
A new IGN article about Sony’s approach to story telling in its first-party games has gone viral.
The piece – entitled ‘I’m Getting Bored of Every PlayStation Game Telling the Same Story’ – has attracted both agreement and ire in equal measure, as any good op-ed should.
But do you agree with it?
The underlying thesis for the write-up is one we’ve heard a few times before: Sony’s stable of first-party developers – from Naughty Dog to Santa Monica Studio – are increasingly making games centred around the theme of “grief” or “revenge” to drive their narrative direction.
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PlayStation has, of course, made its name in recent years telling more “mature” tales with lifelike visuals, outstanding movie-level performances, and unrivalled production values.

It’s these single player games that fans are demanding when the platform holder talks about its investment into live service.
But for the article mentioned above, the narratives – once original and unique – are beginning to blend together.
The Last of Us 2 is a game, for example, about the cycle of violence. Through Ellie’s crusade for vengeance – and, brilliantly, Abby’s turn as the protagonist – we understand what happens when someone is unable to let their anger go.
It’s a theme we’ve also seen in God of War, beginning with the original Greek trilogy (not mentioned in the article) through to its Norse successor, which deals more in the themes of grief.
And we suppose the trigger point for this article is Ghost of Yotei, which follows new heroine Atsu in her pursuit of revenge against the Yotei Six.

The article goes on to explore other examples of familial grief present in games like Marvel’s Spider-Man and Returnal, but leaves out efforts such as Horizon Forbidden West and Ratchet & Clank: Rift Apart.
While we think the point is a little loose, we do understand where the author is coming from to an extent.
There’s a connective tissue between many of Sony’s games – from the third-person, over-the-shoulder perspective to the high-stakes drama of the storylines – that may not appeal to everyone. It’s indicative of what PlayStation is in 2025.
But it is important to point out those examples which don’t fit the blueprint, at least for the purpose of balance if nothing else.
Horizon Forbidden West, for example, shares much more in common with Young Adult Fiction than the high-stakes HBO-style drama of some of Sony’s other offerings.

There are elements of familial grief – Rost, for example, in the original Horizon Zero Dawn game – but on the whole it’s about a post-apocalyptic world ruled by robotic dinosaurs created by tech bros. It doesn’t fit the blueprint at all.
In fact, neither does Astro Bot or Stellar Blade.
(And it goes without saying that Gran Turismo 7 isn’t about a Nissan Skyline seeking revenge after its precursor was sent to the scrap heap.)
The reality is that grief and revenge are very natural elements of the human condition, and are the jumping off point for many narratives – both within the games industry and beyond it.
Many consider Clair Obscur: Expedition 33 to be one of the standout releases of the year, and so much of its story revolves around familial strife and the impact of loss.
In fact, the whole plot is about squads of brave warriors stepping beyond the curtain of their world to try and put a stop to a tradition that annually robs them of those they love.

It begs the question: if Clair Obscur: Expedition 33 had been a PS Studios production, would it be falling foul to these same accusations too? And would that make it any less of a great game?
The reality is there’s a lot more to Sony’s stable than just the “sad dad” adventures it’s so often criticised for making.
Next year’s fighting game Marvel Tokon: Fighting Souls is only likely to touch upon revenge when you hammer that “rematch” button while playing with pals. And we know so little about Intergalactic: The Heretic Prophet that it’d be unfair to group it in the same category as well.
Perhaps Marvel’s Wolverine, a vicious adaptation of the popular comic book character, will deal in similar themes.
But isn’t that intrinsic to the character? And if that’s the case, why isn’t the original comic book publisher getting criticised for creating a protagonist with loosely similar motivations and emotional arcs to, say, Spider-Man?

The reality, in our opinion, is because even though there may be overlap between the themes of some of these games, they’re not the same. The Last of Us 2 is nothing like God of War Ragnarok – its world-building and character motivations are entirely different.
It’s undoubtedly true that PS Studios’ stable of teams may be inspired and motivated by each other, and that probably does lead to some similarities as the teams share ideas and influences.
But all of the games discussed ultimately have their own tone, identity, and lore.
There are surface similarities, yes, but it’s reductive to collect them all in one basket because they all have a similar vibe. It’s like saying you’re bored of sci-fi because so much of it is set in space.
The greater criticism here, we think, is that not everyone vibes with Sony’s more dramatic, cinematic approach to storytelling. And while that doesn’t inhabit every game it publishes – as we already established – it is a part of its DNA.

But while we can understand and appreciate that’s not every player’s cup of tea, it also just so happens to be what PlayStation excels at.
It’d be like telling Nintendo to stop making vibrant, colourful character platformers because it’s getting boring. Again, that’s not everything the Mario maker releases – but it does represent a significant proportion of it.
It also feels ironic to be having this conversation at a time when PlayStation’s ambition to have success in different fields, like live service shooters with the juggernaut Helldivers 2 and the disaster Concord, has been met with such resistance from fans. But perhaps that’s a different discussion for a different day.
Ultimately, we want to turn the conversation over to you, because we’re curious if you’re feeling a similar sense of fatigue to the author of IGN’s article. And if so, what are the similarities between these stories specifically that’s turning you away?

Are you tired of Sony first-party’s supposedly samey storylines? Are you itching for a bit more variety from your PlayStation exclusives, and can you pick out any specific examples of what you actually want? Make your case in the comments section below.
Do you think Sony's stories are getting samey? (2,034 votes)
- Yes, many of its games deal with similar themes
- A little bit, but I enjoy them anyway
- No, this is a reductive way to look at its output





Comments 143
Nope. Samey or not, I've really enjoyed all the first part games I've played, especially God of War.
It's an IGN article, I really don't care.
People will moan about anything and everything these days. That’s not to say that there aren’t things to call Sony (& every company) out on… (ahem live service push ahem) but the quality of their single player blockbusters simply ain’t one of them… unless you have an agenda (which many people have).
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If I like it than I buy it, but if I don’t than I won’t. It doesn’t matter if the story is the same. If someone don’t like something than just don’t buy it🙄🙄🙄🙄🙄
There are obviously similarities between all their games but the article is too simplistic. More concerning to me is the constant sequels. We had a LOT of new IP in the PS4 era and now are just getting sequels.
