I got one crash when starting the game for the first time but nothing since. I am pretty sure I know why some people are crashing more though. In the graphics options it allows you to customize the framerate and graphics resolution separately, but if you read the graphics mode descriptions it will tell you not to do 60fps on Fidelity and Pro Enhanced. Bethesda just ported the PC version which gives players more freedom but the PS5 and Pro can't run as well as a top of the line PC. They should have made it so the framerate was locked to the graphics mode because now people are doing 60fps at the highest resolution which causes crashing. That is what happened with me.
@Lavishturtle and PC gamers continue to be the biggest whiners in all of gaming. The difference is that the single player Sony games were not selling well enough on PC while reports show that Microsoft produced games are selling better on PS5 than Xbox, even the ones ported years later. I am not going to complain if Xbox goes back to exclusivity for their games as most of their line up doesn't interest me. It just doesn't make sense from a business standpoint when Xbox as a console is so far behind this generation that there is no way to catch up. They seriously need to get people to buy the next console if they want to be profitable otherwise they are going to be outsold 3 to 1 again by the PS6.
@Tobimune it is mentioned in the article. Toei plans to make all new IP for their games rather than adapt their existing IP like Dragon Ball. It appears Bandai Namco's license is safe for the time being
@Divergent95 The top 10 preorder list is ranked by the number of new preorders the previous day, not total preorders. Starfield was announced for PS5 just 3 weeks before launch so it was still in the hype phase. All the other games in the top 10 were avaialble to preorder for months with some close to a year. This means they were not getting as many new preorders during that time period. For example Suicide Squad was the number one most preordered game on PS5 for a month before release and that game was estimated to have sold less than 500k copies worldwide across all platforms.
Honestly the 6/10s aren't surprising for me. The aesthetic always looked great from still images but gameplay in motion looked iffy to me. The fact that not only was the environment in 3D but did not match the character style made it appear really cheap
I just never could get into this game. Maybe it was just the cynical nature of everything or CDPR games in general as I never liked the Witcher games as well.
Personally I think an expansion that adds intelligent alien life would be very good. What is missing from Starfield is a sense of history to the game world that Elder Scrolls and Fallout have. This would help a lot to make the game worth exploring
I am looking forward to it. The biggest thing that I didn't like about the game was not being able to actually fly planet to planet and now that is being addressed. Sure the story isn't the best but I rarely care about story in games, probably from years of exposure to Kingdom Hearts nonsense lol. From what I have read it seems mechanically it is a really great game so will be right up my alley
@ThatOtherNewGuy Valve already stated they have no intention of making any vr games themselves or funding vr games after they revealed the Frame. There is no inside strategy but rather a very public strategy. Valve is creating hardware for developers to use if they want to, and know even the small number of sales will net the ma profit as they never sell hardware at cost or below it.
@Snowrunner There is no attack here. All they did was state a fact. The PSVR2 is a failed product. A great piece of tech but one that was not supported by developers at all due to poor sales. Nowhere in the article did they say the PSVR2 is bad, just forgotten by Sony.
@ThatOtherNewGuy You mean Valve's approach of funding 0 VR games for the Frame? That is less than Sony did for PSVR2.
@space_g0blin those meta exclusives you listed only exist because meta funded them. Are you equally annoyed that Horizon Call of the Mountain and the Resident Evil vr modes aren’t multiplatform as well? No because they are on the system you bought so think it is fine. Meta did more for vr than any other company while Sony does nothing. By the way TMNT is also coming to steam and the reason given by the developers for why it isn’t coming to psvr2 is because the player base is too small to make a port profitable.
Would like to try this out but physically can’t. I have a specific type of color blindness which some color combinations physically hurt my eyes. Looking at the screen shots here is like someone digging their thumbs into them. I have never experienced it to this level before so unfortunately won’t be playing it
@Areus based on the games listed it looks like they are sticking with human characters which makes sense because it is McFarlane handling it. Bad news is that McFarlane is handling it so they will be bad.
@RicebinBernacky MH World really sent the franchise into the main stream world wide. The franchise always did well in Japan but World was something else, selling 45 million copies so far, making it one of the best selling games of all time. It is Capcom’s second best selling franchise after resident evil due to World’s momentum, selling more copies than all Street Fighter and Mega Man games combined. World, Rise, and Wilds account for over half of all the franchises games sales ever.
