
There’s been a lot of heat surrounding Marathon in the lead-up to its launch. Some say it’s not what they want from Bungie, others say it's a far cry from the glory days of Halo. But cutting through all of the noise, we think Marathon is actually a bold new adventure from Bungie.
It may take you a little bit to realise that, though, and that’s really been the throughline of our time with the game so far. It’s good to start, great even, but it only gets better the deeper you go.
Today, we're breaking down our review in progress, as we're waiting for the end-game Cryo Archive map to drop before giving it a full scored review. However, after around 15 hours with the Server Slam and another 20 hours with the full release, we've got a pretty good grasp on the game.
It’s been one hundred years since anyone has heard from the UESC Marathon, a colony ship headed for Tau Ceti IV. That is, until a mysterious distress signal is received, beckoning the mega-corporations that backed the expedition to scramble to this star system to recoup their losses.

Runners, consciousnesses uploaded to synthetic shells, are then hired by the mega-corporations to salvage what they can and try to figure out what the hell happened to the lost colony.
It’s a fantastic premise, and if you're anything like us, you'll be dying to scoop up every piece of lore as you explore its maps, comb through its codex entries, and take in every piece of dialogue from its Faction AIs. Any Destiny heads out there will know how deep a lore Bungie can cook up, and that affinity for expansive and intriguing sci-fi worlds is certainly here in Marathon.
We get the woes of a lack of a single player campaign, but we can’t really complain too much. Most other multiplayer games barely even bother to establish lore or narrative, so the fact that we’d like to see more of this world in a single player capacity is a testament to what Bungie is doing with its narrative here.

But let’s step out onto Tau Ceti IV. Launching with three maps, with a fourth dropping shortly after launch, Marathon tasks you with gathering supplies, completing faction contracts, and trying to exfil, all while surviving AI and real players.
Anyone who’s played an extraction shooter before will know the loop: drop in, loot up, try to make it home, and do it all again. If you die, you lose your loot. If you make it back, you can maybe go out again with slightly better loot.
Exploring its maps is fantastic fun, each of which is stuffed with secret vents, underground tunnels, and passageways. Even dozens of hours in, we're finding new areas, and locked rooms we're desperate to find the keys to. They are quite tight-knit, too, so you don't need to spend half your match simply getting to where you need to go.

What will surprise many is how tough the game is. Time to kill is very short, meaning it’s easy for other players to get the drop on you. You need to keep your head on a swivel, and the lack of PvP interactions that we were concerned with during the Server Slam has been all but eradicated with the full launch.
Enemy AI also hits like a truck, so you actually have to be tactical and smart as you navigate its world. We’d go as far as saying that fighting AI is on the same level as playing through the Destiny 2 DLC campaigns on Legendary difficulty.
Thankfully, moving around and actually shooting said enemies is a delight. Bungie’s pedigree for first-person shooters is very much alive and kicking here, delivering some of the finest first-person gunplay currently available on PS5. Across shotguns, battle rifles, SMGs and more, weapons all have their unique feel, bolstered all the more by stellar DualSense haptics.

With genuinely smart and proactive AI, alongside real players lurking around, gunfights have a brilliant tension to them, and every time bullets start flying, it's never some brain-dead shoot-out you can half pay attention to. It's weighty, tactile, and incredibly satisfying. Even the little skull hit marker upon killing an enemy adds an extra sprinkle of satisfaction to combat.
While we really enjoyed this more grounded and hardcore approach to combat, Destiny players are probably wondering where the power fantasy element of it all comes in. Truth be told, you’ll never quite feel like the god-slaying Guardians of Bungie’s past two games, instead feeling like someone who’s constantly going up against the odds.
But as you sink a little deeper into the game, that’s where things get really interesting. For starters, you have your Runner Shells, which are sort of like hero characters, each with their own passive, tactical, and ultimate abilities.

We loved sneaking around as the Assassin, turning invisible to get the drop on enemies or avoid combat entirely. Then, grappling to a new position as the Thief for the strategic high-ground. However, while these are nice starting points, we’ve seen these kinds of features in other shooters before, like Apex Legends.
It’s the build-crafting that really elevates Marathon. Cores can amplify specific Runner Shells, like extending the Assassin’s invisibility windows, or increasing stamina for faster runners like Vandal. Then implants add perks like buffs that increase shield regeneration or reduce damage from AI enemies.
Weapon modifications can increase range, magazine size, stability and more, meaning you can take a grey-tier weapon and upgrade it to a green, blue, or even higher.
There is a fairly steep learning curve with all of this, but for us, that is part of the charm. Learning which modification does what, and how it impacts your build, not only creates a more invested gameplay loop, but it also creates an attachment to your loot in a way that others in the genre never quite do.

It’s not just a high-tier weapon or a decent backpack; they are items that you have accumulated and moulded through your runs. And with the countless perks Bungie has baked into these, they aren't just better versions of the gear you had before — they can completely change the game. If we ever lost decent gear, we were utterly heartbroken, but knowing that loss also made every fight a real high-adrenaline moment.
Gunfights with your squad always feel like a high-octane affair, and as alluded to with the game’s difficulty, it means that team coordination is a must. With that, we’ve had plenty of runs ruined by teammates who aren’t quite working as a team. However, playing with friends is a lot of fun if your squad is into the sweatier experience.
On the other side of things, solo runs are surprisingly fantastic. You can jump into solo lobbies with any of the six launch Runners, but there is also a Rook class, which grants you temporary invisibility to the UESC robots.

Solo runs really let the horror side of Marathon shine, as you stealth your way around patrols and listen out for other solo players. A lot of multiplayer games like this can feel solely made for teamplay, which can be a problem, as not everyone has a squad. But some of the best fun we’ve had with the game has surprisingly been on solo runs.
The big distinction with Marathon, for us, is that it is much more of a grind, which is a good or bad thing depending on who you ask.
We really enjoy grinding the six factions currently available. Each of them dishes out contracts which need to be completed on runs and range from basic tasks like smashing windows to interacting with a string of terminals in a single run. The quests themselves aren’t anything special, but what is is that it gives each run a distinct goal.
By completing quests for each faction, you level them up, allowing you to unlock more gear to buy in the store to handcraft your loadout or unlock perks for your character.

Each faction has a specialisation, as NuCaloric focuses on healing materials, whereas Mida is all about throwables, meaning it can really inform your matches as you try to level up a specific faction that fits your playstyle.