A bit mainly because I know Sony is capable of so much more and has done so much more.
I do enjoy their modern stuff but I wish they never closed Sony Japan Studios.
I sort of get where they’re coming from but don’t necessarily agree fully. It’s more a symptom of Western devs in general; everything’s inspired by Hollywood but written with the ability of mid 00s CW writers.
It’s just an opinion piece, published because they know it will wind everyone up and get them tons of engagement.
My personal opinion is that I don’t agree at all. I’ve enjoyed all the games mentioned. While they have similar themes in theory, I’ve never felt I’m playing through the same story.
Currently playing Ghost of Yotei and yeah I can see why people say it's samey to Tsushima, but you know what? I itsn't bothering me in slightest. The game is a 9/10 for far FYI.
Sounds like looking far too deep into things to be honest in my view!
There's plenty of variety out there nothing comes across as samey to me✌️
I've been enjoying all of them; last of us part 2 for me is one of the most brilliant storytelling ever
Honestly? I simply don't care! I have enjoyed all of the first-party Sony stories, and hope we get many more of them. Heck, these themes are probably even more prevalent in films and books, it is what propels protagonists into action all the time.
If we were presented with a game where everyone just lived happily, and no one died, we just wouldn't play them. You just cannot have an action game without a reason for the action, unless the protagonist is a complete psychopath and just doing it for fun, but then people would be criticising the protagonist as having no motive.
So no, I just don't care. Keep bringing them Sony...
I don't know anyone that complained when Mario be saving princess peach for the millionth time lol... Alot the best games out there and movies have "similar themes but actioned and executed very differently
IGN? Lets get you back to bed Grandma.
As a tired dad in real life, I can more easily connect with the sad dad in virtual life.
i don’t care about clickbait opinions from ign or kotaku anymore
Can’t fully agree about stories, but can feel it in the way they are delivered. It seems that many 1st party releases use the tools of Last of Us to tell their story, without considering how it fits the particular genre/story. These include: slowly following an npc which dumps exposition; a “settlement” area where you can eavesdrop on npc’s conversation; pseudo-gameplay sections, which are not technically cutscenes, as you have some control, but in practice it’s just press forward and X; noc notes everywhere.
It worked wonders in 2013, but after a decade+ of seeing this, I can’t say they are effective in conveying the necessary emotions anymore.
IGN is dying along with many other outlets, this is just a way to get eyes back on their product by utilising Ghost of Yotei - a hot product in the market.
There is absolutely nothing wrong with PS games and it's stories, and the last option on the poll is the perfect description for the article and that writer's "opinion" - reductive.
Don't fall for their BS.
I barely pay attention to stories in games tbh, i just like playing the games and looking at the nice gfx 😀👍
I do like the idea of a Nissan Skyline seeking revenge in a GT game😅
Sony's stories getting samey? Well, given the amount of flippin' remasters they keep green lighting when they have so many 'dead' IPs to call on, the stories are going to be same-y 'cos it's a slightly shinier version of a game I've already enjoyed on a PS3/PS4 Pro.
Their 1st party adventure games in the past have been brilliant - not that we've seen much from those studios over the last 2 years.
Yes. I wish we had more PS1/PS2 era style PS exclusives
I actually kinda agree; there's a definite "safety" to the story-telling - apart from TLOU2, which I felt did take some swings - the likes of Spider-Man 2, Horizon: FW, Tsushima, and even Ragnarok to some extent, just felt somewhat bland, in a summer blockbuster kinda way.
That extends to the gameplay too, which I feel is just treading very dull water with their sequels. Everything just feels "fine".
@0niguy the difference is that Nintendo, while using the same IPs consistently, always seeks to put a new spin on the gameplay.
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I’ll say this: I just want more stories like Uncharted or some of the more unusual stuff like Gravity Rush. I’m totally cool with the Sad Dad narrative tropes. In fact, I’d say HFW was one of the only games that didn’t explore familial trauma so much and it had one of the least compelling (to me) narratives this generation from them (though that one was largely good for me until the “it’s a twist in a twist” final act).
The “problem” right now for me with Sony instead is that the games are feeling iterative, where everything feels like a sequel to what Sony did right last generation rather than genuinely new things, and even there, we’re missing the oddball experiments and new IP that Sony used to produce, outside of course Astro Bot. There was perhaps more first party diversity. Bound might not’ve been a console seller, for instance, but it was worthwhile in its uniqueness and contrast. Although you could argue that perhaps people may finally be waking up to the fact that the first party games basically are open world games similar to what Ubisoft does, just usually better quality, and no one really wants to say that. I mean, Horizon and Ghost series both feel very Ubisoft in structure. Also, the constant push for remastering TLOU in place of new first party content hasn’t helped.
I really do strongly think that an Uncharted style game that’s a bit of a brighter adventure would shake off the critics though.
Outside the iterative thing, I think the Marvel focus has been a personal issue for me, but I can acknowledge that’s subjective. Even if Wolverine or Tokon Souls GotY 2026, I’ve zero interest in either of them. I get that they’ll sell and make a lot of money and people happy, but it’s just not what I want. I’m not a fan of the GAAS push either. I think, for me, I’ve felt more and more distant from Sony by the year more because I miss their offbeat stuff than anything else.
I mean sure there are a few revenge stories in there, but to say that the first party stable is starting to look samey because of this is an exaggeration.
Anyway, revenge stories are fun. Beating a boss where narratively you want revenge is very satisfying.
It's why I've loved to hate Sephiroth since '97 🤷
Just IGN being IGN and cherry picking. Sure TLoU and the Norse God of War games share ideas but not once did i feel like like Ragnarok was TLoUP2 or feel like i was playing God of War 2018 when playing Spidey or Ghost.
In a word no..the movie industry turns out countless iterations of the same themes and I'm not bored of those either.
They've dropped the ball a bit with Ghost of Yotei's story, a gathering of people hurting/killing your family and you hunting them down over the course of the game... been told and retold before (AC Odyssey? AC Shadows? others...)
But for the rest of the 1st party games, story-wise, I don't see a problem with any of them...
Frankly if the GoY story chose a different path, the article wouldn't have existed imo.
