I find it hilarious when I see people call it a JRPG because it has turn-based action combat lol.
It might not be a JRPG by definition, but in everything but its country of origin it's essentially a textbook JRPG. It was clearly made to appeal to a very similar audience as games like, say, Lost Odyssey and Final Fantasy X.
@Drago201 You're mistaking wealth for budget. Unless you mean to argue Team Cherry somehow allocated and spent $100M while making it, that was not its budget. The actual costs of development will have been higher than Hollow Knight, but not several orders of magnitude greater.
At the end of the day, the game is still 2D hand drawn by the same artist as the original, has a soundtrack made by the same composer and was developed by the same people using the experience and tools of the first game.
There's no clear-cut definition, which makes it such a difficult discussion. Instinctively, my feeling is that Clair Obscur is clearly a double A game and should never have been eligible in the indie categories. But it's hard to qualify that opinion.
Should a game be self-published to be considered indie? Technically, yes, but that would rule out games like Outer Wilds, What Remains of Edith Finch, Cult of the Lamb, Dredge and so many more. These all embody the indie spirit but would not qualify on this condition, which feels wrong. So I would change this condition to either self-published or published by a small, typical indie publisher. On that basis, it doesn't rule out Clair Obscur.
Should a game's budget and team size be limited to be considered indie? I think we can all agree the answer is a resounding yes here, or we'd have games like Baldur's Gate 3 and Cyberpunk qualifying as indie. But in that case, how limited? This is where it gets muddled again. In my opinion, having a team of around 30 full time studio employees and a budget closer to $10M than $5M is just too much. Then again, Disco Elysium reportedly had around 35 working on it full time, and Hades 2 around 25.
Which brings me to the vaguest condition of all: the aesthetic and vibe of the game. I personally like to use this "rule" to separate edge cases. Disco Elysium and Hades 2 look and feel like indie games. Clair Obscur does not. Good luck using that as an argument in a discussion though.
@Fizza I don't see those two (Sandfall Interactive reacting to AI assets and Swen Vincke's stance) as different at all. Sandfall's reaction tells me they'll be careful about not letting AI assets slip into the final product, but not necessarily that they won't use them in pre-production again. Swen Vincke's stance is exactly that: they will use it in pre-production but definitely not in the final product.
Of course, he's reacting very defensively because they're getting a hell of a backlash, something Sandfall Interactive haven't experienced. Yet. Considering they're the current gaming community darling, I'm expecting them to get their turn as well at some point in the next few years. That's what we as gamers seemingly love to do.
As someone who plays all these games with original Japanese voices, it's a bit strange to see and hear it being acted in English. Just doesn't feel right for these games. Anyway, if it's anything like RGG, I'm definitely interested.
A proper full remake of the original is something I could see myself being interested in. I haven't touched the original since about the late 90s or early 2000s so it would be the ideal way of revisiting it.
It looks a little underwhelming compared to his previous projects, but since it's Jonathan Blow, I'm expecting it to be more than it first appears. It will be hard to top The Witness though.
Bruce Straley has earned a lot of trust from me for his work at Naughty Dog, so I'm looking forward to seeing what he's been working on. I can't say I'm a fan of such statements like "unlike any you've played before", though.
@SegaBlueSky I've seen this "gotcha" about Expedition 33 before, but saying that it was made by a team of around 30 people is no less accurate than saying, for example, The Witcher 3 was made by a team of around 250 people. The size of the core development team has always been the main way to report on development team size, even though in that same example of The Witcher 3, over 1500 people worked on that game.
I find it bizarre that Expedition 33 attracts such discourse, when it was never a talking point before, not even for indies like Hollow Knight, which is generally said to be made by three people despite having a credits list of over 100 contributors.
I really have no idea what that point about Expedition 33's team size is supposed to highlight. All those external studios and their staff are mentioned in the credits of the game, so I don't see the issue here. Do you need to have all of them mentioned at the awards show or something? That's not an expectation we've ever placed on other games, so why now?
This comes across as looking for problems where there are none.
