
There’s been a lot of heat surrounding Marathon in the lead-up to its launch. Some say it’s not what they want from Bungie, others say it's a far cry from the glory days of Halo. But cutting through all of the noise, we think Marathon is actually a bold new adventure from Bungie.
It may take you a little bit to realise that, though, and that’s really been the throughline of our time with the game so far. It’s good to start, great even, but it only gets better the deeper you go.
Today, we're breaking down our review in progress, as we're waiting for the end-game Cryo Archive map to drop before giving it a full scored review. However, after around 15 hours with the Server Slam and another 20 hours with the full release, we've got a pretty good grasp on the game.
It’s been one hundred years since anyone has heard from the UESC Marathon, a colony ship headed for Tau Ceti IV. That is, until a mysterious distress signal is received, beckoning the mega-corporations that backed the expedition to scramble to this star system to recoup their losses.

Runners, consciousnesses uploaded to synthetic shells, are then hired by the mega-corporations to salvage what they can and try to figure out what the hell happened to the lost colony.
It’s a fantastic premise, and if you're anything like us, you'll be dying to scoop up every piece of lore as you explore its maps, comb through its codex entries, and take in every piece of dialogue from its Faction AIs. Any Destiny heads out there will know how deep a lore Bungie can cook up, and that affinity for expansive and intriguing sci-fi worlds is certainly here in Marathon.
We get the woes of a lack of a single player campaign, but we can’t really complain too much. Most other multiplayer games barely even bother to establish lore or narrative, so the fact that we’d like to see more of this world in a single player capacity is a testament to what Bungie is doing with its narrative here.

But let’s step out onto Tau Ceti IV. Launching with three maps, with a fourth dropping shortly after launch, Marathon tasks you with gathering supplies, completing faction contracts, and trying to exfil, all while surviving AI and real players.
Anyone who’s played an extraction shooter before will know the loop: drop in, loot up, try to make it home, and do it all again. If you die, you lose your loot. If you make it back, you can maybe go out again with slightly better loot.
Exploring its maps is fantastic fun, each of which is stuffed with secret vents, underground tunnels, and passageways. Even dozens of hours in, we're finding new areas, and locked rooms we're desperate to find the keys to. They are quite tight-knit, too, so you don't need to spend half your match simply getting to where you need to go.

What will surprise many is how tough the game is. Time to kill is very short, meaning it’s easy for other players to get the drop on you. You need to keep your head on a swivel, and the lack of PvP interactions that we were concerned with during the Server Slam has been all but eradicated with the full launch.
Enemy AI also hits like a truck, so you actually have to be tactical and smart as you navigate its world. We’d go as far as saying that fighting AI is on the same level as playing through the Destiny 2 DLC campaigns on Legendary difficulty.
Thankfully, moving around and actually shooting said enemies is a delight. Bungie’s pedigree for first-person shooters is very much alive and kicking here, delivering some of the finest first-person gunplay currently available on PS5. Across shotguns, battle rifles, SMGs and more, weapons all have their unique feel, bolstered all the more by stellar DualSense haptics.

With genuinely smart and proactive AI, alongside real players lurking around, gunfights have a brilliant tension to them, and every time bullets start flying, it's never some brain-dead shoot-out you can half pay attention to. It's weighty, tactile, and incredibly satisfying. Even the little skull hit marker upon killing an enemy adds an extra sprinkle of satisfaction to combat.
While we really enjoyed this more grounded and hardcore approach to combat, Destiny players are probably wondering where the power fantasy element of it all comes in. Truth be told, you’ll never quite feel like the god-slaying Guardians of Bungie’s past two games, instead feeling like someone who’s constantly going up against the odds.
But as you sink a little deeper into the game, that’s where things get really interesting. For starters, you have your Runner Shells, which are sort of like hero characters, each with their own passive, tactical, and ultimate abilities.