Along with the better attachment to build-crafting, it gives you much more incentive to actually jump into a game beyond doing it for fun. It gives the whole experience the feel of a dense RPG that you can grind out into the wee small hours of the morning.
That is certainly quite easy when Marathon looks as good as it does. In a sea of mil-sim gunmetal shooters, it's incredibly refreshing to see something this vibrant. Across its sound design, its menus and loading screens, and its score, Marathon is a delight for the senses, and as we mentioned previously, we think it’s one of the best-looking shooters of the generation.

Performance on PS5 is also pretty stellar. The game runs at a solid 60fps, and we experienced no hiccups. This is especially the case with the PS5 Pro version of the game, which doesn’t boost its frames, but does utilise PSSR. It looks incredible on both versions of Sony’s consoles.
Conclusion
Marathon doesn’t have that instant fun factor and casual appeal that an extraction shooter like ARC Raiders does. And for a lot of people, that likely means it isn’t the game for them. But Marathon is a game that gives more to you the more you give to it. With impeccable Bungie gunplay, a gorgeous world and artstyle, and a gameplay loop much denser than its competition, we think Marathon is something special. The more we play, the more we love it.





Comments 170
personally i don't like the art style so wouldn't count it in the pros column
If you guys say so..!
I wish I could just post one word. But here it is after some extra padding. Flush.
You guys gave Concord a good score by the way 🤣
I enjoyed Concord
At least we can now get some impressions since the “review embargo “ has lifted 😀
☆☆☆☆☆☆☆☆☆☆
Comment Pending.
If this is the future of video games, I'm getting off this planet.
Thank you to the author for some lengthy/authentic feedback about the actual gameplay
looks like some people forgot that reviews are OPINIONS not FACTS.
great game, really enjoying it.
Thanks for sharing your first impression.
It's nice to see the game being such a huge success on all platforms for Sony.
@Misha1 Glad to hear some positive comments for a change. The constant whining gets dull as dishwater.
Absolutely loving this game. Amazing and unique art style. Top tier gunplay. Super weird lore.
Getting destroyed by kitted up players over and over can be a bit of a drag, but it's one of those games that demands "just one more match."
@beltmenot Welcome to the internet.
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...HAVE A LOOK AROUND.
Why are you waiting to give it a final score? No other games get special treatment like this, waiting till weeks post-release to get judged, it should be judged with the content it has at launch.
Bungie can request all they want, I guess I’d just respect the review more if it was equal to other reviews judging the state of the game at launch. I’m sure it’d be a glowing review, but all the same…
This game is going to have a small dedicated player base. Reviews won’t make a difference at this point.
@dskatter This is an incredibly common practice for live-service games - not really sure what you're on about.
I really like the art style but I detest extraction shooters.
That's really in-depth for a shooter, this 'Fairly steep learning curve' sounds like a pro not a con. It sounds like it gives you something to work for and skills to master. It's nice to hear genuine feedback about the game from someone who's played it and taken the time to carefully lay it all out professionally.
Even if I loved multiplayer shooters, I wouldn't play a game that looks like it could cause permanent damage to your eyes.
So i'm a bit flush right now and could easily afford the game. Question can i play it easily solo like you can Arc Raiders or is team work required more?
@wildcat_kickz That’s a new one on me, a certain class of games not getting reviews till a date the developer specifically requests. I’ll take your word for it, but it feels intensely dishonest to me.
@Hylian-Likely why would you want it to fail?
@dskatter Review embargos are all by developer/publisher request. Almost every game has one.
As for reviews-in-progress, see any live-service game, like Call of Duty, Battlefield, etc. They all need time to evaluate the live context of a multiplayer game.
@DennisReynolds I never found a way of doing it but I only played the slam. I’m definitely getting this as what I played really impressed me. Soon as I’m done with Diablo 🫣
@DennisReynolds @GamingGod There's a toggle when you're about to start matchmaking called "crew fill." If you toggle it off, you'll be placed in matches with other solo players. One thing to note: much like ARC when it first launched, there is no duos queue, so if you're in a team of two and you don't fill your team, you will be placed in matches against teams of three.
I’ve been loving my time with Marathon so far. I was getting a little frustrated playing with squads that kept trying to run in and gun down all the enemy AI so I switched over to solo and I’m enjoying things far more. I’m hoping more players start to be tactical in trios as time goes on.
@Hylian-Likely but a lot of people like multiplayer games see call of duty arc raiders Fortnite
Is Marathon really that different from Destiny in how it operates? Genuinely asking but I don’t remember that game getting so much hate and it was tremendously popular. Why are people so against this? I guess just because the market is so saturated with live service but still I don’t know why people are so convinced this game can’t be good/successful when it’s following in the same path as destiny and destiny 2. I don’t care about these kind of games but the hate seems unwarranted
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@wildcat_kickz awesome thanks mate. While you there is there anyway of avoiding pvp in games 😆 I kept getting my backside handed too me by other players
@RoomWithaMoose can I interest you in everything all of the time?
@GamingGod Unfortunately, no. The PvP is baked into the cake.
@Logonogo I honestly don't understand what's been happening recently. Tons of gamers are actively rooting for games to fail, which is so wild and some seriously degenerate behavior. The same thing happened to Highguard.
@wildcat_kickz why is it puzzling rooting for highly monetized GaaS to fail? It’s pretty clear imo why people want these games gone
@wildcat_kickz Ok good to know thanks
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@wildcat_kickz I totally agree with you. I liked everything about Marathon except for, you know… the extraction shooter gameplay loop, but I do find the game interesting and am keeping an eye on it in case other modes may pop up in the future that appeal more to my taste. No reason to get spiteful because I didn’t sync up with it, personally.
But I’ve also been fascinated by the hate culture all generation. It’s a PS5 era thing and it’s gotten out of control, but why is it happening? Some say it’s due to monetization, but if that were a pure answer, the simple solution is to not play the game. There’s something else going on here, especially as this same group is championing bad games from the past as great games, ie Cory in the House. I suppose you could say that some people want to watch the world burn, but I’m not sure it’s so simple.
@HRdepartment Because people come across as selfish children when they say, "I don't like it, therefore, no one should enjoy it." There are still plenty of single-player games. Like it or not, multiplayer games are what make most of the money in the games industry.
So if the gamers who play games don't like the direction of a game and voice their opinion and it doesn't match your opinion it's "noise".
It doesn't matter how many of you on here want these live service games to stop, the fact is the majority of gamers are playing these types of games. More than twice as many gamers want these types of games than those that don't.