@Oram77 I wouldn’t say it flopped but most likely underperformed which is typical for a sequel. Horizon Zero Dawn sold 24 million while the sequel only sold 8 million for example. What happens is that people want to try a new IP that seems interesting, buy the first game, and some realize it just isn’t for them so they skip the sequel. This is what happened with me. I played the first Ghost game but never finished it as it never really hooked me for some reason so I am ok skipping Yotei.
I do think it probably did a bit worse than Sony expected though as it didn’t even crack the top 10 games for the year. This was Sony’s big exclusive game for the year which typically releases in October and didn’t make it. Those games were sequels to major franchises though like God of War and Spider-Man so they had help. I just think the game most likely did well enough for Sony to continue the franchise but probably put it on pause so sucker punch can work on something else that might sell better.
@Dalamar what is weird is that we know from other developers that worked on the game who have explicitly said that EA was very hands off either the game. The only note they gave the developers is to keep the flying mechanic as it was scrapped after the initial pitch and then put back in. This whole interview feels like this guy is trying to deny making a poor game
@CKFilms Village’s vr mode only got announced later because the psvr2 wasn’t even revealed at the time. As soon as the psvr2 wasn’t announced so was Village’s vr mode. Then when RE4 remake was announced they also confirmed a vr mode right away in the trailer. It just isn’t going to happen with RE9 unfortunately
@HaveTheSauce yeah I just can’t recommend it to anyone anymore. I recently got a quest 3 and the actual care meta puts into the headset really shows how little Sony cares about the psvr2 in comparison. The psvr2’s OLED screen is barely a noticeable improvement over the quest lcd screen but the quest’s pancake lenses are a gigantic improvement over the psvr2 lenses. I can actually read in game text perfectly on the quest while the same games on psvr2 I had trouble reading unless I angled it just right. Not to mention the sheer amount of games. Sony pictures just released a new Men in Black game on quest but didn’t even bother making a psvr2 version. A Sony published vr game isn’t even on Sony’s own gaming vr headset. That should say all that needs to be said on the state of psvr2.
@orvisbean101 also time and time again has it shown that these “big name individuals” aren’t the sole reason why their original games were great in the first place. The creator of Dead Space made the Callisto Protocol and it wasn’t nearly as well made. The creator of Mega Man made Mighty No9 and that just sucked horribly. Even the main creative leads of the Batman Arkham games made the new Suicide Squad game before bailing on Rocksteady at the last minute. Games are way more of a collaborative effort than film and tv, and a lot of the time these games are lightning in a bottle. Having 1 person from the previous game making a new game similar to it most likely means it isn’t going to be anywhere near as good.
@Rich33 this seems less to do with battlefield and more to do with the release of BO7. They make the last game’s multiplayer and zombies mode free for a week before BO7 to entice new players. The free trial ends a week before the new game comes out. That is long enough for people who tried it for free to start missing the game and be willing to impulse buy the new game. This site just wanted to make COD look desperate against battlefield as they have a huge bias against it since Microsoft now owns COD
@Th3solution I was too so I looked it up the history. Silent hill isn’t even in Konami’s top 10 best selling franchises or even the top 10 best selling horror game franchises. There really aren’t that many survival horror franchises outside of resident evil. Silent hill seems to be bigger than it actually is probably because it is so old and still gets a new game every few years in some form
@SeaDaVie not a flop but I don’t expect it to sell over 10 million in its lifetime. The first game sold 13 million and that released on PS4, PS5, and Steam. Yotei is a ps5 exclusive right now with an eventual Steam release pretty obvious but the ps4 install base carried most of the original’s sales. The PS5 install base is much smaller right now. It should also be noted that most sequels to single player games typically sell fewer copies than the first game in the series. Take Horizon for an example. The first game sold over 24 million while the second sold 8 million copies, and the second game still released on ps4 to help boost sales. That is a 66% decrease in sales. Based on that I expect Yotei to level out around maybe 5 million copies in its lifetime. Again not a flop but certainly not a runaway success.
Nothing about this is about the quality or content of the game. Just that most new IPs tend to sell best at the start of their franchise and then slowly die out over time, unless they are truly groundbreaking.