Like so many others, I only got into these games with Yakuza 0, and I was even a couple of years late with that. Since then, I've played a whopping 12 further games in the series, including spin-offs like the Judgement games and Ishin. Once these games get their hooks in you, there's no way out.
Without getting into the whole AI topic, let's just wait and see how the market evolves and whether these price hikes have a permanent effect. For the PC consumer market, it certainly isn't looking great right now, but Sony isn't just a consumer and should hopefully have some strategic and historic partnerships to fall back on. And full production on the next console is still pretty far away.
This looks nothing like the typical Studio Ghibli AI stuff I've seen so far. Not saying this doesn't look derivative in any way, but that particular accusation just comes across as lazy. Which is pretty ironic, given the nature of the accusation.
Well this comment section is going about as well as you'd expect. That aside, it's a shame that EA still holds the rights to some of the greatest IPs in video gaming. You could argue they didn't need any help either ruining those franchises or letting them rot, but whatever hope was left is surely gone now.
Who would want any of these as their PSN avatar? They're so incredibly generic and low quality. I'm not going to lose any sleep over it though, as long as they're not using them where it matters.
Small mistake, Hornet is obviously not a new character but she is listed as one.
For those asking about GTA 6, it is actually mentioned on the page that if a game has already won this before, it is not eligible again (which I think is great). It specifically mentions GTA 6. Anyway, Saros is a worthy pick here.
I'm not completely decided but I'm definitely leaning more towards a no than a yes. Ideally, we should get reviews one or more days before a game releases, to make sure that everyone can make the most informed decision possible on release day. Shadow drops are a possible strategy to circumvent this.
The cynic in me says that's more or less what Bethesda did with the Oblivion remake, to get the most out of the shadow drop hype before everything settled down and people started noticing the flaws.
Or alternatively, dear Ubisoft, if you want to see what incredible stuff you can make without AI, look no further than your own ex-employee Guillaume Broche and the supremely talented real artists he was able to find, even without a massive budget at his disposal.
Thank the universe he left that company when he did.
Did they poll a bunch of kids that are already gamers and found that 43% percent wanted in-game currency, and extrapolated that to the entire population of US kids? Or did they actually poll a representative sample? This is coming from a data collector with a clear interest (the Entertainment Software Association), I'd be very wary of these findings.
@Vyse_the_Legend At least several of those titles have never released on a PlayStation platform before, they're well outside of the scope of this discussion. This is about emulating older PlayStation titles.
I was a little surprised to see the third person action when the gameplay started, but the first game already felt like it was trying to be more cinematic than your usual metroidvania. It was a decent enough metroidvania, but not a great one in my opinion, so maybe the genre switch isn't a bad thing.
Players have had over 3.5 years of free updates and will receive another Spec 3 update free of charge next month. Still, a day not complained is a day not lived, right?
@Max_the_German Why would you feel fooled by a price cut several years down the line? That used to be the most normal thing in the world, this generation notwithstanding.
@Reyzore Troy Baker is already nominated for his performance as Indiana Jones. I don't know if there's precedence for nominating the same performer for two different roles in the same year, but I'd consider that a bit overkill to be honest.
I have to admit I'm a little bit disappointed that Clair Obscur is also nominated for both indie categories. Of course, technically, it's correct, but it feels unnecessary considering the game is also up for the RPG category, which it is virtually guaranteed to win. It just makes those indie categories less interesting, it's simply going to win all of them.
Nothing against the game of course, it deserves all the awards it's going to get.
I'm always interested in showcases from any of the platform holders, but I expect most studios and publishers will keep their powder dry for The Game Awards, which are just around the corner. If this happens, it'll probably be a low-key affair.
@themightyant Even Troy Baker as best performance seems unlikely to me, I think Jennifer English will almost certainly win that. He should get a nomination though.
@Fishmasterflex96 I wasn't aware I needed any consolation. I do think KCD 2 will get a nomination though, even if I haven't quite mastered the art of clairvoyance as much as you have.
It should also be noted that Krafton has pulled some seriously shady moves at Subnautica developer Unknown Worlds. They don't even need AI to come across as the bad guys.