Subtle or not, there's enough diversity in the older 1st party titles stories that it doesn't justify generalizing.
Nobody...Nobody...Nobody does it better. So... Naaaah. They are still best in the business when it comes to quality and cinematic storytelling. And we get so little of the same quality output and production levels that I wouldn't have it any other way.
"We're getting tired of Sony having the same formulaic story telling"
Says IGN who keeps praising the same formulaic COD every year
I know for a fact I'm out for revenge in Gran Turismo 7. Sometimes. The road is virtual. The rage is real.
Nintendo has been doing the 'The big-bad has kidnapped/stolen somebody/something important' since the 8-bit days and nobody complains about those wafer thin plots as it's not important if the game is good.
All games, movies and tv shows can have a similar theme but it's how they tell it that matters.
I would kinda agree if IGN didn't feature. The only good thing about IGN is they aren't as bad as Kotaku. Not sure they can write a review without the so called "journalists" bias seeping in, easily The Guardian of gaming sites.
@katamariUK I have not played Nintendo games in a while, but maybe this is because their games are more “gameplay-driven”, vs Sony’s “story-driven”, so it is easier to ignore repetition in stories there?
This argument has been around for years and has never really made much sense to me. So long as the games are good, it doesnt really matter. At least there is a decent narrative hook to drive the story along. Keep em coming Sony
I’m tired of dark mature themes generally. Go back to Japanese wackiness and aesthetics please. Or just combine the two, like in the original Yakuza saga.
To be honest though, I’ve not been really engrossed in a new video game story since Lost Odyssey, which was the beginning of the 360 gen.
I wouldn't say the article is correct, but I also see how they probably feel that way, and it's a matter of perspective combined with their personal preferences. It's no secret that Playstation Studios' output has been thinner in recent years than in the past, understandably due to the increased cost and complexity of creating games compared to years past. That doesn't mean the total number of games coming out in general has slowed, and humans don't exactly have the alleged memories of elephants over here. So when a game about revenge comes out, you think about TLoU 2, which makes you think about sad dads, which makes you think about GoW, and "ugh, is Sony doing this AGAIN!? Stop it already!" And it's been a bit since the last time you played a PS Studios game, and...gosh, you played SO many games since then, what was it again? "I don't know, all I know is I'm tired of all these vengeful sad dads!"
So I don't agree, but I understand how the opinion could be formed.
I do see a lot of samely moments and it looks worse when 3rd party do it too near the same time making it a bit crowded. For example there was a lot of father and son/daughter moments. And then third party like A plages tale comes along with a sister and brother that felt more of the same.
I don’t mind the samely stuff as long as the story is good. But lately I’m feeling Sonys sequels stories are not as good as their first. The gameplays, graphics and cutscenes are superior to their first but the story of the sequels don’t hit me the same way. They are more forgettable or have less of an impact to suck me in and make me care.
Sony studios should keep doing what they do but at the same time I’d like more games that stand out to do things different like add some shooters into the mix and take a little break from that father - son/daughter moment. And I don’t mean to change the father to a mother.
@Ichiban Let's make it happen!
Last time i check, Shinobi: Art of Vengeance wasn't a Sony game and it has revenge plot. FF XVI and Hades II has revenge plot too and both aren't a Sony game. Not sure why this IGN writer made a specific article towards Sony games. Maybe it's for easy clickbait.
And if the story still good then i don't see the problem if they used grief or revenge as a plot point. It's not like revenge plot only existed in Sony games either. Movies, animes, mangas, books, or old literature has revenge plot for ages.
Heck. I rarely see anyone complaint about they got bored with the "Human / God creation vs God", "Killing God", and religious story formula that existed in plenty of JRPG's. From FF, Xenogears, Xenosaga, Xenoblade, Persona, Shin Megaten, Breath of Fire, Grandia, Tales of, etc all has this story formula.
But eh, it's IGN. The site who gave God Hand 3/10 and Alien Isolation 5.9/10 as well articles with false information.
It's not just Sony but Western AAA devs in general. I have been reading through Clive Barker's The Scarlet Gospel and its a well-written, entertaining book...but it is incredibly generic and a far cry from Barker's earlier works in terms of storytelling.
The reason I bring this up is because it struck me early on just how much it reads like a video game. This in turn lead me to realise that's genre fiction in a nutshell: It's not looking to re-invent the wheel but offer those who consume it easily consumed entertainment and escapism.
That is triple A videogaming in a nutshell.
That in itself isn't the problem, however. The problem is that gamemakers seem to think they're doing something special when all they're doing is regurgitating the same genre tropes and cliches and quality of writing that have existed in other forms of genre fiction for decades.
The other problem is that in other forms of genre fiction, there are those that buck the trends and do interesting things whilst still being resolutely within their genre. This just isn't happening in the western AAA game space (at least not outside of Eastern Europe.)
And coming in 2063 to a theatre near you: Gran Turismo 7.
A Nissan Skyline seeks revenge after its precursor was sent to the scrap heap.
Drama will unfold, but is it AI or something more sinister?...
Ah, yes. Ratchet famously crying about the death of Clank and torturing Dr Nefarious unceremoniously until he feels better.
The author was famously a Xbox One fan and losing the war still stings.
What games?
Only Sony first party games I've bought this gen are Forbidden West over three years ago, and I took the gamble and just bought GoY.
Even if they told identical stories, I'd hardly find it repetitive!
They'd have to release a lot more games that interest me before we'd ever reach a point of too similar story themes!
I personally found playing through Astro Bot gave me the most emotional connection. That ending really had me rooting for that little buddy. Probably because he is constantly acknowledging the player means that there was more of a bond.
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IMO, the theme(s) aren’t quite as important as the execution. Obviously, themes and plot devices will be reused, but that pales in comparison to the experience as a whole. Pretty shortsighted and clickbaity to say that these different experiences are all the same, but that’s IGN for you!
The only time I felt that things felt samey was around the time of days gone and tlou2, there's plenty of variety though.
It reflects poorly when one just picks the examples that serves ones point.
You could make an argument that the majority of PlayStation Studios games are too serious, but having such a ridiculously hyperbolic and reductive article header can never lead to any sort of productive discussion. It's clickbait nonsense.
