Comments 977

Re: Assassin's Creed Shadows a Big Sales Hit in US, Beaten Only By Monster Hunter Wilds

Ainu20

@jerrylongbones Not only is it a ridiculous take, what @wiiware suggests is simply blatant fraud and would lead to serious sentences. Some people just comment whatever.

Anyway, I have no love for Ubisoft's leadership but I do respect their development teams. While I wish they would take more creative risks and think their writing is generally poor, this is clearly a well crafted video game by a team that cares, so it's nice to see it doing well.

Re: Japan Sales Charts: Assassin's Creed Shadows and Bleach: Rebirth of Souls Struggle on PS5

Ainu20

Even with its Japanese setting, I don't really see why anyone would've expected it to do well in Japan. Sure, there was a chance it could catch on over there, but it's not exactly the type of game that generally does well in Japan.

Despite what some might want to claim, that isn't any sort of indictment of the quality or overall commercial success of the game. It's just a Western game failing to capture the Japanese audience, like so many before it. No more, no less.

Re: Video: PS5 Pro vs PS5 - Assassin's Creed Shadows Stuns on Sony's Hardware

Ainu20

On the Pro, performance mode looks like a no-brainer. RT global illumination in an open-world game at 60 fps, yes please. RT reflections are never worth the 50% cut in framerate. I would've liked the video to go a little deeper on how locked the framerate stays across the different modes, but I guess we have Digital Foundry for that.

Re: Ubisoft Will Reportedly Fight for Assassin's Creed Shadows, Anti-Harassment Plan in Place

Ainu20

It's disheartening but once again completely predictable to see how many people here in the comments react with a conspiratorial "oh they'll just use this to shut down criticism". Companies protecting their employees against actual harassment, especially in this industry, is an unequivocally positive move and anyone who thinks otherwise has to ask themselves serious questions about why they feel that way. You might just find yourself being part of the problem.

My gut feeling says that such introspection is far too much to ask though.

Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections

Ainu20

@dodgykebaab Cheers for those links. I guess I'm not opposed to some form of residual payout on principle, as long as it's reasonable and fair. There's a lot of uncertainty involved in voice acting gigs compared to being a regular employee at a video game company, which makes it hard to to a direct comparison.

The thing I'm not sold on is blocking companies from working with non-unionized VAs. Does that mean non-SAG-AFTRA members, how does that work with VAs from other countries where other protections are in place, etc.

Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections

Ainu20

@dodgykebaab I'm not trying to be contrary here, but that is not a source. That is essentially telling me to dig up the source for myself. You made a very specific claim about them demanding to be paid more than programmers and artists, and I think that deserves a proper source.

I'm sure compensation is part of their demands, but it's not easy to find exact details on it.

Re: Silent Hill F Revealed for PS5 in Debut Trailer

Ainu20

In isolation, I would say this looks intriguing, although there isn't that much to go on in terms of actual game expectations here. However, under the Silent Hill banner, I'm not really feeling it.

I'm actually a bit disappointed they didn't just make this a new IP and then let the players figure out if there's any connection to Silent Hill, that would've been interesting. Anyway, I'm open to it, I'm just going to try to ignore the name and treat it like its own thing.

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

Ainu20

After finishing FFXIII and feeling pretty meh about it, I never played the two direct sequels. Over time I've actually become quite intrigued about giving it a go again and playing the whole trilogy. Such a shame that they don't have PS4/5 ports yet. If they would remaster the whole thing and sell it as a collection, I'd definitely be interested.

Re: 'Don't Bet' on The Last of Us 3, Warns Neil Druckmann

Ainu20

I'm completely fine with whatever they decide to do with it. Few games have ever approached the impact both The Last of Us Part 1 and 2 had on me, and if Part 3 never happens, that wouldn't take anything away from those experiences.

However, if they do end up making a third game, it will be because they feel it's worth making. In that case, sign me up.

