You could make an argument that the majority of PlayStation Studios games are too serious, but having such a ridiculously hyperbolic and reductive article header can never lead to any sort of productive discussion. It's clickbait nonsense.
At the end of the day, each game needs to be judged on its own merit and in that sense, I find very little reason to complain about the quality of Sony's first party output. That's the main thing. And of course, they famously release so infrequently these days that there should be plenty of time to cleanse your palette with dozens of more lighthearted games in between!
As a publisher? Boy-howdy, this generation has been rough. Maybe one to two original games a year... maybe? It's been slow at best, dead at worst.
Since you said "as a publisher", well, here's some of the games they've published in the last 24 months: Marvel's Spider-Man 2, Astro Bot, Helldivers 2, Rise of the Ronin, Stellar Blade, Death Stranding 2 and in a couple of days, Ghost of Yotei. Terrible publisher.
@kmtrain83 I'm not going to elaborate, as I don't feel like this comment section is the place for that. As others have pointed out, PIF is not just a Saudi company, it is quite literally the same as the Saudi government. That should be information enough, and if not, their "issues" (this feels too trivial a word for it but anyway) are widely documented.
@Kingy More or less, yeah. It needs to be clear that it's its own thing, even if it wears its inspirations on its sleeve. This is more of a personal thing, I have no insight into the legality of it all. I personally feel no game should be presented as a spiritual successor if none of the original creators are involved.
Having said that, in the context of this one, I actually have to correct myself since I completely ignored that Parasite Eve the video game was not an original work in itself, being based on a book of the same name. Then again, the main character of the game, Aya Brea, whom the main character of this new game is based on, is an original creation by SquareSoft.
The nicest thing I could've said about the EA of the last 10-15 years is that I didn't really care about them, as opposed to actively detest them. However, this investment is about as grotesque and repulsive as any I could've ever imagined. I know people might argue there's questionable money in many companies, but we all have to decide for ourselves where we draw the line. Let's just say this acquisition is so far beyond mine that even the memory of a line has faded.
@Kingy Since you were quoting me alongside others, I feel I should answer, but I can only answer for myself, not for the others.
Anyway, in my post, I referred to the name of the game (I mean, it has Parasite in the title), the style and the look of the main character. It's sometimes a fine line between hommage (which is something I fully support) and plagiarism. In this case, the combination of those factors takes it to the wrong side of that line in my opinion, in a way that Expedition 33 and Silksong obviously don't do. Someone could see this game and its title and genuinely believe it's the next game in the Parasite Eve IP. That's a problem.
Compare this to Axiom Verge, for example, which is probably the closest to Metroid you could find. At first glance you'd be like, that looks like Metroid, but it has a completely different title and different character and from there becomes its own game, though clearly a tribute to its inspiration. If that was titled something ending in "roid" and had a main character looking like Samus' suit, I'd feel the same as in this case.
Considering the name, the style of the game and the look of the main character, you can't really call this anything other than blatant plagiarism from developers that have zero connection to the original games. And people are cheering for this?
Sitting at 89 on Opencritic at the moment, all looking very promising! With this releasing next week, Saros in around 6 months and Wolverine about a year away, things are cautiously starting to pick up again for PlayStation Studios I feel. Let's hope we're set for a strong couple of years.
The article mentions it's about profit, but what is this based on exactly? Using Google Translate the chart says "Sales", which is also mentioned in the English text at the bottom. Sales is a vague term but to me that would indicate revenue rather than profit. The figure in USD also shows $136B for the PS5 generation, which would be crazy profit for a subsidiary whose parent company has a market cap of around $180B.
Yup I'm definitely playing this. Yakuza 3 had a lot of flaws, but there was so much to love. The vibe in Okinawa, the orphanage, Kiryu being a dad to all of the kids there, loved all of it. If they improve the combat and side activities, this could be something special. The Mine side campaign has potential as well.
