can't wait for the THPS3 remake, that was my favorite one back in the day. Wish they could get the rights to the guest characters, loved playing as Darth Maul.
Looks like an interesting take on the Crysis style, 2 player co-op campaign is always a welcome addition. Not sold on a Eastern European team, with a Dane writer, doing a Latino América story, & one touching on something as expansive as our folklore at that, but I'm willing to give them a chance.
Wild that the closed down a studio that has only ever given them hits recently, and has a promising game on the pipeline. Not to say anyone should lose their jobs here, but logic would dictate that just like Player First payed the price so would Rocksteady or WB Montréal, and not Monolith.
The funny thing about the backlash is we all now she's getting her classic outfit anyway as an alt, Tekken isn't an ArcSys game were you're stuck with whatever the new look is, characters always get like 4 different outfits and, unlike Mortal Kombat, the classic is always among them. Pretty sure we went through this exact same reaction when she was revealed for Tekken 7.
It has to either be SH1 or 4 for story purposes (3 follows 1 and 4 connects with 2). I doubt Konami will put any studio on a new game until F releases and proves a hit.
oh boy, I can't wait for the new Nier Automata collab! Maybe they'll get spicy this year and throw in a collab with the Replicant characters. My delusional wish for this event is the announcement of Drakengard remasters.
Big sales numbers shouldn't be everything, with good marketing the smaller budget games can help mold public perception of the company's artistry, pad out calendar releases and the exclusives output. They don't even have to be original IPs, a The Last of Us or a Horizon spin-off with a simpler look and unique gameplay hook could sell well. It's literally Nintendo's playbook, put out lots of AA, remasters and remakes in between the big games to reduce droughts.
Not surprised it was fun to play as ND has been adding fun, if inessential, MP modes since Uncharted 3. The problem was the insistence on having it be a live service project rather than a 1 and done attachment to The Last of Us 2, like was originally meant to be.
it's been done by Bend, so my guess is this was just a way to have the team put out something this gen, given how Sony has cancelled pretty much every project they've started since Days Gone released & whatever's next is actual ages away. Sadly, there's no new engine version to upgrade this game too, unlike Horizon 1, so we're just getting a LoU2 where it's a kinda nice to have if you haven't played it before.
I don't get how this would work with bosses without completely obliterating the player base into small pockets based on boss combinations available to each player. Classes seem like an easy sell, though they'd probably make more money selling class skins.
I'm sure if they burn another $50 million and an extra year the game will be a massive hit. lol No but seriously, I hope it's a fun game, looks good and the monetization is fair. The CGI trailer looked like *****, but there's hope the gameplay trailer actually bangs.
@PuppetMaster giant budget, but if you know the game is not in a great place, it might be best to aim for a lower entry point. People are way more lenient to issues if the entry point is lower, try to get your money back by selling more units overall. Heck, I would have gotten it at launch for about $30, I payed about $20 on sale and felt very satisfied with what I got for that.
I hope the story missions are balanced for your choice, unlike in Syndicate where most story missions forced you to use Jacob for the grand majority of them and almost never gave you an option to chose.
I'm likely to stick to Naoe, so hopefully she's still strong enough to bring down camps by herself if stealth approach falls apart.
I enjoyed my time with it, but it really was just a somewhat interactive film. I think the team made a mistake prioritizing they got the graphics right before the gameplay was ready so of course when it came down to it it was gameplay segments that got cut down. But hey, the game is 10 years old and still a visual stunner, you could release it today with a very minor touch up and it wouldn't look out of place.
I'm always down for more werewolf media & assuming the sequel would still be a Galahad game then it's potential was high. If Sony had released it as a budget $30 title it would have been a hit.
unless it's a remake or remakes of one of the older ones, I don't see the point. Ascension already proved without a doubt that they'd milked that era dry, and after 5 really good games I can't even complain about it. If Sony can get their eggs in order, making a Remake trilogy like Crash and Spyro got, where the OG games are brought up to modern visual standards I'd pay for it. Given the PS3 games still look very acceptable to this day, I'd prioritize the PS2 and PSP games for remakes.
