Over its first couple of hours, Vampire: The Masquerade - Bloodlines 2 does its best to convince you that it might actually be pretty good. Against all odds, this deeply troubled project could rise above expectations.
But as the game's structure becomes more and more apparent, the real Bloodlines 2 shapes up to be a bit of a disaster. This sequel to Troika Games' 2004 cult classic very quickly collapses in on itself, despite some strong story moments and a smattering of cool ideas.
On various levels, Bloodlines 2 does understand what made its predecessor so endearing. That was an undeniably flawed release as well, but it lives on as an enchanting little time capsule — an incredibly camp but richly atmospheric take on early 2000s subculture.

Even though it's set in 2024, the sequel does manage to tap into that same enjoyably schlocky tone — at least every now and then. There are genuine moments of intrigue, be it through the game's lore-tinged dialogue or twisty storytelling.
If you're into that side of Vampire: The Masquerade — digging into the unwritten rules of undead society — then you'll probably like a lot of what Bloodlines 2 cooks up between its cast of (mostly) entertaining characters. There's a clear appreciation for the property's underlying lore here.
However, unlike the first game, Bloodlines 2 is severely stripped back as an RPG — to the point where we'd hesitate to even call it one. Developer The Chinese Room has tried to lower expectations in this regard, suggesting that it's more of a 'streamlined' experience, but that's putting it lightly.
Yes, you're handed plenty of dialogue options, and the title specifically tells you that your decisions will have an impact — but ultimately, only two or three key choices actually matter across the game's 15-hour runtime.
And even then, the ramifications are often questionable. Characters will tell you that your actions have resulted in something, but you'll rarely, if ever, get to see these consequences take shape. Most of the time, your chosen dialogue will simply result in flavoured responses from the person you're talking to — and then it'll all be forgotten the next time you meet.

What little role-playing there is also suffers from Fallout 4 syndrome. That is, you'll be presented with four dialogue options, but they all just say the same thing with a slightly different attitude. It's an illusion of choice through and through.
And that's really our main issue with the game's approach; it goes out of its way to make you think that you're making a difference. For example, Telltale-esque relationship updates appear at the top right of the screen when selecting an interaction, but again, they equate to very, very little.
Sadly, this is also the case when it comes to choosing a clan and background for your character. You play as a largely preestablished lead — an elder vampire called Phyre — and while there's nothing necessarily wrong with that, your wiggle room is noticeably limited.

Clan selection is arguably the biggest disappointment. Bloodlines 2 has a heavy emphasis on action combat (more on that later) and your choice of clan determines how you fight. Except you'll have unlocked all of your clan's abilities by the time you reach the second chapter of the story, just two or three hours in.
The skill trees — they're more like skill lines — are woefully undercooked, resulting in what feels like a near total lack of character progression for most of the game.
Similarly, you get to briefly talk about Phyre's past near the beginning of the narrative. It's an admittedly interesting moment, as the centuries-spanning elder reminisces about whatever background you choose — but then it's basically never brought up again beyond a couple of throwaway mentions.
As we've already covered, Bloodlines 2 has quite a lot of these sparks where it shows genuine promise, but there's one particular part of the experience that absolutely cripples everything around it: Fabien's flashbacks.

Fabien happens to be a 1920s-styled detective whose psyche is somehow trapped inside of Phyre's head. Even as a faceless voice, there's a quirky charm to his character and his presence is undeniably intriguing. As you'd expect, he's key to the overarching plot; there's a mystery at the heart of Phyre's sudden awakening, and Fabien's profession can help you crack the case.
Having trawled the streets of Seattle for over 100 years before being jailed in another vampire's brain, Fabien offers insight and important world building throughout your adventure. The problem, as alluded, is that much of this information is relayed through sickeningly lengthy and criminally boring flashback sequences.
At the end of every chapter, Phyre returns home to rest, and Fabien dreams of the past. You're then plopped into the detective's shoes as he trudges the same sandbox Seattle that Phyre does — an already barren collection of streets, alleys, and rooftops that are an outright chore to navigate because Fabien lacks Phyre's traversal abilities.