@Northern_munkey I know people are arguing with you because you didn’t sing the game’s praises but you didn’t say anything bad. Most sequels to new ip games tend to sell significantly fewer copies than the original, especially if it is a single player game. People see a new ip and want to try it out and then some realize that it isn’t for them. Horizon Zero Dawn sold 24 million copies while the sequel just passed 8 million sold for a specific example. Even looking at other Sony franchises the sequels sell fewer copies over time. Killzone, Resistance, Infamous, Sly Cooper, and even the recent Spider-Man games have sold fewer copies with each passing sequel. This has no bearing on the quality of those games, just that many gamers buy the initial offering out of hype and then realize the franchise is not their cup of tea. I myself have no interest in Yotei because despite buying the first game day one I realized after a while I had my fill. I am sure there are plenty of other people who feel the same way.
@SamMR No the Callisto protocol’s gameplay and performance are what killed that game. The only reason it exists is because of its connection to dead space. Without that connection Callisto protocol wouldn’t even exist
I know this is a PlayStation focused site but can we stop with the obvious fanboying? The man is right. Sony has been messing up for the last few years and only looks to be doing well in comparison to Microsoft. Hulst was put in charge of SIE and this is the guy who championed for Concord so hard that it is now considered to be the biggest flop in entertainment history. Sony has lost their way and need to focus on anything other than live service bull cr*p they have become obsessed with
@Grumblevolcano it 100% won't. Sony is done with VR after this, and I say this as someone who bought PSVR2 day one. For Beat Saber, the most popular VR game of all time, not to sell enough on PSVR headsets means PSVR2 sold horribly and I expect many VR developers will follow suit by dropping support.
@JB_Whiting This is the first game they are publishing that they didn't develop themselves. I think most people would realize this and give them a pass this time around since this is the first time they are acting as a true games publisher
@LifeGirl The Concord review made sense. It fundamentally was a 7/10 but it did literally nothing new or better than its competition that was free so failed. It also had no glitches at launch which is pretty impressive in this day and age, especially for multiplayer games. Mindseye is functionally broken. It has awful glitches that make getting the game running at 30 fps hard to do on even the most expensive hardware. On top of the technical issues it is a simply generic game. If the game launched with no technical issues it would have been a 6 or 7. You are just arguing for this conspiracy theory solely to be a contrarian.
I wouldn’t say the game had “improvements across the board” as you state in the article. Even the game’s most diehard fans admit the Beta version was far superior to the finalized game that relaunched last year.
@nomither6 What's worse is that all the lead devs that actually made the game abandoned the studio before release so they would less likely to be associated with the mess they made, leaving all the lower level employees to take the hit. Their new studio is 100 Star Games and I would not trust anything they ever put out
@nomither6 Making SSKTJL live service was purely Rocksteady's idea as reported by Jason Schreier last year. WB just told them to make whatever Suicide Squad game they wanted.
I got to ask, do you really need to write “ps5 fans” in the title when it is all fans? This isn’t a ps5 exclusive issue. I get this is a PlayStation focused site but you don’t have to make it seem like every bit of news about a game is solely pertaining to a PlayStation version. For example if you wrote an article about ps5 pro owners are upset about the performance of Doom the Dark Ages on the console, then yes specify that it is ps5 fans that are upset since it is only affecting them and not PC/Xbox fans. Just seems needlessly exploitive in a way.
I loved the first 2 Borderlands games and really enjoyed the 3rd. Something about 4 though just doesn't do it for me. I can't put my finger on it but when I look at the gameplay and screenshots it just doesn't appeal to me for some reason
@AinsleyE this dev is just using Oblivion’s release to act as free advertising for their game. Show of hands, who actually knew that Post Trauma existed before this article or one of the other countless articles on different sites echoing the dev’s statement on Twitter? Push Square had one article about the game, which also states that Post Trauma was originally supposed to release on March 31st. If the dev released the game when originally planned it would have came and went without a word. The oblivion shadow drop is the only thing keeping the game relevant
I mentioned this in the first article but I am not surprised by this. Since these are PS3 games that have to be streamed due to a lack of local emulation these two games take up more resources letting people play than most other games provided by this service. They require dedicated servers to make them accessible to players when wanted. My thinking is that these games were not played much at all in the last few months so Sony is taking them offline so they can add other PS3 titles that people will actually want to play.
