Comments 105

Re: Talking Point: Does PS5 Have a Sequel Problem?

ShadowRJ

I think it’s because in the past, sequels to games would all appear on the same console. Not only that, but it made Ghost of Yotei’s reveal kind of bland for me. Sucker Punch’s brand new PS5 game, and I was just expecting it to be the next Ghost game.

Re: Tekken Boss 'Interested' in Capcom's Street Fighter Paywall, Says Fighting Games Miss Out on Tournament Money

ShadowRJ

@Shaw_Brothers I get the idea of wanting to unlock things. It encourages you to explore the game’s different modes, and makes you want to try out all the different characters. The problem nowadays is the online mode. If you want to start playing online right away (which most fighters accommodate) it helps to have all the characters unlocked from the get go.

And let’s be honest, most of the time unlocking characters was just going through the arcade mode over and over again. Great if it’s something like Tekken where the endings were actually good, but with Soul Calibur, not so much.

As far as recommendations go, Tekken 8 is probably the closest as you still get really fun endings to watch after you finish all of the character episodes.

Re: PS5 Sony Games Bag 19 Nominations at The Game Awards 2025

ShadowRJ

It was kind of shocking that Ghost of Yotei didn’t get a GOTY. As shown here it got seven nominations. By comparison, the only category DK Bananza was nominated for was best family game.

I’m not saying DK Bananza isn’t worthy, it most definitely is, but it was shocking to see a game get seven nominations, yet none of which are for GOTY

Re: Poll: How Would You Rate State of Play for November 2025?

ShadowRJ

I thought it was alright. I’d say that when the State of Play opened up with an update to Dragon Quest 7 Remake, it was pretty obvious that this wasn’t going to be the showcase where we get massive triple AAA reveals.

And there were some games I liked. Blazblue, Nevergrave and oddly enough Damon and Baby caught my eye.

I think Marvel Touken could’ve shown us a new character or two. I don’t think that was too entitled.

Re: Stellar Blade Success Helps Korean Games Thrive, Ex PlayStation Boss Believes

ShadowRJ

The best thing about this generation for me is that we’re getting a lot more quality big budget titles coming from countries which don’t have much history in console gaming, such as Korea, China and Eastern Europe.

Stellar Blade and Lies of P have shown that there’s a lot of developer talent in Korea, so hopefully we’ll see even more games following up on their success.

Re: When Is PlayStation's State of Play Japan?

ShadowRJ

Can we add “fanboys with overly inflated expectations” to the list.

Not saying you can’t criticise a State of Play if it isn’t very good, but there’s a difference between that, and moaning that moaning that PlayStation hasn’t hired Gabe Newell yet.

Re: State of Play Announced for 11th November, Focus on Japanese PS5 Games

ShadowRJ

Its time once again folks to get a bunch of really promising, really cool looking titles, but then moan at PlayStation anyway because they haven't announced GTA 7, Last of Us 3, Crash Bandicoot 5, that Sony are buying Capcom, Half Life 3, Portal 3, or that Jim Ryan will be imortalised as the Don Mattrick of Playstation.

Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future

ShadowRJ

Honestly, I’m not convinced that the PS5 sales of FF7 Remake Part 3 will decline much at all. The only Final Fantasy games to release multiplatform on day 1 were FF15 and the FF13 trilogy. If you’re majorly interested in Final Fantasy, you’re probably already primarily a PlayStation owner.

Re: Rumour: Crash Team Racing Could Be Making a Comeback, If This Strange Leak Is to Be Believed

ShadowRJ

@nomither6 Mario Kart Wii is the most technical of the Mario Karts, but I wouldn’t expect anyone to get lapped unless you’re playing against people that really take the game super seriously (as in still playing the game online in 2016 seriously).

I still maintain that any problems you have with NF is a consequence of the original game being a far more skill focussed racing game, and not a party focussed one where anyone can win.

Re: Rumour: Crash Team Racing Could Be Making a Comeback, If This Strange Leak Is to Be Believed

ShadowRJ

@nomither6 I will agree with some of your complaints. Yes, playing online isn’t particularly fun for the reasons you stated. If you get hit at the end of Tiny Temple, you’ve lost the race and have no way to climb back up. And I 100% agree that the game feels more F-Zero like than Mario Kart.

But for me at least, the original Crash Team Racing was like that too. Speed characters were always far superior to everyone else outside of Penta Penguin. There’s no way you can make the other classes useful without making the game faithful to the original CTR.

The original CTR also didn’t work as a fun multiplayer kart racer, because if you knew what you were doing, you’d beat the opposition effortlessly. In both original and remake, CTR was always far more skill focussed than virtually every other kart racer.

I don’t agree with the Nitro Kart complaints. The original PS2 game had wonky physics, but the track designs were all solid, and in terms of characterisation and visuals, it was the closest game to the original Naughty Dog games, including Crash 4.

I will agree that the original tracks vary in quality, but the only ones I dislike are Koala Carnival and Drive Thru Driveway

Re: Random: Fans Can't Believe Halo Is Coming to PS5 Before Killzone

ShadowRJ

The problem Killzone has is that one, the last game was a huge disappointment, and two, how big is the Killzone fanbase really? Going to the Killzone Reddit page, it only has five thousand members, which is a tiny amount, old game franchise or not.

It’s a shame because I like Killzone 2, but in Sony’s mind at least, there probably isn’t any evidence that a new Killzone would sell well, or even be received well.