@ShadowRJ Possibly, though we've had nominees with February releases before. Spare a thought for Indiana Jones and the Great Circle by the way, which released after the cut-off last year but is eligible for this one, despite releasing back in 2024.
@ShadowRJ I feel like KCD 2 should be somewhere in that list, possibly at the expense of Ghost of Yotei. Expedition 33 is the big favourite of course.
The indie category is the one to watch for me personally. You'd think in the year Silksong finally released there wouldn't be that much competition, but with the likes of Hades 2, Blue Prince and surprise hit Ball X Pit it's been a really strong year.
Under the current management, I feel like we're starting to see PlayStation trying to improve their standing in the home market/industry, and this fits perfectly into that strategy. It's something I've felt since that State of Play back in June where the first 20 minutes were all about Japanese studios, and then they finished it with the Marvel Tokon announcement.
I have to say I'm a big fan of this direction. The last 15 years or so, we've seen PlayStation get increasingly westernized, perhaps losing a part of its original identity in the process. I'd like to believe this is them course correcting a bit, and that we might get some of that old PlayStation weirdness back.
I would argue Naughty Dog is still Sony's flagship studio, and as such I assume he's referring to Intergalactic. But with so little to go on, who knows what he was talking about.
Admittedly I don't know too much about these awards, but looking at the previous nominees, it definitely feels like there's some really specific favouritism going on.
Despite only doing this category since 2023, they've managed to nominate both Bear McCreary and Austin Wintory three times and now they've nominated both Pinar Toprak and Wilbert Roget II for the second year running for DLC on the same games they were nominated for last year (respectively Avatar and Star Wars). And they even managed to give Wilbert Roget II his third nomination in 2 years time by giving him one for Helldivers 2 as well.
@themightyant But the examples that would cost plenty to implement are not coming from SKG, that's the whole point. The "expectations" are mostly coming from those who accuse SKG of being unrealistic. If change cannot come when they are asking for the absolute minimum, i.e. any sort of playable product, then change is not going to come at all. That is unfortunately what I will take from this.
@themightyant I'm sure people would hope for the ability to host servers themselves in those cases, but it is specifically not demanded by SKG. The idea is that it is better to have something playable, no matter how crippled, than nothing at all.
You state that they lack flexibility, but they mention on their site that they don't word their demands more specifically to remain "flexible enough to give publishers and developers as much freedom as possible". That is a literal quote from their website. They couldn't possibly be more flexible.
@themightyant What I expected better from you, is to not misrepresent SKG's mission. Which you're still doing, when you're saying things like "Would people be happy with just moving around the Warzone map with no one to fight for example? That's no longer Warzone. SKG demands need to be more flexible to cater for the many examples, it isn't one size fits all."
SKG doesn't demand anything more than that it remains playable in whatever crippled form it may be.
To give one example: Many online games specifically work because you are playing against other humans, not bots. Developing the AI to make these type of games work offline is a LOT of work. I get the impression a lot of people think it's like flicking a magic switch. There are a lot of other hurdles to overcome all of which cost something to consider and develop. They will vary game to game.
That is not at all what SKG is asking. They're saying games should remain playable, nothing more, nothing less. That means online games should either remain playable offline, and if that's in an empty world, then so be it, or that players can host their own servers, without guaranteeing that all functionality remains as before.
Your argument is essentially the kind of strawman that its opposers have been using to discredit SKG. I have to say I expected better from you.
@Northern_munkey Having been to several official Nintendo stores in Japan, I'm not so sure about that statement about PlayStation having the most branded merch!
On the topic, they could've just made the exact same bag without having PS5 and a Dualsense plastered all over it, and it would've been fine. I'm pretty sure you're allowed to advertise it as "compatible with PS5".
Comments 1,094
Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?
@Darylb88
It might not be a JRPG by definition, but in everything but its country of origin it's essentially a textbook JRPG. It was clearly made to appeal to a very similar audience as games like, say, Lost Odyssey and Final Fantasy X.
Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?
@Drago201 Sure, that's a difference, but not a relevant one in this case. The actual cost of the project and the team size are far more relevant.
Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?
@Drago201 You're mistaking wealth for budget. Unless you mean to argue Team Cherry somehow allocated and spent $100M while making it, that was not its budget. The actual costs of development will have been higher than Hollow Knight, but not several orders of magnitude greater.
At the end of the day, the game is still 2D hand drawn by the same artist as the original, has a soundtrack made by the same composer and was developed by the same people using the experience and tools of the first game.
Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?
There's no clear-cut definition, which makes it such a difficult discussion. Instinctively, my feeling is that Clair Obscur is clearly a double A game and should never have been eligible in the indie categories. But it's hard to qualify that opinion.
Should a game be self-published to be considered indie? Technically, yes, but that would rule out games like Outer Wilds, What Remains of Edith Finch, Cult of the Lamb, Dredge and so many more. These all embody the indie spirit but would not qualify on this condition, which feels wrong. So I would change this condition to either self-published or published by a small, typical indie publisher. On that basis, it doesn't rule out Clair Obscur.
Should a game's budget and team size be limited to be considered indie? I think we can all agree the answer is a resounding yes here, or we'd have games like Baldur's Gate 3 and Cyberpunk qualifying as indie. But in that case, how limited? This is where it gets muddled again. In my opinion, having a team of around 30 full time studio employees and a budget closer to $10M than $5M is just too much. Then again, Disco Elysium reportedly had around 35 working on it full time, and Hades 2 around 25.
Which brings me to the vaguest condition of all: the aesthetic and vibe of the game. I personally like to use this "rule" to separate edge cases. Disco Elysium and Hades 2 look and feel like indie games. Clair Obscur does not. Good luck using that as an argument in a discussion though.
Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm
@Fizza I don't see those two (Sandfall Interactive reacting to AI assets and Swen Vincke's stance) as different at all. Sandfall's reaction tells me they'll be careful about not letting AI assets slip into the final product, but not necessarily that they won't use them in pre-production again. Swen Vincke's stance is exactly that: they will use it in pre-production but definitely not in the final product.
Of course, he's reacting very defensively because they're getting a hell of a backlash, something Sandfall Interactive haven't experienced. Yet. Considering they're the current gaming community darling, I'm expecting them to get their turn as well at some point in the next few years. That's what we as gamers seemingly love to do.
Re: 'New Areas, Bosses, Tools, and More': Hollow Knight: Silksong Gets Even Bigger and Better Next Year
Hell yes. Even after putting 75+ hours into the game, I'm ready for more.
Re: Ex-Yakuza Director Reveals Gang of Dragon, Which Is Basically a New AAA Yakuza Game
As someone who plays all these games with original Japanese voices, it's a bit strange to see and hear it being acted in English. Just doesn't feel right for these games. Anyway, if it's anything like RGG, I'm definitely interested.
Re: Tomb Raider Game Reveals Seem to Leak Ahead of The Game Awards
A proper full remake of the original is something I could see myself being interested in. I haven't touched the original since about the late 90s or early 2000s so it would be the ideal way of revisiting it.
Re: The Witness, Braid Creator Teases New Game Reveal at The Game Awards
It looks a little underwhelming compared to his previous projects, but since it's Jonathan Blow, I'm expecting it to be more than it first appears. It will be hard to top The Witness though.
Re: The Last of Us Co-Director Will Reveal His Next 'Creatively Charged' Title at The Game Awards
Bruce Straley has earned a lot of trust from me for his work at Naughty Dog, so I'm looking forward to seeing what he's been working on. I can't say I'm a fan of such statements like "unlike any you've played before", though.
Re: PlayStation Confirmed for the Game Awards with a New Look at PS5 Exclusive Saros
@Max_the_German Saros already has a confirmed release date on 20 March 2026.
Re: The Game Awards 2025 Predictions: PS5 Games, the Muppets, and Geoff Keighley's Shoes
@SegaBlueSky I've seen this "gotcha" about Expedition 33 before, but saying that it was made by a team of around 30 people is no less accurate than saying, for example, The Witcher 3 was made by a team of around 250 people. The size of the core development team has always been the main way to report on development team size, even though in that same example of The Witcher 3, over 1500 people worked on that game.