You are the minority....
@somnambulance I think it traces back to Twitter and the engagement economy. Engagement is now monetized. Hate drives engagement. So influencers and streamers peddle in it. Tons of people just regurgitate what they hear from their chosen influencers as if it was their own spontaneous thought and, after a while, they brainwash themselves into believing everything sucks and it's cool to hate on everything.
@DennisReynolds I get absolutely battered in solos but I have had hell of a lot of fun playing with randos even without mic. The server slam was a lot of people running around not knowing wtf is going on (me included) but now people are getting to grips with the loop it leads to some intense tactical fights. Tbh if you’re only intending to play solo it might be better just sticking with Arc Raiders but if you are open to the matchmaking definitely pull the trigger. Steep learning curve but once it clicks it’s brilliant.
@wildcat_kickz you are on a roll this evening bud. I'm loving marathon and I'm enjoying playing with you guys too. Let the haters hate. They are just background noise at this point.
@somnambulance Some people are just addicted to outrage and constantly need things to be upset about. It's an unfortunate part of many online fandoms.
In this specific case, I think Marathon has become something of a proxy-battleground for people who hate live service in general, people who hate Sony, people who hate Sony's live service, and people still fuming about Bluepoint.
@HRdepartment
The way you post at almost every Marathon article, doesnt really come across to me like you’re anti-live service in general, but rather just anti-Marathon.
There are so many live service games out there, and many that get announced every day. Do you also complain at every one of them when there’s an article published?
For some reason, every article, theres you and some others that need to say how much of a slop this game is and that it needs to fail. All that attention and effort for a game you guys dont even like or intend to play.
Honestly, i don’t understand this behaviour. There are so many games im not interesed in, i mostly just ignore them. I might react to one article saying its not for me. But i certainly wouldn’t post on each article saying that the game needs to fail or its a piece of garbage. Genuinely dont know why one would go to all those lengths for a game they’re not interested in
@wildcat_kickz thanks man. Yeah I completely agree. Arc raiders gets nothing but love and a big user base 💁 shows if the game is good enough they will come. And marathon while it is hard is definitely good enough
@Northern_munkey don’t mind me just lurking in the comments 👀
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@DreadfulDragon maybe he just really likes it 🫣
@nomither6 You guys gave Concord a good score by the way 🤣
HAHAHAHA they did give Concord a decent score. Marathon’s player numbers aren’t that high and in 3 days they were falling fast, not sure this one last 6 months but it might be able to hang on for a bit. Not sure it will be profitable but time will tell.
@wildcat_kickz multiplayer is fine.
No issue there. It’s the bottom feeding GaaS system and chasing the dragon that is
@HonestHick not your most constructive comment.
@LogicStrikesAgain I do sometimes. But marathon is dominating the pages lately. I’m of the belief that the current trends of monetizing parts of games that should be included in a full version paying monthly fees ect…. Is a trash system and if you just keep quiet about it and let it be, it will keep happening. There’s plenty of games I don’t like I’ll just ignore. If it’s something I believe to be scummy, I’ll have something to say. So here I am. 🤷♂️
@HonestHick No wonder people call you an Xbox fanboy when all you ever do is gloat and crap over anything ps related.
@Northern_munkey not my best brother? HAHA
I just don’t see it finding a big enough player base that stays with it over time to really make most of its money back. Last i seen on Steam the numbers were low to average and had a sharp 3 day dip. I didn’t spin it off the top of my head. Console numbers would need to be strong and stay strong and i haven’t seen any numbers on that yet. Thoughts? Now i know you like the game so i ain’t trying to poo poo on your fun.
@HRdepartment Fair enough 👍🏼 however, it might be a trash system to you, but to others it might not be. Many of these live service games dont actually require you to buy anything, you can play the game perfectly fine without ever paying extra.
But it’s just your insistence on games failing that seems a bit weird to me. People seem to be enjoying it, so why care that much? Certainly it can’t be incomprehensible that others might like it, even if you don’t. There are many non live service titles to enjoy as well, if thats more your thing.
To be clear, i’m not a fan of live service myself, i just really don't get the excessive hate. And certainly i cant deny the fact that some people might just be hating because its a Sony product
@HonestHick I'm getting to the point where I'm past caring.
@Kiltedhaggis this game is on Xbox and i don’t care for it. People call me all kinds of things cause if you don’t worship one AMD plastic box with a different store front over the other they take it stupid serious and act out without sense. When you don’t have smart things to refute a point you call being names and saying NOTHING. Which is close to what you did. This game was BLASTED on here as not being wanted and made fun of for stealing art. It’s good now?
@Northern_munkey well don’t do that. How else will call me out on here 🙄 i kid i kid. i mean i personally like the art style of the game. i also love bungie’s shootings mechanics. but the genre isn’t for me. that said i just don’t think many new live service games stand a chance these days and truthfully if it lasts 6 months to a year with a player base that is actually a win. most close down quick like. i am just happy you seem to be having fun with it. sorry gotta run i think i have to defend which plastic box i like again to another reader.
I didn't get it because I don't think I can find the kind of time it would need to be at its best - but I did play the server slam a bit and my impressions where very positive.
Looks and sounds incredible, shooting feels great, the gameplay loop seemed fun enough, even though I didn't really get to see that much of it.
The most damaging thing this article says to me, is that is not as instantly accessible or as fun as Arc Raiders. I found that game not to be fun or accessible.
Omboarding me, as a single player mainstream player, I have no clue why or what am doing in these games. At least with Helldivers, a multiplayer wirh no story, I can see I am building up my character to take on the world. If I die, then it's fine and I learn my lesson, and I may feel compelled to go again. However with extraction shooters, losing everything I have built up to chance, to then have to start over with next to nothing baffles me. Even hard as ***** games like dark souls, all you lose is your in game currency that builds up your character. But at least you get a chance to retrieve it back and you are back to full strength. I know it's me, but if a game doesn't have an ongoing story or doesnt feel like wasted time building a super character to lose it all in one round, it seems pointless.
@Kiltedhaggis @Northern_munkey
88K is highest peak on steam. That was my point, not awful but that’s not sustainable and that number is going down. MR hagg i am sure you have something more clever to input into these numbers other than someone likes Xbox….. and PS…….. and Switch. Take a click and read for yourself.
https://steamdb.info/app/3065800/charts/
It looks terrible and Live service games are cancerous, especially without a single player campaign. But that's good you all think is amazing! But this is a PS site and you have to be nice to Sony. I will never buy it but that just me.
