It looks cool but I don't know, some elements could definitely end up contrasting each other by the sounds of it.
Choose your bounty, upgrades, and aiming down sight for example seem pretty out of place in an old school shooter, hope they're not there just because like in a lot of other games.
It would be super cool! I'm playing the first one on my PC on and off and I'm really enjoying it. It has good ideas but it's a bit jank, it would be awesome if a sequel improved on its mechanics!
The fact that they managed to still have annual COD despite the pandemic is pretty terrifying. I can't imagine the conditions devs will probably have had to put up with in the last year.
@themightyant yeah agreed. Unfortunately though, our brain is hard wired to whip out logical fallacies and heuristics left and right, hence why greatly appreciate people taking their time to analyze and understand stuff. It's hard, but super rewarding and basically the only way to better the world.
@Quintumply does this game support gyro aiming? I'm just curious to see if Sony's pushing it for its first party exclusive this gen, it would be super cool π
I consider myself lucky that I don't like looters and mostly stick to single player games, cause when I see this kind of news I can just laugh it off, though I feel bad for the fans.
@Shigurui on a side note, I noticed a few days ago a banner on Steam telling me they're planning to get Automata up to date with the console version. Better late than never!
So if anyone is planning to play it on PC, I'd advise you wait until the patch drops π
@Ralizah I knew I'd find you here ahahahha As far as I've seen, the two of us are probably the most fervent gyro advocates in here lol
Yeah it really is a game changer. By now I'm so used to it on both PC and Switch, that, when a game doesn't support it (on Switch) or I can't get it to work (on PC) it feels kinda weird.
For example, I still haven't played Dishonored 2 because it doesn't let me keep gyro on; I booted it up right after finishing the first one and I got real mad that I cannot play 2 like I played the first one. Then again, Dishonored is not a shooter so it's not a big deal. I'm playing Outer Wilds at the moment, and I don't use gyro for it, nor Portal. I generally use it when I need to be precise, but in a non-FPS it's just a nice plus, not a necessity. DOOM Eternal, now that's a necessity ahahahah
@GamingFan4Lyf I beat Automata last year and can confirm that sidequests only reappear if you hadn't completed them beforehand, and new ones become available on subsequent playthroughs ππ»
@fR_eeBritney "Maybe the problem is that the people making it are paid too much... "
I wish that was the problem! Thing is, the people actually putting in the long hard hours are underpaid and treated like cattle, while management cuts losses by laying off devs and check out their bonuses.
Obviously this is an exaggeration and not every workplace is like that (I hope), but if people like Bobby Kotick are legally allowed to lay off 190+ employees (which means 190+ more struggling families) while at the same time awarding himself a $200 million bonus on top of his $40 million salary, well, I have no hope for this world in general.
"Despite mixed reviews, Days Gone was the best selling physical game in the United Kingdom in the week of release. It went on to be the best-selling software release in all the format sales charts for three consecutive weeks. Days Gone would also debut at the number one position in the retail charts in Switzerland, where it remain there for three consecutive weeks.
In Japan, Days Gone outsold two other PlayStation 4 exclusive games at launch, God of War and Horizon Zero Dawn. It went on to surpass the lifetime sales of God of War and another exclusive PlayStation 4 game, The Last Guardian. In its first three days after launch, it sold approximately 114,319 physical units.
In North America, Days Gone was the second best selling video game software for the month of April, behind Mortal Kombat 11. This marks Days Gone as the 7th highest debut in sales for a Sony-published title, and the best selling game developed by Bend Studio.
Days Gone proceeded to become the second best-selling video game software in North America for April 2019. By June 2019, it was the eighth best-selling video game of the year. It was the 19th best-selling game of 2019 in the US.
According to game director Jeff Ross, Days Gone sold more copies than all of Bend Studio's previous games combined."
Excuse me, could you repeat please, Mr. Garvin? Still sure you wanna throw your customers/fans under the bus and not the executives?
P.S.: From Wikipedia, I edited out the links to sources (obviously) but you can easily find them on the article.
Yeah I definitely get where he's coming from, but if you wanna take it out on someone, vent to the management that decided a few million copies for a new IP isn't enough, instead of accusing people of being cheapskates; since, y'know, those who denied the sequel are also the same who apply prices, decide how much is enough, and are probably leagues richer than the average Joe's you're asking to be good boys and swallow the pill.
Please no. TLOU was good, but let the poor thing rest in peace lol
I'm pretty sure I'll get a PS5 later down the line, but I'm holding pff to see what kind of game they announce; I sure hope Sony doesn't reduce its catalog to UC- and TLOU-style games cause that's not my cup of tea.
Also, this just occurred to me: what's the point of remaking TLOU when the remaster is included for "free" in the PS+ Collection? π Wouldn't that mean that anyone with a PS5 and a passing interest will already have played it by the time it comes out? We're not talking Wii U ports noone bought here, we're talking following up on a console with 100+ million units sold!
Also, it might be a stupid question, but is demon days some kind of idiom? Cause I've heard/seen it here and there multiple times over the internet but I don't understand what it means, and if I look it up I only find Gorillaz-related stuff. At first I thought it was their thing, but then I found other references in other songs, movies, etc. so I can't really wrap my head around it.
