johncalmc

johncalmc

Snake! Snake?! Snaaaaaaaaaaaake!!!

Comments 3,215

Re: Skate PS5 Isn't Even Out Yet, But It Already Has Microtransactions

johncalmc

Optically, this is obviously a tough sell. Microtransactions before the game is even out. Absurd.

But as with anything, there's usually more to it. And here it does make sense to test it out in the alpha, and it does make sense that a game that's free would have microtransactions. There's battles worth fighting in the war against video game industry predatory behaviour and general scummery but this is one I'd sit out.

Re: Activision Confirms Tony Hawk's Pro Skater 4 Won't Be Free Roam on PS5, PS4

johncalmc

I'm conflicted about this. From a personal standpoint I didn't like Tony Hawks 4 specifically because of the more open nature and the fact that they'd gotten rid of the two minute format. So for me the changes sound nice.

But at the same time, not being open as it originally was, a) this really isn't Tony Hawks 4, and b) the levels were designed to be explored at a more leisurely pace and so I don't know how they'll translate to a two minute format. It's a bit like when they remade Metal Gear Solid using MGS2's mechanics and it completely broke the game because the levels weren't designed with first person shooting in mind.

Still, I'll probably check this out since I love a bit of Tony Hawks, but I do get why some people are sour about it.

Re: FragPunk Delayed on Consoles at the Last Minute, Was Due Out Tomorrow

johncalmc

This was a rollercoaster of a post for me. Seeing its name in the headline was the first time I'd ever heard of the game. Then I thought the art looked cool and I got excited. Then I saw it was delayed and I was still excited and thought it might be one to watch out for at a later date. Then I saw it was a multiplayer shooter and lost all interest. All within the space of like four seconds.

Re: Could the Next Xbox Get a Head Start on PS6?

johncalmc

Unless Sony goes out of business or a meteor lands on PlayStation HQ, Xbox going early into the next gen is literally the only slither of a chance that they've got at making any gains in the console market. So yeah, I imagine they'll go early.

I don't think it will work. But if they're not going to give up then this is their best shot. Series X is over.

Re: PS Plus Essential PS5, PS4 Games for March 2025 Announced

johncalmc

Dragon Age Veilguard takes a while to get going but I think it's a great game once it does. Has some problems - leans a bit too much on puzzles, exploration etc. for my liking - but it's essentially a Mass Effect game with wizards in it and I like that.

Shame there's a Sonic game in there stinking up the joint but the other two are well worth a play. Good month!

Re: Call of Duty Confirms Use of Generative AI in Blockbuster PS5, PS4 Franchise

johncalmc

One of the biggest, best selling every year franchises in the world owned by one of the biggest, richest companies in the world and still they can't spend a bit more money to do it right and pay people properly for their work. Truly pathetic.

Excited for the inevitable Honest Phil Spencer interview where he moves the goalposts to try and make this sound like a good thing.

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

johncalmc

I'm personally of the opinion that the smaller games might not make a splash, but they're important in that together they contribute to the overall vibe of the ecosystem. In the past, PlayStation produced games like Vib Ribbon, PaRappa, Tokyo Jungle, Gravity Rush - weirder, smaller titles that might not have sold like Horizon but gave the PlayStation brand a cool, quirky identity.

That wackier side of the PlayStation brand has all but disappeared, and instead what we're left with is lots of polished third person games. And I like those games. But without the weirder stuff it does feel like the PlayStation brand is a lot more clinical, and kinda soulless, and that we're all the poorer for it.

Not everything has to sell 10 million copies. Sometimes, just being a part of the portfolio, a part of the greater whole can be an important contribution. Plus, you never know when something will be a surprise hit.

Still, we can't really be surprised that the company that thought Concord was going to be a banger can't see the value in smaller titles that actually have things like art design and cool characters and personality and charm etc.

Re: Like a Dragon: Pirate Yakuza in Hawaii (PS5) - Madcap Majima Does the Job

johncalmc

@ShogunRok I do get it. My partner is a Yakuza super fan. Like ridiculous. She's got the Majima Construction hat and everything. And she's very much in that old school Yakuza mentality too. She isn't as much of a fan of the modern turn based, sillier Yakuza stuff, but still plays it and likes it. She was bawling during Infinite Wealth. I just know she'd rather be drinking whiskey in a seedy Tokyo bar with Date discussing how to stop whichever Yakuza supervillain is on the loose than she would fighting giant baby men in Hawaii with Ichiban.