I find it bizarre that Expedition 33 attracts such discourse, when it was never a talking point before, not even for indies like Hollow Knight, which is generally said to be made by three people despite having a credits list of over 100 contributors.
Re: The Game Awards 2025 Predictions: PS5 Games, the Muppets, and Geoff Keighley's Shoes
I really have no idea what that point about Expedition 33's team size is supposed to highlight. All those external studios and their staff are mentioned in the credits of the game, so I don't see the issue here. Do you need to have all of them mentioned at the awards show or something? That's not an expectation we've ever placed on other games, so why now?
This comes across as looking for problems where there are none.
Re: Yakuza / Like a Dragon Celebrates 20th Anniversary, Kiryu Fans Won't Want to Miss It
Like so many others, I only got into these games with Yakuza 0, and I was even a couple of years late with that. Since then, I've played a whopping 12 further games in the series, including spin-offs like the Judgement games and Ishin. Once these games get their hooks in you, there's no way out.
Re: AI Accusations Killed a PS5, PS4 Game in Two Days, and the Studio Behind It Is Shutting Down
Those two statements back to back is pretty wild. Not a great look for them.
Re: PS5 Sci-Fi Action RPG SOL Shogunate Is Samurai in Space, and It Looks Awesome
@brakeman90 I wouldn't class Saros as a new title. Name aside, it's basically a sequel. Still awesome though.
Re: We Didn't Have a New Carmageddon on Our 2026 PS5 Bingo Card
This doesn't give me much of a Carmageddon vibe, to be honest.
Re: This RAM Crisis Is Looking Like a Nightmare for the PS6
Without getting into the whole AI topic, let's just wait and see how the market evolves and whether these price hikes have a permanent effect. For the PC consumer market, it certainly isn't looking great right now, but Sony isn't just a consumer and should hopefully have some strategic and historic partnerships to fall back on. And full production on the next console is still pretty far away.
Re: Fortnite Artist Fights Back Against Generative AI Accusations from Fans
This looks nothing like the typical Studio Ghibli AI stuff I've seen so far. Not saying this doesn't look derivative in any way, but that particular accusation just comes across as lazy. Which is pretty ironic, given the nature of the accusation.
Re: Sounds Like Saudi Arabia Will Own Almost All of EA After Buyout
Well this comment section is going about as well as you'd expect. That aside, it's a shame that EA still holds the rights to some of the greatest IPs in video gaming. You could argue they didn't need any help either ruining those franchises or letting them rot, but whatever hope was left is surely gone now.
Re: Sony Accused of Using Generative AI Art for PlayStation Advent Calendar Promo
Who would want any of these as their PSN avatar? They're so incredibly generic and low quality. I'm not going to lose any sleep over it though, as long as they're not using them where it matters.
Re: PS Blog Wants Your PS5 Game of the Year Nominations for 2025
@Max_the_German The guidelines are mentioned right before the lists start and they even hyperlinked to GTA 6's win in 2023.
Re: PS Blog Wants Your PS5 Game of the Year Nominations for 2025
Small mistake, Hornet is obviously not a new character but she is listed as one.
For those asking about GTA 6, it is actually mentioned on the page that if a game has already won this before, it is not eligible again (which I think is great). It specifically mentions GTA 6. Anyway, Saros is a worthy pick here.
Re: Almost 5,000 PS5, PS4 Games Discounted on Cyber Monday in Gargantuan PS Store Sale
@Vermines Excellent choice, Returnal is still the best PS5 exclusive for me. Excellent choice of profile pic as well!
Re: Are Shadow Drops the Future? Bethesda's Betting on Them After Oblivion Remastered Success
I'm not completely decided but I'm definitely leaning more towards a no than a yes. Ideally, we should get reviews one or more days before a game releases, to make sure that everyone can make the most informed decision possible on release day. Shadow drops are a possible strategy to circumvent this.
The cynic in me says that's more or less what Bethesda did with the Oblivion remake, to get the most out of the shadow drop hype before everything settled down and people started noticing the flaws.