At the end of the day, each game needs to be judged on its own merit and in that sense, I find very little reason to complain about the quality of Sony's first party output. That's the main thing. And of course, they famously release so infrequently these days that there should be plenty of time to cleanse your palette with dozens of more lighthearted games in between!
I still mostly enjoy them but most Sony games have followed almost the exact same formula for alot of years now with very similar mechanics and the way of story telling.
Alot of the story's do feel abit samey as well now
I do not agree with the premise of the IGN article. What I am getting sick of is game writers recycling this same chestnut every time PlayStation releases a first party game for the last few years for clicks (not referring to Push Square and today’s article-it is an interesting discussion to have as a community!).
If people are tired of stories with common themes in stories in all media and entertainment like the cycle of violence and revenge, then they can feel free to skip these games, but they are in for a lot of disappointment since basically every story in our society is based on the same handful of human nature concepts.
These games are well executed examples of stories that are commonly told everywhere. Well executed being the operative phrase. The IGN author even writes he enjoyed playing the game-the PS has no original games angle is just tried and true commentary that you can bet we will see during the next PS Studios release too.
It's not the stories that feel samey for me. It's the lack of creativity in favor of very iterative sequels or remasterakes that for some reason still require huge budgets and minimum 4 year Dev times to produce that which re-uses so much.
Quality is there but it's starting to feel very uninspired and it shows when you play them and get that feeling that you've done this all before. Knowing the talented studios they have/had, it can be underwhelming to see the majority them playing it so safe rather than creating bold innovative new experiences on different scales that result in a more diverse portfolio of games on offer.
I mean. Yes and no. I still very much enjoy a lot of their games. However I am more selective these days in what I devote my time to. A lot of that is because games are longer now. But my favorite console is PSX. That should tell you everything. That console had imo the most varied library.
Its hard to disagree, especially as they seem intent on just pumping out cookie cutter sequels that don't hit the same heights as the originals. Done it all before and its been getting tedious the last few years
Stellar Blade is not Sony's 1st party game, no matter how much Sony pats itself on the back for it. And yeah, the problem isn't really the unoriginal theme, but how studios pretend that theme is original, mature and groundbreaking.
The motivation of the characters in these games is secondary to me. More often than not, the motivations and values don’t match the actual gameplay, the famous ludonarrative dissonance.
"Story in a game is like story in a porn movie: it's expected to be there, but it's not that important."
— John Carmack —
It's not so much the story telling I find repetitive, it's more just how repetitive Sony's first party games are (Not counting second party or just published. They're all basically third-person action adventure games with fairly similar mechanics.
It feels like we used to get far more variety, but with Japan Studio and Evolution Studios closed (along with others), and Media Molecule potentially on the brink, Sony's games feel very samey.
Huh, guess I never noticed because those aren't the games I play. Went from the DQIII remake to Tainted Grail to the first Neverwinter Nights remake (with 2 just coming out, Amazon had the first on sale for $15!!).
My issue with PlayStation first party titles is that they go by the formula of: Story>Graphics>Gameplay.
The gameplay simply comprises of refining whatever else is out there. So, HZD has a number of elements that were done elsewhere. For instance, when you open the weapon/item wheel the game time slows down. This was already done in The Evil Within.
I want to see them push gameplay forward and take risks in that regard. Demon's Souls will always be a personal favourite of mine because it took risks in the gameplay department.
A good story, is a good story, and Sony tell a good story.
GOW Ragnarok and Spiderman 2 being 2 excellent examples this gen.
IGN loves clickbait. It really depends on what you like. I love the first party games, mainly because I enjoy good stories on a game. I for one grew tired of Nintendo's output after 8 generations of consoles with the same franchise and identical games since N64/GC. Doesn't mean they are bad, but I enjoy them less then before.
Yup. Already turned Ghost of Yotei off out of boredom.
@AinsleyE Yup. IGN barely even reports on news these days since like 90% of their articles are just advertisements, affiliate links, and random rage bait stories.
Most of them don’t care about reporting news or interacting with the community, they simply only care about pickpocketing money from gamers. That’s why I tend to stick with here, nintendolife, and purexbox.
Sony doesn't release these types of games multiple times a year though so they don't get tiresome to me, I don't mind them sticking to what they are best at.
I dont think so.
.I think its more the fact that we've had very few games from first party for a good few years.
Just take a look at the games, we've had 2 game series focus on a father daughter/son partnership.
The problem is we've had nothing else from these studios.
Santa Monica really have only ever made God of war. .
Naughty Dog since the ps4 up till now which we are on the tail end of the console, weve only had really the last of us 4 times.
Yes we got an uncharted game.
I think aswel the provlem we have gotten is wverything has really become open world aswel and unless your packing in a load of activities and a very interactive world, then I feel as though people are getting bored.
We had the uncharted games and then at the end of ps3 we got last of us.
The we got God Of War. Then at the end of ps4 we got another last of us, then we got another God of war and I between thay weve had remakes for both last of us games.
Isn't that like asking g Nintendo fans if they're tired of saving princesses in Mario and Zelda games? Or Xbox fans if they're tried for fighting aliens in Gears and Halo games?
I think the IGN article is way off the mark with the content of the stories. "Grief" and "Revenge" are way too broad brushes.
But there is a similarity in style and delivery between many Sony games that is a little too common. I.e. Mocap driven linear stories, which are fairly serious with a bit of banter dropped in.
Astrobot is exactly the kind of thing that breaks this mould and I wouldn't mind more of that level of difference.
Not just in goofiness, but let's have civilisation spanning grand stories about kingdoms clashing, or world-building obsessed space operas.
It's not a big deal, but there was a point in time where God of War, Horizon, and Naughty Dog games were beginning to blur together.
IMO Ghosts of Tsushima was a welcome change of pace with it's attention on Japanese films and artistic backgrounds over and above the in-house Sony mocap.
It generally sounds like the author of the article has a point, but at the same time, also showcases their linear pattern with gaming in general. The only way you really miss games like Astro Bot, Ratchet & Clank & Stellar Blade is if you gravitate towards the other games mentioned specifically for their stories.
So I don't know what to really take away from the original article. It sounds more like personal burn-out than an actual issue with Sony's output thematically. I also think Sony's output has been much slower this generation than any other, so there is that as well, but the third party support is so vast and complements the platform so well, it's almost a moot point.