@HonestHick Right...it's more to do with your comment history. You're see through man. You're kidding no one. You keep doing what you're doing though. Someone's gotta carry on that console warrior mentality eh.
@HonestHick I don't care about the player numbers. That wasn't my point. You skipped past it.
It’s really VERY weird how people who haven’t bought the game and openly say they hate it still seem to care so much about it.
I imagine psychologists would have a field day with these people because something isn't right.
You don't see people who hate Marmite ranting and raving and writing comments that they want Marmite Food Company to go bust and sack their employees. So why a video game?
I like the art style. I think it's very similar in art style to Wipeout. Like corporate neo industrial futurism.
I’m def still enjoying my time with it….i haven’t dropped it yet so that’s saying something…tho if im still playing it a month from now ill be surprised
@Kiltedhaggis i didn’t see a point. This is a 3rd party shooter that i could play on my PS5 or Series X and don’t want to. I am not inclined to say something nice about every game MS and Sony make.
Why can't we have single player games that look like this? Because, my dear child, they don't sell, or keep selling you stuff you want but don't need.
Ohh....
@Kiltedhaggis there’s no one on here with a brain wave higher than a medium size dog that don’t know i mostly play on consoles with off set sticks. But i also love me some God of War and Racthet and clank. I never pretended to be some Sony warrior that’s why it’s “easy to see” what i say. I like enough of their games to buy a PS every console generation. Really that simple. I don’t care for much of what they done with PS5. It’s not been as fun for me as PS3. Again it’s that simple. There’s nothing to see i just said it straight to you.
I couldn't get over the menus and UI when I tried the server slam. Loads of different fonts at different sizes with garish backgrounds and superfluous guff all over it. It makes it really hard to even see what it all is, let alone understand it. It really is arse. Then there's the HUD and in-game text, which is ridiculously small and can't be resized.
All these elements were impeccable in Destiny. I don't know what Bungie was thinking here.
@HonestHick Yeah no one has to like every game they both make. Yep everyone knows Xbox is your preferred. It's just the way certain people conduct themselves. I saw someone call you out on gloating the other day as well. It's all this "I'm neutral and love every console maker" crap and then carry on slagging off one whilst the other can do no wrong. It's tedious. Dull as dishwater. There's Nothing wrong with some criticism. Or banter. It goes beyond that most of the time though.
This has always looked to me like the FPS equivalent of sniffing your own farts. Though I do like the crash test dummies you play as. But I do think it would make a great brand of energy drink once all is said & done, that box art even looks like an energy drink can. It sells itself!
Shrug, looks pretty fun but this is a split-screen Quake household.
@tselliot I think the closest we got might be Metal Eden? Game is definitely more boom shoot tho.
Massively overhyped overrated crappy live service meh
It's definitely a good extraction shooter with more depth than other extraction shooters on the market. The only extraction shooters I've liked and in my opinion standout are Hunt Showdown 1896, Arc Raiders and obviously now Marathon. Hunt Showdown 1896 like Marathon has a dangerous world and in both games sound matters, birds that fly off if you get too close will give your location away. There is a attachment that when stabbing AI or players it'll poison them incredibly useful when fighting the AI, I've found the blue version of it now (less noise the better). I play a lot solo while the Assassin Shell is very good, a good counter to him is the Recon Shell, I do need to try the other shells. The art style has grown on me also. The only thing they could of done a better job on is the trophies. I am really liking Marathon.
@Bizzy marmite isn’t predatory and sinking studios bc their parent company is mismanaging them into chasing the dragon
@EK42 Overrated, by whom exactly? And why is it crappy? It seems to me that the majority of people playing it believe the game is great. I’m all for a variety of opinions, but at least expand on why you consider it the way you do.
From what I’ve seen and read, it has the classic staple Bungie gunplay that is top tier. They are arguably the best in class when it comes to shooters. The aesthetic is hit or miss for some, but it’s definitely unique and different. The lore and story within a multiplayer game is clearly compelling. The map design appears to be praised by the majority of folks, and the AI seems to be good as well.
So, what exactly is overrated about a game that doesn’t have proper reviews out yet?
@RoomWithaMoose ok.....
Thank you for the thoughtful review. While this isn’t my type of game, I appreciate that you guys went ahead and published your early impressions for your readers. This is why this site (and Nintendo Life/Pure Xbox) continue to be the only gaming news sites I care to peruse. (Shout out to Digital Foundry, though not news precisely).
@HRdepartment My interpretation of "chasing the dragon" is very different to yours. Not sure where you heard that phrase but you might want to look it up
People hating like usual wishing this game would've failed right out of the gate but it didn't now they have to find something else to hate on like this semi review
Why are there no reviews anywhere on any of the main game sites?
@Toot1st Because the game just came out. Early review copies aren't an every game thing.
@Kiltedhaggis i don’t mind banter here and there of course. That keeps it fun. But there is no reason to throw the kind of shade people do over it. There are things i like and dislike about both. With MS games making thier way to PS, i almost thought about selling my Xbox and just being a two console setup. But man that PS controller being my main stick for shooters and other games is just a no for me. Kills my left thumb in like 30 mins. Crazy to think some people actually only like a brand for something so small. For as much as i like PS i have disliked their controllers since PS1-PS5 and yet they get my money every generation and will again for PS6. But i won’t main the console. HECK NO!!
All that to say Marathon is mid. It’s not a bad game and not going to last longer than 6 months. But hey isn’t that what you die hard PS only fans want us to say. God knows if Sony ain’t working on a Sad dad single player game this site goes bananas. I’d a thought you’d be happy to see another live service game drown slowly.
@Bizzy I know what means and think it’s appropriate.
My first extraction shooter. Picked it up knowing Bungie's pedigree of a good feeling FPS. I'm slowly getting the hang of it, but I do like it. Different mindset from Destiny and Halo but fun. Looking forward to partying up with some friends since I'm mostly playing it in solo.
@HonestHick a leaker from Bungie said that the majority of Marathon players are on PC, so that's pretty dire.
@charbtronic Yeah, I played my first match and successfully exfiltrated with a random crew of people. I didn’t have my mic so there wasn’t any communication, but we performed well. Since it was my first game, I was and still am confused by how to heal, how to text chat the group within the fight, and get more ammo. I’m assuming the latter is found throughout loot and enemies, but I went without for about two minutes. It’s really fun. I can definitely see myself playing more frequently once I get a better grasp of its systems and mechanics. And don’t ask me why — I truly don’t know — but this is my first purchase specifically for a multiplayer game in at least eight years. The last game that had its hooks in me competitively is Overwatch.