@Oz_Who_Dat_Dare To me the fact that they've already confirmed Saros gameplay indicates the opposite, i.e. that they have something else lined up as the show closer. Wolverine seems like the most likely candidate, but could be something completely different of course. We'll find out soon enough.
When an article makes a claim in the title ("PS5 Pro users starting to feel shortchanged"), you sort of expect the body of the article to offer some support for that claim. Which PS5 Pro users? Did someone hold a poll? Where is this coming from? It might well be true, but I'm not seeing it here.
@DreadfulDragon There's a huge difference between copying an art style and basically copying exact designs. Neither Path of Exile nor Bloodstained are guilty of the latter, while it could be argued that Light of Motiram is. Note that I specifically say it could be argued, not that it necessarily is. That is for courts to decide.
@LifeGirl Several people have already pointed this out, but I'll add my voice to them as well. The clones you speak of were always mechanically similar, but that's not the case here at all. Light of Motiram is basically a different genre. The problem is that much of its art and assets are far too close to Horizon's for comfort, it's pretty blatant.
Whether it is blatant enough to hold up in court is not for any of us to decide, and I'm no expert, but it's certainly blatant enough for Sony to take legal action against them. Any other company would've done the same in this case. So no, I definitely disagree Tencent has a point here.
I love Yakuza 3 and will definitely replay it if they give it the Kiwami treatment. The core of the game remains great but there's so much that can be improved here. The presentation is the obvious one, but its combat system is very sluggish and some of the side activities, like the hostess game, are awful. So yeah, let's hope it's real and we get a glorious dragon engine version of Rikiya.
This is not even in doubt. Whether you like GTA or not, there will be no escaping the game when it releases. Its impact will be felt far beyond gaming media.
I've said this on another site but Team Cherry just did what they felt was best for their game and are absolutely in their right to do so. It sucks for others caught in the blast radius but calling them callous because of it is a bit of a joke. They played it perfectly, creating hype with their Gamescom presence and then capitalizing on that with a release so soon after. Had they announced all of that sooner, it would still have been big, but not nearly as astronomical as this.
They went for a release strategy that will leave its mark in the history of video games. Are we really arguing that this tiny, three man studio were somehow wrong to do that? That they should have provided a courtesy to other studios and lessen the impact of their own game? In my opinion, that's just completely ridiculous.
@atthegates All accounts seem to point to the PS6 still offering a disc drive, so I don't get where your posts are coming from. If or when an all digital future happens, it will be because the market dictates it and not because Sony says so. Sony isn't perfect but they also aren't oblivious to their own financials.
@Gooseman42 It's not really a matter of optimization. Capcom have built RE9 with RTGI in mind for even its lowest spec target platforms, and then it just doesn't make any sense to go through the resource intensive process of baking lights and having to include all of that in the game files.
The endgame of RT is to provide better, more dynamic and reactive lighting in games while at the same time drastically reducing development effort. If we're going to keep expecting studios to provide a fallback option, we're eliminating the second half of that equation.
@nomither6 That's more or less the same thing as @Th3solution is saying, is it not? Astro Bot is one of the most critically acclaimed and decorated games in recent PlayStation history, was lauded as one of the most relentlessly creative games they've ever made and celebrated all over the internet by PlayStation gamers with a message of "see Sony, this is what we want, not all this live-service stuff". And at a reasonable price point as well.
Yet even that game barely sold. Less than a third of Horizon: Forbidden West, less than a quarter of Spider-Man 2, less than 1/6th of Ragnarök, all games that have been lambasted on here for being by-the-numbers sequels. Yet the message PlayStation gamers are sending to Sony is very clear: more of the same, please! If even Astro Bot can't change this, then what chance do the Concrete Genies and Gravity Rushes of this world have?
@ShadowofSparta It's indeed an insane take, and it also seems factually incorrect. The base game was listed at $59.99, the deluxe at $69.99 and the premium at $89.99. But only the premium edition was supposed to have those two classes, so instead of paying the "normal" 70 like that post claimed, it would've been a whopping $90 to play the game with all of its classes.