Re: Ubisoft Is All In on Generative AI, Says Its as Big a Leap in Tech as the 'Shift to 3D'
Or alternatively, dear Ubisoft, if you want to see what incredible stuff you can make without AI, look no further than your own ex-employee Guillaume Broche and the supremely talented real artists he was able to find, even without a massive budget at his disposal.
Thank the universe he left that company when he did.
Re: New Report Finds Almost Half of US Kids Are After In-Game Currency for Christmas
Did they poll a bunch of kids that are already gamers and found that 43% percent wanted in-game currency, and extrapolated that to the entire population of US kids? Or did they actually poll a representative sample? This is coming from a data collector with a clear interest (the Entertainment Software Association), I'd be very wary of these findings.
Re: 'Financial Viability Is a Big Deal': Emulation Studio on Why More Retro Games Aren't Coming to PS Plus Premium
@Vyse_the_Legend At least several of those titles have never released on a PlayStation platform before, they're well outside of the scope of this discussion. This is about emulating older PlayStation titles.
Re: Top-Notch Metroidvania F.I.S.T. Gets a PS5 Prequel in Zoopunk
I was a little surprised to see the third person action when the gameplay started, but the first game already felt like it was trying to be more cinematic than your usual metroidvania. It was a decent enough metroidvania, but not a great one in my opinion, so maybe the genre switch isn't a bad thing.
Re: Gran Turismo 7's New Bonus Credits Offer Feels Cruel for Current Players
Players have had over 3.5 years of free updates and will receive another Spec 3 update free of charge next month. Still, a day not complained is a day not lived, right?
Re: $100 Off PS5 Consoles, PSVR2 for Black Friday 2025
@Max_the_German Why would you feel fooled by a price cut several years down the line? That used to be the most normal thing in the world, this generation notwithstanding.
Re: PS Store's Enormous Black Friday Sale Set to Go Live 21st November
This is usually a terrible time for my backlog, I don't expect any different this year.
Re: Talking Point: The Game Awards 2025 Nominations Announced - Who Are Your Winners?
@Reyzore Troy Baker is already nominated for his performance as Indiana Jones. I don't know if there's precedence for nominating the same performer for two different roles in the same year, but I'd consider that a bit overkill to be honest.
Re: Talking Point: The Game Awards 2025 Nominations Announced: Who Are Your Winners?
I have to admit I'm a little bit disappointed that Clair Obscur is also nominated for both indie categories. Of course, technically, it's correct, but it feels unnecessary considering the game is also up for the RPG category, which it is virtually guaranteed to win. It just makes those indie categories less interesting, it's simply going to win all of them.
Nothing against the game of course, it deserves all the awards it's going to get.
Re: Rumour: An Xbox Partner Showcase Is Imminent, Will Be Announced 'Very Soon'
I'm always interested in showcases from any of the platform holders, but I expect most studios and publishers will keep their powder dry for The Game Awards, which are just around the corner. If this happens, it'll probably be a low-key affair.
Re: Steel Yourselves: The Game Awards Nominees Are Being Announced Imminently
@themightyant Even Troy Baker as best performance seems unlikely to me, I think Jennifer English will almost certainly win that. He should get a nomination though.
Re: Steel Yourselves: The Game Awards Nominees Are Being Announced Imminently
@Fishmasterflex96 I wasn't aware I needed any consolation. I do think KCD 2 will get a nomination though, even if I haven't quite mastered the art of clairvoyance as much as you have.
Re: Hi-Fi Rush Now Officially in the Hands of 'AI-First' Publisher Krafton
It should also be noted that Krafton has pulled some seriously shady moves at Subnautica developer Unknown Worlds. They don't even need AI to come across as the bad guys.
Re: Steel Yourselves: The Game Awards Nominees Are Being Announced Imminently
@ShadowRJ Possibly, though we've had nominees with February releases before. Spare a thought for Indiana Jones and the Great Circle by the way, which released after the cut-off last year but is eligible for this one, despite releasing back in 2024.