We loved sneaking around as the Assassin, turning invisible to get the drop on enemies or avoid combat entirely. Then, grappling to a new position as the Thief for the strategic high-ground. However, while these are nice starting points, we’ve seen these kinds of features in other shooters before, like Apex Legends.
It’s the build-crafting that really elevates Marathon. Cores can amplify specific Runner Shells, like extending the Assassin’s invisibility windows, or increasing stamina for faster runners like Vandal. Then implants add perks like buffs that increase shield regeneration or reduce damage from AI enemies.
Weapon modifications can increase range, magazine size, stability and more, meaning you can take a grey-tier weapon and upgrade it to a green, blue, or even higher.
There is a fairly steep learning curve with all of this, but for us, that is part of the charm. Learning which modification does what, and how it impacts your build, not only creates a more invested gameplay loop, but it also creates an attachment to your loot in a way that others in the genre never quite do.

It’s not just a high-tier weapon or a decent backpack; they are items that you have accumulated and moulded through your runs. And with the countless perks Bungie has baked into these, they aren't just better versions of the gear you had before — they can completely change the game. If we ever lost decent gear, we were utterly heartbroken, but knowing that loss also made every fight a real high-adrenaline moment.
Gunfights with your squad always feel like a high-octane affair, and as alluded to with the game’s difficulty, it means that team coordination is a must. With that, we’ve had plenty of runs ruined by teammates who aren’t quite working as a team. However, playing with friends is a lot of fun if your squad is into the sweatier experience.
On the other side of things, solo runs are surprisingly fantastic. You can jump into solo lobbies with any of the six launch Runners, but there is also a Rook class, which grants you temporary invisibility to the UESC robots.

Solo runs really let the horror side of Marathon shine, as you stealth your way around patrols and listen out for other solo players. A lot of multiplayer games like this can feel solely made for teamplay, which can be a problem, as not everyone has a squad. But some of the best fun we’ve had with the game has surprisingly been on solo runs.
The big distinction with Marathon, for us, is that it is much more of a grind, which is a good or bad thing depending on who you ask.
We really enjoy grinding the six factions currently available. Each of them dishes out contracts which need to be completed on runs and range from basic tasks like smashing windows to interacting with a string of terminals in a single run. The quests themselves aren’t anything special, but what is is that it gives each run a distinct goal.
By completing quests for each faction, you level them up, allowing you to unlock more gear to buy in the store to handcraft your loadout or unlock perks for your character.

Each faction has a specialisation, as NuCaloric focuses on healing materials, whereas Mida is all about throwables, meaning it can really inform your matches as you try to level up a specific faction that fits your playstyle.
Along with the better attachment to build-crafting, it gives you much more incentive to actually jump into a game beyond doing it for fun. It gives the whole experience the feel of a dense RPG that you can grind out into the wee small hours of the morning.
That is certainly quite easy when Marathon looks as good as it does. In a sea of mil-sim gunmetal shooters, it's incredibly refreshing to see something this vibrant. Across its sound design, its menus and loading screens, and its score, Marathon is a delight for the senses, and as we mentioned previously, we think it’s one of the best-looking shooters of the generation.

Performance on PS5 is also pretty stellar. The game runs at a solid 60fps, and we experienced no hiccups. This is especially the case with the PS5 Pro version of the game, which doesn’t boost its frames, but does utilise PSSR. It looks incredible on both versions of Sony’s consoles.
Conclusion
Marathon doesn’t have that instant fun factor and casual appeal that an extraction shooter like ARC Raiders does. And for a lot of people, that likely means it isn’t the game for them. But Marathon is a game that gives more to you the more you give to it. With impeccable Bungie gunplay, a gorgeous world and artstyle, and a gameplay loop much denser than its competition, we think Marathon is something special. The more we play, the more we love it.





