@wildcat_kickz The cubes are a pretty common creature in DnD so it makes sense for the more fantasy like vibe their going for. Just seems like people want to form their strongest opinions before the game is out.
@Danloaded So many are just incapable of just enjoying games now. And if a game isn't for them then they have to let the whole world know that they don't like it.
@KidRisky I don't know where people are getting that impression from, the trailer largely took itself seriously, it just seems that people see a talking cube and automatically think it's stupid.
Overall I thought it was a really good show. Wolverine and GoW looked great.
Until Dawn and Stuntman were a surprise, I'm hyped for Tokon and Dune.
And I'm very interested in Nakamura's new game.
It was surprising that there was no Kena and Intergalactic missing makes sense cos a Naughty Dog game is either going to be first or last on these things, so when you have Wolverine and God of War already, it's understandable why it wasn't there.
Maybe Sony over hyped it a bit too much but I think the two week lead in was more to do for the cinema bookings.
@ShadowRJ Oh no doubt it would have made a profit, I just wish it did a bit better. Seem with games like The Last Guardian, Gravity Rush 2 and Concrete Genie.
@Jaz007 100% agree on Playstation Experience, I'd have it in the summer instead of a State of Play. Though I don't know if press conferences had that much of an impact compared to now where at the end of the day we're just watching trailers.
The move to releasing their games on PC I don't think helped either because it meant some took a wait and see approach but eventually decided not to buy them on either platform.
Plus I don't think the core PlayStation audience turn up for Sony's games as much as many claim, unless it's the big tentpole franchises. I think games like Astro Bot should have done way better then it actually did. It wasn't full price, it had huge critical acclaim and was an absolute love letter to PlayStation's legacy and yet the most we've heard sales wise is around 3.5m. So either the core PlayStation audience just aren't as interested in anything that's not cinematic 3rd person shooter or that audience is far smaller then we realised.
I remember a fair few years ago that a guy released a "game" where you literally watch paint dry on Steam. If I recall it was done as an example of how easy such low effort products can get on the store. I wonder what the process is to get into PlayStation these days. It's likely a lot easier now that Sony don't have different regions departments to get through QA. I remember Valve's CS Go never made it onto PS3 in Europe because it failed QA there and Valve never bothered resubmitting despite releasing in the U.S.
This is the kinda thing that I have a lot of respect for. It's one thing to be on the internet complaining about certain aspects of the industry but it's another to actually go out and do something about it. I hope Stop Killing Games can go further and bring change.
@Dalamar I mean if that's how people want to play it then it really shouldn't matter. It doesn't invalidate someone else playing it a different way, the choice is good but it shouldn't take away also.
@get2sammyb Exactly, Saros as far as I'm aware didn't have that. Same thing goes for games like The Witcher where it disables trophies if you use mods, which just makes not want to use them at all.
I liked Shovel Knight but I wasn't that impressed with the demo tbh. I do also think it's a bit weak that putting on any of the modifiers disabled trophies.
I mean are we that surprised. People like Kojima made careers out of technology enhancing their storytelling talents that it isn't that far fetched that he would be interested in any emerging tech.
Sony rarely post sales figures for their games anyway so I don't know what people were expecting. It's been a common pattern this gen to label every PlayStation exclusive as a failure. Remember when people thought Ghost of Yoeti flopped?
I've been playing a neat little indie game called Creaks which has a straight forward platinum. It's a puzzle platform game that has the look of a Tim Burton animated film.
@arsmolinarc I think it's because Returnal turned a lot of people off for it's difficult nature. Saros's whole marketing was about "coming back stronger" they ultimately wanted to appeal to players that were either turned off by Returnal or gave up on it. So making it a new IP made it potentially more appealing.
Everything or Nothing is still the gold standard for me. I tried Goldeneye back in about 2001 and I didn't like it. Largely because I got used to FPS games with twin sticks and I couldn't go back after that.
This is a great article, I wasn't aware that there was a much different PS2 version.
A really inspired choice there. Kinda crazy that they didn't go with Baki himself but it's not the first time that Tekken went with villains, see Negan and Geese Howard. One guest character that I think would be perfect for another game is Chainsaw Man for Guilty Gear.