All these acquisitions in recent years are really worrying. It's pretty apparent by now that anti-trust measures should be way more restrictive than they are, we cannot be expected to give money to only 3 companies for Pete's sake.
@Feena agreed. I managed to squeeze in 60-70 hours in several different stretches, but I never completed it for that reason. I absolutely love its mechanics, but the story does nothing to push you forward in any meaningful way, so you kinda have to keep motivating yourself instead of relying on the game.
Conversely, I'm playing DQXIS at the moment, and I've clocked in 70 hours in the last month playing only that, and I'm still not tired of it or anything. An interesting world and a more cohesive story certainly go a long way!
This game has some of the best mechanics I've ever tried in JRPG's, from the way Jobs work to the battle system, which is in my top 3 turn-based systems of all time.
So if you like JRPG's for their mechanics, by all means get it! It helps that it's also gorgeous to look at and the OST is amazing. The only real letdown is how disjointed the 8 characters' stories are, which is certainly pretty damning for a JRPG; all in all it's a great game though.
You can't act like people are overreacting on the internet, if your own title says that this is the straw that broke the camel's back. Not only are you propagating the same narrative while feigning disapproval, you're also attracting the usual fanboy musings and tinfoil-hattery in the comments.
Sounds like you want to have the cake and eat it too.
Honestly doesn't look anything like DOOM, though luckily it doesn't look too much like the generic COD-like FPS's you usually see around either. The aesthetics remind me of Rage 2, while the gameplay is certainly way more Wolfy than DOOM.
@Welsh_Will you're welcome! To be fair I'm not really well versed in Soulslike as I only played DS1, but yeah the principles are similar, even if Eternal plays 1000 times faster: listen to the game, watch the animations, and learn. Personally I think Eternal amply exceeds DS1 in this regard.
The Marauder really seems hard at first cause he works a bit differently from the other enemies, but this is a game about learning and adapting so it's not a problem for long. Once you learn to stay distant to bait out his axe attack, he then charges you and exposes himself. Rinse, repeat. One thing the game doesn't explain all too clearly is the doggo, though. It only comes out when the Marauder is hit by a projectile while his shield is up (an enemy projectile works as well), so don't shoot until the eyes flash green. Trust me, they become a pushover by the end of the campaign π
Hope you enjoy it when you get it, by all means let me know how you fare! Have a good one mate π
@Welsh_Will the game is definitely hard, but if you trust it and lean onto all the mechanics and tips it gives you, you'll have an awesome time and keep getting noticeably better throughout the campaign! The DLC is definitely way more brutal, so focus on the campaign at first and don't be ashamed to lower the difficulty if a particular encounter hands you your butt over and over.
Regarding the Marauder (the enemy you mentioned), it's actually funny cause at first everyone hated it, but with the passing of time you can see in Eternal-related content on YT etc. that pretty much everyone who was willing to play the game as intended understood very soon how the Marauder works. Trust me, after you get the hang of it it's actually one of the easiest enemies in the game, and there are countless guides out there.
@LordSteev no problem mate, don't you worry at all!
Sorry to hear that, I mean it. I don't know about distant relationships, I kinda had one in the past but we weren't that far tbf so I really can't give you my 2 cents, sorry.
Absolutely agree! I haven't played any Yakuza (yet) but I do love smaller, tightly constructed and more interactive spaces, like in Deus Ex, Dishonored or Hitman, for example.
I've grown increasingly lukewarm towards open world games because, other than the usual checklist-ness that leaves little to discover for yourself, they usually have boring traversal despite the huge size, and thus resort to fast travel as a crutch.
@LordSteev no, unfortunately I've never heard of MDK! As I told you I was raised on Nintendo consoles and never branched out until I got a PS3, PS4 and later a PC, so I missed out on a lot of games pf the older eras. Oh and I'm a 90's kid so I was definitely too young for Hexen etc, but I gotta say one of the best things about 2020 is that I became enamoured with so-called "boomer shooters"! During the year I played all of the DOOM games (aside from 2016, the only one I'd played before) and also downloaded Shadow Warrior Classic, Duke Nukem 20th Anniversary, and I've kept a close eye on all the new ones coming out. For now I've tried Project Warlock (very good), Post Void (insane), and Wrack (mediocre), but then there's Ion Fury, Prodeus, Ultrakill, Amid Evil and so many more I've yet to try out!
The culmination though was finally getting DOOM Eternal Deluxe Edition for only 40β¬ this December (I'm not one for day one purchases except very rare exceptions, I usually play games years after release when they're cheap), and boy is that game on another level of awesome. Basically it's FPS perfected and redefined; it's like id peeked into a parallel dimension where all those stupid, useless mechanics like aiming down the iron sight, reloading, taking cover and regenerating health were never invented, and that basically makes it the second coming of DOOM and of the FPS in general.
I didn't like violent games when I was younger, but if FPS games played more like this and less like COD it sure would've been easier getting them!