My favorite thing about the Push Square comment section are the people who determined that they hate a game before playing a second of it and act like they're smarter than the people who actually played the game.
@Ambassador_Kong that don’t surprise me at all. But thanks for the info if that leak is correct. PS players don’t buy these types of shooting games. The causals that buy a PS to play shooters play COD and Fortnite not this. So who does that leave to buy this? Same can be said for Hell Divers 2. PC carried that game. So i kind of guessed but just thought that for marathon the PC numbers would tell the tale. Here to think others on here said i was wrong and a fanboy just for calling out what appeared to be common sense to me. Thanks for the info buddy.
@HonestHick Good gravy.
@HonestHick are you even remotely interested in this game? Are you invested in it? I usually enjoy your comments but all you are doing here is jumping on the train to negative land with all the others that you usually distance yourself from. I'm not sure what you are getting from this but it's out of character for you.
@trev666 well it’s not your review is it? 😂
It’s a really good hero shooter. If I was to get into a hero shooter, it’d likely be this one. I just don’t really have the interest. That doesn’t make it a bad game to me though.
@Archaeokaiser ...This isn't a hero shooter. No one's calling this game a hero shooter.
@Northern_munkey I jumped on to say it’s not doing well and Bungie made a mistake. I like Bungie a lot and never wanted this game. But once i got attacked for saying it’s not doing well. Well you know i double and triple down on people attacking a logical statement. I wasn’t flaming the game nor the PS5. But i am sad to see Bungie didn’t go in a different direction cause this game never reallly had a chance at success. Not to mention most people on this site have been dogging the game, but when i say something i get called out. That’s Push Square for me these day’s.
@HonestHick the way I feel about marathon and the people attacking it is how you feel about diablo 4 and the people attacking that. I just expected better..I guess I was wrong.
@Northern_munkey as much as i love Diablo 4. Some of the knocks it get’s is fair. Sure i love the gameplay and lore of Diablo but they made many mistakes with it and been changing it over and over trying to get it right by the players. I can’t refute that. Didn’t change my play time with it but i too saw those issues. But you know how some people on here take complaints. They act like you kicked their dog when in fact, i just stated my piece on a developer that i like their games and want to play normally but marathon don’t do it for me. Had someone not you of course had to throw in Xbox this and Xbox that and i can see through your comments BS, i would have left it alone. But they have to make it something it ain’t. I just think this set’s Bungie back if it falls off fast and it’s looking like it will. Now what’s next from them? That i don’t know and it kind of sucks. I like Bungie. I want them to do well.
I'm pretty sure i've seen some people who complaints asked Sammy / PS to write review in progress for this game. But now they're complaining this review in progress doesn't have score? Lol you guys are so unemployed and maidenless 😂
Anyway. I see the game isn't beginners friendly and that's probably intentional to separate it from other extraction shooters. Although, i wonder if Bungie gonna bend the knee and tone down the difficulty to get more players...
@PuppetMaster "Lol you guys are so unemployed and maidenless 😂" Let's stop with this..we don't need to add more derogatory tags for a certain type of gamer.
@HonestHick I can see the issues marathon has and I'm not going to stand up and applauded it as the perfect game..the GOAT because its not but their are fair critiques being made here and there are toxic comments being made too by gamers who had no intention of playing it or buying it. There are loads of games that just are not for me but I'm not in the comments section running them down or the players enjoying them. I'm never going to get with the whole hate brigade as it's just too much energy wasted. You are not daft and you know the point I'm making here and I'm not falling out with you. I just expected a better spin and not one that had a level of jeering that's just not you.
I wonder if this game is using PSSR 2 because this game is very smooth and it looks really good too🤔
Marathon isn't for me as a singleplayer guy but it's probably the most interesting MP game I've seen in a while. Every clip/video I've seen looks really cool.
I also like that Bungie have clearly made a game with friction in mind where HD2 and Arc became victims of a toxic playerbase. HD2's attempts to make the game tougher as originally planned led to a mass exodus and Arc Raiders increasingly focuses on PVE
Bungie asking all reviewers to wait a month before posting a review says everything I need to know
Ah look the expected 8-9 and then with the "update" you were told to wait on will just mask the review towards more positivity. What a joke.
I love this game as many already have seen. The shooting is in my opinion the best in the market right now. I presume the naysayers have not played this game because it’s addictive.
EDIT: Why are people now complaining again. First Pushsquare did not publish a review… Now they somewhat did with a review in progress (very normal btw see IGN) and now everyone is still blasting it because the reviewer likes it…
@Toot1st It's been six days sir.
@Northern_munkey Lol yeah, what a creepy statement to make. Can unemployed guys afford modern gaming?
Marathon doesn't interest me but I think you've been the voice of reason amongst some of the hateful comments 😀
I'd buy it and play it if I could without paying $100 yearly for PS Plus just to be allowed to play online. But I refuse to pay $100 yearly to be able to play online, so I'll keep playing my old single-player game that I truly enjoy instead.
Hope it works out for Bungie, they could to with a win.
Coming from Hunt Showdown I'm used to extraction shooters and some fairly brutal PvP. The AI definitely hits harder in Marathon and I've been killed way more times by the AI than I have by other players. Both types of combat are fun though and even if you die, because of the contracts not always requiring you to exfil, you are always making progress. So far I'm having a blast.
@DennisReynolds I've been playing a mixture of teams with randoms and solo. Solo is great for when you want to do some of the contracts that require you to go to specific places as it's harder to get a team of people who all have different objectives to tag along. It's also great for gathering specific materials which spawn at specified places on the map for things like upgrades from the factions. This is where the Rook shell comes in clutch as you are basically put into a game with 10 - 15 minutes left on the clock to loot what you can. By that time some of the teams will have already extracted or been killed so you can get some pretty good stuff.
i wanted to love this game but unfortunately it just didn't gel with me. I so wanted it to. I like the look and feel of the game in the server slam but it was the HUD and System that got me. It's not the easiest to navigate and i found I was wasting time here more than playing. I also thought the AI was too strong I got wiped more by them than I did with real players .. maybe I'll go back to it and get it in the sale
Tbh it looks like typical modern multiplayer game du jour. Looking at those characters reminds me of so much of what Fortnite popularized. I'm sure it's good in spite of tropes, but when games media tells us a game is next level then that's gotta be taken with a pinch of salt until you actually play it.