So, as Fabien, you walk between objective markers. Over and over and over again. When you finally get to one, you talk with a character, through dialogue options that are somehow even more pointless than the ones found in the present.
You're supposed to be playing detective here, but uncovering leads literally boils down to picking every dialogue choice and using one of Fabien's four vampiric powers to make people or objects spill the beans.
There is zero player agency during these flashbacks. It's not even an illusion of choice — it's an exercise in wasting the player's time. Fabien should be an empathetic ally, but because of these tediously padded sequences, you'll probably end up hating his wisecracking guts.
The flashbacks kill the game's momentum time and time again — along with any kind of replay value that Bloodlines 2 could possibly offer. A truly baffling misfire in the storytelling department.

So what about the combat? Action could be one of the title's only saving graces, but all too predictably, it's hamstrung by a number of disappointing design decisions.
Fundamentally, it's a mixture of light and heavy attacks, topped off with a zippy dodge mechanic. There's actually some degree of depth to the melee system; dodging in different directions lets you perform unique follow-up attacks, each with their own uses.
The Chinese Room quite obviously spent a good amount of time on this stuff, and the basics are satisfyingly punchy. Plus, your clan abilities — as stunted as they may be — can give encounters a real kick. Some of them feel great to pull off, like the Brujah clan's Fist of the North Star-style punch combo.

But some enemy types are just a nightmare to deal with, dragging numerous encounters down into frustrating territory. Guns are arguably the biggest issue, with shotgun and SMG-wielding foes locking you down with little to no warning, and making the screen shake like Phyre's eyes are about to explode.
Projectiles may not be too troublesome if you're playing as a stealthier Phyre, but stealth is so often tossed aside anyway, in favour of forced, head-on clashes. If your clan abilities are focused on picking opponents off from the shadows, good luck going up against melee-only bosses and their endless supply of lackies.
Bad combat balancing is one thing, but it gets even worse when you throw input-eating frame rate drops into the equation. Yes, Bloodlines 2 runs so badly on PS5 — and PS5 Pro — that it actively impedes the action.
And we're not just talking about little dips here and there — the game's packed with single-digit frame rate tanks. Stutters are shockingly abundant regardless of how hectic things are; even just turning around in an enclosed space can hitch the game.

This is the kind of technical performance that beggars belief. When it comes to full price releases, we haven't seen anything this dire since the days of Bethesda's open world PS3 excursions — and they were far more ambitious games than Bloodlines 2.
Conclusion
Vampire: The Masquerade - Bloodlines 2 is a shambles. Its best qualities are always short-lived, buried deep beneath the frustrations of non-existent RPG elements, extreme padding, and diabolical technical issues. Beyond the promise of its opening hours, this is a tragic misfire of a game.