@LordSteev yeeeeeaaaahhhc those were the times!!! I recall those times so fondly now, being a kid and scouring through the booklet and cover on my way back home, or even at home before actually playing the thing! It was a ritual, I would do that religiously for every game and it was such an important part of the experience I still have the habit of checking all the settings before actually starting the game lol
I play some mindless blockbuster from time to time, but as I told you I like analyzing stuff so bad I do it all the time without even noticing it, and that has severely hampered my ability to stomach mediocre, bloated games like Ubisoft's, for example π
Regarding moody vs colorful, I was born and raised on Nintendo consoles so I've always leaned towards the latter, but my love for SMT can attest that I like both. What I don't like is games like COD and almost every other "mature" game nowadays, which take themselves so seriously while being targeted at 12 years old. Those are incredibly cringeworthy, the literal embodiment of what a 12 years old thinks being adult means.
As I said I have a knack for taking things artistically and abstract thinking, so I tend to prefer less grounded stuff and more conceptual stuff. I'm basically rambling at this point π I don't even know what I wanted to convey here, I'm such a motor mouth (or fingers, or whatever) lol
Btw games have shown amply that they can do just as much as any other medium, if not even more! With time I'm sure everyone will come to accept that and not just see them as "silly bang bang boom boom" for kids, and academies and such will teach at the same capacity that they do now for music, cinema, etc.. I know that for now, if someone still thinks that games are not art, I'll simply tell them to play Nier: Automata and then get back to me π
@LordSteev that's very good to know, I'll make sure to hit you up with more recommendations in the future as I'm a lifelong niche dweller as well π it's always cool finding likeminded people!
Btw I absolutely agree with your take! I for one really like putting in the "work" in my hobbies and experience them as a form of artistic expression, trying to analyze the ins and outs in order to understand both the thing at hand (be it game, song, movie, book, whatever) and myself a little better. That's one of the big reasons I stick to my niches and rarely play big, mindless tentpole releases.
So many big games nowadays go all-in on the spectacle and power fantasy, and conversely show an ineptitude in the gameplay department that leaves me stunned every time. But yeah, games are still in their infancy and I fear it won't be until a few decades in the future that people will start treating them like movies and paintings, and having academic debates on them.
@NEStalgia @LordSteev yeah, you're both right about the name! I'm so used to mentioning anime and games witht heir Japanes titles but yeah, that's not something a lot of people are used to! If they had changed it with III, it probably could've garnered more attention from more "casual" fans. But yeah, the series is incredibly niche in every aspect by design, so it's hard to imagine it going big anytime soon. Doesn't matter though, as long as they keep making them and the quality stays high! There really isn't anything like SMT π
I think the biggest hurdle that's keeping SMT from exploding like P5 did is its erratic release history.
As @NEStalgia rightly pointed out, it's a major headache to keep track of all the mainline games scattered around different generations and hardware manufacturers, and if you add all the spin-off series it's a complete mess lol
I hope having III and V on popular consoles makes SMT more widely known, I'd love it to be Persona big although I don't think it'll ever get that big.
@LordSteev that's a tricky question, as there isn't much SMT on PS4 π
I haven't played Nocturne yet as I got into the series with IV, but @TheFrenchiestFry and @Ralizah, who are both way more knowledgeable than me regarding the series, say that it's absolutely worth it and I'll probably get it day one π
Unfortunately IV and Apocalypse are stuck on 3DS at the moment, and V is gonna be Switch-exclusive.
If you happen to find a cheap 3DS somewhere, though, I cannot recommend playing IV as blind as possible enough!
@Ralizah I absolutely agree, I hope they bring back Apocalypse's additions like spell type affinity and "stacking" identical spells for bonus damage, those for example made it that much deeper than IV and I absolutely agree that Apocalypse is better gameplay wise.
I sure hope they do exactly that in V and marry the best of those two games. Also, if they remastered IV with Apocalypse's additions patched in, it would be a basically perfect game!
@TheFrenchiestFry ah I thought I read somewhere that it came from a novel, thanks for the confirmation!
@LordSteev you're welcome, I love selling people on stuff I like ahahahahah If it sounds appealing, by all means get it as it's a really unique series with very nunaced and mature storytelling and themes (apart from IV Apocalypse, it's good gameplay wise but it's anime boy shenanigans can burn in hell lol).
Btw from what I gather Shin Megami Tensei means True/New Reincarnation of the Goddess, or something along those lines (I can't speak Japanese, I've just seen it translated on the internet). Originally the series was Digital Devil Story: Megami Tensei on Famicom (IIRC), and after DDS:MTII they made SMT on Super Famicom and kept the new moniker.
@Playstation this has got to be one of the most honest and intelligent comments I've seen here in a while. Congrats on your intellectual honesty mate, even just calling yourself a fanboy shows a great deal of perspective on your part!
Btw I absolutely agree. I never bought an XBox in my life but this gen I'm kinda tempted, even though I already have a PC so I certainly don't need one for at least a few years. I think I'll buy a PS5 later down the line when more are available and more games are out, so that I can also play some PS4 games I've missed.