I played all the resistance games when they came out but the series was simply never popular. The entire franchise sold a bit over 6 million units over 5 games but the first game sold over half of those units and most likely only did so because it was a PS3 launch game so customers had few options at the time. IIRC the online servers for the third game were taken offline just a year after launch as well. Resistance simply is not popular so a collection is definitely not on the table.
@Hundred_Hand_Slap if that were the case all PS3 streaming titles would start to be taken offline. The third game is still up as well so a collection is not the reason as they wouldn't just do the first 2 games and not the end of the trilogy
@TheFakulty doubtful about a resistance remaster. Those 2 games only got added to the service 6 months ago. More likely that Sony saw no one was playing them so are taking them off. As being ps3 titles, they have to be streamed which uses up more of their resources for little pay off.
@UltimateOtaku91 Developers still can't seem to nail down the difference between a remake and a remaster. For me a remaster is when the game is just made to look nicer in its original game engine. A remake is when the game is completely remade in a completely different game engine and the difference in appearance is huge. For example the dark souls remaster from a few years ago versus the PS5 version of Demon's Souls. The Dark Souls remaster still looks like the original game with an increased polygon count and higher res textures while Demon's Souls PS5 is a complete overhaul. No idea why they didn't call this game a remake as it went from Oblivion looking like a washed out potato to one of the best looking games I have ever seen
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Re: Is Starfield's Crashing Finally Fixed on PS5?
I got one crash when starting the game for the first time but nothing since. I am pretty sure I know why some people are crashing more though. In the graphics options it allows you to customize the framerate and graphics resolution separately, but if you read the graphics mode descriptions it will tell you not to do 60fps on Fidelity and Pro Enhanced. Bethesda just ported the PC version which gives players more freedom but the PS5 and Pro can't run as well as a top of the line PC. They should have made it so the framerate was locked to the graphics mode because now people are doing 60fps at the highest resolution which causes crashing. That is what happened with me.
Re: Assassin's Creed Hexe Development Doesn't Seem Like It's Going Too Well
Wasn't the whole hook of this game was that it would be having magic abilities? At this point just call it something else and start over.
Re: Xbox Is Flip-Flopping on PS5 Again, and It's Truly Getting Tiring
@Lavishturtle and PC gamers continue to be the biggest whiners in all of gaming. The difference is that the single player Sony games were not selling well enough on PC while reports show that Microsoft produced games are selling better on PS5 than Xbox, even the ones ported years later. I am not going to complain if Xbox goes back to exclusivity for their games as most of their line up doesn't interest me. It just doesn't make sense from a business standpoint when Xbox as a console is so far behind this generation that there is no way to catch up. They seriously need to get people to buy the next console if they want to be profitable otherwise they are going to be outsold 3 to 1 again by the PS6.
Re: Are We Ready to Admit Horizon's Online Co-Op PS5 Game Looks Good Yet?
@PneumaPilot played CotM. Awesome is not how I would describe it. More like “it’s fine” since it is more of a tech demo than a game
Re: 'IP That Will Captivate the World': A New Juggernaut Has Just Entered Japanese Game Publishing
@Tobimune it is mentioned in the article. Toei plans to make all new IP for their games rather than adapt their existing IP like Dragon Ball. It appears Bandai Namco's license is safe for the time being
Re: Starfield PS5 Sales Estimates Leave Much to Be Desired
@Divergent95 The top 10 preorder list is ranked by the number of new preorders the previous day, not total preorders. Starfield was announced for PS5 just 3 weeks before launch so it was still in the hype phase. All the other games in the top 10 were avaialble to preorder for months with some close to a year. This means they were not getting as many new preorders during that time period. For example Suicide Squad was the number one most preordered game on PS5 for a month before release and that game was estimated to have sold less than 500k copies worldwide across all platforms.
Re: Round Up: Reviews Make MOUSE: P.I. For Hire's Art the Star of the Show
Honestly the 6/10s aren't surprising for me. The aesthetic always looked great from still images but gameplay in motion looked iffy to me. The fact that not only was the environment in 3D but did not match the character style made it appear really cheap
Re: Hands On: Cyberpunk 2077 Is Now Utterly Essential on PS5 Pro
I just never could get into this game. Maybe it was just the cynical nature of everything or CDPR games in general as I never liked the Witcher games as well.