@Oram77 I absolutely agree on that part. I looked up possible reasons after my comment and from I can gather it took a long time to maintain plus training new staff around the engine hampered development. Switching to UE5 means they don't have to worry about that. It is a shame to see it go but I can understand why CDPR did it.
@Oram77 The thing is with how disastrous Cyberpunk's release was it makes you wonder how much the red engine contributed to it. Maybe it was too complicated to make the games they want in a timely fashion.
@Bionic-Spencer Herman Hulst has had nothing to do with Bungie's problems. If anything, him and others were probably not involved enough. It's people like Pete Parsons who are to really blame for the mess Bungie is in.
@Americansamurai1 This was before Activision and Sony were already in the market for live service studios. Bungie just happened to be among the best ones available.
@get2sammyb Why would you think they had Destiny 3 lined up? They had Marathon in full development, Destiny 2 still being supported and project gummy bear starting up (before the team split off) not in a million years would they have had the personnel to start a project as big as D3.
Comments 9,479
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
@wildcat_kickz The cubes are a pretty common creature in DnD so it makes sense for the more fantasy like vibe their going for. Just seems like people want to form their strongest opinions before the game is out.
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
@KawakiisaFraud The dislikes will largely be haters because of the female lead. Dislikes aren't there for any nuance.
Re: You Can Turn Off Wolverine PS5's Blood and Gore If You Want To
@Danloaded So many are just incapable of just enjoying games now. And if a game isn't for them then they have to let the whole world know that they don't like it.
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
@KidRisky I don't know where people are getting that impression from, the trailer largely took itself seriously, it just seems that people see a talking cube and automatically think it's stupid.
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
@Balaam_ Jaffe is no expert in dialogue, the guy made Drawn to Death after all.
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
What does Marvelsque even mean these days? Just seems like a term for someone to say they don't like something but don't have the means to explain it.
Re: Latest PS5 State of Play Already Most Watched Ever, On Track to Overtake PS Showcases
Overall I thought it was a really good show. Wolverine and GoW looked great.
Until Dawn and Stuntman were a surprise, I'm hyped for Tokon and Dune.
And I'm very interested in Nakamura's new game.
It was surprising that there was no Kena and Intergalactic missing makes sense cos a Naughty Dog game is either going to be first or last on these things, so when you have Wolverine and God of War already, it's understandable why it wasn't there.
Maybe Sony over hyped it a bit too much but I think the two week lead in was more to do for the cinema bookings.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
A game that I'm surprised wasn't here was Kena. Hopefully it's at SGF.
Re: 'What Happens to Gods When They Die?': PS5's New God of War Pulls All Pantheons into One Magical Place
It's a shame the likes of Jason Schrier and NateTheHate saw fit to spoil it for everyone cos I think the reveal would have had a much bigger impact.
Re: Cory Barlog Now Head of Creative at God of War Dev, Guiding the Long-Term Vision for the Series
I think directing GoW 2018 took an awful lot out of him that I think he'd prefer this role instead.
Re: Sony's Gorgeous Fighter Marvel Tokon Reveals Villainous New Characters as Launch Approaches
Surprised that they went with two Spidey villains but they've never been in a fighting game before so it's really cool to see them.
Re: Dune: Awakening Adds Single Player for Its PS5 Release, Coming in Packed September
Wolverine and this is going to be a very busy month for me.
Re: Sony's Gorgeous Fighter Marvel Tokon Reveals Villainous New Characters as Launch Approaches
@ShadowRJ Venom is best saved for DLC really.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
@mrmartinrohr They will likely save it for either Summer games fest or the game awards.
Re: PS5 First-Party Sales Have Fallen Sharply, But It Doesn't Tell the Full Story
@ShadowRJ Oh no doubt it would have made a profit, I just wish it did a bit better. Seem with games like The Last Guardian, Gravity Rush 2 and Concrete Genie.
@Jaz007 100% agree on Playstation Experience, I'd have it in the summer instead of a State of Play. Though I don't know if press conferences had that much of an impact compared to now where at the end of the day we're just watching trailers.
Re: PS5 First-Party Sales Have Fallen Sharply, But It Doesn't Tell the Full Story
The move to releasing their games on PC I don't think helped either because it meant some took a wait and see approach but eventually decided not to buy them on either platform.