@LordSteev I can reply to that and yes, SMT games are turn-based. I haven't played Nocturne yet (will rectify when this comes out), but IV is one of my favorite games ever, and features the best turn-based combat I've ever tried. I don't know if this remaster will retroactively introduce the features IV and IV Apocalypse added, but I sure hope so cause that battle system is just fire. Oh and these games are tough as nails, be prepared to be wiped out whenever by lowly grunts lol Boy do I love this series, can't wait for V π
@LiamCroft you might want to change the article pic as it shows the new weapon introduced in the DLC, which has been leaked but not revealed officially.
Haven't bought it yet since I have 0 but I've yet to play it! I don't think I have enough time to play the whole Kiryu saga but I wanna try put the older style before jumping into 7. Yakuza always intrigued me, but now that it's turn-based it's a must play for me.
I'll admit though that 7 is one of my most anticipated games to play, way more than the original 6 cause I love a good turn based combat system and this one sounds awesome, just like the job system! So yeah, I'm exactly the kind of weirdo who'll get into the series precisely thanks to the new combat system lol
@NEStalgia yeah this game was already old and behind the curve when it came out, let alone 8 years later. I really wonder if people never played a game with good controls, cause I sure can't get back to GTAV after playing other games that controls, y'know, as they should.
This game is awesome, if you have a passing interest by all means get it! It's short, that's true, but it's very replayable and everything about it is super polished. If you like Hotline Miami, you're probably gonna like this as well.
I even forgot there's DLC coming out theoretically, let's hope to hear something about it when this version drops!
Hearing such a big Hollywood name speak frankly is always refreshing, so props to him for that!
And regarding clickbait, I dunno, I usually give a lot of flak to NL and PS when they do but I think this article is about as direct as it could be, so I don't understand.
Why does every Final Fantasy project have to be so convoluted, pretentious and inscrutable? And then people ask me why I never got into it lol I'm just glad Dragon Quest never fell into those bad habits FF and KH do to be honest π
But seriously, the communication with all of these projects is absolutely terrible all the time, which is a shame cause the games are usually good (I mean I don't play them but people like them, so I guess they are good).
Regarding this weird thing, I know it's controversial to want mobile games on consoles, but if (big if) really is a FFVII compilation of sorts with souped up graphics, well, I'd be all over it, having never played the original.
Comments 1,225
Re: Promising FPS Necromunda: Hired Gun Has Our Attention in New PS5, PS4 Gameplay Trailer
It looks cool but I don't know, some elements could definitely end up contrasting each other by the sounds of it.
Choose your bounty, upgrades, and aiming down sight for example seem pretty out of place in an old school shooter, hope they're not there just because like in a lot of other games.
Re: Insomniac Games Renews Trademark for Xbox Exclusive Sunset Overdrive
It would be super cool!
I'm playing the first one on my PC on and off and I'm really enjoying it.
It has good ideas but it's a bit jank, it would be awesome if a sequel improved on its mechanics!
Re: Crash Bandicoot 4 Dev Enlisted for Call of Duty, Er, Duty
The fact that they managed to still have annual COD despite the pandemic is pretty terrifying.
I can't imagine the conditions devs will probably have had to put up with in the last year.
Re: Returnal (PS5) - Housemarque's Deep, Dark Shooter Is a PS5 Must Have
@themightyant yeah agreed.
Unfortunately though, our brain is hard wired to whip out logical fallacies and heuristics left and right, hence why greatly appreciate people taking their time to analyze and understand stuff.
It's hard, but super rewarding and basically the only way to better the world.
Re: Returnal (PS5) - Housemarque's Deep, Dark Shooter Is a PS5 Must Have
@Quintumply thanks for the quick reply, have a good one!
Re: Returnal (PS5) - Housemarque's Deep, Dark Shooter Is a PS5 Must Have
@themightyant wow, great informative comment mate!
I was aware of a couple of factors you listed but I hadn't thought of the others.
Re: Returnal (PS5) - Housemarque's Deep, Dark Shooter Is a PS5 Must Have
@Quintumply does this game support gyro aiming?
I'm just curious to see if Sony's pushing it for its first party exclusive this gen, it would be super cool π
Re: Guess How Many Currencies Destiny 2's New Transmog System Adds
I consider myself lucky that I don't like looters and mostly stick to single player games, cause when I see this kind of news I can just laugh it off, though I feel bad for the fans.
Re: Round Up: NieR Replicant Reviews Love the Yoko Taro Experience
@Shigurui on a side note, I noticed a few days ago a banner on Steam telling me they're planning to get Automata up to date with the console version.
Better late than never!
So if anyone is planning to play it on PC, I'd advise you wait until the patch drops π
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
@Ralizah I knew I'd find you here ahahahha
As far as I've seen, the two of us are probably the most fervent gyro advocates in here lol
Yeah it really is a game changer.
By now I'm so used to it on both PC and Switch, that, when a game doesn't support it (on Switch) or I can't get it to work (on PC) it feels kinda weird.
For example, I still haven't played Dishonored 2 because it doesn't let me keep gyro on; I booted it up right after finishing the first one and I got real mad that I cannot play 2 like I played the first one.