Re: Steel Yourselves: The Game Awards Nominees Are Being Announced Imminently
@ShadowRJ I feel like KCD 2 should be somewhere in that list, possibly at the expense of Ghost of Yotei. Expedition 33 is the big favourite of course.
The indie category is the one to watch for me personally. You'd think in the year Silksong finally released there wouldn't be that much competition, but with the likes of Hades 2, Blue Prince and surprise hit Ball X Pit it's been a really strong year.
Re: Here's Why Sony Is Making a Japan-Specific PS5 Console
Under the current management, I feel like we're starting to see PlayStation trying to improve their standing in the home market/industry, and this fits perfectly into that strategy. It's something I've felt since that State of Play back in June where the first 20 minutes were all about Japanese studios, and then they finished it with the Marvel Tokon announcement.
I have to say I'm a big fan of this direction. The last 15 years or so, we've seen PlayStation get increasingly westernized, perhaps losing a part of its original identity in the process. I'd like to believe this is them course correcting a bit, and that we might get some of that old PlayStation weirdness back.
Re: PS5's Biggest Game Has Not Released Yet, PlayStation Boss Teases
I would argue Naughty Dog is still Sony's flagship studio, and as such I assume he's referring to Intergalactic. But with so little to go on, who knows what he was talking about.
Re: Poll: How Would You Rate State of Play for November 2025?
@LogicStrikesAgain
This sums it up perfectly. It was entirely predictable as well.
Re: Clair Obscur: Expedition 33's Beloved Soundtrack Snubbed in Prestigious Music Awards
Admittedly I don't know too much about these awards, but looking at the previous nominees, it definitely feels like there's some really specific favouritism going on.
Despite only doing this category since 2023, they've managed to nominate both Bear McCreary and Austin Wintory three times and now they've nominated both Pinar Toprak and Wilbert Roget II for the second year running for DLC on the same games they were nominated for last year (respectively Avatar and Star Wars). And they even managed to give Wilbert Roget II his third nomination in 2 years time by giving him one for Helldivers 2 as well.
I mean, come on.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
@themightyant But the examples that would cost plenty to implement are not coming from SKG, that's the whole point. The "expectations" are mostly coming from those who accuse SKG of being unrealistic. If change cannot come when they are asking for the absolute minimum, i.e. any sort of playable product, then change is not going to come at all. That is unfortunately what I will take from this.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
@themightyant I'm sure people would hope for the ability to host servers themselves in those cases, but it is specifically not demanded by SKG. The idea is that it is better to have something playable, no matter how crippled, than nothing at all.
You state that they lack flexibility, but they mention on their site that they don't word their demands more specifically to remain "flexible enough to give publishers and developers as much freedom as possible". That is a literal quote from their website. They couldn't possibly be more flexible.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
@themightyant What I expected better from you, is to not misrepresent SKG's mission. Which you're still doing, when you're saying things like "Would people be happy with just moving around the Warzone map with no one to fight for example? That's no longer Warzone. SKG demands need to be more flexible to cater for the many examples, it isn't one size fits all."
SKG doesn't demand anything more than that it remains playable in whatever crippled form it may be.
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
@themightyant
That is not at all what SKG is asking. They're saying games should remain playable, nothing more, nothing less. That means online games should either remain playable offline, and if that's in an empty world, then so be it, or that players can host their own servers, without guaranteeing that all functionality remains as before.
Your argument is essentially the kind of strawman that its opposers have been using to discredit SKG. I have to say I expected better from you.
Re: Sony Cracks Down on Fake PS5 Gear, Sues eBay Seller for $2 Million
@Leinad7 Sony are suing them because it's a clear trademark infringement, that's all there is to this story.
Re: Sony Cracks Down on Fake PS5 Gear, Sues eBay Seller for $2 Million
@Northern_munkey Having been to several official Nintendo stores in Japan, I'm not so sure about that statement about PlayStation having the most branded merch!
On the topic, they could've just made the exact same bag without having PS5 and a Dualsense plastered all over it, and it would've been fine. I'm pretty sure you're allowed to advertise it as "compatible with PS5".