Comments 8,772

Re: Cult Classic PS1 Adventure Fear Effect Is Suddenly Available on PS5, PS4

AdamNovice

I loved Fear Effect back in the day and I was sad that it can never catch a break. The 3rd game Inferno was nearly done but got cancelled after Eidos pulled funding after Tomb Raider Angel of Darkness flopped.
Then a indie studio made FE Sedna but wasn't good, then the remake Reinvented got cancelled too.

@LifeGirl The characters often flirted but it was pretty tame really. It was the marketing that caused the controversy because it laid into the lesbian male gaze angle heavily to the point that it was almost misrepresenting the game.

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

AdamNovice

@LogicStrikesAgain This is what I've been saying for a long time. Astro Bot by rights should have sold about 7 to 10m copies by now but sadly it hasn't. And yet a lot of commenters on here think Sony should make only make those type of games as well pining for the PS1 days.

@RBMango That's what I was hoping Sony were going to do initially with the live service push, make more unique MP games that stand out. Hopefully that's what they are doing now.

Re: Preview: Masters of the Brawliverse! The New Retro He-Man Game Hits Hard

AdamNovice

Great preview Sammy and awesome work from Gamescom.
I really hope we can play as the villains too, even if you have to unlock them. Like come on let play as Skeletor and Hodak.

@Puppetmaster I haven't really been a big beat em up fan after the Mega Drive era but these recent games using IPs I've grown up with fit so well that I can't help but just get a bit excited about them.

Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev

AdamNovice

@johnedwin It was a "non negotiable" at the time that if Bungie were to be bought that they wanted full autonomy. It was rumoured that Microsoft wanted to buy them back around the same time but were put off by Bungie's terms as they would have wanted full control.
Sony meanwhile had just missed out on Leyou Technologies to Tencent and were looking for a studio with live service experience, at that point there weren't too many options, either they were already owned by major publishers or had gotten so big that it wasn't worth the investment. So Sony bought Bungie while meeting their terms. Then it came to light about 2 years ago that if Bungie lost a certain amount money over a specific time period, Sony can then take full control (presumably that was an insurance policy for them to protect their investment) which is what's happening now.