@MaelysSedisia they have asked everyone to wait a month before posting a review sir
@Hylian-Likely live service games exists not because suits force them upon people. but because they are unfortunately incredible popular among people. There are thousands of games to play on all platforms. Nevertheless the majority of the people just play fortnite, gta online, cod warzone, overwatch, etc. . If people would stop spending on live service games. These games would disappear.
@HonestHick You read the article and commented. So, You do care.
Something about this game really drew me in so I decided to pick it up despite not playing these types of games before and being quite a beginner these days (old school gamer, but my lack of play time at this age means I often struggle with online matches where people are well practised.)
Sure enough I got my ass handed to me on my first solo run and lost a lot but I still need to learn more about this game. I can see there's so much there if I put some time and effort in. I read a guide about solo runs so am going to try the Rook today to scavenge some loot hopefully.
The game looks and feels great, it's just a little overwhelming for someone that's a casual gamer I feel, but I know there's promise if I come past that.
It amuses me so much how many people are determined to hate. I agree about this being what it's like online now and how much noise these types of people make.
What always gets me is those that come in spouting numbers and researching them etc. I don't care about numbers, I care if I like a game or not. Sales figures and popularity and other opinions mean nothing to my enjoyment or opinion.
Obviously there's a risk the game goes belly up if the numbers are deemed too low by those up top, but other than that I don't see why people go to such extreme effort to research things they don't like and then gloat about it when it does nothing but waste their own time. Let people enjoy what they want and try doing that yourself...it will benefit you more than you realise.
Dropped to under 10k concurrent players this morning.... not looking good I'm afraid. I dont necessarily want it to fail but if its short term pain (these live services failing) for long term gain (games being made for what the majority on here want to play) then so be it
The game is good, excellent even. Of all the upcoming live service games on Sony’s slate, Marathon is the one that most deserves strong support from Sony. It is a very specific type of game aimed at a very specific audience. In some ways it reminds me of GT7. If it is handled correctly, it has the potential to build a loyal, long term player base. That will only happen, though, if the studio is not pushed to broaden its appeal and turn it into something more like Arc Raiders.
Bungie has not mandated or forced outlets to hold reviews either. Publications are free to publish whenever they like. Bungie has simply suggested a timeline because of how the launch is structured. As a live service game, the content rollout is staggered across several weeks.
There is also an ARG running at the moment, that is kind of exciting if you’re following it, that is expected to last until mid March. Once the community solves it, it will presumably unlock the endgame. Because of that, many outlets seem to be waiting before finalising their reviews. Personally, I would rather read a complete review than one where a reviewer has played only 60 percent of a large RPG and called it a day.
@HonestHick The leak was reportes by Paul Tassi from Forbes. It's likely real or he wouldn't have reported it. He's very connected to Bungie.
@HRdepartment I have no dog in this fight but Marathon is a GaaS that is made by a company that has basically always made GaaS…the online discourse of hoping this particular game fails makes no sense.
Bungie was never going to make a single player game…that’s not what they do.
@Blaze215 That’s so disingenuous. Yeah the game dropped an all time low. Do you know why? In fact there was almost no one on. It had its first scheduled maintenance today and you couldn’t log in. It happens with live service games. It will happen again next week. You don’t want the game to fail but are happy to completely misuse steam concurrent numbers to represent what exactly? If you’re going to quote concurrents as a metric at least do it in good faith. The game had before maintenance ten times the numbers of concurrents as SF6, yeah it’s a live a service game, should we get rid of it. For some greater good? Don’t worry about fighting game fans. FF14 has a mere 6.5k players and a peak 1/3 of Marathon today, not looking good square should probably close it, let’s not concern ourselves with MMORPG fans. I could go on. It’s exhausting reading these type comments about steam numbers. You may not enjoy live service games and that’s fine but believe it or not there are a lot of people who do, from sports fans to mmorpgs and yes even the odd person who enjoys an extraction shooters.
@gaston i do care about Bungie yes. I find them to make games i like to play. Just not this genre with Marathon.
@Ambassador_Kong yeah Paul i have read some of his stuff. He knows what he is talking about. Hopefully Sony is good with Bungie and let’s Bungie do whatever it wants next and not told to make something they don’t want.
@Northern_munkey i get what you are saying. Maybe you didn’t know i liked Bungie as much as i do. I mean they aren’t in my top 5 but they are in my top 10. I don’t trust what Sony will do with them when not if this game flops. I wasn’t even going to comment but a buddy of mine made fun of the site saying they gave Concord a good score. Hahaha they really did.
@Neonix This is actually a good point. Sony owns the studio so not waiving the PSN subscription seems a bit self defeating. Especially as it’s in their interest to shift units. Ideally they add it to the higher tier subscriptions and in a year give it away free on the base plan. In the meantime ditch the psn requirement.
@Vertere Good idea. It would probably be hard to easily communicate that to casual customers (since it's one game only) but it should be there regardless for knowledgeable customers who might be on the fence.
Same with Helldivers to be honest. GaaS that cost $40 offering free online would be a nice precedent.
@TrollOfWar name checks out
@glennthefrog Honestly it should be standard for any first party live service game. Destiny could desperately use a boost right now. This type of policy is really needed going forward with only multiplayer games going multiplatform and the steam console and next Xbox presumably not requiring a subscription.
@Vertere Yep. If they want theyr GaaS games to grow, maybe they could exempt them from PS Plus. Paying $100 yearly to be able to play online is more than twice as much as the game itself costs.
I have no interest in the other PS Plus benefits - like monthly free games. I could maybe consider paying up to $20 yearly just to be able to play online and to get cloud saves. It still feels wrong, but at least that would be acceptable. No monthly free games is perfectly fine by me.
Sony actually sells Marathon on the PS Store with a 7-day trial of PlayStation Plus Premium included now. But again, I have zero interest in premium and tons of games and blablabla. And 7 days is just 7 days.
Sony is effectively gatekeeping their own live-service games from achieving the success they could have had. I used to play GT7 online but stopped when I decided to not accept the increased PS Plus prices. I didn't buy Helldivers or Marathon because I refuse to pay $100 yearly to play them. So... Not my loss really. There's enough games to choose from.