Comments 52
personally i don't like the art style so wouldn't count it in the pros column
If you guys say so..!
I wish I could just post one word. But here it is after some extra padding. Flush.
You guys gave Concord a good score by the way 🤣
I enjoyed Concord
At least we can now get some impressions since the “review embargo “ has lifted 😀
☆☆☆☆☆☆☆☆☆☆
Comment Pending.
If this is the future of video games, I'm getting off this planet.
Thank you to the author for some lengthy/authentic feedback about the actual gameplay
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looks like some people forgot that reviews are OPINIONS not FACTS.
great game, really enjoying it.
Thanks for sharing your first impression.
It's nice to see the game being such a huge success on all platforms for Sony.
@Misha1 Glad to hear some positive comments for a change. The constant whining gets dull as dishwater.
Absolutely loving this game. Amazing and unique art style. Top tier gunplay. Super weird lore.
Getting destroyed by kitted up players over and over can be a bit of a drag, but it's one of those games that demands "just one more match."
@beltmenot Welcome to the internet.
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...HAVE A LOOK AROUND.
Why are you waiting to give it a final score? No other games get special treatment like this, waiting till weeks post-release to get judged, it should be judged with the content it has at launch.
Bungie can request all they want, I guess I’d just respect the review more if it was equal to other reviews judging the state of the game at launch. I’m sure it’d be a glowing review, but all the same…
This game is going to have a small dedicated player base. Reviews won’t make a difference at this point.
@dskatter This is an incredibly common practice for live-service games - not really sure what you're on about.
I really like the art style but I detest extraction shooters.
That's really in-depth for a shooter, this 'Fairly steep learning curve' sounds like a pro not a con. It sounds like it gives you something to work for and skills to master. It's nice to hear genuine feedback about the game from someone who's played it and taken the time to carefully lay it all out professionally.
Even if I loved multiplayer shooters, I wouldn't play a game that looks like it could cause permanent damage to your eyes.
So i'm a bit flush right now and could easily afford the game. Question can i play it easily solo like you can Arc Raiders or is team work required more?
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@wildcat_kickz That’s a new one on me, a certain class of games not getting reviews till a date the developer specifically requests. I’ll take your word for it, but it feels intensely dishonest to me.
@Hylian-Likely why would you want it to fail?
@dskatter Review embargos are all by developer/publisher request. Almost every game has one.
As for reviews-in-progress, see any live-service game, like Call of Duty, Battlefield, etc. They all need time to evaluate the live context of a multiplayer game.
@GamingGod I want the market to talk the suits out of live service slop. Only way for that to happen is through failure.
@DennisReynolds I never found a way of doing it but I only played the slam. I’m definitely getting this as what I played really impressed me. Soon as I’m done with Diablo 🫣
@DennisReynolds @GamingGod There's a toggle when you're about to start matchmaking called "crew fill." If you toggle it off, you'll be placed in matches with other solo players. One thing to note: much like ARC when it first launched, there is no duos queue, so if you're in a team of two and you don't fill your team, you will be placed in matches against teams of three.
I’ve been loving my time with Marathon so far. I was getting a little frustrated playing with squads that kept trying to run in and gun down all the enemy AI so I switched over to solo and I’m enjoying things far more. I’m hoping more players start to be tactical in trios as time goes on.
@Hylian-Likely but a lot of people like multiplayer games see call of duty arc raiders Fortnite
Is Marathon really that different from Destiny in how it operates? Genuinely asking but I don’t remember that game getting so much hate and it was tremendously popular. Why are people so against this? I guess just because the market is so saturated with live service but still I don’t know why people are so convinced this game can’t be good/successful when it’s following in the same path as destiny and destiny 2. I don’t care about these kind of games but the hate seems unwarranted
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@wildcat_kickz awesome thanks mate. While you there is there anyway of avoiding pvp in games 😆 I kept getting my backside handed too me by other players
@RoomWithaMoose can I interest you in everything all of the time?
@GamingGod Unfortunately, no. The PvP is baked into the cake.
@Logonogo I honestly don't understand what's been happening recently. Tons of gamers are actively rooting for games to fail, which is so wild and some seriously degenerate behavior. The same thing happened to Highguard.
@wildcat_kickz why is it puzzling rooting for highly monetized GaaS to fail? It’s pretty clear imo why people want these games gone
@wildcat_kickz Ok good to know thanks