Re: 'The List Is Crazy': Starfield Support and Updates Will Continue Following PS5 Debut
@guacguacboo As far as we know reviewers did not get advanced copies of the update and dlc. Will probably be at least a week for PS5 focused reviews
Re: 'The List Is Crazy': Starfield Support and Updates Will Continue Following PS5 Debut
Personally I think an expansion that adds intelligent alien life would be very good. What is missing from Starfield is a sense of history to the game world that Elder Scrolls and Fallout have. This would help a lot to make the game worth exploring
Re: 'The List Is Crazy': Starfield Support and Updates Will Continue Following PS5 Debut
@Frmknst people have different tastes than you and that's ok. You aren't the main character of the world
Re: Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 Release
I am looking forward to it. The biggest thing that I didn't like about the game was not being able to actually fly planet to planet and now that is being addressed. Sure the story isn't the best but I rarely care about story in games, probably from years of exposure to Kingdom Hearts nonsense lol. From what I have read it seems mechanically it is a really great game so will be right up my alley
Re: Starfield Finally Lands on PS5 in April with New DLC and Huge Updates
@Oram77 I could see this coming to Essential by then. Veilguard took 4 months to get to Essential
Re: As PSVR2 Fades into Obscurity, VR Specialist Reveals Its First Ever Non-VR PS5 Title
@ThatOtherNewGuy Valve already stated they have no intention of making any vr games themselves or funding vr games after they revealed the Frame. There is no inside strategy but rather a very public strategy. Valve is creating hardware for developers to use if they want to, and know even the small number of sales will net the ma profit as they never sell hardware at cost or below it.
Re: As PSVR2 Fades into Obscurity, VR Specialist Reveals Its First Ever Non-VR PS5 Title
@Snowrunner There is no attack here. All they did was state a fact. The PSVR2 is a failed product. A great piece of tech but one that was not supported by developers at all due to poor sales. Nowhere in the article did they say the PSVR2 is bad, just forgotten by Sony.
@ThatOtherNewGuy You mean Valve's approach of funding 0 VR games for the Frame? That is less than Sony did for PSVR2.
Re: Little Nightmares Explores PSVR2 Horror in New Game, Out Next Month
@space_g0blin those meta exclusives you listed only exist because meta funded them. Are you equally annoyed that Horizon Call of the Mountain and the Resident Evil vr modes aren’t multiplatform as well? No because they are on the system you bought so think it is fine. Meta did more for vr than any other company while Sony does nothing. By the way TMNT is also coming to steam and the reason given by the developers for why it isn’t coming to psvr2 is because the player base is too small to make a port profitable.
Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous
Would like to try this out but physically can’t. I have a specific type of color blindness which some color combinations physically hurt my eyes. Looking at the screen shots here is like someone digging their thumbs into them. I have never experienced it to this level before so unfortunately won’t be playing it
Re: God of War, Helldivers 2, More Are Getting Official Action Figures Starting This Year
@Areus based on the games listed it looks like they are sticking with human characters which makes sense because it is McFarlane handling it. Bad news is that McFarlane is handling it so they will be bad.
Re: Call of Duty Sales Hit 17-Year Low with Black Ops 7
@RicebinBernacky MH World really sent the franchise into the main stream world wide. The franchise always did well in Japan but World was something else, selling 45 million copies so far, making it one of the best selling games of all time. It is Capcom’s second best selling franchise after resident evil due to World’s momentum, selling more copies than all Street Fighter and Mega Man games combined. World, Rise, and Wilds account for over half of all the franchises games sales ever.
Re: Call of Duty Sales Hit 17-Year Low with Black Ops 7
@Oram77 and my comment literally says “top 10 games for the year”
Re: Call of Duty Sales Hit 17-Year Low with Black Ops 7
@Oram77 I wouldn’t say it flopped but most likely underperformed which is typical for a sequel. Horizon Zero Dawn sold 24 million while the sequel only sold 8 million for example. What happens is that people want to try a new IP that seems interesting, buy the first game, and some realize it just isn’t for them so they skip the sequel. This is what happened with me. I played the first Ghost game but never finished it as it never really hooked me for some reason so I am ok skipping Yotei.