Most story-driven motivators in general have all been done dozens of times at this point, but the storylines always diverge into their own separate narratives by the end, and differentiate themselves with the world they take place in, the character's origins and development over the course of the events the player is forced to engage with, etc.
TL;DR, Sony is doing just fine, and the article has no real merit on the industry as a whole, but a personal issue that can be easily remedied by not focusing solely on PlayStation Studios for PlayStation 5 content.
A terrible way to look at games, and if this is how they/we feel maybe just dont play them, example theres zero correlation between God of War and Horizon or Ghost of Yotei, all 3 are are vastly different in story, so im not getting the point the article is trying to make
Game of the year nominees this year that will have Grief, sadness, revenge as main plots
Expedition 33
Hades 2
Death Stranding 2
Yotei
Probably the Oscar winner this year is also about that in One Battle After Another.
Revenge and grief are great storytelling. It's why they're so frequently used. We live in a world that's angry and broken so we get stories about angry and broken people.
Ign always chase click bait and even on YouTube they're getting burned alive by comments.
Well I get tired of is the fact ALL Sony games practically are over the shoulder third person action adventure games. I remember when they also made first person shooter action games like Resistance etc..
Thankfully Sony does get a lot of third poster support so I can ignore most of its games anyway bar the ones I want, I do like Uncharted.
As for the story themselves? Meh they are alright, district writers but let’s ALL be honest, it is not like films are original is it…….
There mature games made for mature audiences, so yeah your not going to get happy go lucky stories. Doesn't make them all the same, by that logic Expedition 33 doesn't do anything different since it's a story about grief.
They've done it undeniably well, especially with TLoU and GoW.
But do I also want to see more light-hearted stories in the mix? Stories about treasure hunters search for lost legends, stories about an alien and his robot pal thwarting a galaxy threatening evil, stories about a small kid gathering apes? Dare I say...stories about something new entirely?
Yeah. Yeah I miss those games being in the mix. Mature doesn't have to mean serious and dour all the time.
“A good story well told” is all I’m asking for. Really, as long as the gameplay is good (and it’s great in Sony games), that’s what I’m here for. Revenge and grief are major drivers in many plots, so it’s not surprising to see them come up often in Sony games. Hell, we need more games this generation from Sony, period. THAT’s what people should be complaining about!
I wouldn’t mind a “Happy Dad” theme. Maybe a Heavy Rain 2, where nothing bad happens and you just hang out with your family. Doesn’t even have to be a direct sequel. You could have a spiritual successor called Light Drizzle.
Ign stand for ignorant. No I'm not tired of it.the story is good.playstation always have the best stories. Word up son
I was so bored playing God of War Ragnarok that I bounced. But it wasn't because of the same-y story, it was because the game has the worst pacing of any story I've ever experienced.
Removed - discussing moderation
I can't say they've released enough games recently for me to get sick of it 😂
They perhaps have an issue with characters being too chatty (looking at you Aloy) and it don't feel God of War really needed to hop on board Naughty Dogs buddy road trip game style. Other than that, they're fine
When theyre good theyre really good. Thinking of the Last of Us morality test and HZD's unfolding mystery.
Sometimes the delivery is lacking though, and just results in tedium. Rangnorok's elephant ride of exposition being the main culprit.
Someone who doesn't get it: "GoY is just the same revenge crap we always see!"
Someone who understands: "GoY is a classic Japanese, samurai revenge tale for the modern era!"
I love these games and their stories so I really don’t care.
I've been seeing some discussions regarding the original article over the last few days. While some people may think like this, I still really enjoy Sony's games and the stories they tell.
There’s many layers to grief and ways to handle loss. I don’t have any issues with Sony exploring one of the most relatable themes. We all have or will grieve over loss of life at one point. It’s inevitable yet also unfortunate. It’s one of the few ways people can relate to fictional characters and see themselves in them, especially in fantasy settings. I recently read The Epic of Gilgamesh which dealt with grieving over a dead friend, human’s mortality and how to accept it. I have no qualms with Sony’s Studios, their storytelling and their exploration of grief.
I don’t think this is “Sony game” specific. Media in this era often has dark themes of revenge and grief. Usually as a justification for violence (which if anything makes much more sense in a game, which typically feature fighting and killing). I’m more sick of it on TV to be honest, it isn’t that common in games and fits much better typically. A literal God of War fighting and killing in grief makes more sense than the weirdly incandescent rage that multiple, apparently “heroic”, TV and film leads have been fuelled by recently.
I’d also argue Sony themselves (with Spider-verse films and KPDH) have been the best studio making action-driven film content with more positive protagonists. But it’s tougher to make this work in a game setting, an it’s not like Sony are flooding the market with story driven AAA games (they take ages to make and no-one else is really at it!).
IGN needed to write a negative centric article about PS a day after Xbox once again urinated all over itself with the gamepass price increases. Xbox has been shooting themselves in the foot this whole gen and every other week it seems. The writer is known to be a total Xbot and is clearly sour about his fave company crapping the sheets 2 gens in a row.
Grief is one of many forms of a struggle. Revenge comes after an experience of struggle and grief. Every freakin' hardcore story driven video game since the start of time has some form of these themes. Unless you are Astrobot, Mario, Pokemon, Madden etc etc
But if you boil it down to its core, even Astrobot has a form of struggle in it. Its just not depicted like they do in Last of us, GOW, etc
I think it’s kind of weird when people get caught up on “sad dad” PlayStation. By my count, there are a total of 3 games from 2 franchises that fit that description - TLOU (only 1), God of War and Ragnarok. You could definitely fit a fourth here if you count “sad mom” but it’s somewhat of a spoiler so I won’t specifically mention it but most people I assume know what I’m talking about. So they’ve used “sad mom/dad” 3 times for 4 games over 12 years now. Doesn’t seem like too big of a deal to me, especially when those 3 storylines are very different and really just have that one common thread.
It is funny though that they turned Kratos into Joel. But it’s just something amusing to poke fun at.
No, I'm not, but perhaps Sony could do better at injecting a little bit of levity into their stories.
I don't see how writers and artists can avoid clichés, seen one seen them all.