Then again, Dishonored is not a shooter so it's not a big deal.
I'm playing Outer Wilds at the moment, and I don't use gyro for it, nor Portal.
I generally use it when I need to be precise, but in a non-FPS it's just a nice plus, not a necessity.
DOOM Eternal, now that's a necessity ahahahah
Re: Resident Evil Village Has Gyro Aiming on PS5, But It's Busted
Yessssss! Patchy implementation aside, I hope it finally becomes a standard this gen as there's absolutely no reason not to have it as an option.
If it becomes a standard on PS5, it could be the decisive feature to sway me towards that, instead of an XBox.
Re: NieR Replicant Shows Off All of Its Added Content, Including 15 Nightmares Dungeon, Outfits, and a New Story
@GamingFan4Lyf yeah my advice would be to do those that sound interesting story-wise and leave the others behind.
I think I did 70% or so.
For example I didn't really like those that have you protect the parading robots, so I skipped those.
Re: NieR Replicant Shows Off All of Its Added Content, Including 15 Nightmares Dungeon, Outfits, and a New Story
@GamingFan4Lyf I beat Automata last year and can confirm that sidequests only reappear if you hadn't completed them beforehand, and new ones become available on subsequent playthroughs ππ»
Re: Days Gone Director on Skipped Sequel: 'If You Love a Game, Buy It at F***ing Full Price'
@fR_eeBritney "Maybe the problem is that the people making it are paid too much... "
I wish that was the problem!
Thing is, the people actually putting in the long hard hours are underpaid and treated like cattle, while management cuts losses by laying off devs and check out their bonuses.
Obviously this is an exaggeration and not every workplace is like that (I hope), but if people like Bobby Kotick are legally allowed to lay off 190+ employees (which means 190+ more struggling families) while at the same time awarding himself a $200 million bonus on top of his $40 million salary, well, I have no hope for this world in general.
Re: Days Gone Director on Skipped Sequel: 'If You Love a Game, Buy It at F***ing Full Price'
"Despite mixed reviews, Days Gone was the best selling physical game in the United Kingdom in the week of release. It went on to be the best-selling software release in all the format sales charts for three consecutive weeks. Days Gone would also debut at the number one position in the retail charts in Switzerland, where it remain there for three consecutive weeks.
In Japan, Days Gone outsold two other PlayStation 4 exclusive games at launch, God of War and Horizon Zero Dawn. It went on to surpass the lifetime sales of God of War and another exclusive PlayStation 4 game, The Last Guardian. In its first three days after launch, it sold approximately 114,319 physical units.
In North America, Days Gone was the second best selling video game software for the month of April, behind Mortal Kombat 11. This marks Days Gone as the 7th highest debut in sales for a Sony-published title, and the best selling game developed by Bend Studio.
Days Gone proceeded to become the second best-selling video game software in North America for April 2019. By June 2019, it was the eighth best-selling video game of the year. It was the 19th best-selling game of 2019 in the US.
According to game director Jeff Ross, Days Gone sold more copies than all of Bend Studio's previous games combined."
Excuse me, could you repeat please, Mr. Garvin?
Still sure you wanna throw your customers/fans under the bus and not the executives?
P.S.: From Wikipedia, I edited out the links to sources (obviously) but you can easily find them on the article.
Re: Days Gone Director on Skipped Sequel: 'If You Love a Game, Buy It at F***ing Full Price'
Yeah I definitely get where he's coming from, but if you wanna take it out on someone, vent to the management that decided a few million copies for a new IP isn't enough, instead of accusing people of being cheapskates;
since, y'know, those who denied the sequel are also the same who apply prices, decide how much is enough, and are probably leagues richer than the average Joe's you're asking to be good boys and swallow the pill.
Re: Reaction: Days Gone Was PS4's Black Sheep, But a Darn Good Open World Game
@Bliquid "corridor movie with the feels" made me chuckle quite a lot ahahahah
Re: Talking Point: Would You Buy a PS5 Remake of The Last of Us?
Please no.
TLOU was good, but let the poor thing rest in peace lol
I'm pretty sure I'll get a PS5 later down the line, but I'm holding pff to see what kind of game they announce; I sure hope Sony doesn't reduce its catalog to UC- and TLOU-style games cause that's not my cup of tea.
Also, this just occurred to me: what's the point of remaking TLOU when the remaster is included for "free" in the PS+ Collection? π
Wouldn't that mean that anyone with a PS5 and a passing interest will already have played it by the time it comes out?
We're not talking Wii U ports noone bought here, we're talking following up on a console with 100+ million units sold!
Re: The Last of Us Is Getting a PS5 Remake Eight Years After Release, Claims Report
Gotta be the least necessary remake ever π
Re: Shin Megami Tensei III Remaster Story Trailer Brings the Nocturne Nostalgia
Super pumped!
Also, it might be a stupid question, but is demon days some kind of idiom?
Cause I've heard/seen it here and there multiple times over the internet but I don't understand what it means, and if I look it up I only find Gorillaz-related stuff.