Looks absolutely stunning, and I love the relaxing music. A beautiful montage you can only get positive vibes from. That's until I checked this comments section... Some people just really love their relentless negativity under the guise of being critical.
It was always going to have a detachable driver after they introduced it during this generation. I personally think it's the ideal way to go about it. It means even those who buy a digital edition have the chance to change their mind later on and go physical, something you didn't get at the start of the current generation. As long as they offer a version with the drive included from the start, it's perfectly fine.
@Ricky-Spanish I could go on about latency and compression artifacts, but let's just assume all technical hurdles will eventually get resolved. It's about control, or rather the lack of it. You no longer have even the slightest sliver of control over your gaming environment. If your internet connection is gone, your entire library becomes unplayable. If something about the streaming service changes, you are completely powerless against it. Physical ownership is of course gone.
Now, games becoming unplayable without internet connection or when the servers go down is becoming an increasingly big problem already, which is a whole discussion on its own. But crucially, with local hardware, you at least have the option to own your games and keep them locally. If they don't require a connection and you've got them installed, or better yet you own them physically, you are safe. You don't need to pay another cent to keep these games playable, and you don't need to fear that they might become unavailable at some point.
Signing up for an all subscription and/or streaming future means giving up all those things.
@Ricky-Spanish Your description of gaming being nothing more than an app and a subscription to stream your games is exactly the sort of dystopian hellscape I'm dreading. I can't for the life of me understand how anyone who is passionate about gaming could want something like that.
Fortunately, I'm optimistic that there will always be an audience for local hardware and purchasing games. And as long as there's an audience, there will be those looking to serve that audience.
Edit: huh wait, the comment I was referring to seems to have disappeared. Am I going insane?
@Scottyy If you've played the first you probably know what it is, it's just downslashing on top of an enemy, which bounces you up. Only now the move is diagonal instead of straight down.
@KundaliniRising333 You can do whatever you want, but calling it "literally just online viral hype" is categorically false. It has very little to do with opinions at that point.
@KundaliniRising333 Or perhaps other people just have different opinions? I personally think it's the greatest game I've ever played, poured about 300 hours into it. I've gone on to play about 35 other 2D metroidvanias since then (really, I kept a list with ratings and all, lol), and nothing has come close to Hollow Knight for me.
So stop trying to push your opinion on others as if you can see through the hype while others can't. There is a genuine love for the first game out there, it didn't just happen for no reason.
@DennisReynolds Well this is what I mean with communicating. If they're intentionally withholding the game to avoid crashing, then communicate that. Likewise if they're doing a staggered release.
I personally think you're giving them too much credit and they just didn't update the store in time, and it not crashing is just a byproduct of the fact no one is buying it.
Honestly this is a bit of a farce from Sony. I know the other storefronts are having their issues, but at least the option to buy the game was there on its official release time. We're 2 hours after release and it's nowhere to be seen on the PS Store.
It doesn't matter much in the grand scheme of things, but why is it so hard for them to get the basics right, and communicate transparently when they don't?
A lot will depend on the technical state it arrives in. There's still some time to go, but what was shown here definitely has me worrying that it could be another one that releases in a broken state with promises of fixes later on. Let's hope that isn't the case.
Can't say I particularly care about another Marvel property, but I'd love another State of Play with first-party updates and new announcements soon. Would they do it just before Ghost of Yotei's launch on October 2, though? Maybe shortly after that.
Comments 1,094
Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment
@Ricky-Spanish The "but" wasn't directed at you, assuming that's what you're referring to.
Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment
@Ricky-Spanish All good then!
But...
@SMJ Seriously, another one? It can't be that hard to look at the top of the article before accusing Push Square of not updating it.
Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment
@Ricky-Spanish Not sure why you're saying the story hasn't been updated. It's right there at the top of the article and has been for hours.
Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?
You could make an argument that the majority of PlayStation Studios games are too serious, but having such a ridiculously hyperbolic and reductive article header can never lead to any sort of productive discussion. It's clickbait nonsense.
