Update []: The latest patch for Clair Obscur: Expedition 33 is now available to download and install on all platforms, and it includes the aforementioned nerf to Maelle's busted skill.

Update 1.2.3 is here, and it isn't just a balance patch — there are plenty of patch notes to look through, which we've included below.

In a nutshell, the patch makes numerous fixes, including many instances where players could get stuck on the world map and various other issues.

In addition to the Stendhal nerf, a few other attacks have been fixed as they weren't acting as intended.

Check out the full patch notes below.

Steam Deck

  • Fixed backgrounds of various menus not displaying properly on the Steam Deck

Xbox Game Pass

  • PC GAME PASS: PS5 controllers are now compatible

Various Ultrawide Fixes

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  • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
  • The Options menu image will no longer be stretched in ultrawide resolutions
  • Combat UI now adapts correctly to ultrawide resolutions
  • Game will no longer minimize upon changing settings in ultrawide resolution
  • Cutscenes won’t letterbox in 32:9 aspect ratio
  • Title screen now displays fullscreen when the game is launched in ultrawide resolution

Mouse and Keyboard

  • UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
  • Mouse buttons do not become unresponsive after first use
  • With mouse cursor on screen, using 'WASD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
  • Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
  • Mouse input is not lost after the first Jump counter attack if it is pressed only once

Fixed areas of the world map where you can get stuck:

  • Between lanterns scattered on the ground near Stone Wave Cliff portal
  • While walking on the ship wreck near the Forgotten Battlefield level entrance
  • Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
  • Between two small rocks located between Spring Meadows and Abbest Cave
  • Between vases and corals when jumping from rooftopps
  • Between various rocks
  • In ruins behind Flying Manor level entrance
  • Near the bridge between Flying Waters and Spring Meadows
  • In the rocks on the World Map, near Flying Waters
  • Next to hardened land, close to the Flying Waters location exit

Fixed situations where Esquie specifically would get stuck (poor guy):

  • When taking off from paint bridges, making him fall through the bridge and restrict movement
  • When flying into bottom parts of levitating structures near Visages
  • Near the Flying Waters entrance level
  • Near a giant hammer when traversing close to Blades' Graveyard level

Weapon and skill fixes and tuning:

  • Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
  • Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
  • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  • Stendhal: Reduced damage by 40%.

Other fixes

  • Boss encounter in Stone Wave Cliffs can now be finished on NG+
  • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
  • Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
  • Lune and Monoco no longer spawn in same place during end of their Level 6 relationship quests if they are completed without going to camp
  • If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black
  • You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
  • Update to rolling credits

Original Story: Sandfall Interactive, the developer behind the hit RPG Clair Obscur: Expedition 33, is planning to nerf the game's most broken attack.

While the studio actively wants its players "to be able to break the game", it says on social media that one of Maelle's late-game skills, Stendhal, is simply too powerful in its current form.

Before launch, the team game the move a damage boost, but "clearly overdid it" it says in this post on X:

It's so overpowered at the moment that it has "ended up overshadowing most other options".

As a result, Stendhal will be nerfed, in hopes that players will explore and experiment even more with each character's skills and synergies.

The update with this nerf is coming to Steam first on 9th May, with the patch coming to console versions a bit later.

"After the change, it’ll still be a strong single-hit skill with great synergy potential... just more in line with everything else," Sandfall says.

Obviously, this has been met with a mixed reaction from fans; some don't see the harm of having one uber-strong move in a single-player RPG, while others understand the developer's desire for some sort of balance.

What are your thoughts on this? Have you been using Maelle's Stendhal attack in Expedition 33? Discuss in the comments section below.

[source x.com, via thegamer.com, expedition33.com]