At first I thought it was their thing, but then I found other references in other songs, movies, etc. so I can't really wrap my head around it.
Re: One Handed Swords are Coming to Assassin's Creed Valhalla Following Months of Fan Requests
How can you make an action RPG and not include the most used and ubiquitous weapon ever?
Re: PS5 Pre-Orders Open in Egypt This Week for $1,000
I'm just here to applaud that subheader ππ»
Re: Microsoft Reportedly Opening Its Wallet Once Again for $10 Billion Acquisition of Discord
All these acquisitions in recent years are really worrying.
It's pretty apparent by now that anti-trust measures should be way more restrictive than they are, we cannot be expected to give money to only 3 companies for Pete's sake.
Re: Is RPG Octopath Traveler Coming to PS5, PS4?
@Feena agreed. I managed to squeeze in 60-70 hours in several different stretches, but I never completed it for that reason.
I absolutely love its mechanics, but the story does nothing to push you forward in any meaningful way, so you kinda have to keep motivating yourself instead of relying on the game.
Conversely, I'm playing DQXIS at the moment, and I've clocked in 70 hours in the last month playing only that, and I'm still not tired of it or anything.
An interesting world and a more cohesive story certainly go a long way!
Re: Is RPG Octopath Traveler Coming to PS5, PS4?
This game has some of the best mechanics I've ever tried in JRPG's, from the way Jobs work to the battle system, which is in my top 3 turn-based systems of all time.
So if you like JRPG's for their mechanics, by all means get it!
It helps that it's also gorgeous to look at and the OST is amazing.
The only real letdown is how disjointed the 8 characters' stories are, which is certainly pretty damning for a JRPG; all in all it's a great game though.
Re: Marvel's Avengers Is the Straw That Broke the Camel's Back with PS4 to PS5 Upgrades
You can't act like people are overreacting on the internet, if your own title says that this is the straw that broke the camel's back.
Not only are you propagating the same narrative while feigning disapproval, you're also attracting the usual fanboy musings and tinfoil-hattery in the comments.
Sounds like you want to have the cake and eat it too.
Re: Bombastic and Bloody FPS Necromunda: Hired Gun Blasts PS5, PS4 in June
Honestly doesn't look anything like DOOM, though luckily it doesn't look too much like the generic COD-like FPS's you usually see around either.
The aesthetics remind me of Rage 2, while the gameplay is certainly way more Wolfy than DOOM.
Re: DOOM Eternal: The Ancient Gods - Part Two DLC Slays PS4 Tomorrow
@Welsh_Will you're welcome!
To be fair I'm not really well versed in Soulslike as I only played DS1, but yeah the principles are similar, even if Eternal plays 1000 times faster: listen to the game, watch the animations, and learn. Personally I think Eternal amply exceeds DS1 in this regard.
The Marauder really seems hard at first cause he works a bit differently from the other enemies, but this is a game about learning and adapting so it's not a problem for long.
Once you learn to stay distant to bait out his axe attack, he then charges you and exposes himself. Rinse, repeat.
One thing the game doesn't explain all too clearly is the doggo, though.
It only comes out when the Marauder is hit by a projectile while his shield is up (an enemy projectile works as well), so don't shoot until the eyes flash green.
Trust me, they become a pushover by the end of the campaign π
Hope you enjoy it when you get it, by all means let me know how you fare!
Have a good one mate π
Re: DOOM Eternal: The Ancient Gods - Part Two DLC Slays PS4 Tomorrow
@Welsh_Will the game is definitely hard, but if you trust it and lean onto all the mechanics and tips it gives you, you'll have an awesome time and keep getting noticeably better throughout the campaign!
The DLC is definitely way more brutal, so focus on the campaign at first and don't be ashamed to lower the difficulty if a particular encounter hands you your butt over and over.
Regarding the Marauder (the enemy you mentioned), it's actually funny cause at first everyone hated it, but with the passing of time you can see in Eternal-related content on YT etc. that pretty much everyone who was willing to play the game as intended understood very soon how the Marauder works.
Trust me, after you get the hang of it it's actually one of the easiest enemies in the game, and there are countless guides out there.
Hope it might help you!
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev you're more than welcome mate!
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev no problem mate, don't you worry at all!
Sorry to hear that, I mean it.
I don't know about distant relationships, I kinda had one in the past but we weren't that far tbf so I really can't give you my 2 cents, sorry.
Hope it gets better though! π
Re: Soapbox: How Yakuza Proves Bigger Open Worlds Aren't Always Better
Absolutely agree!
I haven't played any Yakuza (yet) but I do love smaller, tightly constructed and more interactive spaces, like in Deus Ex, Dishonored or Hitman, for example.
I've grown increasingly lukewarm towards open world games because, other than the usual checklist-ness that leaves little to discover for yourself, they usually have boring traversal despite the huge size, and thus resort to fast travel as a crutch.
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev no, unfortunately I've never heard of MDK!
As I told you I was raised on Nintendo consoles and never branched out until I got a PS3, PS4 and later a PC, so I missed out on a lot of games pf the older eras.