I do think it probably did a bit worse than Sony expected though as it didn’t even crack the top 10 games for the year. This was Sony’s big exclusive game for the year which typically releases in October and didn’t make it. Those games were sequels to major franchises though like God of War and Spider-Man so they had help. I just think the game most likely did well enough for Sony to continue the franchise but probably put it on pause so sucker punch can work on something else that might sell better.
Re: 'Could You Tell at the Time?': Ex-Producer Defends BioWare's Decision to Make ANTHEM
@Dalamar what is weird is that we know from other developers that worked on the game who have explicitly said that EA was very hands off either the game. The only note they gave the developers is to keep the flying mechanic as it was scrapped after the initial pitch and then put back in. This whole interview feels like this guy is trying to deny making a poor game
Re: Resident Evil Requiem Reveals More Horror, Action Gameplay in Low-Key Showcase
@CKFilms Village’s vr mode only got announced later because the psvr2 wasn’t even revealed at the time. As soon as the psvr2 wasn’t announced so was Village’s vr mode. Then when RE4 remake was announced they also confirmed a vr mode right away in the trailer. It just isn’t going to happen with RE9 unfortunately
Re: Thief VR: Legacy of Shadow (PSVR2) - A Disappointingly Thin Dishonored-Lite
@HaveTheSauce yeah I just can’t recommend it to anyone anymore. I recently got a quest 3 and the actual care meta puts into the headset really shows how little Sony cares about the psvr2 in comparison. The psvr2’s OLED screen is barely a noticeable improvement over the quest lcd screen but the quest’s pancake lenses are a gigantic improvement over the psvr2 lenses. I can actually read in game text perfectly on the quest while the same games on psvr2 I had trouble reading unless I angled it just right. Not to mention the sheer amount of games. Sony pictures just released a new Men in Black game on quest but didn’t even bother making a psvr2 version. A Sony published vr game isn’t even on Sony’s own gaming vr headset. That should say all that needs to be said on the state of psvr2.
Re: PlayStation to Publish New PS5, PC Co-Op Game from Left 4 Dead Creator
@orvisbean101 also time and time again has it shown that these “big name individuals” aren’t the sole reason why their original games were great in the first place. The creator of Dead Space made the Callisto Protocol and it wasn’t nearly as well made. The creator of Mega Man made Mighty No9 and that just sucked horribly. Even the main creative leads of the Batman Arkham games made the new Suicide Squad game before bailing on Rocksteady at the last minute. Games are way more of a collaborative effort than film and tv, and a lot of the time these games are lightning in a bottle. Having 1 person from the previous game making a new game similar to it most likely means it isn’t going to be anywhere near as good.
Re: Black Ops 6 Conveniently Free Again as Battlefield 6 Battle Royale Launches
@Rich33 this seems less to do with battlefield and more to do with the release of BO7. They make the last game’s multiplayer and zombies mode free for a week before BO7 to entice new players. The free trial ends a week before the new game comes out. That is long enough for people who tried it for free to start missing the game and be willing to impulse buy the new game. This site just wanted to make COD look desperate against battlefield as they have a huge bias against it since Microsoft now owns COD
Re: Ghost of Yotei Continues to Iron Out Its Minor Flaws with PS5 Patch
@AdamNovice I’ve been having that issue with the Oblivion remaster. Have not been able to play it for months.
Re: The Silent Hill 2 Remake Now Represents a Quarter of the Series' Total Sales
@Th3solution I was too so I looked it up the history. Silent hill isn’t even in Konami’s top 10 best selling franchises or even the top 10 best selling horror game franchises. There really aren’t that many survival horror franchises outside of resident evil. Silent hill seems to be bigger than it actually is probably because it is so old and still gets a new game every few years in some form
Re: Ghost of Yotei Sales Fall Off In Japan, But PS5 Exclusive Still Sticks Around in Second Place
@SeaDaVie not a flop but I don’t expect it to sell over 10 million in its lifetime. The first game sold 13 million and that released on PS4, PS5, and Steam. Yotei is a ps5 exclusive right now with an eventual Steam release pretty obvious but the ps4 install base carried most of the original’s sales. The PS5 install base is much smaller right now. It should also be noted that most sequels to single player games typically sell fewer copies than the first game in the series. Take Horizon for an example. The first game sold over 24 million while the second sold 8 million copies, and the second game still released on ps4 to help boost sales. That is a 66% decrease in sales. Based on that I expect Yotei to level out around maybe 5 million copies in its lifetime. Again not a flop but certainly not a runaway success.