Should it not have been a different writer from all the pre-release articles that read as adverts? The big releases normally have a second opinion in the review too.
@wildcat_kickz I totally agree with you. I liked everything about Marathon except for, you know… the extraction shooter gameplay loop, but I do find the game interesting and am keeping an eye on it in case other modes may pop up in the future that appeal more to my taste. No reason to get spiteful because I didn’t sync up with it, personally.
But I’ve also been fascinated by the hate culture all generation. It’s a PS5 era thing and it’s gotten out of control, but why is it happening? Some say it’s due to monetization, but if that were a pure answer, the simple solution is to not play the game. There’s something else going on here, especially as this same group is championing bad games from the past as great games, ie Cory in the House. I suppose you could say that some people want to watch the world burn, but I’m not sure it’s so simple.
@HRdepartment Because people come across as selfish children when they say, "I don't like it, therefore, no one should enjoy it." There are still plenty of single-player games. Like it or not, multiplayer games are what make most of the money in the games industry.
So if the gamers who play games don't like the direction of a game and voice their opinion and it doesn't match your opinion it's "noise".
It doesn't matter how many of you on here want these live service games to stop, the fact is the majority of gamers are playing these types of games. More than twice as many gamers want these types of games than those that don't.
You are the minority....
@somnambulance I think it traces back to Twitter and the engagement economy. Engagement is now monetized. Hate drives engagement. So influencers and streamers peddle in it. Tons of people just regurgitate what they hear from their chosen influencers as if it was their own spontaneous thought and, after a while, they brainwash themselves into believing everything sucks and it's cool to hate on everything.
@DennisReynolds I get absolutely battered in solos but I have had hell of a lot of fun playing with randos even without mic. The server slam was a lot of people running around not knowing wtf is going on (me included) but now people are getting to grips with the loop it leads to some intense tactical fights. Tbh if you’re only intending to play solo it might be better just sticking with Arc Raiders but if you are open to the matchmaking definitely pull the trigger. Steep learning curve but once it clicks it’s brilliant.
@wildcat_kickz you are on a roll this evening bud. I'm loving marathon and I'm enjoying playing with you guys too. Let the haters hate. They are just background noise at this point.
@somnambulance Some people are just addicted to outrage and constantly need things to be upset about. It's an unfortunate part of many online fandoms.
In this specific case, I think Marathon has become something of a proxy-battleground for people who hate live service in general, people who hate Sony, people who hate Sony's live service, and people still fuming about Bluepoint.
@HRdepartment
The way you post at almost every Marathon article, doesnt really come across to me like you’re anti-live service in general, but rather just anti-Marathon.
There are so many live service games out there, and many that get announced every day. Do you also complain at every one of them when there’s an article published?
For some reason, every article, theres you and some others that need to say how much of a slop this game is and that it needs to fail. All that attention and effort for a game you guys dont even like or intend to play.
Honestly, i don’t understand this behaviour. There are so many games im not interesed in. I mostly just ignore them. I might react to one article saying its not for me. But i certainly wouldn’t post on each article saying that the game needs to fail or its a piece of garbage. Genuinely dont know why one would go to all those lengths for a game they’re not interested in
@wildcat_kickz thanks man. Yeah I completely agree. Arc raiders gets nothing but love and a big user base 💁 shows if the game is good enough they will come. And marathon while it is hard is definitely good enough
@Northern_munkey don’t mind me just lurking in the comments 👀
Really?
A near flawless review for a game that even people who like the game have issues and niggles with?
You know what... I'm going to give you the benefit of the doubt, ignore the evidence to the contrary and assume that there's no corruption involved here at all.
Which means there are only two possible reasons for such a favourable review: either you're a spineless excuse of a human being afraid to deliver criticism even when they're valid or you are an easily pleased idiot that doesn't even consider the negatives as long as you're being fed an array of bright lights and loud noises.
Either way, it makes it impossible to take your opinion seriously as even your average person tends to be more critical when leaving online reviews yet here you are writing the kind of uncritical fluff pieces corporations actively bribe people to receive.
Sony must love you.
@DreadfulDragon maybe he just really likes it 🫣
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