Comments 418

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

8thDoctor

MS would have to be wiling to take a big hit not porting games to PS and Nintendo, which by all accounts has been very profitable. Like with Sony, I don't think it would count for live-service games so we'd still get Forza, Halo MP and COD so there's some safeness there.
I just don't see MS taking the hit they would need to take to do this while Nadella is in charge. They're already throwing all the spare cash & more into the AI blackhole, so maximizing profits everywhere else is paramount for them.

Re: Grab These Resident Evil PSN Avatars for Free This Month

8thDoctor

Those CGI screenshot avatars look pretty bad. Baffled as to why Claire & Ada get a pic from much older projects when the rest are using the modern appearances.
Since it's the 30th Anniversary, shots of their PS1 looks would have been cooler, either from the cut-scenes or the actual character models. I would def use a RE1 Jill avatar.

Re: '$1,000+ Consoles Could Become the Norm': PS6's Price Touted to Touch Four Figures

8thDoctor

$1K for a PS6 would most likely price out a good chunk of the existing market, as that's a lot of money to have on hand. Not that it wouldn't sell, but reaching 100 million units sold would be a fleeting dream.
It's a cascading effect too, once you count on less people buying the hardware you are expecting the ones that do to pick up the slack and spend more to compensate. Line must go up after all.

Re: Here's What a Jak & Daxter PS5 Remake Could've Looked Like

8thDoctor

@whmchrish Yes, all 6 games are available to play on PS4/5. Jak 1 to X have the ok-ish PS4 versions, and Lost Frontier and Daxter are both available on the PS4/5 PSP emulator. The PS4-only PS2 emulator isn't great, which is why a lot of people want ports to the new PS4/5 PS2 emulator.

Re: 'They Cancelled The Last of Us Factions, So We're Building Our Version': Indie Dev Vows to Revive Iconic Multiplayer Mode

8thDoctor

Factions 2 would have had the same problem Marathon has, too damn expensive for the target market. This is could do well for itself as a small-ish budget game.
ND makes solid MP modes that complement the main SP portion of the game, but they're not made for a live-service upkeep. I do wish they had taken what they had and repurposed it for a more straightforward Factions MP mode for the TLOU2 Remaster, rather than the roguelite they built with it.

Re: PS5 Players Seemingly Skip Marathon as Sales Estimates Look Very Weak

8thDoctor

It's been said a bunch, but this is a hardcore entry into a niche genre, so unlikely they were expecting to sell 10+ million copies, though certainly more than this. Arc Raiders is a bizarre outlier & should not be where sales expectations in the genre are.
I still think consistency is key for them given the genre, a consistent players base with a few good whales will keep this game going for a while at least.

Re: Peni Parker Is the Perfect Fit for PS5, PC Fighter Marvel Tokon

8thDoctor

Not sold on the mech design, would have expected a bigger Gainax inspiration, but she looks fun to play.

@johncalmc There's not really much about her even for the hardcore fans, she's pretty much a character exclusive for the expanded media side of Marvel. She has 2 one-off comics she leads for 2 separate Spider-Verse event comics that are pretty dark in tone, some bit-parts in a handful Spider-Verse events proper, and an all ages book on Marvel Unlimited that's closer to the character in the "Into the Spider-Verse" movie (so not really canon to the mainline comic book version we see elsewhere). I do love her darker & edgier manga-esque comics, great cyberpunk vibes from them. Gerard Way from MCR created her, wish he'd get a stab at writing a mini for her.

Re: It Sounds Like PS6 Will Support a Form of FSR Frame Generation

8thDoctor

The tech already works on base PS5, as Immortals of Aveum showed. Can't think of another game that's tried to use it on consoles though, probably due to how resource intensive it is & how bad it gets when the real frame rate goes below 60fps. The tech works best for 120fps modes, holding that target more consistently.

Re: Opinion: Why Is Sony Scrapping the PSN Name?

8thDoctor

SEN (Sony Entertainment Network) still is the name of the account system, I figure that branding is just going to become universal. Gets the same point across I guess, PSN or SEN immediately tells you the backend is down and you can't connect online.