Oh and I'm a 90's kid so I was definitely too young for Hexen etc, but I gotta say one of the best things about 2020 is that I became enamoured with so-called "boomer shooters"!
During the year I played all of the DOOM games (aside from 2016, the only one I'd played before) and also downloaded Shadow Warrior Classic, Duke Nukem 20th Anniversary, and I've kept a close eye on all the new ones coming out.
For now I've tried Project Warlock (very good), Post Void (insane), and Wrack (mediocre), but then there's Ion Fury, Prodeus, Ultrakill, Amid Evil and so many more I've yet to try out!
The culmination though was finally getting DOOM Eternal Deluxe Edition for only 40β¬ this December (I'm not one for day one purchases except very rare exceptions, I usually play games years after release when they're cheap), and boy is that game on another level of awesome.
Basically it's FPS perfected and redefined; it's like id peeked into a parallel dimension where all those stupid, useless mechanics like aiming down the iron sight, reloading, taking cover and regenerating health were never invented, and that basically makes it the second coming of DOOM and of the FPS in general.
I didn't like violent games when I was younger, but if FPS games played more like this and less like COD it sure would've been easier getting them!
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev yeeeeeaaaahhhc those were the times!!!
I recall those times so fondly now, being a kid and scouring through the booklet and cover on my way back home, or even at home before actually playing the thing! It was a ritual, I would do that religiously for every game and it was such an important part of the experience I still have the habit of checking all the settings before actually starting the game lol
I play some mindless blockbuster from time to time, but as I told you I like analyzing stuff so bad I do it all the time without even noticing it, and that has severely hampered my ability to stomach mediocre, bloated games like Ubisoft's, for example π
Regarding moody vs colorful, I was born and raised on Nintendo consoles so I've always leaned towards the latter, but my love for SMT can attest that I like both.
What I don't like is games like COD and almost every other "mature" game nowadays, which take themselves so seriously while being targeted at 12 years old. Those are incredibly cringeworthy, the literal embodiment of what a 12 years old thinks being adult means.
As I said I have a knack for taking things artistically and abstract thinking, so I tend to prefer less grounded stuff and more conceptual stuff.
I'm basically rambling at this point π I don't even know what I wanted to convey here, I'm such a motor mouth (or fingers, or whatever) lol
Btw games have shown amply that they can do just as much as any other medium, if not even more!
With time I'm sure everyone will come to accept that and not just see them as "silly bang bang boom boom" for kids, and academies and such will teach at the same capacity that they do now for music, cinema, etc..
I know that for now, if someone still thinks that games are not art, I'll simply tell them to play Nier: Automata and then get back to me π
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev that's very good to know, I'll make sure to hit you up with more recommendations in the future as I'm a lifelong niche dweller as well π it's always cool finding likeminded people!
Btw I absolutely agree with your take!
I for one really like putting in the "work" in my hobbies and experience them as a form of artistic expression, trying to analyze the ins and outs in order to understand both the thing at hand (be it game, song, movie, book, whatever) and myself a little better.
That's one of the big reasons I stick to my niches and rarely play big, mindless tentpole releases.
So many big games nowadays go all-in on the spectacle and power fantasy, and conversely show an ineptitude in the gameplay department that leaves me stunned every time.
But yeah, games are still in their infancy and I fear it won't be until a few decades in the future that people will start treating them like movies and paintings, and having academic debates on them.
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@NEStalgia @LordSteev yeah, you're both right about the name!
I'm so used to mentioning anime and games witht heir Japanes titles but yeah, that's not something a lot of people are used to!
If they had changed it with III, it probably could've garnered more attention from more "casual" fans.
But yeah, the series is incredibly niche in every aspect by design, so it's hard to imagine it going big anytime soon.
Doesn't matter though, as long as they keep making them and the quality stays high! There really isn't anything like SMT π
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev yeah it's a bummer, I know.
I think the biggest hurdle that's keeping SMT from exploding like P5 did is its erratic release history.
As @NEStalgia rightly pointed out, it's a major headache to keep track of all the mainline games scattered around different generations and hardware manufacturers, and if you add all the spin-off series it's a complete mess lol
I hope having III and V on popular consoles makes SMT more widely known, I'd love it to be Persona big although I don't think it'll ever get that big.
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev that's a tricky question, as there isn't much SMT on PS4 π
I haven't played Nocturne yet as I got into the series with IV, but @TheFrenchiestFry and @Ralizah, who are both way more knowledgeable than me regarding the series, say that it's absolutely worth it and I'll probably get it day one π
Unfortunately IV and Apocalypse are stuck on 3DS at the moment, and V is gonna be Switch-exclusive.
If you happen to find a cheap 3DS somewhere, though, I cannot recommend playing IV as blind as possible enough!
@Ralizah I absolutely agree, I hope they bring back Apocalypse's additions like spell type affinity and "stacking" identical spells for bonus damage, those for example made it that much deeper than IV and I absolutely agree that Apocalypse is better gameplay wise.
I sure hope they do exactly that in V and marry the best of those two games. Also, if they remastered IV with Apocalypse's additions patched in, it would be a basically perfect game!