At the end of the day, each game needs to be judged on its own merit and in that sense, I find very little reason to complain about the quality of Sony's first party output. That's the main thing. And of course, they famously release so infrequently these days that there should be plenty of time to cleanse your palette with dozens of more lighthearted games in between!
Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter
@B_Lindz
Since you said "as a publisher", well, here's some of the games they've published in the last 24 months: Marvel's Spider-Man 2, Astro Bot, Helldivers 2, Rise of the Ronin, Stellar Blade, Death Stranding 2 and in a couple of days, Ghost of Yotei. Terrible publisher.
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
@kmtrain83 It's not really about making a point, it's more about what I personally feel comfortable with.
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
@kmtrain83 I'm not going to elaborate, as I don't feel like this comment section is the place for that. As others have pointed out, PIF is not just a Saudi company, it is quite literally the same as the Saudi government. That should be information enough, and if not, their "issues" (this feels too trivial a word for it but anyway) are widely documented.
Re: Square Enix Ain't Going to Revisit Parasite Eve on PS5, But This Chinese Dev Sure as Hell Is
@Kingy More or less, yeah. It needs to be clear that it's its own thing, even if it wears its inspirations on its sleeve. This is more of a personal thing, I have no insight into the legality of it all. I personally feel no game should be presented as a spiritual successor if none of the original creators are involved.
Having said that, in the context of this one, I actually have to correct myself since I completely ignored that Parasite Eve the video game was not an original work in itself, being based on a book of the same name. Then again, the main character of the game, Aya Brea, whom the main character of this new game is based on, is an original creation by SquareSoft.
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
The nicest thing I could've said about the EA of the last 10-15 years is that I didn't really care about them, as opposed to actively detest them. However, this investment is about as grotesque and repulsive as any I could've ever imagined. I know people might argue there's questionable money in many companies, but we all have to decide for ourselves where we draw the line. Let's just say this acquisition is so far beyond mine that even the memory of a line has faded.
Re: Square Enix Ain't Going to Revisit Parasite Eve on PS5, But This Chinese Dev Sure as Hell Is
@Kingy Since you were quoting me alongside others, I feel I should answer, but I can only answer for myself, not for the others.
Anyway, in my post, I referred to the name of the game (I mean, it has Parasite in the title), the style and the look of the main character. It's sometimes a fine line between hommage (which is something I fully support) and plagiarism. In this case, the combination of those factors takes it to the wrong side of that line in my opinion, in a way that Expedition 33 and Silksong obviously don't do. Someone could see this game and its title and genuinely believe it's the next game in the Parasite Eve IP. That's a problem.
Compare this to Axiom Verge, for example, which is probably the closest to Metroid you could find. At first glance you'd be like, that looks like Metroid, but it has a completely different title and different character and from there becomes its own game, though clearly a tribute to its inspiration. If that was titled something ending in "roid" and had a main character looking like Samus' suit, I'd feel the same as in this case.
Re: Square Enix Ain't Going to Revisit Parasite Eve on PS5, But This Chinese Dev Sure as Hell Is
Considering the name, the style of the game and the look of the main character, you can't really call this anything other than blatant plagiarism from developers that have zero connection to the original games. And people are cheering for this?
Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever
Sitting at 89 on Opencritic at the moment, all looking very promising! With this releasing next week, Saros in around 6 months and Wolverine about a year away, things are cautiously starting to pick up again for PlayStation Studios I feel. Let's hope we're set for a strong couple of years.
Re: PS5 Is the Most Successful Console in PlayStation History, States Sony
The article mentions it's about profit, but what is this based on exactly? Using Google Translate the chart says "Sales", which is also mentioned in the English text at the bottom. Sales is a vague term but to me that would indicate revenue rather than profit. The figure in USD also shows $136B for the PS5 generation, which would be crazy profit for a subsidiary whose parent company has a market cap of around $180B.