Nothing about this is about the quality or content of the game. Just that most new IPs tend to sell best at the start of their franchise and then slowly die out over time, unless they are truly groundbreaking.
Re: Ghost of Yotei Is Sony's Biggest PS5 Launch Since Spider-Man 2 in Europe
@Northern_munkey I know people are arguing with you because you didn’t sing the game’s praises but you didn’t say anything bad. Most sequels to new ip games tend to sell significantly fewer copies than the original, especially if it is a single player game. People see a new ip and want to try it out and then some realize that it isn’t for them. Horizon Zero Dawn sold 24 million copies while the sequel just passed 8 million sold for a specific example. Even looking at other Sony franchises the sequels sell fewer copies over time. Killzone, Resistance, Infamous, Sly Cooper, and even the recent Spider-Man games have sold fewer copies with each passing sequel. This has no bearing on the quality of those games, just that many gamers buy the initial offering out of hype and then realize the franchise is not their cup of tea. I myself have no interest in Yotei because despite buying the first game day one I realized after a while I had my fill. I am sure there are plenty of other people who feel the same way.
Re: Prototype Remaster Could Potentially Be Happening, Evidence Found in PC Version
@SamMR No the Callisto protocol’s gameplay and performance are what killed that game. The only reason it exists is because of its connection to dead space. Without that connection Callisto protocol wouldn’t even exist
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
I know this is a PlayStation focused site but can we stop with the obvious fanboying? The man is right. Sony has been messing up for the last few years and only looks to be doing well in comparison to Microsoft. Hulst was put in charge of SIE and this is the guy who championed for Concord so hard that it is now considered to be the biggest flop in entertainment history. Sony has lost their way and need to focus on anything other than live service bull cr*p they have become obsessed with
Re: Remedy 'Super-Motivated' to Improve FBC: Firebreak As It Passes 1 Million Players
@AgentMantis also that it launched free on both PS+ and GamePass. 1 million is pretty bad.
Re: PSVR2 to Lose the Support of Its Best Game This Month
@Grumblevolcano it 100% won't. Sony is done with VR after this, and I say this as someone who bought PSVR2 day one. For Beat Saber, the most popular VR game of all time, not to sell enough on PSVR headsets means PSVR2 sold horribly and I expect many VR developers will follow suit by dropping support.
Re: Sony Approves MindsEye PS5 Refunds as Dev Issues 'Sincere Apology'
@JB_Whiting This is the first game they are publishing that they didn't develop themselves. I think most people would realize this and give them a pass this time around since this is the first time they are acting as a true games publisher
Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant
@LifeGirl The Concord review made sense. It fundamentally was a 7/10 but it did literally nothing new or better than its competition that was free so failed. It also had no glitches at launch which is pretty impressive in this day and age, especially for multiplayer games. Mindseye is functionally broken. It has awful glitches that make getting the game running at 30 fps hard to do on even the most expensive hardware. On top of the technical issues it is a simply generic game. If the game launched with no technical issues it would have been a 6 or 7. You are just arguing for this conspiracy theory solely to be a contrarian.
Re: Days Gone Dev Reportedly Hit with Layoffs, Loses 30% of Staff
@zhoont again it has been clarified that Sony wasn’t the one to turn down Days Gone 2 but Bend itself decided internally not to move forward with it
Re: That's All, Folks: MultiVersus Is Shutting Down Today on PS5, PS4
I wouldn’t say the game had “improvements across the board” as you state in the article. Even the game’s most diehard fans admit the Beta version was far superior to the finalized game that relaunched last year.
