Comments 1,094

Re: Expedition 33's Sublime Success Sparks Chatter About Final Fantasy's Future

Ainu20

I've always found this discussion boring. Final Fantasy trying out new combat systems with each new game is, in my opinion, a good thing. This whole fixation on turn-based is silly. FF XII's gambit system was excellent, the VII remake games have pretty awesome combat and even the maligned FF XIII had something interesting going on with its paradigm system.

Some of their combat systems failed miserably (looking at you FF XV) but that happens, doesn't mean they should stop experimenting. And sorry but that first tweet is embarrassing. We've been gaslit and lied to? Give me a break. This is why we shouldn't be quoting random social meda accounts in articles.

Re: Not Everyone Loved Oblivion Remastered's Shadow Drop

Ainu20

@KillerBoy People buy what they're interested in. Even if the Oblivion remaster didn't exist, there's a very small chance those people would've bought this game instead.

Case in point: Clair Obscur is a new IP and seems to be doing really well. So, many were given the choice and did in fact go for a new IP over a remaster.

Re: Assassin's Creed Shadows a Big Sales Hit in US, Beaten Only By Monster Hunter Wilds

Ainu20

@jerrylongbones Not only is it a ridiculous take, what @wiiware suggests is simply blatant fraud and would lead to serious sentences. Some people just comment whatever.

Anyway, I have no love for Ubisoft's leadership but I do respect their development teams. While I wish they would take more creative risks and think their writing is generally poor, this is clearly a well crafted video game by a team that cares, so it's nice to see it doing well.

Re: Japan Sales Charts: Assassin's Creed Shadows and Bleach: Rebirth of Souls Struggle on PS5

Ainu20

Even with its Japanese setting, I don't really see why anyone would've expected it to do well in Japan. Sure, there was a chance it could catch on over there, but it's not exactly the type of game that generally does well in Japan.

Despite what some might want to claim, that isn't any sort of indictment of the quality or overall commercial success of the game. It's just a Western game failing to capture the Japanese audience, like so many before it. No more, no less.

Re: Video: PS5 Pro vs PS5 - Assassin's Creed Shadows Stuns on Sony's Hardware

Ainu20

On the Pro, performance mode looks like a no-brainer. RT global illumination in an open-world game at 60 fps, yes please. RT reflections are never worth the 50% cut in framerate. I would've liked the video to go a little deeper on how locked the framerate stays across the different modes, but I guess we have Digital Foundry for that.

Re: Ubisoft Will Reportedly Fight for Assassin's Creed Shadows, Anti-Harassment Plan in Place

Ainu20

It's disheartening but once again completely predictable to see how many people here in the comments react with a conspiratorial "oh they'll just use this to shut down criticism". Companies protecting their employees against actual harassment, especially in this industry, is an unequivocally positive move and anyone who thinks otherwise has to ask themselves serious questions about why they feel that way. You might just find yourself being part of the problem.

My gut feeling says that such introspection is far too much to ask though.

Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections

Ainu20

@dodgykebaab Cheers for those links. I guess I'm not opposed to some form of residual payout on principle, as long as it's reasonable and fair. There's a lot of uncertainty involved in voice acting gigs compared to being a regular employee at a video game company, which makes it hard to to a direct comparison.

The thing I'm not sold on is blocking companies from working with non-unionized VAs. Does that mean non-SAG-AFTRA members, how does that work with VAs from other countries where other protections are in place, etc.

Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections

Ainu20

@dodgykebaab I'm not trying to be contrary here, but that is not a source. That is essentially telling me to dig up the source for myself. You made a very specific claim about them demanding to be paid more than programmers and artists, and I think that deserves a proper source.

I'm sure compensation is part of their demands, but it's not easy to find exact details on it.

Re: Silent Hill F Revealed for PS5 in Debut Trailer

Ainu20

In isolation, I would say this looks intriguing, although there isn't that much to go on in terms of actual game expectations here. However, under the Silent Hill banner, I'm not really feeling it.

I'm actually a bit disappointed they didn't just make this a new IP and then let the players figure out if there's any connection to Silent Hill, that would've been interesting. Anyway, I'm open to it, I'm just going to try to ignore the name and treat it like its own thing.

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

Ainu20

After finishing FFXIII and feeling pretty meh about it, I never played the two direct sequels. Over time I've actually become quite intrigued about giving it a go again and playing the whole trilogy. Such a shame that they don't have PS4/5 ports yet. If they would remaster the whole thing and sell it as a collection, I'd definitely be interested.

Re: 'Don't Bet' on The Last of Us 3, Warns Neil Druckmann

Ainu20

I'm completely fine with whatever they decide to do with it. Few games have ever approached the impact both The Last of Us Part 1 and 2 had on me, and if Part 3 never happens, that wouldn't take anything away from those experiences.

However, if they do end up making a third game, it will be because they feel it's worth making. In that case, sign me up.

Re: Tony Hawk's Pro Skater Fans Sceptical of Seismic Changes to Fourth Game on PS5, PS4

Ainu20

I hope this is just a case of a poorly worded announcement. Removing the time limit was the defining feature of THPS 4. The level design opened up as a result of it, and challenges were designed around it.

Reintroducing the time limit would fundamentally work against its levels. The possibility that they would be redesigned to accomodate it is ever worse. At that point, is it still THPS 4 or something completely different?

Re: Acclaimed Castlevania, Metroid Dev Reveals Blades of Fire for PS5

Ainu20

@GymratAmarillo I'm tempted to say it looks too God of War from that trailer. On top of the camera, character movement and combat style, that moment around 0:47-0:48 looks and even sounds almost exactly like Kratos activating his rage mode.

Hopefully this is a little misleading and it's not as derivative as it looks.