@TheFrenchiestFry ah I thought I read somewhere that it came from a novel, thanks for the confirmation!
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev you're welcome, I love selling people on stuff I like ahahahahah
If it sounds appealing, by all means get it as it's a really unique series with very nunaced and mature storytelling and themes (apart from IV Apocalypse, it's good gameplay wise but it's anime boy shenanigans can burn in hell lol).
Btw from what I gather Shin Megami Tensei means True/New Reincarnation of the Goddess, or something along those lines (I can't speak Japanese, I've just seen it translated on the internet).
Originally the series was Digital Devil Story: Megami Tensei on Famicom (IIRC), and after DDS:MTII they made SMT on Super Famicom and kept the new moniker.
Re: DOOM Eternal Will Tease Its Second DLC Episode Later This Month
@LiamCroft ah I see, sorry then.
I've seen a lot of talk about the leaks but hadn't seen Bethesda acknowledge them.
Thanks for the info ππ»
Re: Microsoft's Bethesda Bid One Step Closer to Completion as European Union Approves Acquisition
@Playstation this has got to be one of the most honest and intelligent comments I've seen here in a while.
Congrats on your intellectual honesty mate, even just calling yourself a fanboy shows a great deal of perspective on your part!
Btw I absolutely agree.
I never bought an XBox in my life but this gen I'm kinda tempted, even though I already have a PC so I certainly don't need one for at least a few years.
I think I'll buy a PS5 later down the line when more are available and more games are out, so that I can also play some PS4 games I've missed.
Re: Shin Megami Tensei III: Nocturne HD Remaster Rated in US, Western Release Date Could Be Incoming
@LordSteev I can reply to that and yes, SMT games are turn-based.
I haven't played Nocturne yet (will rectify when this comes out), but IV is one of my favorite games ever, and features the best turn-based combat I've ever tried.
I don't know if this remaster will retroactively introduce the features IV and IV Apocalypse added, but I sure hope so cause that battle system is just fire.
Oh and these games are tough as nails, be prepared to be wiped out whenever by lowly grunts lol
Boy do I love this series, can't wait for V π
Re: DOOM Eternal Will Tease Its Second DLC Episode Later This Month
@LiamCroft you might want to change the article pic as it shows the new weapon introduced in the DLC, which has been leaked but not revealed officially.
Re: Poll: Have You Played Yakuza: Like a Dragon, and What Review Score Would You Give It?
Haven't bought it yet since I have 0 but I've yet to play it!
I don't think I have enough time to play the whole Kiryu saga but I wanna try put the older style before jumping into 7.
Yakuza always intrigued me, but now that it's turn-based it's a must play for me.
I'll admit though that 7 is one of my most anticipated games to play, way more than the original 6 cause I love a good turn based combat system and this one sounds awesome, just like the job system!
So yeah, I'm exactly the kind of weirdo who'll get into the series precisely thanks to the new combat system lol
Re: Why GTA 5 on PS5 Will Be More Than Just a 'Simple Port'
@NEStalgia yeah this game was already old and behind the curve when it came out, let alone 8 years later.
I really wonder if people never played a game with good controls, cause I sure can't get back to GTAV after playing other games that controls, y'know, as they should.
Re: Mystery Square Enix IP Getting Multiple Remakes
Give me some more Dragon Quest and I'm good!
Or the older FF like V and VI, those look more up my alley than the post-X games.
These are some games I'd like but I really don't know what to expect.
Re: Looks Like Indie Hit Katana ZERO Will Launch on PS4
This game is awesome, if you have a passing interest by all means get it!
It's short, that's true, but it's very replayable and everything about it is super polished.
If you like Hotline Miami, you're probably gonna like this as well.
I even forgot there's DLC coming out theoretically, let's hope to hear something about it when this version drops!
Re: Tom Holland Doesn't Sound Particularly Happy with His Portrayal of Uncharted's Nathan Drake
Hearing such a big Hollywood name speak frankly is always refreshing, so props to him for that!
And regarding clickbait, I dunno, I usually give a lot of flak to NL and PS when they do but I think this article is about as direct as it could be, so I don't understand.
Re: So, Square Enix Is Making Another Final Fantasy VII Remake Called Ever Crisis... On Mobile
Why does every Final Fantasy project have to be so convoluted, pretentious and inscrutable?
And then people ask me why I never got into it lol
I'm just glad Dragon Quest never fell into those bad habits FF and KH do to be honest π
But seriously, the communication with all of these projects is absolutely terrible all the time, which is a shame cause the games are usually good (I mean I don't play them but people like them, so I guess they are good).
Regarding this weird thing, I know it's controversial to want mobile games on consoles, but if (big if) really is a FFVII compilation of sorts with souped up graphics, well, I'd be all over it, having never played the original.
Re: The Latest NieR Replicant Trailer Comes Packed with Gameplay
@Shigurui never played that though, so I wouldn't know.
I'll play Replicant and then compare the two ππ»
Edit: also doesn't change the fact that no other series even comes close to Nier's approach to storytelling.