A remastered package of the trilogy, whether just cleaning them up a bit or porting them to Insomniac's current engine, would be amazing. I think the trilogy could really use a 2nd chance. Throw in the current emulated version of Retribution in there, even as a pre-order bonus, and it's perfect.
I really hope the sequel cuts down the open world. It's all empty fluff outside the Castle, lake and Hogsmead area, just keep that, expand on them and throw away the rest. The game works best in discreet levels, whether it's funneling you or giving you an open-ish area to work in. Hopefully also expands on the student quest-lines, 1 per house seemed rather limited. The main story lost all steam after the first couple of hours, the random quests were boring, the House quest and the 4 students were the best of the best.
with how little we've seen of the game I really doubt it's releasing this Fall. It's GTA6 after all, the media cycle is surely going to be looong with a big presence in all the big events.
12/15, only got out of universe Q's wrong. Surprised Up Your Arsenal is the highest rated, pound for pound, A Crack in Time is the best game Insomniac has ever made.
Capcom made BIG improvements, but they're still underselling the GPU's you actually need if you actually want to play at 60fps. My best guess is that it requires more than 8GB VRAM & they don't want to be explicit about it since x060 series cards are by far the most popular.
I hope they backport these engine improvements to Dragon's Dogma 2.
EDIT: I bet if you use the Ultra cards for the High settings at native 60fps is VERY achievable, then 4080/7900 & up run Ultra at 60fps just fine.
I really wish these collections would release with more robust offline Vs modes. Something to casually play some matches, try out characters and match-ups, just a way chiller commitment without having to resort to online or doing a whole arcade ladder every time you want to hop in a quick match.
For a low budget AA game, 1.3M copies should be more than enough. This is a pad the calendar between the BIG releases game, it did everything it needed to do: be a hit with the press, sell a respectable amount & build up goodwill with the audience.
It's the Astro Bot of Ubisoft's 2024 portfolio, this didn't even sell a lot less than AB (1.5M according to Wikipedia) & Sony has been parading that as a resounding success.
hope they take the opportunity to re-balance the F2P grind to be way more manageable. I don't mind having to play to unlock characters and costumes, but the game really pushed the grind to incentivize people to pay up.
Games are just like books nowadays where anything that seems like it could be a hit gets movie/tv rights immediately bought while they can get it for cheap. If the product fails they didn't buy in for much and can just sit on the rights, but if it's a success then they stand to make even better money from a successful adaptation.
Ninja Gaiden 2 Black was a fun side-project for Team Ninja, very likely for younger staff to get their feet wet in the culture (which would explain the bizarre (for the team) engine choice), Ninja Gaiden 4 is a full on Platinum project, with Team Ninja supervision. So THIS is their bread & butter, big budget, in-house engine, full attention game for the year & I love that for them.
I might get this on a discount since it was my first Ninja Gaiden back in X360.
So the Sigma line gets simple ports for a reasonable price, then the Black line get remakes, likely with a Black version of NG3 to cap it off, and the story continues with a rip-off of DMC4 (complementary). Would not be surprised if the start referring to Razor's Edge as "Ninja Gaiden Sigma 3: Razor's Edge".
there's 3 things I want them to do with future updates (aside from themes): 1- Add PS Vita to the classic console themes, it's the only console missing! 2- controlling the console led light color would be great. 3- MOAR Stability, enough stability to place my console on a tightrope and it stay on there without support.
I'm certain a lot of people would pay that price, but it would sell much less. Given the real money maker is in the Online portion, getting the game into the most hands possible is in their best long term interest, rather than trying to make a quick buck up front.
The point of testing a ton of live service projects at once is making 1 or 2 of them stick, so it's enough to warrant the overwhelming losses from the rest. Well they got Helldivers 2, they got Destiny 2, they got Gran Turismo 7, soon enough Marathon and FairGame$ will have a try, add Concord and that is more than enough games possibly making you long term money even if most fail. Why put more money than that on the endeavor? It never made any sense to pivot its tried & tested studios unto these projects.
We already got an exclusive Scarlet-Spider skin on PS5, but it's basically just a pallet swap of the default skin. I doubt this would be exclusive though, too much money on the table for this one, though I could see it be free for PS+ like the Peni Ven#m skin was.