Re: Tony Hawk's Pro Skater Fans Sceptical of Seismic Changes to Fourth Game on PS5, PS4

Ainu20

I hope this is just a case of a poorly worded announcement. Removing the time limit was the defining feature of THPS 4. The level design opened up as a result of it, and challenges were designed around it.

Reintroducing the time limit would fundamentally work against its levels. The possibility that they would be redesigned to accomodate it is ever worse. At that point, is it still THPS 4 or something completely different?

Re: Acclaimed Castlevania, Metroid Dev Reveals Blades of Fire for PS5

Ainu20

@GymratAmarillo I'm tempted to say it looks too God of War from that trailer. On top of the camera, character movement and combat style, that moment around 0:47-0:48 looks and even sounds almost exactly like Kratos activating his rage mode.

Hopefully this is a little misleading and it's not as derivative as it looks.

Re: Tony Hawk's Pro Skater 3 + 4 Ollies Singaporean Ratings Board

Ainu20

I'm really looking forward to these. For some reason, despite playing the hell out of 3 and 4, I don't remember their individual levels as clearly as those from 1 and 2. Especially THPS 4, which was of course the first to remove the time limit and let you explore freely. My theory is the urgency of the earlier games forced me to become more familiar with their layout, as that knowledge was really needed to complete objectives within the time limit.

Anyway, it'll be like discovering them all over again and undoubtedly unlocking a lot of forgotten memories in the process.

Edit: just saw I said something very similar to @Member_the_game. There was just something about those levels in 1 and 2.

Re: 'I Played The Last of Us Online And It Was Great,' Says Yoshida

Ainu20

I can believe him when he says it was great, but I just can't imagine such an experienced studio going "oops, guess we misjudged that". It leaves too many questions unanswered.

Did Naughty Dog intend this as a live service game since its conception? If yes, why, and how did they not realize how many resources that would take? On the other hand, if not, were they pressured by Playstation management to turn it into one? Were Bungie mandated to judge it viability rather than just offer advice? Etc.

I like Yoshida but the view he's presenting here seems overly simplistic.

Re: GTA 6 Reportedly Wants to Be the Next Big PS5 Metaverse

Ainu20

I will never understand why so many gamers want to stay in the same metaverse when there is such a wide variety of brilliant games to experience out there. Younger generations seem really into that though, so I guess I'll just have to accept I'm not part of that target demographic.

It can't be a positive evolution for the games industry as a whole. These publishers want to occupy all of your time and get you to spend all of your money with them, instead of spreading it around across the rest of the industry. I can only hope it's a trend that will pass at some point, but I'm not optimistic.

Re: Sony XDEV Is Eager For You to Watch Today's PS5 Livestream

Ainu20

@Max_the_German A game with this level of production values would've drawn a lot of attention regardless of who was behind it. It isn't for everyone, but the first game was still a remarkable achievement with a stunningly beautiful world. It's something completely different, and why not.

Re: Rumour: God of War Will Tackle Egyptian Mythology in Next Game

Ainu20

As much as I love God of War, this would feel like a predictable and uninspired move. It also feels like it wouldn't really make sense after Ragnarok's ending.

Kratos abandoning his (destroyed) homeland after the original trilogy and moving some place far away made sense, but I didn't really need this series turning into a journey across mythologies, almost like the latest Assassin's Creed games. They need a strong narrative hook for this to work.

Re: Astro Bot 'Almost' a Nintendo Beater, Says Reggie Fils-Aimé

Ainu20

@Ralizah Not that it truly matters, but aggregate GOTY site goty.gamefa.com (which almost perfectly aligns with The Game Awards) actually had Horizon Zero Dawn in second place with 14.9% of GOTY awards, ahead of Super Mario Odyssey at 8%. Which surprised me, I too would've expected Odyssey second.

But it's of course entirely possible that a lot of those awards for BOTW would've gone to Odyssey instead of Horizon.