The PlayStation Concert

I recently went to The PlayStation Concert, a live music event that Sony claims “redefines entertainment”. Featuring a live band and musical medleys from some of the biggest PlayStation franchises, I was keen as ever to hear the company’s storied history played out on stage as part of its 30th anniversary celebrations.

To my surprise, PlayStation Concert was more a celebration of the last two generations than anything that came before, and the only thing it was “redefining” was what constitutes a live band.

That might be a bit harsh, because while I had my issues with the concert (which I’ll get into), I did still enjoy my evening of PlayStation musical goodness. Me and my friends laughed at references, cringed at some of the presenter’s patter, and revelled in just how good some of the soundtracks that accompany PlayStation titles really are.

What sets this event apart from other live bands or orchestras that I’ve been to in the past are the visuals. The PlayStation Concert utilises a massive high resolution screen behind its band, and then these five banners that drop down and retract over the front of the stage.

The PlayStation Concert

These banners have secondary animations, borders, or videos played over them, but you can still see through them, which allowed me to see the banners, the band, and the big screen all at the same time, creating some really cool overlays.

Each of the main medleys looked phenomenal, telling the stories of the games through images and animations, with the visuals always mixing things up. I was constantly scanning the stage for cool details, and it was easy to get lost in the experience of it all.

The PlayStation Concert

However, that level of immersion didn’t always last, because not everything was getting the full AAA treatment. Where some games had custom fully animated visuals, others were essentially an animated PNG.

Games like Uncharted and Bloodborne featured pretty much still images that didn’t really change at all during their five to ten minutes on stage. It was incredibly inconsistent, and whenever one of these lower-effort titles showed up, it was dull by comparison.

However, I’m obviously there for the music first and foremost and this is where The PlayStation Concert let me down the most, even if it wasn’t immediately apparent.

For starters, if you’re hoping for a true representation of PlayStation’s 30 years, you won’t find it here. Final Fantasy, Crash Bandicoot, Killzone, Resistance, inFAMOUS, Metal Gear Solid, Shadow of the Colossus, LittleBigPlanet, Ratchet and Clank and more were all completely missing from the show, despite numerous references to some throughout. There's likely a lot of legal tape stopping some of these from being included, but it doesn't stop me feeling like they should be.

The PlayStation Concert

Instead, the show focused on four big franchises, with some extras getting a tune or two in there. Horizon, Ghost of Tsushima, The Last of Us, and God of War were the big four, all featuring 20 plus minute medleys. As much as I was disappointed by the lack of variety, these medleys were fantastic.

I’m not really a huge fan of the Horizon soundtrack, but it was especially rousing hearing music from key moments in Ghost of Tsushima, The Last of Us, and God of War. I regularly got goosebumps or even teared up a bit during these segments. To me it highlighted just how integral the music is for these projects.

I can’t say I’ve even thought about the music from Ghost of Tsushima since I completed it, but hearing the track that is played over the final confrontation of that game brought me right back, along with all the emotions that were synonymous with that scene.

You could hear a pin drop during the violin solo of The Last of Us, which emotionally covered Sarah's death all those years ago. Even today, it still packs a punch and it was even more powerful hearing it live, along with the accompanying visuals.

The PlayStation Concert

The biggest contradiction of this show however came with the big climactic soundtrack of God of War, which frequently uses big bombastic choirs along with its orchestra. The band that stood before on the stage was made up of two violinists (one was off with a stomach bug during my show), a cellist, two French horns, a trombone (who also played some other wind instruments), two drummers, two guitarists, and just two singers.

All of that is to say that The PlayStation Concert is supplemented with pre-recorded tracks. One section of the Ghost of Tsushima medley had a musician playing the Koto up on the big screen, not on stage. The God of War medley frequently featured back-up choir members broadcasted on the screen, while just two singers stood on stage.

The PlayStation Concert

The more I listened to the show the more I realised that what I was hearing just simply couldn’t be coming from the people on stage alone. And while from an audio standpoint it all sounded fantastic, knowing that I’d paid money to only see half an orchestra perform live was a bit disappointing, and it took away part of the magic.

I think that’s why The Last of Us worked the best for me. Outside of just being a massive fan, this iconic franchise has a very minimalistic soundtrack, making it playable solely from those on stage. You could see the people actually playing the songs and you knew the sound you were hearing was coming from them. Whereas the lead singer standing dramatically during God of War’s big climax could have been miming for all I know.

I'd rather have a barebones visual experience with an actual full orchestra and choir, because at the end of the day, PlayStation games have some phenomenal soundtracks that are good enough on their own to entertain.

The PlayStation Concert

Visual inconsistencies and audio woes aside, I did still enjoy my time at The PlayStation Concert. The music was fantastic, the visuals were incredible most of the time, and there were plenty of fun moments, like being served a cup of liber-tea during a brief Helldivers 2 segment.

If you have an emotional attachment to some of these franchises like I do, then the experience of listening to them in a big stadium surrounded by hundreds of PlayStation fans with a (mostly) live band, will be enough to ensure a good time. And that’s exactly what I had: a good time. I just wished it covered a wider gamut of PlayStation’s history and had done more to remain truly “live”.


Did anyone else manage to get out to the PlayStation Concert? Which PlayStation soundtrack would you love to hear live? Let us know down in the comments below.