I really don't think you can adapt this story into a movie, even accounting for having to reduce the colossi down to maybe 5 tops. You're never told why anything happens, the circumstances around everything going on outside the very simple plot of "save girl by killing giants" are for you to make up. That wouldn't fly on a $100+ Million dollar movie, and that's on the low end, more realistically this is likely a $200 million dollar project.
They have like a dozen studios working on CoD around the clock, with God knows how many employees per team, and that's all they make. Of course it's unfathomably expensive to make, that's why they agreed to start making Nintendo versions for the first time since the DS days and refuse to drop the last-gen versions.
It's not like Ubisoft having all their teams working on AC, FC and whatever other AAA they're currently building, but also have a contingent in the non-lead teams putting out smaller games in between so there's also some money being made while they finish the next slop.
If they wanted to test the waters with cross-over content on the rotating store, maybe using stuff from Resistance would have been better as there's not really enough there to fill a whole Warbond, just a couple of Chymera guns and maybe a skin from the armored ones. With Killzone you can do a bit of everything with the Helghast theme, from their various armors and guns to vehicle skins and victory poses, and still have space left over for a separate ISA Warbond.
Comments 337
Re: 'Don't Bet' on The Last of Us 3, Warns Neil Druckmann
I bet there's a Part 3 eventually, but after Intergalactic so we'll see it in like 10 years at ND's pace. Better to talk down the possibility.
Re: Tony Hawk's Pro Skater 3 + 4 Is Finally Official, Ollies onto PS5, PS4 This Summer
That looks great! Perfect song choice to hit in the nostalgia, really can't wait to grind like a maniac on the cruise again.
Hope the create-a-skater is enhanced as I was never able to make one I was truly happy with in 1+2.
Re: Blurred Tony Hawk's Pro Skater 3 + 4 Art Leaks Ahead of Reveal
can't wait for the THPS3 remake, that was my favorite one back in the day. Wish they could get the rights to the guest characters, loved playing as Darth Maul.
Re: PS5 Sci-Fi FPS La Quimera Confirmed by Former Metro Series Devs
Looks like an interesting take on the Crysis style, 2 player co-op campaign is always a welcome addition.
Not sold on a Eastern European team, with a Dane writer, doing a Latino América story, & one touching on something as expansive as our folklore at that, but I'm willing to give them a chance.
Re: Suicide Squad Bombed So Bad, It Basically Took Wonder Woman and Monolith Down with It
Surprised they didn't kill WB Montréal instead. Monolith has been a very solid studio for them
Re: PSVR2 Gets Enormous Price Reduction Starting March 2025
NGL, I'd start adding the PC adapter in the box too to complete the value proposition.
Re: Cancelled Wonder Woman PS5 Game Was 'Gorgeous and Expansive'
Wild that the closed down a studio that has only ever given them hits recently, and has a promising game on the pipeline. Not to say anyone should lose their jobs here, but logic would dictate that just like Player First payed the price so would Rocksteady or WB Montréal, and not Monolith.
Re: Tekken 8 Boss Katsuhiro Harada Schools Fan Over 'Disrespectful' Response to Anna PS5 DLC
The funny thing about the backlash is we all now she's getting her classic outfit anyway as an alt, Tekken isn't an ArcSys game were you're stuck with whatever the new look is, characters always get like 4 different outfits and, unlike Mortal Kombat, the classic is always among them. Pretty sure we went through this exact same reaction when she was revealed for Tekken 7.
Re: PS Plus Essential PS5, PS4 Games for March 2025 Announced
Crazy good month!
Re: Bloober Team Partnering with Konami Once Again Following Silent Hill 2 Success
It has to either be SH1 or 4 for story purposes (3 follows 1 and 4 connects with 2). I doubt Konami will put any studio on a new game until F releases and proves a hit.
Re: Square Enix Announces NieR Series' 15th Anniversary Livestream
oh boy, I can't wait for the new Nier Automata collab! Maybe they'll get spicy this year and throw in a collab with the Replicant characters. My delusional wish for this event is the announcement of Drakengard remasters.