Perhaps a controversial take from me; my biggest problem with the Sony story driven games is that the actual story telling is getting simpler and thematically less interesting. And they feel too safe.
Absolutely, 100%, but my criticism lies more with how they approach the storytelling, rather than the stories themselves (although those have indeed become less interesting, and more fixated on the same common themes, as the writer notes.)
Personally, I loved GOW 2018, loved both TLOU games, but by the time Ragnarok came out, I couldn't make it past the constant egregious pauses for exposition. I just can't get into any game that forces you to walk slowly behind a character through an environment while they drone on and on needlessly anymore. Not to mention their penchant for having a constant sidekick that incessantly blabbers and tells you exactly where to go/how to solve puzzles literally ruins games for me (Horizon Forbidden West and GOW Ragnarok are the worst offenders, and are literally unbearable for me.) I've done a partial retreat into retro gaming the last few years just because I got so sick of the clumsy, overwrought attempts at "cinematic storytelling" in modern games.
In short, more gameplay less cut-scene's. Am I watching a movie whilst playing a game.
My problem is more on the side of gameplay than story.
This sounds like a critique from someone who has never read literature.
Shakespeare dealt with these themes. You'll find these themes in some of the oldest surviving writings, and in modern movies. They're appealing because they're universal.
Get off your PS or PC and go read a good book, if you can handle encountering some of these same themes yet again.
consumers love familiarity above all else, sony found a recipe that worked and rarely deviate from it regardless if it's successful or not. nothing wrong with doing the same thing ad infinitum as long as they dont pretend they arent.
Story is one of the least ineteresting aspects of a game for me and I have little or no problem skipping over dialogue just so I can get to why I play a videogame in the first place - to actually, you know, play them. So even if the story-telling is pretty 'samey' I didn't really notice nor do I really care either. I just want good / fun mechanics in a game along with great graphics, excellent sound design, few bugs (if any) a solid framerate and if the story is good then great. If not whatever. Just my 2 cents worth......
@Alps_Stranger LMAO - combined w your avatar, I get your handle reference. Probably the greatest overdub on TV of cussing in a movie EVER. Hahahahahaha
I don't think the stories themselves matter, modern Sony games just don't have much identity so releases tend to bleed into each other. If the majority of your output is some variation on an open-world action RPG, people naturally start to see a hazy cloud of similarities as time passes and they forget the minutia of what makes each one unique.
It's why the "PS5 has no games" meme is so pervasive, all they've really accomplished this generation is making sequels or remasters of PS4 games. I'm sure the games still sell decently well, but I wouldn't blame anyone for losing interest in this formula.
As much as I hate Nintendo and think we're witnessing the dying gasps of a headless corporate sludge factory only capable of reselling you the same game you played 20 years ago at premium dollar... At least the games they're reselling come out consistently and are unmistakably distinct from each other.
Mario Kart doesn't look or play like Donkey Kong, which doesn't look or play like Pokémon, or Metroid, Zelda, Kirby, Fire Emblem, Splatoon, Xenoblade, so on and so forth.
Sony doesn't have an excuse. They're sitting on a dragon's horde of unique IPs, and they can market new ones anytime they want. But I imagine they plan to stay the course so long as their current output is lucrative. Idk, they're REALLY trying to force a successful live service game into the market, so who can say.
I think the last Sony game I bought was Astro Bot for this exact reason. I am so incredibly bored with Sony's games. Save for Astro Bot, they have all started to blend together in my head as this dark, brooding, over-the-shoulder action-adventure games... and I think I'm done. God of War: Ragnarok was the nail in the coffin for me. I enjoyed GoW (2018), but I couldn't even finish Ragnarok. It was so similar and had so much bloat that I had to turn it off indefinitely. For me, Sony's first-party games aren't fun anymore. They take themselves waaaaaaaay too seriously without really bringing anything truly new to the table from sequel to sequel. And it's just that, more and more sequels and remakes. I'm pretty sure the PS5 will be my last Sony console for this reason.
I think there is something to be said when a lot of these games are loosely ‘Open World’, and yet we’re forced to play through a narrative that for a lot of time feels more like a film than a video game. It’s very hard to make a character flawed or misguided when the player is controlling them, but has no choice in their actions for the cut scenes.
I’ve never been worried if Mario or Sonic are sadistic monsters, because there isn’t that depth of story colouring my interpretation.
Great article! I have a fundamental disagreement with the author of the IGN piece. I don’t believe grief is the singular theme of any of the examples given. Sure, it can be in the thematic mix and can be used as a character motivation that serves the larger picture but it’s a real stretch to declare grief as the point. Clair Obscur, on the other hand, is a perfect example of a game that explicitly, singularly and brilliantly deals directly with the overarching theme of grief. There’s clearly something deeper here that’s bothering the author.
I bought my first playstaion, a PS5, two years ago to get the exclusives and it turns out I don't like most of modern ones. They're mostly depressing. Astrobot was a rare bright spot.
Playstation IPs these days don’t have variety.
Do I wish there were more variety of games? Absolutely.
But do I think that Sony just wants to push the same old storyline? No
AstroBot?
Horizon is not a revengeful game.
Sony recently said they are wanting to make or buy newer IP’s.
They understand the need for variety.
I do wish they would bring back older titles and they’ve mentioned that too.
Motorstorm would be a title I would like to see remade.
Warhawk.. Don’t get me started ..
Socom needed to be remade 5 years ago.
The problem we face now is that game development takes so long nowadays. It’s quite annoying, and only having 1-2 major titles a year.
I remember playing the PS3 era and games were being made 1-2, Naughty Dog released Uncharted 2 within 2 years from the first. Now games are releasing 5 years between each other. In example Ghost of Tsushima - Ghost of Yotei. That’s not saying anything bad about the developers because they did a phenomenal job.
I think it was like they employ a 100 person dev team and dev cost was similar to Ghost of Tsushima. Which was a whole lot less than Horizon Forbidden West and Spiderman 2
Simon Cardy misses the mark by being reductive and cherry picking from an otherwise quite manageable list of 1st and 2nd party games.
It is no real problem as it is just a little contribution to the debate.
We all know that Sony recently spoke out about 1st party single player excellency. Sequels are not enough, you need variety. Old generations' tired game design are not enough, the studios desire innovation and studios promise an increase of complexity.
