by a team of around 30 people is no less accurate than saying, for example, The Witcher 3 was made by a team of around 250 people. The size of the core development team has always been the main way to report on development team size, even though in that same example of The Witcher 3, over 1500 people worked on that game.

I find it bizarre that Expedition 33 attracts such discourse, when it was never a talking point before, not even for indies like Hollow Knight, which is generally said to be made by three people despite having a credits list of over 100 contributors.

Re: The Game Awards 2025 Predictions: PS5 Games, the Muppets, and Geoff Keighley's Shoes

Ainu20

I really have no idea what that point about Expedition 33's team size is supposed to highlight. All those external studios and their staff are mentioned in the credits of the game, so I don't see the issue here. Do you need to have all of them mentioned at the awards show or something? That's not an expectation we've ever placed on other games, so why now?

This comes across as looking for problems where there are none.

Re: This RAM Crisis Is Looking Like a Nightmare for the PS6

Ainu20

Without getting into the whole AI topic, let's just wait and see how the market evolves and whether these price hikes have a permanent effect. For the PC consumer market, it certainly isn't looking great right now, but Sony isn't just a consumer and should hopefully have some strategic and historic partnerships to fall back on. And full production on the next console is still pretty far away.

Re: Sounds Like Saudi Arabia Will Own Almost All of EA After Buyout

Ainu20

Well this comment section is going about as well as you'd expect. That aside, it's a shame that EA still holds the rights to some of the greatest IPs in video gaming. You could argue they didn't need any help either ruining those franchises or letting them rot, but whatever hope was left is surely gone now.

Re: PS Blog Wants Your PS5 Game of the Year Nominations for 2025

Ainu20

Small mistake, Hornet is obviously not a new character but she is listed as one.

For those asking about GTA 6, it is actually mentioned on the page that if a game has already won this before, it is not eligible again (which I think is great). It specifically mentions GTA 6. Anyway, Saros is a worthy pick here.

Re: Are Shadow Drops the Future? Bethesda's Betting on Them After Oblivion Remastered Success

Ainu20

I'm not completely decided but I'm definitely leaning more towards a no than a yes. Ideally, we should get reviews one or more days before a game releases, to make sure that everyone can make the most informed decision possible on release day. Shadow drops are a possible strategy to circumvent this.

The cynic in me says that's more or less what Bethesda did with the Oblivion remake, to get the most out of the shadow drop hype before everything settled down and people started noticing the flaws.

Re: Top-Notch Metroidvania F.I.S.T. Gets a PS5 Prequel in Zoopunk

Ainu20

I was a little surprised to see the third person action when the gameplay started, but the first game already felt like it was trying to be more cinematic than your usual metroidvania. It was a decent enough metroidvania, but not a great one in my opinion, so maybe the genre switch isn't a bad thing.

Re: Talking Point: The Game Awards 2025 Nominations Announced: Who Are Your Winners?

Ainu20

I have to admit I'm a little bit disappointed that Clair Obscur is also nominated for both indie categories. Of course, technically, it's correct, but it feels unnecessary considering the game is also up for the RPG category, which it is virtually guaranteed to win. It just makes those indie categories less interesting, it's simply going to win all of them.

Nothing against the game of course, it deserves all the awards it's going to get.

Re: Steel Yourselves: The Game Awards Nominees Are Being Announced Imminently

Ainu20

@ShadowRJ I feel like KCD 2 should be somewhere in that list, possibly at the expense of Ghost of Yotei. Expedition 33 is the big favourite of course.

The indie category is the one to watch for me personally. You'd think in the year Silksong finally released there wouldn't be that much competition, but with the likes of Hades 2, Blue Prince and surprise hit Ball X Pit it's been a really strong year.

Re: Here's Why Sony Is Making a Japan-Specific PS5 Console

Ainu20

Under the current management, I feel like we're starting to see PlayStation trying to improve their standing in the home market/industry, and this fits perfectly into that strategy. It's something I've felt since that State of Play back in June where the first 20 minutes were all about Japanese studios, and then they finished it with the Marvel Tokon announcement.

I have to say I'm a big fan of this direction. The last 15 years or so, we've seen PlayStation get increasingly westernized, perhaps losing a part of its original identity in the process. I'd like to believe this is them course correcting a bit, and that we might get some of that old PlayStation weirdness back.

Re: Clair Obscur: Expedition 33's Beloved Soundtrack Snubbed in Prestigious Music Awards

Ainu20

Admittedly I don't know too much about these awards, but looking at the previous nominees, it definitely feels like there's some really specific favouritism going on.

Despite only doing this category since 2023, they've managed to nominate both Bear McCreary and Austin Wintory three times and now they've nominated both Pinar Toprak and Wilbert Roget II for the second year running for DLC on the same games they were nominated for last year (respectively Avatar and Star Wars). And they even managed to give Wilbert Roget II his third nomination in 2 years time by giving him one for Helldivers 2 as well.

I mean, come on.

Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate

Ainu20

@themightyant But the examples that would cost plenty to implement are not coming from SKG, that's the whole point. The "expectations" are mostly coming from those who accuse SKG of being unrealistic. If change cannot come when they are asking for the absolute minimum, i.e. any sort of playable product, then change is not going to come at all. That is unfortunately what I will take from this.

Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate

Ainu20

@themightyant I'm sure people would hope for the ability to host servers themselves in those cases, but it is specifically not demanded by SKG. The idea is that it is better to have something playable, no matter how crippled, than nothing at all.

You state that they lack flexibility, but they mention on their site that they don't word their demands more specifically to remain "flexible enough to give publishers and developers as much freedom as possible". That is a literal quote from their website. They couldn't possibly be more flexible.

Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate

Ainu20

@themightyant What I expected better from you, is to not misrepresent SKG's mission. Which you're still doing, when you're saying things like "Would people be happy with just moving around the Warzone map with no one to fight for example? That's no longer Warzone. SKG demands need to be more flexible to cater for the many examples, it isn't one size fits all."

SKG doesn't demand anything more than that it remains playable in whatever crippled form it may be.

Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate

Ainu20

@themightyant

To give one example: Many online games specifically work because you are playing against other humans, not bots. Developing the AI to make these type of games work offline is a LOT of work. I get the impression a lot of people think it's like flicking a magic switch. There are a lot of other hurdles to overcome all of which cost something to consider and develop. They will vary game to game.

That is not at all what SKG is asking. They're saying games should remain playable, nothing more, nothing less. That means online games should either remain playable offline, and if that's in an empty world, then so be it, or that players can host their own servers, without guaranteeing that all functionality remains as before.

Your argument is essentially the kind of strawman that its opposers have been using to discredit SKG. I have to say I expected better from you.

Re: Sony Cracks Down on Fake PS5 Gear, Sues eBay Seller for $2 Million

Ainu20

@Northern_munkey Having been to several official Nintendo stores in Japan, I'm not so sure about that statement about PlayStation having the most branded merch!

On the topic, they could've just made the exact same bag without having PS5 and a Dualsense plastered all over it, and it would've been fine. I'm pretty sure you're allowed to advertise it as "compatible with PS5".