Re: Nioh 3 PS5 Release Date Leaks Ahead of State of Play
It's becoming something of a tradition that February is a stacked month, and this is another one.
Re: State of Play September 2025 Predictions: Marvel's Wolverine, Resident Evil Requiem, God of War, and More
My prediction: people in the comments will complain.
Re: Run an Okinawa Orphanage for Hours and Hours in Yakuza Kiwami 3 & Dark Ties for PS5, PS4
Yup I'm definitely playing this. Yakuza 3 had a lot of flaws, but there was so much to love. The vibe in Okinawa, the orphanage, Kiryu being a dad to all of the kids there, loved all of it. If they improve the combat and side activities, this could be something special. The Mine side campaign has potential as well.
Re: State of Play Confirmed for 24th September, 35 Minutes of PS5 News and Reveals
@Oz_Who_Dat_Dare To me the fact that they've already confirmed Saros gameplay indicates the opposite, i.e. that they have something else lined up as the show closer. Wolverine seems like the most likely candidate, but could be something completely different of course. We'll find out soon enough.
Re: State of Play Confirmed for 24th September, 35 Minutes of PS5 News and Reveals
Really, really looking forward to Saros gameplay. Returnal is still my favourite PS5 exclusive and Housemarque are always brilliant.
Re: PS5 Fans Anticipate Big State of Play Livestream This Week
Saros gameplay confirmed!
https://blog.playstation.com/2025/09/23/state-of-play-returns-this-wednesday-september-24/
Re: PS5 Pro Users Starting to Feel a Little Shortchanged After Poor or Absent Support
When an article makes a claim in the title ("PS5 Pro users starting to feel shortchanged"), you sort of expect the body of the article to offer some support for that claim. Which PS5 Pro users? Did someone hold a poll? Where is this coming from? It might well be true, but I'm not seeing it here.
Re: Sony's Still Not Doing Anything with Bloodborne, It's Claimed
Why do Push Square keep giving Grubb attention? He's a total fraud. The living embodiment of a broken clock.
Re: 'Sony Seeks an Impermissible Monopoly on Genre Conventions': Tencent Fires Back Over Horizon Rip-Off
@DreadfulDragon There's a huge difference between copying an art style and basically copying exact designs. Neither Path of Exile nor Bloodstained are guilty of the latter, while it could be argued that Light of Motiram is. Note that I specifically say it could be argued, not that it necessarily is. That is for courts to decide.
Re: 'Sony Seeks an Impermissible Monopoly on Genre Conventions': Tencent Fires Back Over Horizon Rip-Off
@wiiware Sony isn't trying to patent a genre. I don't get where this narrative even comes from.
Re: 'Sony Seeks an Impermissible Monopoly on Genre Conventions': Tencent Fires Back Over Horizon Rip-Off
@LifeGirl Several people have already pointed this out, but I'll add my voice to them as well. The clones you speak of were always mechanically similar, but that's not the case here at all. Light of Motiram is basically a different genre. The problem is that much of its art and assets are far too close to Horizon's for comfort, it's pretty blatant.
Whether it is blatant enough to hold up in court is not for any of us to decide, and I'm no expert, but it's certainly blatant enough for Sony to take legal action against them. Any other company would've done the same in this case. So no, I definitely disagree Tencent has a point here.
Re: Yakuza Kiwami 3 Seemingly Leaked on Dev Website
I love Yakuza 3 and will definitely replay it if they give it the Kiwami treatment. The core of the game remains great but there's so much that can be improved here. The presentation is the obvious one, but its combat system is very sluggish and some of the side activities, like the hostess game, are awful. So yeah, let's hope it's real and we get a glorious dragon engine version of Rikiya.
Re: 'The Largest Game Launch in History': Rockstar Hypes GTA 6, and Who's Going to Argue?
This is not even in doubt. Whether you like GTA or not, there will be no escaping the game when it releases. Its impact will be felt far beyond gaming media.
Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line
@Andy22385 You must not be very familiar @Czar_Khastik's history on this site.
Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line
@atthegates I was referring to you implying Sony are moving to an all digital future, which just doesn't seem on the cards right now.
Re: 'It Was a Little Callous': Hell Is Us Dev Bemoans Impact of Hollow Knight: Silksong
I've said this on another site but Team Cherry just did what they felt was best for their game and are absolutely in their right to do so. It sucks for others caught in the blast radius but calling them callous because of it is a bit of a joke. They played it perfectly, creating hype with their Gamescom presence and then capitalizing on that with a release so soon after. Had they announced all of that sooner, it would still have been big, but not nearly as astronomical as this.
They went for a release strategy that will leave its mark in the history of video games. Are we really arguing that this tiny, three man studio were somehow wrong to do that? That they should have provided a courtesy to other studios and lessen the impact of their own game? In my opinion, that's just completely ridiculous.
Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line
@atthegates All accounts seem to point to the PS6 still offering a disc drive, so I don't get where your posts are coming from. If or when an all digital future happens, it will be because the market dictates it and not because Sony says so. Sony isn't perfect but they also aren't oblivious to their own financials.
Re: Rumours of Imminent PS5 Showcase Gain More Credibility
@Gooseman42 It's not really a matter of optimization. Capcom have built RE9 with RTGI in mind for even its lowest spec target platforms, and then it just doesn't make any sense to go through the resource intensive process of baking lights and having to include all of that in the game files.
The endgame of RT is to provide better, more dynamic and reactive lighting in games while at the same time drastically reducing development effort. If we're going to keep expecting studios to provide a fallback option, we're eliminating the second half of that equation.
Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'
@nomither6 That's more or less the same thing as @Th3solution is saying, is it not? Astro Bot is one of the most critically acclaimed and decorated games in recent PlayStation history, was lauded as one of the most relentlessly creative games they've ever made and celebrated all over the internet by PlayStation gamers with a message of "see Sony, this is what we want, not all this live-service stuff". And at a reasonable price point as well.
Yet even that game barely sold. Less than a third of Horizon: Forbidden West, less than a quarter of Spider-Man 2, less than 1/6th of Ragnarök, all games that have been lambasted on here for being by-the-numbers sequels. Yet the message PlayStation gamers are sending to Sony is very clear: more of the same, please! If even Astro Bot can't change this, then what chance do the Concrete Genies and Gravity Rushes of this world have?
Re: SEGA to Demo Four Mysterious Titles at Tokyo Game Show This Month
I'd love a new Judgement game, it's time. And please, return to Japan.
Re: PS5 Pre-Orders for Bloodlines 2's Premium Edition to Be Refunded as Paradox Promises Changes
@ShadowofSparta It's indeed an insane take, and it also seems factually incorrect. The base game was listed at $59.99, the deluxe at $69.99 and the premium at $89.99. But only the premium edition was supposed to have those two classes, so instead of paying the "normal" 70 like that post claimed, it would've been a whopping $90 to play the game with all of its classes.
Re: Ghost of Yotei's Latest Video Immerses You in 10 Minutes of Gorgeous Music and Landscapes
Looks absolutely stunning, and I love the relaxing music. A beautiful montage you can only get positive vibes from. That's until I checked this comments section... Some people just really love their relentless negativity under the guise of being critical.
Re: Rumour: PS6 Will Have a Detachable Disc Drive, Much Simpler Design
It was always going to have a detachable driver after they introduced it during this generation. I personally think it's the ideal way to go about it. It means even those who buy a digital edition have the chance to change their mind later on and go physical, something you didn't get at the start of the current generation. As long as they offer a version with the drive included from the start, it's perfectly fine.
Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass
@Ricky-Spanish I could go on about latency and compression artifacts, but let's just assume all technical hurdles will eventually get resolved. It's about control, or rather the lack of it. You no longer have even the slightest sliver of control over your gaming environment. If your internet connection is gone, your entire library becomes unplayable. If something about the streaming service changes, you are completely powerless against it. Physical ownership is of course gone.