@DartLOD
Don't judge a book by its cover. Or an internet troll by his nickname. 😉
Loved the fact the person commenting right after me came straight in with numbers of people playing the game 😂😂
Next time I purchase a game I'll be sure to research plenty of facts and figures about how many are playing first. I may like it, but if the numbers are wrong then I must be wrong and not play it myself 🙃
So many genres have these people who are supposedly big fans of the products yet they're more interested in researching sales figures and play time and arguing what's good or not than they are in actually enjoying the thing itself.
@Blaze215 maintenance was scheduled for the game
@wildcat_kickz The problem is not there's not enough good solo games to come by. The studios which can pull off a truly great game are few, and that is the problem. When the studio like Bungie is forced to do whatever is the current live service fad, of course people are upset. Of course, they want this trend to fail so the studio can go back to doing what they do best.
Removed - unconstructive feedback
@viktorcode Except Bungie has been in the live-service business for over a decade, so I highly doubt they're being forced to do anything, nor are they hopping on current trends. After the $40 game (which is very reasonable), the only other stuff you can spend money on are cosmetics. There are no maps, weapons, or abilities locked behind season passes or microtransactions. If there is a way to do live-service, you'd think this would be what people want.
Because of this, the only thing I can surmise that you're upset with is that Marathon is a multiplayer game and not single player. And Bungie has been doing MP games for a long time.
Absolutely brilliant game. Loving it.
@MaelysSedisia that’s not exactly true. There’s an entire thread on Reddit discussing this exact topic. It has hero shooter elements. You could call it “classes” if you want. I can call it a hero shooter if I want. Both are opinions and neither one of us will be able to convince the other one that our opinion is right, so why fixate on that?To me, there are distinct features of “hero shooters” that appear in the structure of the characters in this game. If it still bothers you, take the word “hero” out of my comment. Doesn’t bother me any.
If this had a single player campaign as part of the package, I'd give it a shot. But I have zero interest in a multiplayer only game like this. If and when it gets shut down, the game will become worthless. And I'm not spending money on that.
@MaelysSedisia just for context again about your “no one is calling it a hero shooter” complex: https://www.youtube.com/watch?v=26OCr59xnjA
When i first saw the art style I hated it but the more I see of it feels refreshing! just wish it had a Single Player campaign. I really hope Sony ask Bungie to give Single Player a shot again at some point!
I'm playing it and having fun. I had some friends over to try it out while playing the game together locally. Two of them purchased the game, two more are thinking about it. It's a fun shooter with hero abilities that takes place on an interesting world with a bold art choice. The extraction style format makes every interaction tense and meaningful. It's not for everyone, and that's okay.
However, the vitriol over this game deserves to be studied. I borderline can't believe the anger, exaggerations, and nitpicking that I've seen online. There's some weird confluence of spurned Destiny lovers, bitter Xbox fans who are aware that Bungie made the best games that ecosystem ever had, terminally online people who are mad that a company which makes online games made an online game, and quasi gaming nihilists who get off on seeing games fail, all furiously F5-ing the Steam charts because seeing a downward trend really gets their dopamine flowing.
Once upon a time, I was looking forward to playing Destiny. I bought into all the descriptions of the game early on and didn't look at it too critically after that. Eventually the game came out, I bought it, played through the (bare-bones) campaign, realized that the real meat of the game was actually WoW with guns...which didn't appeal to me in the slightest. I sold the game, and moved on. Based on my experience with that, I can tell everyone that it's okay to let things exist that aren't for you. You'll make it through, promise.
@Toot1st They said "the second half of March" which is not a month sir.
@Archaeokaiser ...It's an extraction shooter. It's... common knowledge even.
It's absolutely Awesome! The Graphics and Art Style are just amazing and keep me wanting more!. Yes the game does take some time to understand it but once you get the hang of it and aren't afraid to lose a match or two and go on the attack it's absolutely freaking awesome! So much fun! To me I get kind of like a System Shock 2 meets Destiny vibe! Great game!.
@trev666 The game is good and the graphics and art style are awesome!.
@Fritz167 The game is good man...
@wildcat_kickz Couldn't agree more man. It's very addictive! And it is so much fun!.
@MaelysSedisia you’re splitting hairs and embarrassing yourself. Everyone knows you’re a contrarian. I get it. It fills your life with purpose. And though your opinion is valid, your take is not.
Your comments about solo play really leaves a lot to be desired. Do you get the full experience? There's fun, then there's "this is a lot more fun with pals" (surprised you didn't say that tbh, I literally ctrl-f'd for "pals" because that's where this felt like it was going).
@Dorkthrone playing solo (as Rook specifically) is a VERY different experience than playing as a 3 person team.
Both equally fantastic and exhilarating! Playing as Rook feels super tense and sorta like a stealthy horror game. To be successful you have to ve very aware and tactical. When I'm playing it I feel like I'm playing MGS in first person or something.
@OneWingedShadow hey thanks for the response! So, what is "success" when playing solo? Do you have to extract like the other teams? That's what I don't understand.
@Dorkthrone not a problem!
So yeah, the general goal is the same - collect whatever you can/need and extract if you can. The unique thing about playing as a Rook however is that you join another ongoing trios game 10-15 mins in and Rooks can only ever be solo. You also get a skill that allows you to blend in with the AI bots which comes in very handy so you don't draw any attention to yourself - especially if you're playing the 3rd map.
I've mainly been playing as a group of trios - all random people I've met in game that had a mic and had fun with but when it's 4am and I'm still playing with my partner sleeping in the same room I play some Rook games as not to wake her up 😂 I've literally done 4 all nighters since the server slam - the game is just so much fun for me
This is actually intriguing me quite a bit. Not my usual type of game by any stretch of the imagination but there’s just something enticing about it to me.
Great review, there's no way it will get a bad review anywhere, it's that good and polished. I'm loving the game. Performance, graphics, gameplay, PvE, PvP, depth and quality in every department, lore, the lot. There's not a category it fails in. It really is that good. I didn't think anything could better Arc especially so soon but this game has. Both are great games in their own right but Marathon has blown me away. I hope for MP gaming sake that other MP fans give it a fair go and put aside their unwarranted (in my opinion) prejudice for this game. You're missing out on so much.
@somnambulance "But I’ve also been fascinated by the hate culture all generation. It’s a PS5 era thing and it’s gotten out of control, but why is it happening?"
C'mon, man... Is it that hard to understand? PlayStation has made its name on single-player action/adventure games. They used to represent the lion's share of its releases, and the output during the PS4 era was legendary.
Cut to the PS5 generation, and suddenly we start seeing headlines such as "we have a dozen or so live-service games in development", and "Naughty Dog is working on one", and "Bluepoint is working on a God of War live-service game", and "we bought the team that is developing Concord", then came the wave of cancelations and studio closures...