Re: Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida
Big sales numbers shouldn't be everything, with good marketing the smaller budget games can help mold public perception of the company's artistry, pad out calendar releases and the exclusives output. They don't even have to be original IPs, a The Last of Us or a Horizon spin-off with a simpler look and unique gameplay hook could sell well. It's literally Nintendo's playbook, put out lots of AA, remasters and remakes in between the big games to reduce droughts.
Re: Yoshida: I Played The Last of Us Online and It Was Great
Not surprised it was fun to play as ND has been adding fun, if inessential, MP modes since Uncharted 3. The problem was the insistence on having it be a live service project rather than a 1 and done attachment to The Last of Us 2, like was originally meant to be.
Re: PS5 Fans Are Pondering the Point of Days Gone Remastered After Graphics Comparison Emerges
it's been done by Bend, so my guess is this was just a way to have the team put out something this gen, given how Sony has cancelled pretty much every project they've started since Days Gone released & whatever's next is actual ages away. Sadly, there's no new engine version to upgrade this game too, unlike Horizon 1, so we're just getting a LoU2 where it's a kinda nice to have if you haven't played it before.
Re: FromSoftware Plans to Flog Characters, Bosses as Elden Ring Nightreign DLC
I don't get how this would work with bosses without completely obliterating the player base into small pockets based on boss combinations available to each player. Classes seem like an easy sell, though they'd probably make more money selling class skins.
Re: Rumour: One of Sony's Last PS5 Live Service Games Fairgames Out in 2026
I'm sure if they burn another $50 million and an extra year the game will be a massive hit. lol
No but seriously, I hope it's a fun game, looks good and the monetization is fair. The CGI trailer looked like *****, but there's hope the gameplay trailer actually bangs.
Re: MGS Delta: Snake Eater's Ape Escape Mode Is a PS5, PC Exclusive, But Xbox Also Has a Mode of Its Own
So does PC get to chose between them?
Re: Sony Reiterates Major PS5 First-Party Games Will Launch in 2025, Anticipates High Performance
then for the love of all that's holy show them off in the big ol' presentations!!
Re: After Astro Bot's Success, Expect More Family PS5 Games from PS Studios
Given how ungodly dev times are now, get the ball rolling with a remaster "Puppeteer". It's a great family game that never got a chance to shine.
Re: The GTA 6 2025 Release Window May Have Just Gotten Smaller
it's going to be November... if it actually launches this year at all.
Re: Octopus Platformer Darwin's Paradox Isn't the Next Game We Expected from Konami
it looks amazing!
Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied
@PuppetMaster giant budget, but if you know the game is not in a great place, it might be best to aim for a lower entry point. People are way more lenient to issues if the entry point is lower, try to get your money back by selling more units overall. Heck, I would have gotten it at launch for about $30, I payed about $20 on sale and felt very satisfied with what I got for that.
Re: Assassin's Creed Shadows Character Swapping Explained, Loyal Players Won't 'Miss Out'
I hope the story missions are balanced for your choice, unlike in Syndicate where most story missions forced you to use Jacob for the grand majority of them and almost never gave you an option to chose.
I'm likely to stick to Naoe, so hopefully she's still strong enough to bring down camps by herself if stealth approach falls apart.
Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied
I enjoyed my time with it, but it really was just a somewhat interactive film. I think the team made a mistake prioritizing they got the graphics right before the gameplay was ready so of course when it came down to it it was gameplay segments that got cut down. But hey, the game is 10 years old and still a visual stunner, you could release it today with a very minor touch up and it wouldn't look out of place.
I'm always down for more werewolf media & assuming the sequel would still be a Galahad game then it's potential was high. If Sony had released it as a budget $30 title it would have been a hit.
Re: Rumour: God of War Is Taking a 'Younger' Kratos Back to Greece
unless it's a remake or remakes of one of the older ones, I don't see the point. Ascension already proved without a doubt that they'd milked that era dry, and after 5 really good games I can't even complain about it.
If Sony can get their eggs in order, making a Remake trilogy like Crash and Spyro got, where the OG games are brought up to modern visual standards I'd pay for it. Given the PS3 games still look very acceptable to this day, I'd prioritize the PS2 and PSP games for remakes.
Re: PlayStation Fans Could've Had Another Resistance Game, But Sony Said No
A remastered package of the trilogy, whether just cleaning them up a bit or porting them to Insomniac's current engine, would be amazing. I think the trilogy could really use a 2nd chance.