Now, games becoming unplayable without internet connection or when the servers go down is becoming an increasingly big problem already, which is a whole discussion on its own. But crucially, with local hardware, you at least have the option to own your games and keep them locally. If they don't require a connection and you've got them installed, or better yet you own them physically, you are safe. You don't need to pay another cent to keep these games playable, and you don't need to fear that they might become unavailable at some point.
Signing up for an all subscription and/or streaming future means giving up all those things.
Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass
@Ricky-Spanish Your description of gaming being nothing more than an app and a subscription to stream your games is exactly the sort of dystopian hellscape I'm dreading. I can't for the life of me understand how anyone who is passionate about gaming could want something like that.
Fortunately, I'm optimistic that there will always be an audience for local hardware and purchasing games. And as long as there's an audience, there will be those looking to serve that audience.
Edit: huh wait, the comment I was referring to seems to have disappeared. Am I going insane?
Re: Review in Progress: Hollow Knight: Silksong (PS5) - A Silky Smooth Sequel Proving Well Worth the Wait
@Scottyy If you've played the first you probably know what it is, it's just downslashing on top of an enemy, which bounces you up. Only now the move is diagonal instead of straight down.
Re: Review in Progress: Hollow Knight: Silksong (PS5) - A Silky Smooth Sequel Proving Well Worth the Wait
I'm only a little way in but I'm loving everything about it so far. It's such a joy to control.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Finally Live on PS5, PS4 Over Two Hours Late
@KundaliniRising333 You can do whatever you want, but calling it "literally just online viral hype" is categorically false. It has very little to do with opinions at that point.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Finally Live on PS5, PS4 Over Two Hours Late
@KundaliniRising333 Or perhaps other people just have different opinions? I personally think it's the greatest game I've ever played, poured about 300 hours into it. I've gone on to play about 35 other 2D metroidvanias since then (really, I kept a list with ratings and all, lol), and nothing has come close to Hollow Knight for me.
So stop trying to push your opinion on others as if you can see through the hype while others can't. There is a genuine love for the first game out there, it didn't just happen for no reason.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Not Even Live on PS Store
@DennisReynolds Well this is what I mean with communicating. If they're intentionally withholding the game to avoid crashing, then communicate that. Likewise if they're doing a staggered release.
I personally think you're giving them too much credit and they just didn't update the store in time, and it not crashing is just a byproduct of the fact no one is buying it.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Not Even Live on PS Store
Honestly this is a bit of a farce from Sony. I know the other storefronts are having their issues, but at least the option to buy the game was there on its official release time. We're 2 hours after release and it's nowhere to be seen on the PS Store.
It doesn't matter much in the grand scheme of things, but why is it so hard for them to get the basics right, and communicate transparently when they don't?
Re: Hollow Knight: Silksong Release Crashes Storefronts, Not on PS Store at Launch
@Bsb56 The PS Store is working fine, you just can't buy the game on it.
Re: Hollow Knight: Silksong Release Crashes Storefronts, Not on PS Store at Launch
@Frmknst Impressive that you've already been able to play through it and conclude that it's overrated.
Re: 7 Years in the Making, Hollow Knight: Silksong Is Out Now on PS5, PS4
Can't purchase it on the PS Store yet (in Belgium at least). Not that it matters much, I'm still at work.
Re: Poll: Are You Sold on 007 First Light?
A lot will depend on the technical state it arrives in. There's still some time to go, but what was shown here definitely has me worrying that it could be another one that releases in a broken state with promises of fixes later on. Let's hope that isn't the case.
Re: Wolverine PS5 to Finally Be Revealed in Next State of Play, It's Claimed
Can't say I particularly care about another Marvel property, but I'd love another State of Play with first-party updates and new announcements soon. Would they do it just before Ghost of Yotei's launch on October 2, though? Maybe shortly after that.
Re: Rumour: To Avoid Even More PS5 Price Increases, Digital Edition to Get Reduced SSD Space
Let's hope this is just a rumour and doesn't turn out to be true.