I'm sure you're familiar with the term "opportunity cost". Sure, games take longer to be made this gen, but the first-party output has just paled in comparison to PS4 or even PS3-era.
Sony has turned its back on its most loyal users, and it's no wonder we're not happy.
@Art_Vandelay I can’t say I disagree with you, but I also know that things have changed with what younger gaming consumers want as well, so there is a degree of logic to Sony’s pivot. However, this isn’t a Sony isolated event. Gamers across all platforms are engaging in this behavior. And it’s not isolated to live service games either. The hate brigade landed on Forspoken, and Starfield, and practically every game released last year, outside perhaps E33, a game that was largely celebrated by the people that tend to heckle gaming currently. The only property that has actually been too big to fail is Pokemon, which persists in spite of continual criticism when even Call of Duty was impacted heavily last year. If it were as simple as it being a push against live service games as well, Helldivers would not have launched as celebrated as it was either.
All that said though, Marathon’s a well made game, even if it isn’t everyone’s cup of tea. It’s not for me even. The “yuck someone else’s yum” approach to gaming criticism though is widespread in the industry right now and, if anything, it seems to be creating more sequels and remasters and safe bets than actual innovation.
We’re in a bizarre point of gaming history where, by all accounts, the industry is more financially viable than ever, but there’s a contrast in opinion. It doesn’t line-up very cleanly. You’ve got to wonder if the consequences will actually affect console sales more in the next generation.
@viktorcode get back to what the studio does best…which has basically been live service games? Destiny is a live service game…Halo was the gateway to live service games…
@HonestHick Did You give it a fair shake during the server slam ? I am not really into multiplayer games, but I really enjoyed what I played. I just played solo, and I cannot say that it played much different from a single player FPS, besides that real players spiced up the game. And then I may not have played enough and may have only scratched the surface. Anyway, as I already commented, I think it really shines when played within a good team.
I personally I think the game looks awesome, the sound design is great, it plays pretty good, and I am interested in the story, I just wish that it would have a VR mode ...
@Art_Vandelay That’s not quite fair. You mentioned PS4 output was legendary. Whilst that may be the case it’s actually fairly comparable to PS5, especially when you consider development cycles and budgets as you mentioned. There are lists of first party releases by year and generation online so I won’t list them all here.
Take this year for example. In its sixth year the PS4 had Death Stranding, Days Gone, and Concrete Genie. PS5 is set to get Wolverine, Saros, Marvel Tokon, and Marathon.
I’m not going to defend Sony’s live service push. It does appear to have been a knee jerk reaction to a period of crazy acquisitions, primarily driven by Microsoft. Shuhei Yoshida spoke about this in one of his post exit interviews. He mentioned his own apprehension about live service games but also mentioned Sony increased PlayStation’s divisional budget to push into that space. So it wasn’t a case of taking funds away from the existing development pipeline. Additional funds were allocated specifically for that purpose.
I do agree with you on opportunity cost though. Imagine what those resources could have been used for, not to mention studios spending time on misguided live service initiatives. Hindsight is twenty twenty as they say.
My point is that when you step back and look at it alongside broader market trends it isn’t quite as pessimistic as the internet would have us believe. Most of the top selling and most played games have been live service titles for years now. When you look at what Sony has actually released this generation the output hasn’t really paled in comparison with the last. Perhaps with exception of the 3rd year being frankly dreadful on PS5.
I don’t think Sony has turned its back on its loyal customers. It’s simply been caught up in the wider industry push towards live service games. Hate culture isn’t the product of a perceived slow first party release schedule. It’s just another lightning rod for it.
@gaston You must have a stomach of iron! I couldn’t imagine Marathon in VR. I’d be nauseous in under 2 minutes.
Nice review, well written. Game is absolutely fantastic. I was afraid it's not polished because of the delay and stuff but boy was I wrong.
@Vertere Marathon is not a particularly fast game, is it ? Or do You think it is significantly faster than e.g. synapse, cross fire, stride fates, hell sweeper (I haven't played alvo, zero caliber or pavlov).
I might be lucky or it is related to my less than stellar vision, and I am used to some disagreement between my vision and my motion senses. There are very few games which make me feel sick. The worst was xing and I think mask masker on psvr1. Both are very slow games. So, for me it is not necessarily related to how fast the movement is. For me it is, I think, more a combination of colors (or illumination) and frame rate. On psvr2, I did not have any significant issues, but If I haven't used psvr2 for some weeks, then I need a little bit of time to acclimate. I play typically at 30% brightness that may help a little. I only turned the brightness up to 60% for one game which was too dark otherwise.
@gaston It’s not ridiculously quick but it’s still a lot of running and turning very quickly. Going up and down ladders etc. I didn’t even last 5 minutes in that VR kayak game.
@Vertere You can over rationalize, twist the facts and bootlick as much as you want, but you can't change the sentiment. This generation feels flat and incomplete when compared to the previous one, and first-party output is a major part of it.
No wonder a staggering majority of people in this very website want Sony to extend the generation.
PlayStation's strategy has just been dreadful, and Sony knows it. Jim Ryan was kicked out, and Herman Hulst was demoted. What further evidence do you need?
@somnambulance Yes, there's a culture component as well. And Sony has also been in the wrong side of it. In fact, I'd argue the right side from a business standpoint would be to choose no side at all.
Look, I didn't want to bring it up because it's a charged subject, but the ideological messaging in many games (including PlayStation's) has been unbearable.
I don't know whether culture or the live-service push is the biggest contributor to the hate campaign, and these things get conflated a lot, but my point is that Sony has brought this onto themselves.
@Art_Vandelay Where did he "twist the facts" exactly?
@Art_Vandelay We agree quite a bit at the core of things. I myself am baffled by how Sony refuses to make games that are just plain fun a lot of the time. Astro Bot and Rift Apart excluded, this generation has been sort of a dreary one from everything made by Sony. It’s why some of us are asking for a new Uncharted so deliberately. Not that Sony needs more Uncharted specifically, but more games that are pure escapism. I like my sad dad genre quite a bit, but I don’t need everything to be sad dad tinged… or sad dad tinged with a message.
Even so, it feels like the hate has pushed us further into “the safe zone” of games and I truly feel there has to be another way than attempting to crash the games other people do want to play and enjoy.
I think we’re about to hit a point where the industry has a seismic shift for good or bad really soon.
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