I think Simon Cardy can have his cake and eat it too. Especially if he allows 3rd party publishers to fill the small gaps left by Playstation Studios.
@nomither6
There you are with your usual trolling. Don't you have a driver to reinstall?
It's difficult because they're mostly fantastically well made and wonderful games.
However, I do think that there's a common path these games take. Not thematically, but more to do with similar viewpoints, control schemes and the similar serious, dark tone a lot of them take.
Personally, I'd like to see one of the Sony studios create something realistic but more light hearted, fun and engaging, whilst still using the amazing tech they're known for.
Its been 3 years since the last one of those games released, and since then its been astro bot, spider man 2, stellar blade, helldivers 2.
What exactly do these people want_
The only thing I’m getting sick of seeing in Sony games is the damn skill tree. They’re basically in every game, and it always makes their progression system feel same-y and tedious. I guarantee you Wolverine is going to have one too. Last of Us gets a pass since it has weapon upgrades rather than learning moveset skills like the others.
"It’d be like telling Nintendo to stop making vibrant, colourful character platformers because it’s getting boring."
Exactly my thought as I read through the article. In fact, I'd argue that Nintendo's first-party output has a lot more unity that Sony's. Moreover, it's also a lot more boring for adults like me. And I don't see these morons ever complaining.
@KeanuReaves ps2/3 era variety. maybe people want as much as they had before , not less of it. $ony wasted time and money on live service
It’s like complaining that novels by the same author - or even books in the same genre - might contain recurring themes; we return to those genres we love exactly because of that stuff, as well as what new things each iteration might bring to it - and finding both things we expect and things that surprise within the framework of something we know is all part and parcel of consuming any kind of entertainment product.
It is not surprising for an IGN article to be utterly clickbait and reductive.
This gen has felt samey because we have seen a lot of sequels and remakes. I hope to see more new IP for the rest of this gen and the PS6 gen.
Think it’s less the story and more so the over abundance of 3rd person narrative focused action adventure games. Last of us, uncharted, ghost, horizon, god of war, even death stranding. To be clear, I think mostly everyone of these games are fantastic besides for maybe horizon and even then horizon aren’t bad games. But they all fall under the narrative focused action adventure genre. Think a lot of the ill will this gen towards 1st party separate from the live service ***** does stem from a lack of greater variety amongst their output this gen. 2021 and 2024 are the exceptions but outside of those 2 years it’d been only this type of game. Yes they are getting better with it. 2026 with Saros and Marvel Tokon are exactly why I’m talking about with a greater variety but I would like to see Sony invest in or sign a 2nd party deal and make a single player fps game. A proper Western rpg and not the half crapped attempt that horizon does.
Who doesn't love a good revenge tale? I haven't started Yotei yet. I'm waiting until tomorrow when I have a good chunk of time to sink into it. Action games and movies often have revenge as the motivation for the protagonist. If you're gong to be killing hundreds of bad guys, there's only so many plot devices to justify it. Its either a big evil bad guy, zombies, revenge, or war...off the top of my head. It's really the way the story is told and having characters you care about that matter IMO
@nomither6 You are aware that Sony themselves didn't make a lot of those games back then right? Studios like Media Molecule, Insomniac or Sucker Punch were not owned by Sony back then. Or are you saying you want more shovelware games?
i love the story games so keep em coming i want more.
Such a fanboyish reply.
Why bring up GT and Astro Bot when it's clear which games they're referring to?
But the real masterpiece is mentioning Clair Obscur. Not only is it on another league compared to Sony's games and it tackles it's themes with actual nuance and maturity, but truth is a game so unique and original would've never been made in the first place if it were up to Sony (or any other megacorp for that matter). So what are you even going on about?
I'd like to know what he'd say about Nintendo. It has such a variety of stories. Save the princess. Kill the aliens. Find the monkey. But he won't say anything because it's not customary to write bad things about Nintendo.
@PaperAlien Its giving "Nurse she out again"
Massive, narrative, open-world games are what I'm tired of. Linear, narrative-driven games such as Stellar Blade and Silent Hill f are what I prefer now. I just don't have the time or the patience at my current age to sink 250 hours or more into a single massive open-world game.
I haven't enjoyed anything that PS Studios has put out in years - but the easy response to this is, "Ok, then play something else." It's kind of like saying, "Man, I wish Falcom would cut it out and make something other than gregarious, trope-filled anime games." That's their identity. It's what they're good at. If you want those types of games, you buy Falcom. If you don't, you buy something else. I don't really understand the basis for the criticism based on that principle alone.
@IntrepidWombat Sony used to be more experimental back then. It feels like the success of The Last of Us tipped Sony into a more cinematic game direction for most of the games that followed.
On another note, the last several years it’s been Last of Us II, Spiderman 2, God of War (2), Ghost 2, etc. and a bunch of cancelled live-service games. I don’t blame anyone who says Sony games feel the same lately, because other than Astro Bot, Wolverine, and Intergalactic, there hasn’t been any totally new single player experiences. And only 1 of those 3 games I just mentioned are currently out. So yeah…
games have been around for a while now, it gets to the point where what kind of story are you expecting? in general they are all the same its just how they are approached and reached (b ' ' )b
Dont feel the same and revenge is fun in gaming and movies, dont you miss Kill bill?
@LazyDaisy It's not because TloU success. But people didn't buy the majority of Sony experimental games. None of Tokyo Jungle, Afrika, Tearaway, Eye of Judgment, Gravity Rush, Puppeteer, Dreams, Concrete Genie etc ended as a commercial success or sold well like Shadow of the Colossus, The Last Guardian, or Journey.
But Sony still investing on experimental games although they are focus more on one or two games and they worked it with 3rd party devs. Death Stranding for example. It was a big budget experimental game and fortunately it was a big success for Kojima and Sony.
There's also Hero Projects where Sony investing on indie devs from China, India, and MENA. Some of them are making quite unique AA games although they're not completely bizzare as Sony's own like ICO, Tokyo Jungle, or Vib-Ribbon.
Naughty Dog peaked with Uncharted 2 anyway. Nothing they made since has been as good.