Throw in the current emulated version of Retribution in there, even as a pre-order bonus, and it's perfect.
Re: Hogwarts Legacy 2, Expanded First Game Both Reportedly in the Works
I really hope the sequel cuts down the open world. It's all empty fluff outside the Castle, lake and Hogsmead area, just keep that, expand on them and throw away the rest. The game works best in discreet levels, whether it's funneling you or giving you an open-ish area to work in.
Hopefully also expands on the student quest-lines, 1 per house seemed rather limited. The main story lost all steam after the first couple of hours, the random quests were boring, the House quest and the 4 students were the best of the best.
Re: GTA 6 Publisher Reiterates a Fall 2025 Release Window
with how little we've seen of the game I really doubt it's releasing this Fall. It's GTA6 after all, the media cycle is surely going to be looong with a big presence in all the big events.
Re: Tomb Raider Colossal Collection Is a 900-Page Compilation of Classic Lara Croft Comics
That looks amazing, but wish there were a box-set option. Omnibus tomes are so hard to actually read.
Re: Death Stranding 2 Edges Closer to PS5 Release with New Age Rating
Isn't OD on ice due to the VA strike, or is that the MGS-like game? It has to be DS2
Re: How Well Do You Know Ratchet & Clank?
12/15, only got out of universe Q's wrong. Surprised Up Your Arsenal is the highest rated, pound for pound, A Crack in Time is the best game Insomniac has ever made.
Re: Monster Hunter Wilds Lowers PC Requirements, Probably a Good Thing for PS5 Performance
Capcom made BIG improvements, but they're still underselling the GPU's you actually need if you actually want to play at 60fps. My best guess is that it requires more than 8GB VRAM & they don't want to be explicit about it since x060 series cards are by far the most popular.
I hope they backport these engine improvements to Dragon's Dogma 2.
EDIT: I bet if you use the Ultra cards for the High settings at native 60fps is VERY achievable, then 4080/7900 & up run Ultra at 60fps just fine.
Re: Capcom Fighting Collection 2 Brings Rival Schools 2, Power Stone, and More Back in May
I really wish these collections would release with more robust offline Vs modes. Something to casually play some matches, try out characters and match-ups, just a way chiller commitment without having to resort to online or doing a whole arcade ladder every time you want to hop in a quick match.
Re: Prince of Persia: The Lost Crown's Reported 1.3 Million Sales Not Enough for Ubisoft
For a low budget AA game, 1.3M copies should be more than enough. This is a pad the calendar between the BIG releases game, it did everything it needed to do: be a hit with the press, sell a respectable amount & build up goodwill with the audience.
It's the Astro Bot of Ubisoft's 2024 portfolio, this didn't even sell a lot less than AB (1.5M according to Wikipedia) & Sony has been parading that as a resounding success.
Re: MultiVersus Season 5 Will Be Its Final Update, Game Will Go Offline Afterwards
hope they take the opportunity to re-balance the F2P grind to be way more manageable. I don't mind having to play to unlock characters and costumes, but the game really pushed the grind to incentivize people to pay up.
Re: RPG Clair Obscur: Expedition 33 Already Getting Live-Action Film Adaptation
Games are just like books nowadays where anything that seems like it could be a hit gets movie/tv rights immediately bought while they can get it for cheap. If the product fails they didn't buy in for much and can just sit on the rights, but if it's a success then they stand to make even better money from a successful adaptation.
Re: Roman Reigns Headlines WWE 2K25, Out for PS5, PS4 This March
I acknowledge my tribal chief ☝️
Re: You'll Need to Wait a Little Longer for Dead or Alive's Dating Game on PS5, PS4
Ninja Gaiden 2 Black was a fun side-project for Team Ninja, very likely for younger staff to get their feet wet in the culture (which would explain the bizarre (for the team) engine choice), Ninja Gaiden 4 is a full on Platinum project, with Team Ninja supervision. So THIS is their bread & butter, big budget, in-house engine, full attention game for the year & I love that for them.