Comments 85
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
While I think my review score might end up on the lower side of the spectrum, I just can't recommend this game in its current state. It's an absolute shocker.
If the frame rate gets fixed in a patch, then this is probably a 5 or 6/10. Like the review says, it has moments where it's a pretty good game — I liked the story overall — but it is deeply flawed in how it's structured.
If you were expecting a proper Bloodlines sequel, you'll be beyond disappointed — but that's not even the main issue. It's just a bit of a mess of a game in general.
Thanks for reading.
Well given the history of its development, its not a shock at all. Its more shocking it made it to release then a writeoff
I've been waiting for something like this since LOTR: Gollum.
May have to buy it on a deep sale to see how bad it really is!
@ShogunRok Who hurt you Rob?
@ShogunRok You mention the original several times, but being a cult classic it's a game more people have heard of than actually played. Have you played it? Also, how familiar are you with Vampire the Masquerade?
Sadly this always felt like the most likely outcome. I was rooting for them to pull it off - we want good games after all - but the Chinese Room always felt like an odd fit for this project.
I'm shocked, shocked i tell you, well not that shocked. Haha we all saw this coming.
Damn. Even with the delays it's a dud. Pretty insane they tried to lock clans behind a pay wall with it being such an undercooked unoptimized mess as well.
@themightyant It's a shame that they are going to get some much stick for this, even though they were the one who did Still wakes the deep, which was extremely good.
Gutted but it was coming for a while, what a disaster of a development cycle. The property’s just cursed, I love the original but modern games just aren’t janky in a fun way, they lack the genuine heart and fun of the 00s games.
I know it had such a troubled development that they had to hand it over to The Chinese Room. But they weren't a great choice for this, narrative driven RPGs aren't what they are about.
Shame this game has so many glaring issues, I was interested in giving it a try at some point.
I do think it's funny that the original game runs in Source, which I think really helps with the overall atmosphere of the game.
the ui is giving mobile game yikes
@ShogunRok I've got a Q.
Do you think this is fixable?
I can see a patch fixing some of those combat issues you mention, and perhaps the performance but it sounds like the player choice is poor and probably baked in and impossible to scrape out/improve.
@Oram77 I'm a fan of The Chinese Room, but this is so far from their lane... and scope of game... it always seemed like a huge ask, and a poor fit. A shame, as I would have liked to have seen them pull it off.
Loved the first one. This one will be on plus in a year.
I’m probably still going to buy it. I’ve read some reviews on other sites and they are more positive. I am a big fan of the setting (own a lot of the TTRPG books) and was a launch weekish or so buyer of the first one (I was 15 and half life 2 just came out so that was the priority). It helps I was planning on playing on PC and that supposedly runs better. The PCGamer reviewer has the same specs as me (13900K and a 4090) and it ran around 60 for him, bit ridiculous that you need a 4090 to get that but eh I’ve made worse financial decisions around video games before!
oh crap.... I was expecting this one ....;
The first one is one of my favourite RPGs. I can see this being on Epic Games/Amazon Prime Gaming/PS Plus within 2 years. I think it may have been a mistake to have a dev that has only ever made walking sims try to make a sequel to such a beloved rpg.
Why i'm always mistaken this game as Vampyr sequel 😅
Sad news.
As a fan of the first one, I'll wait for a deep sale now.
Pre-order cancelled... enough games on my radar and in my backlog.
What's most surprising is that this even made it to release, but you could tell it wasn't going to stick the landing if it eventually did. Glad I wasn't holding my breath for this one.
Commendable, at least, that they haven't embargoed reviews until the day of release, like so often happens when the publisher knows its got something underbaked to sell.
Perhaps they’ll try to lock bug fixes behind paid DLC.
I loved Everybody's Gone to the Rapture & Dear Esther, not too keen on Still Wakes the Deep, but I was still interested in this because I like The Chinese Room. Sadly, with all the issues during production of this, it was never gonna be that great
I see so many parallels with Cyberpunk 2077: a shift from RPG to action adventure; a supporting character living in your head who is a subject of lengthy boring flashback; and of course that 4/10 score)
@ShogunRok thanks for a timely review!
Unfortunate that it is not a more positive one.
Could you please elaborate on the following:
1) open-world aspect, besides it being bad. I feel like it is Mafia-style: moving from one main mission to another, with minimum interaction (like picking collectibles);
2) side quests: any interesting lore / mechanics there at all? Or just dialogue/combat/reward loop?
3) playtime - what’s your estimate of total game completion in 15 hrs? I read that developers were saying 20-25 hrs for main story, and up to 40 for total completion. Also, if you could tell your difficulty setting please?
3)
Not to sound evil, but I'm kinda happy it's a dud. One less game on my big list..
Nobody can just go and make a decent VtM game it's crazy. I shouldn't have to replay Bloodlines anytime I got the itch.
Sad, but it sounds like the score is justified.
Off-topic:
Apropos scores ... When you do your polls you should set some parameters down for each game (what are the credible absolut highest and lowest scores for a game). Anyone down or upvoting beyond this hidden parameter could be disregarded.
We could then get more credible community scores and if we use one decimal then each decimal really matters.
This is particularly useful in making lists of the best games available.
Well that’s unfortunate, but they could always make a remake of the first one. Regardless, The Blood of Dawnwalker will be a good replacement for this disaster 😌
Disappointing, but unsurprising. They should have kept the original team, and Chris Avellone.
Pretty devastated to hear this… was quite looking forward to it! Oh well, back to the backlog…
@Wiceheid Although it was years ago now, I have played the first game. I wouldn't say I'm a huge fan but I do understand why some people really love it and its overall vibe. It still feels quite unique even today.
As for the wider universe, I'm not too knowledgeable outside of the first Bloodlines.
@LordAinsley I think quite a few of the issues mentioned in this review are fixable, yes.
The frame rate is the obvious one, but that depends on how badly stitched together the technical side of the game is in the first place.
I do think the combat system can be improved as well — tweaks to enemy balance could make a big difference.
But perhaps most importantly, quality of life improvements are needed if we're seriously looking to make this a better game. Fast travel would be a huge time saver, and the ability to skip Fabien's flashbacks would actually make replays viable.
Well, maybe it'll be worthwhile if they patch it over the next 2-3 years, but I doubt it.
@Vovander To answer your questions...
1) Yeah, it is a bit like Mafia, but the map is smaller than what you'll find in those games, and there are no means of transport. There are collectibles to find, but you'd really need some time to kill to even bother.
2) You might get some okay lore / character insight from doing the side quests, but that's a rarity. The vast majority are just incredibly basic fetch quests with a tiny bit of backstory tied to them.
The Rewards are basically non-existent — you just get experience that unlocks skill points, but unless you want to unlock every optional skill from every clan for the sake of completion, it's barely worthwhile.
3) My playtime's based off my PS5's tracker, which said 17 hours by the time the credits rolled. I did end up skipping some side quests, but I doubt they would have added much time anyway.
I played the vast majority of the game on the normal difficulty, but I tried easy and hard just to see how they were at various points.
@ShogunRok understood, thanks for detailed answers!
Everyone knew this was going to happen. They should have spent the money on a full remake of the first one since it's so well liked. It would have sold and then they could work on a proper sequel since the hype would be there.
That’s one less game to buy I suppose. Or maybe I’ll give Outer Worlds 2 a try instead.
I’ll definitely get it on sale one day though as I have enjoyed janky games before. Alpha Protocol comes to mind. Loved that game.
@ShogunRok Thank you. As much as I and others loved the original, it did take so long to not be a commercial flop that it killed the developer. A new Bloodlines game had to both have everything that made the original great while also being something people who never played the original want to play. It doesn't seem that this game has managed either of those sadly.
@ShogunRok
Good on you (meant sincerely not sarcastically) - This hobby needs more low scoring of technical messes to send the message to devs that it simply isn't good enough - or soon enough, we will be playing on our shiny new PS6's at 60fps, at glorious 720p, with performance issues.
@Weez While Avellone should have been back on the writing team after the allegations were retracted, it was probably too late in development to put somebody that senior in place after it all got cleared up. Although knowing this game it was probably completely rebooted about 6 times in development.
With the torrential flow of issues around its development I’m not massively surprised, but I was hoping it would be a surprise hit.
Still, I’ll play it when it inevitably comes to PS+ expecting the worst and finding it surprisingly enjoyable. Looks like it might scratch an itch at some point
I'm shocked they actually bothered to release it
The most shocking thing here as that TheChineseRoom made a competent combat system.
Shocking I tells ya. Shocking.
@LikelySatan @Nakatomi_Uk three shocked folks in a row lol
Still getting it, seen enough to know it will be fun, which is the point of games
It's a shame, but not really surprising. Still, it's a reminder that I really ought to check out Bloodlines 1 at some point.
I was a big fan of the original, and also VtM Redemption which came before it but it was always obvious how much this game was going to tank. I'm surprised they didn't just pull the plug and call it a day a long time ago.
Guess I can remove this one from my Wish List.
Writing was on the wall with this one. Sad though as the first is such a nostalgic game for me. I'm surprised they went ahead with this for so long when it clearly wasn't materializing. What released is clearly a corners cut dud.
I was in the closed beta of VtMBL back in 2003 or so. Fond memories.
@crimsontadpoles the GOG community has great guides on getting the game modded to make it a little more current.
Sounds like this is no Knack 2,
One to enjoy in about a year or two after paying under a tenner for it.