Re: PlayStation Stars Rewards Program Shutting Down, Sony Confirms
@SoulChimera and now you know why they are shutting it down lol
Re: Suicide Squad: Kill the Justice League Bombed So Hard, Warner Bros' Games Revenue Still Hasn't Recovered
@nomither6 What's worse is that all the lead devs that actually made the game abandoned the studio before release so they would less likely to be associated with the mess they made, leaving all the lower level employees to take the hit. Their new studio is 100 Star Games and I would not trust anything they ever put out
Re: Suicide Squad: Kill the Justice League Bombed So Hard, Warner Bros' Games Revenue Still Hasn't Recovered
@nomither6 Making SSKTJL live service was purely Rocksteady's idea as reported by Jason Schreier last year. WB just told them to make whatever Suicide Squad game they wanted.
Re: Tekken 8 PS5 Fans Miffed by Latest Content Roadmap
I got to ask, do you really need to write “ps5 fans” in the title when it is all fans? This isn’t a ps5 exclusive issue. I get this is a PlayStation focused site but you don’t have to make it seem like every bit of news about a game is solely pertaining to a PlayStation version. For example if you wrote an article about ps5 pro owners are upset about the performance of Doom the Dark Ages on the console, then yes specify that it is ps5 fans that are upset since it is only affecting them and not PC/Xbox fans. Just seems needlessly exploitive in a way.
Re: Poll: Are You Sold on Borderlands 4?
I loved the first 2 Borderlands games and really enjoyed the 3rd. Something about 4 though just doesn't do it for me. I can't put my finger on it but when I look at the gameplay and screenshots it just doesn't appeal to me for some reason
Re: Days Gone Remastered (PS5) - The Definitive Version of a True Fan-Favourite
@ButterySmooth30FPS if you trade in your ps4 disc you would need to pay $50 for the remaster
Re: Not Everyone Loved Oblivion Remastered's Shadow Drop
@AinsleyE this dev is just using Oblivion’s release to act as free advertising for their game. Show of hands, who actually knew that Post Trauma existed before this article or one of the other countless articles on different sites echoing the dev’s statement on Twitter? Push Square had one article about the game, which also states that Post Trauma was originally supposed to release on March 31st. If the dev released the game when originally planned it would have came and went without a word. The oblivion shadow drop is the only thing keeping the game relevant
Re: PS3's Resistance Games Not Playable on PS5, PS4 at All After Just 6 Months
I mentioned this in the first article but I am not surprised by this. Since these are PS3 games that have to be streamed due to a lack of local emulation these two games take up more resources letting people play than most other games provided by this service. They require dedicated servers to make them accessible to players when wanted. My thinking is that these games were not played much at all in the last few months so Sony is taking them offline so they can add other PS3 titles that people will actually want to play.
I played all the resistance games when they came out but the series was simply never popular. The entire franchise sold a bit over 6 million units over 5 games but the first game sold over half of those units and most likely only did so because it was a PS3 launch game so customers had few options at the time. IIRC the online servers for the third game were taken offline just a year after launch as well. Resistance simply is not popular so a collection is definitely not on the table.
@Hundred_Hand_Slap if that were the case all PS3 streaming titles would start to be taken offline. The third game is still up as well so a collection is not the reason as they wouldn't just do the first 2 games and not the end of the trilogy
Re: Massive PS Plus Clearout Announced for May, 22 Games Leaving
@TheFakulty doubtful about a resistance remaster. Those 2 games only got added to the service 6 months ago. More likely that Sony saw no one was playing them so are taking them off. As being ps3 titles, they have to be streamed which uses up more of their resources for little pay off.
Re: Poll: Are You Playing Oblivion Remastered?
@UltimateOtaku91 Developers still can't seem to nail down the difference between a remake and a remaster. For me a remaster is when the game is just made to look nicer in its original game engine. A remake is when the game is completely remade in a completely different game engine and the difference in appearance is huge. For example the dark souls remaster from a few years ago versus the PS5 version of Demon's Souls. The Dark Souls remaster still looks like the original game with an increased polygon count and higher res textures while Demon's Souls PS5 is a complete overhaul. No idea why they didn't call this game a remake as it went from Oblivion looking like a washed out potato to one of the best looking games I have ever seen
Re: Oblivion Remastered Out Now on PS5, Price and Download Size Revealed
The Days Gone Remaster is screwed
Re: Best Assassin's Creed Games
You forgot AC Bloodlines on the PSP. It was a fully open world game and not a side scroller spin off like the chronicles games.