Re: Ninja Gaiden 2 Black Remasters an Action Classic, Out Now on PS5
I might get this on a discount since it was my first Ninja Gaiden back in X360.
So the Sigma line gets simple ports for a reasonable price, then the Black line get remakes, likely with a Black version of NG3 to cap it off, and the story continues with a rip-off of DMC4 (complementary). Would not be surprised if the start referring to Razor's Edge as "Ninja Gaiden Sigma 3: Razor's Edge".
Re: New PS5 Firmware Update Is Coming Today in Phased Release
there's 3 things I want them to do with future updates (aside from themes):
1- Add PS Vita to the classic console themes, it's the only console missing!
2- controlling the console led light color would be great.
3- MOAR Stability, enough stability to place my console on a tightrope and it stay on there without support.
Re: Spyro, Ratchet, Resistance Creator Ted Price to Retire from Insomniac
Wish him a great and fulfilling retirement. Well deserved to an absolute legend of the industry!
cut off 1 head, 3 more shall take its place. Hail Hydra!
3 co-heads seems excessive, can't see this set-up lasting very long.
Re: Would You Pay $100 for GTA 6?
I'm certain a lot of people would pay that price, but it would sell much less. Given the real money maker is in the Online portion, getting the game into the most hands possible is in their best long term interest, rather than trying to make a quick buck up front.
Re: Reaction: Sony's Live Service Push Has Been a Disaster of Utterly Insane Proportions
The point of testing a ton of live service projects at once is making 1 or 2 of them stick, so it's enough to warrant the overwhelming losses from the rest. Well they got Helldivers 2, they got Destiny 2, they got Gran Turismo 7, soon enough Marathon and FairGame$ will have a try, add Concord and that is more than enough games possibly making you long term money even if most fail. Why put more money than that on the endeavor? It never made any sense to pivot its tried & tested studios unto these projects.
Re: Spider-Man Will Soon Reunite with Insomniac's Iconic Advanced Suit in Marvel Rivals
We already got an exclusive Scarlet-Spider skin on PS5, but it's basically just a pallet swap of the default skin. I doubt this would be exclusive though, too much money on the table for this one, though I could see it be free for PS+ like the Peni Ven#m skin was.
Re: A Decade Later, Director Says Shadow of the Colossus Film Still Happening
I really don't think you can adapt this story into a movie, even accounting for having to reduce the colossi down to maybe 5 tops. You're never told why anything happens, the circumstances around everything going on outside the very simple plot of "save girl by killing giants" are for you to make up. That wouldn't fly on a $100+ Million dollar movie, and that's on the low end, more realistically this is likely a $200 million dollar project.
Re: This Is Why Call of Duty Is Not Gonna Stop Launching on PS5
They have like a dozen studios working on CoD around the clock, with God knows how many employees per team, and that's all they make. Of course it's unfathomably expensive to make, that's why they agreed to start making Nintendo versions for the first time since the DS days and refuse to drop the last-gen versions.
It's not like Ubisoft having all their teams working on AC, FC and whatever other AAA they're currently building, but also have a contingent in the non-lead teams putting out smaller games in between so there's also some money being made while they finish the next slop.
Re: Stellar Blade Dev Says It Hopes Everyone Is 'Living in Love' After Naughty Dog Artist's Interpretation of Eve Is Unfairly Criticised
That art is fire! Eve looking fierce in the middle of combat, I really can't see how someone would complain about it.
Re: Square Enix Insists Final Fantasy 7 Rebirth Hasn't Been the PS5 Sales Disaster It's Been Painted As
SE is inFamous for having unrealistic sales expectations, not surprised it sold bellow them. lol
Re: Long-Awaited Lost Soul Aside Locks Down a 2025 Release Date on PS5, PC
not believing any release timeframes until we're a week out from a real solid date.
Re: Helldivers 2 Devs Met with Instant Killzone Crossover Pricing Backlash
If they wanted to test the waters with cross-over content on the rotating store, maybe using stuff from Resistance would have been better as there's not really enough there to fill a whole Warbond, just a couple of Chymera guns and maybe a skin from the armored ones. With Killzone you can do a bit of everything with the Helghast theme, from their various armors and guns to vehicle skins and victory poses, and still have space left over for a separate ISA Warbond.