@nessisonett I remember reading that he and Mitsoda had concerns about the design of the game from the outset, so maybe there was no saving it? Everything hinges on executives actually listening to veteran developers concerns.
As for his firing, it should have never happened. There's a reason why presumption of innocence is the basis of any competent legal system.
Sounds like a missed opportunity to use Phyre Festival as the subheading for the review.
@Weez It’s possible there was no path to greatness for the game, only a sort of scrambling to deliver some kind of end product. As for Avellone, it’s a difficult one because this isn’t a legal system, it’s a workplace and generally in the workplace, if there’s some form of ongoing disciplinary proceedings or massive controversy then you step away from work until you’re cleared (or not). That level of scrutiny wouldn’t help the team, and you also have to think about female staff working with him who would be naturally a bit unsure after the allegations. The right thing to do is step back, fight your case and come back stronger, which is what he did. It’s just a shame he wasn’t involved with this game.
@nessisonett It's a tricky one - one I'm not sure anyone "comes back stronger" from. 4 studios very publicly cut ties based on spurious claims, removed his contributions and in the case of EA, vowed to never work with him again. There've been no public retractions or apologies by said studios. It's a stigma he will likely have to carry, largely due to the response of the studios (and press) - presuming guilt.
You're right, stepping back is the professional response. Messy public witch-hunts based on unverified claims, not so much.
I got excited by the Jessica Hamby lookalike in the cover art and then... read the review :/
Hopefully this is a couple of patches away from a respectable sale game for fans of the original, but it reads as very much undercooked in terms of systems that can't really be fixed.
So the first berzerker khazan which is a superb ARPG and damn near flawless upon launch got a 4/10 which is still quite laughable to me and a lot of others. And this monstrosity which on all accounts has zip going for it also gets a 4/10? By the sounds of it this should have been a 1/10.
@ShogunRok Im sorry but dont they test this stuff before releasing it? I had a discussion with the developer of Remothered and he said we are working on patch i said i have not removed the seal yet so im just going to return it. It is sick a pity the best Game i played on
PS5 was Demon Souls remake finished high quality and we will patch it means for me ill buy it from the discount bin
@Northern_munkey I think games should be punished when released in a terrible state.
Removed - inappropriate
@Flaming_Kaiser Unfortunately it's just the current state of game development for far too many companies. If relying on post-release patches means that you can hit earlier deadlines, a lot of publishers will push for it.
It's sad but it's the way things are right now. Of course, it can easily backfire. Negative reviews and word of mouth can cripple a game's potential if the performance is bad enough at launch.
Still doesn't seem to stop games like this from releasing!
Another made for Game Subscription services. This looks horrid. Another example of how lazy and uninspired this generation's been.
I'm huge VtM table game (and original Bloodlines) fan, hope I can enjoy some aspect of it.
Sailing the 7 seas on this one to check and get some RTSS figures..
The truth is inappropriate?
4/10 sounds generous.
@Wiceheid Well said.
I played the first Vampire: The Masquerade – Bloodlines about 15 or 16 times.... It's clunky, yes, but the story , NPCs, etc.
it's really something else. In fact , this game is unique.
I'll wait for more reviews and , who knows after few patches (as a GENERAL rule in the 21th century, for video games...), maybe the game could be acceptable.
It's Interesting that this is a bit of an outlier Vs other playstation reviewed copies and other PC copies too. The average has been around 7/10.
what a pity. i really look forward to play it. I'll wait for discount and full patched
Wasn't Vampire: The Masquerade - Bloodlines 2 reboot a few times, had a troubled development?
Terrible replay value....yet the trophies expect you to beat it 6 times if you want to get the platinum apparently 😂
Surprised pikachu face. NOBODY saw this coming.
@ShogunRok Like i said with the Remothered game i just said if you fix it later why even buy it full price on day one. I like to support but i dont like to screwed over pay full price for the worst version.
@ShogunRok I totally agree with you. They clearly lost their way in development and re wrote it's story instead of just sticking with its original story and just working on adding more npc in public and fine running the graphics and frame rates. I like the original story we were 1st shown were you wake up as a new vampire and work your way up the vampire ladder and choosing a faction best suited to the play style and clans style to join
@Flaming_Kaiser don't buy it. I did and regretted it after the 1st hr when it went stupid and you were 2 vampires in the one body. How did they ever think for 1 second that's what gamers wil want out of a role playing game
@Flaming_Kaiser plus I don't think they will sell enough copies that this cut throat developer will spend more time and money on a flop. They need to make it one story 1 vampire and you can choose that from the beginning. This game isn't going into my back log it's going into my swamp log
@Flaming_Kaiser get Hell is Us and demon souls will no longer be the best game. It's an awesome game with outstanding graphics frame rates and gameplay
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