Re: Street Fighter 6's Incestuous New Storyline Divides Opinion

8thDoctor

Honestly it feels like grooming too. When we meet them in SF3 she's 14 while he's 19 (SF provides birthdates for important characters), and she's literally known him her whole life as her older brother. Obviously nothing says they didn't start dating until she was firmly an adult, assuming it's been at least 8 years between 3 & 6, she could have been 20 or 21 when they initiated. That is something Capcom could (should?) clarify.

Re: Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5

8thDoctor

They had full control of how and when to make the reveal, how much or little information to provide. Any blow-back is directly Nvidia's fault, just say sorry and promise a better and clearer showcase on the tech in the near future. Instead they're telling everyone how wrong they were for making conclusions based on the provided information.

Also given how Nvidia upgrades their GPU's an RTX6090 will be the only upcoming GPU that even has a shot at running this software by itself. Since you currently need 2 5090's working together to run this tech.

Re: Cyberpunk 2077 Finally Gets a PS5 Pro Patch Very Soon

8thDoctor

Great news! I love the game and how it looks, but FSR2 has always been an inadequate solution to upscale the game. At least Pro owners will have a better solution now, hopefully it's a proper full new option and not just throwing PSSR2 at the 2 modes already available.

Re: As PS6 Delay Rumours Swirl, Fans Debate Ray Tracing's Worth

8thDoctor

Ray tracing can be transformative when it's well implemented, but it juts hits performance too hard by the time it reaches that transformative level. On the lower end you're usually better off with baked solutions rather than what low RT settings usually achieve & the still sizable performance hit.

Re: Hands On: Assassin's Creed Unity's PS5 Update Has Made Us Rethink That 5/10 Review

8thDoctor

It's the last AC game I truly loved playing, finally having a "climb down" option was revolutionary for the parkour system (& makes it harder to go back to the old ones). The story was nonsense, but the game was really so much fun to play and the sandbox assassination are still the best in the series.

I'm the type of person that feels compelled to clean up all the icons in open-world/sandbox maps, so I just about ready to break the disc in half by the time the credits rolled. Same with Syndicate, but I felt done with that game ages before the map was empty. lol

Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More

8thDoctor

I've always been a big proponent for these type of games, & the role Japan Studio filled in making them. Smaller, cheaper exclusives with the right marketing can fill the space between big releases, earn some cash, and broaden the appeal of Playstation. There's a brand value to them that's not just monetary.

@PuppetMaster I adore Rain! Still listen to the soundtrack from time to time too. 😁 Real shame it's stuck on PS3.

Re: Site News: Where's Our Marathon PS5 Review?

8thDoctor

If it's a 3 week wait for the endgame stuff update & likely an extra week for review, to let them really dig their teeth into that Cryo mode given there's no reason to rush them to review at that point. Maybe do another Hands-On in a week or two? Just to see how the game is holds up with the base grind over a longer term (the server slam was only a few days after all) before major updates start changing things.

Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous

8thDoctor

I played solo for a couple of hours. I love how it looks, how it feels and how the game plays in the moment, but the menus are way too clunky & info dense for how much the game demands of you to spend messing around, specially in the inventory screen. It very much feels designed for kb/m & then took the lazy approach in getting it to work on a controller ("here's a mouse-like pointer, make do!"). Also found it to be too stingy with ammo, if the AI is going to jump me on extract all the time I should at least be able to find enough ammo mid-match to have a chance at defending myself.
Odds seem really uphill when fighting solo, but I'm still messing around finding what Shell plays best there. Some shells are clearly built to be in a team (like Triage) & just aren't viable.

Re: God of War: Sons of Sparta (PS5) - Series' Boldest Bet Is Also Its Slowest Burn

8thDoctor

I think it's nice that it's specifically building on the groundwork set by Ready at Dawn's PSP duology. The characters of Deimos and Calliope really only exist in those games (they're basically just plot devices elsewhere), also really nice that they brought over the voice cast of those games for this.

7 is a good score and as much as I love the series it hasn't exactly maintained a consistent quality outside the main Pentalogy.