Plus I don't think the core PlayStation audience turn up for Sony's games as much as many claim, unless it's the big tentpole franchises. I think games like Astro Bot should have done way better then it actually did. It wasn't full price, it had huge critical acclaim and was an absolute love letter to PlayStation's legacy and yet the most we've heard sales wise is around 3.5m. So either the core PlayStation audience just aren't as interested in anything that's not cinematic 3rd person shooter or that audience is far smaller then we realised.
Re: 007 First Light Only Behind Resident Evil Requiem for UK's Biggest Physical Launch of 2026
@Crimson_Ridley It's what get for giving people the benefit of the doubt.
Re: 007 First Light Only Behind Resident Evil Requiem for UK's Biggest Physical Launch of 2026
@1970sGamer You really like to push the idea that Saros is such a big failure huh?
Re: 'We're Continuing Our Journey on Xbox, Switch, and Steam': Sony Wages War on 1,000+ Crappy PS5 Games
I remember a fair few years ago that a guy released a "game" where you literally watch paint dry on Steam. If I recall it was done as an example of how easy such low effort products can get on the store. I wonder what the process is to get into PlayStation these days. It's likely a lot easier now that Sony don't have different regions departments to get through QA. I remember Valve's CS Go never made it onto PS3 in Europe because it failed QA there and Valve never bothered resubmitting despite releasing in the U.S.
Re: 'This Policy Doesn't Reflect How Games Actually Work Today': Stop Killing Games Gets Big Win, But the Fight Is Far from Over
This is the kinda thing that I have a lot of respect for. It's one thing to be on the internet complaining about certain aspects of the industry but it's another to actually go out and do something about it. I hope Stop Killing Games can go further and bring change.
Re: 007 First Light PS5 Cost a Fortune to Make, But It Was Worth It
When I hear of Denmark and exports I think of those old Carlsberg ADs where the Danes don't want anyone else to have it.
Re: Rumour: Onimusha Adds to Stacked September 2026 PS5 Release Line-Up
September and October is going to be the "Let's get out s*** out before GTA6 arrives" months.
Re: State of Play's Special Alamo Drafthouse Menu Has Leaked, And Here's What Sony's Cooking
What that image doesn't say is that it's a gacha menu, which means there's a 50% chance you're getting the food you didn't order.
Re: Wuthering Waves' Cyberpunk: Edgerunners Collab Looks Stunning
Luckily Lucy is in Guilty Gear so I don't have to bother.
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
@Dalamar I mean if that's how people want to play it then it really shouldn't matter. It doesn't invalidate someone else playing it a different way, the choice is good but it shouldn't take away also.
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
@Matroska I might be mixing it up with another game but I do know there was a PS5 game that did that.
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
@get2sammyb Exactly, Saros as far as I'm aware didn't have that. Same thing goes for games like The Witcher where it disables trophies if you use mods, which just makes not want to use them at all.
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
I liked Shovel Knight but I wasn't that impressed with the demo tbh. I do also think it's a bit weak that putting on any of the modifiers disabled trophies.
Re: Rumour: Rayman PS5 Remake to Feature Astro Bot, Will Be Revealed at State of Play
@get2sammyb I hardly go on Twitter now and my other socials isn't focused on gaming so here is where I get my gaming news.
Re: Fable PS5 Delayed, Moved Away from GTA 6 for the 'Dedicated Moment It Deserves'
Now imagine if the new Witcher expansion released around the same time.
Re: Rumour: Rayman PS5 Remake to Feature Astro Bot, Will Be Revealed at State of Play
@get2sammyb Ah spoilers! I get that you need clicks but that doesn't mean we need to know things that are likely going to be in the SoP beforehand.
Re: 'Have Fun in the Festering Slop Pit': Hideo Kojima Underfire for Generative AI Short
I mean are we that surprised. People like Kojima made careers out of technology enhancing their storytelling talents that it isn't that far fetched that he would be interested in any emerging tech.
Re: 'That's a Huge Bummer': Street Fighter 6 World Tour Support Ends with Ingrid on PS5, PS4
That's a real shame but I wonder if stopping support of WT means they can make more characters, costumes and stages.