What I am getting fed up with is gaming companies bringing out a game that is maybe 3-4 years old and calling it a remaster and charging £70 instead of making a new game for us to play.
I think we are on the threshold of a revolution in the way games tell stories. Developers are just waking up to this. The examples cited may or may not be narrowly focused, but they will be the springboard for a leap in creativity.
Yeah, I think the IGN article is onto something (though I don't think it's necessarily Sony-specific, they're just putting out the most narrative-heavy AAA games recently). It's a lot like the "dad-game" glut of the late 2010s - certain themes, in this case revenge, get a bit beaten to death over a span of five years or so. It doesn't interest me much, so I mostly stick to the titles the writer pointed out that eschew this theme: Horizon, Ratchet and Clank, and Astro Bot to name a few. The themetic similarity won't last too long, I suspect; another one will likely replace it in the next few years.
To be fair, God of War has ALWAYS been about vengeance and grief
I think people are reaching to make any dent they can in the success of these games. The samey stories are basically the core of almost all great story telling from Shakespeare to religious texts, these are the foundations of a lot of historical stories. There's a reason they are so popular or well known.
I'm more fed up with the open-world blueprint than the story. GoW has had grief in some form from its inception, with Kratos being tricked into killing his wife and child.
Last of Us 2 was a sequel to a game that genuinely contained one of the saddest scenes in a game and always revolved around Joel's memory of his daughter.
Ghost is in the vein of samurai cinema, and the plot centered around revenge sounds apt to me.
As for Clair Obscur, well, I have a very unpopular opinion about that one. I find it to be way overblown in how good it actually is due to the small team and relatively high production values. It has a fantastic soundtrack, but its central theme of grief and loss was done so much better in Banishers (which I played through using PS Plus during the summer), and yet I don't believe that game got even half the coverage. I won't go into anything else though, as it's off-topic regarding the article.
I don't know if they seem the same, as I haven't played any sony games recently. Last was ghost of Tsushima. Not sure what that would seem similar to. Anyway, not really a fan of sony games. They don't make games I like anymore.
There's been more overlap than I'd like, but not as much as IGN suggest. I think Yotei has inspired this article because it's the first time it's gone from feeling a bit samey (Drake in Unchated 4 has a similar "time to let go" arc to Kratos in GOW etc.) with revenge in particular being common. Yotei is the most egregious- very rote BUT when the gameplay this good, who cares? Naughty Dog have got Sony covered on truly good narratives (come at me TLOU2 reddit haters) - most games just need enough story to keep the player motivated and any sofa backseat gamers semi-engaged.
This bit of the article is on point: “The reality is that grief and revenge are very natural elements of the human condition, and are the jumping off point for many narratives – both within the games industry and beyond it.”
Whoever critiqued Sony for this is grasping at straws. All storytelling throughout history is driven by a handful of major themes that powerfully affect the human experience. Love, loss, grief, revenge, etc. Good stories often combine several of these themes.
IGN has zero credibility to me. I appreciate Sony first party titles. I appreciate a great story.
Uh oh! Looks like Sony hasn't paid off IGN enough recently...
Story telling, lol I already have ignored all 1st party releases for their weak gameplay in 2016/2017, not just the story telling to appeal to a certain set of audiences (Not a bad thing but in the angles/clear signs it is a bit annoying).
Also hardware engineers for peripherals vs devs direction/ideas, are too opposing too.
We used to get animal characters still having human like stories, (even the Beastars anime could do it darker) it's just we have to see generic humans do it instead, can't have aliens/animals or it's not literal humans clear to most westerners. I mean what Zootopia/others in the west for comparison. How many animated human/non-human stories face some particular things & get taken seriously/remembered by normal people? Very little to none yet probably many examples out there.
I blame Shuhei, I blame the others in charge, I dropped off the 1st party so hard. 3rd party AA/Indies & more. Still use my PS4 for odd things, Switch similarly besides niche 1st party IPs/big ones later.
Seeing Returnal to me I'm like it's fair to literally Saros is just how I felt about Dishonored to Deathloop. Another one. Or in another case them dropping their smaller scale stuff to be bigger budget human stories but still that shooter gameplay they nailed in the 2D/top down titles. What a way to go. Sigh.
The ND cues in Sucker Punch's & others games have really pissed me off. First Light did it, Yotei I've seen it. I don't even play Yotei, but it's cues are noticeable of details for sure.
So to me Sony's 'ND is doing this everyone follow' has been clear for years. PS3 it wasn't as much the case they all seemed rather distinct but PS4 era it was obvious of The Order, both Infamous PS4 games, Days Gone, Horizon, God of War literally is Last of Us.
The gameplay is different but in minor ways to suit context, but still very strafe this, move this clunky heavy way, etc. They do differ in some are more resource/quest based then others, but even still they are very similar goals/it made me drop Sony most/more to seek their niche games, they killed those, doubled down on the other, other then Gran Turismo (GT3 on PS2 had liver service ideas back then glad they didn't and wait till GT Sport, not just GT5) or Sackboy being a 3D World clone, or Ratchet being cinematic overdone and worse then even the PS3 entries approaches.
What Nintendo has of Mario universe games with Yoshi, DK, Luigi, Peach, Wario, Toad, etc. they extend to but different games entirely of gameplay and ideas still, Sony has with cinematic games across all developers. They are pretty comparable of what they want.
While Nintendo at least has Metroid, Zelda, Pokemon, Pikmin, Fire Emblem and other niche ones on the side.
Let alone the Tetris 99, F Zero 99, Mario 35, Pacman/more 'live service ones' that are retro style and take up less dev time then any other live service. XD
I haven't cared for a Sony 1st party in 10 years, big/niche of the PS4 gen because of how bad they are or cutting support for niche projects/studios working on anything actually good because Sony thinks their big will gain more people, sometimes but only such a percentage from general fans & not as many casuals as they think.
So to me I don't care about Sony/Microsoft other then news. I'm sticking with PS4/Xbox One and still got plenty of retro games to focus on.
Nintendo has some eh direction too in their games, not just business practices either. They all are just as bad in their own ways.
Ridiculous article from IGN. 99.9% of humanity has and/or will experience grief, that's just part of life. So having it in stories with human characters or human-like characters is the most natural thing in the world.
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