I love Yakuza too, but I don't have that thing where I'm as wistful for the past with it. I do prefer the Kiryu games and I prefer the tone and the stories of those, but I'm also fine with it getting a bit out there. Either way, I'll be playing this day one, and I'm sure I'll find something to love here.

I did Platinum Infinite Wealth on both PS4 and PS5 though so maybe I'm not the best person to speak to about this :')

Re: Like a Dragon: Pirate Yakuza in Hawaii (PS5) - Madcap Majima Does the Job

johncalmc

@ShogunRok I'm a little bit of this but since I love Majima and I love pirates it hasn't upset me or anything. I'm into the groundedness of it too, but in Yakuza 2 Kiryu beat up two tigers and there was magical golden castle that came out of another castle so the series has always kinda had the silly thing going on.

I've always just kinda had a thing where in my head I separate the silly from the grounded, and the grounded is the real story of what happened, and the silly is just embellishment for fun and games. Granted, that's a little less obvious of a line here since the whole game appears to be about being a pirate Majima, but I'm sure I'll manage.

Re: Reaction: Xbox Publishing More Games on PS5 Than Sony Is Not a Gotcha, It's Just a Sign of the Times

johncalmc

Xbox releasing more PlayStation games than PlayStation is funny, and I get why plenty of people are saying it, but it's certainly not any kind of gotcha, and it's certainly not any kind of victory. The staunchest of Xbox fanboys might try to have you believe otherwise, but secretly they're weeping into their cornflakes because everybody knows what time it is; this is a massive capitulation on the part of Xbox.

And so yes, Sammy has nailed it here. As amusing as the idea of Xbox releasing more PlayStation 5 games than Sony is, it's really just a third party publisher with lots of studios releasing lots of games, no different to any other. The real story is that Xbox has basically given up trying to "win" and is instead settling for making publishing money, while PlayStation is winning the console war by default and will make free money from Xbox games that their once fiercest competitor paid for.

Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining

johncalmc

@__Seraph This is also a very valid argument. People are much more likely to go online to say their piece if they're annoyed than if they're merely content or ambivalent. And so the discourse is certainly skewed because of that. I too am a hardcore PlayStation gamer and while I think State of Play varies in quality and is rarely better than pretty good, I certainly don't think many of them are anywhere near bad enough to warrant the reaction they get.

Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining

johncalmc

I don't really know how to feel about this. The arguments presented here are fine. They are. Sony's changed. State of Play is not supposed to be E3. Etc.

The problem is that none of this changes the fact that these State of Plays simply aren't delivering what a lot of the most hardcore fans - i.e. the people who tune into these things - actually want. That's evident from the reactions to them. So who's in the wrong? The company for not catering to what their fans want or the fans for not treating what the company is presenting as was intended?

I really get it from both sides, but ultimately, I gotta side with the fans. The onus is on Sony to deliver what their audience wants - the onus isn't on the audience to accept whatever Sony provides.

Personally, I quite like the drip feed of information. But I get why people don't. A lot of people still want the banger after banger presentations of yesteryear and if Sony isn't doing that - whatever the reason - nobody can be surprised when reactions are as they are.

It should be noted, too, that perhaps Sony's hand has been forced somewhat by the live service debacle. Perhaps they simply don't have anything to show because they've spent years pumping money into that dead dog initiative. But either way the result is the same.

They either pivot to bigger presentations - presumably less frequently - that are more stacked with first party titles to please their fanbase, or they do it their own way and keep annoying them.

Re: Poll: What Did You Think of Sony's State of Play for February 2025?

johncalmc

It was whatever. Same problem these things nearly always have - people want to see big PlayStation games being announced. Seeing a bunch of things we already knew about and a couple of announcements just doesn't seem to float people's boats, particularly when it's been so long since one of those classic banger after banger showcases. The hype just goes up every time they don't deliver making it even harder for the next one to deliver.

Still, another almost Returnal sounds good to me, and I was expecting nothing so it exceeded my expectations.