Re: Sorry, Astro Bot's New PS5 Update Doesn't Have Anything to Do with State of Play
Still waiting on a Sweet Tooth Bot.
Re: Backrooms' 20-Year-Old Director Learned to Create in PS3's LittleBigPlanet
It's amazing how all this started on Reddit or somewhere and then Kane Parsons gave it proper form.
Re: We Still Don't Know Sales Figures, But Saros PS5 Player Stats Reveal Some Big Numbers
Sony rarely post sales figures for their games anyway so I don't know what people were expecting. It's been a common pattern this gen to label every PlayStation exclusive as a failure. Remember when people thought Ghost of Yoeti flopped?
Re: Going Platinum: This Gorgeous Game About a Dying World Is an Easy Plat
@Balaam_ I did play Machinarium back in the day, can't say I've heard of boxville though.
Re: Going Platinum: This Gorgeous Game About a Dying World Is an Easy Plat
I've been playing a neat little indie game called Creaks which has a straight forward platinum. It's a puzzle platform game that has the look of a Tim Burton animated film.
Re: PS5's Destruction AllStars Delisted, Servers Officially Disabled Without Notice
When it was announced at the PS5 future of gaming event I was like "this isn't the all stars game I wanted".
Re: It Seems Most PS5 Fans Prefer Returnal Over Saros, But It's Not That Straightforward
@arsmolinarc I think it's because Returnal turned a lot of people off for it's difficult nature. Saros's whole marketing was about "coming back stronger" they ultimately wanted to appeal to players that were either turned off by Returnal or gave up on it. So making it a new IP made it potentially more appealing.
Re: This 007 Game You Didn't Play Was Basically PS2's Uncharted
Everything or Nothing is still the gold standard for me. I tried Goldeneye back in about 2001 and I didn't like it. Largely because I got used to FPS games with twin sticks and I couldn't go back after that.
This is a great article, I wasn't aware that there was a much different PS2 version.
Re: Tekken 8 Grabs One of the Craziest Guest Characters Yet
A really inspired choice there. Kinda crazy that they didn't go with Baki himself but it's not the first time that Tekken went with villains, see Negan and Geese Howard. One guest character that I think would be perfect for another game is Chainsaw Man for Guilty Gear.
Re: Is This Our First Glimpse of PS6? Rocket League for Unreal Engine 6 Surprise Teased
@Oram77 I absolutely agree on that part. I looked up possible reasons after my comment and from I can gather it took a long time to maintain plus training new staff around the engine hampered development. Switching to UE5 means they don't have to worry about that. It is a shame to see it go but I can understand why CDPR did it.
Re: Is This Our First Glimpse of PS6? Rocket League for Unreal Engine 6 Surprise Teased
@Oram77 The thing is with how disastrous Cyberpunk's release was it makes you wonder how much the red engine contributed to it. Maybe it was too complicated to make the games they want in a timely fashion.
Re: Talking Point: What Are You Playing This Weekend? - Issue 634
Not much for me this weekend as I'm going heading down to London (Wembley to be precise.)
Re: Crimson Desert (PS5) - One of the Most Frustratingly Brilliant Games I've Ever Played
So in two months it's earned two further points. So come August for re re review we should expect the magical 10 😉
Re: Bungie Is Not Making Destiny 3, Dev to Be Rocked by 'Significant' Layoffs
@Bionic-Spencer Herman Hulst has had nothing to do with Bungie's problems. If anything, him and others were probably not involved enough. It's people like Pete Parsons who are to really blame for the mess Bungie is in.
Re: Bungie Is Not Making Destiny 3, Dev to Be Rocked by 'Significant' Layoffs
@Americansamurai1 This was before Activision and Sony were already in the market for live service studios. Bungie just happened to be among the best ones available.
Re: Bungie Is Not Making Destiny 3, Dev to Be Rocked by 'Significant' Layoffs
@get2sammyb Why would you think they had Destiny 3 lined up? They had Marathon in full development, Destiny 2 still being supported and project gummy bear starting up (before the team split off) not in a million years would they have had the personnel to start a project as big as D3.
Re: For England, James! 007 First Light's PS5 Launch Trailer Is Here to Hype You Up
"Just trying to keep the British end up sir."