Just some more info about this game’s development. The game started as Transformers Rise made by Certain Affinity back in 2017. In 2021 the game was moved to Splash Games and renamed Reactivate. Hasbro reportedly spent $100 million on the 7 year development. What is funny is that Hasbro made 4 transformer toys based on Reactivate back in 2023 and even reissued the bumblebee figure last year by itself which is the most promotion the game ever received
@Enigk even treating it as a single player game it would just be ok. By hour 3 you have already played every mission type and fought every enemy type in the game. RS weirdly put less effort into its game design than they did Arkham Asylum which still introduces new game mechanics even when 90% through the game
@AdamNovice pretty much every one of these predictions could be considered wrong in some way. Even the concord one as the game struggled to find ANY playerbase
This will probably be an unpopular opinion here but I don’t think there needs to be a dead space 4. Dead space 3 may be very divisive but I personally loved how the game and series ended. Spoilers for DS3 here on out. The fact that the game and series ends with the human race being destroyed was a really bold move for a video game. People didn’t like it because despite games telling a story many gamers don’t like it when they don’t “win” the game, ie no happy ending. Why I like it is because this is a horror story first and foremost, and the games sets up the ending really well from the start. The necromorphs are the dominant life forms in the universe. They have wiped out countless other alien life forms before humans even existed. This is why despite humans traveling across the stars for hundreds of years not one other alien civilization was ever found. As a horror enthusiast this is a fantastic end to the series. Gamers just don’t like not winning
@DennisReynolds most of the community agrees that if this Killzone collab was a warbond/battlepass, which it was originally planned to be but changed at the last minute to test out this new monetization scheme, and was double the price of the usual warbonds at $20 people would have been fine with it. In fact with AH giving away the second wave for free it brings the total price of everything to just that and way more people are likely to buy the stuff now than they were before just to complete the set. The issue was that AH was charging $40 for less content than in the regular warbonds and only for a limited time.
This bout of outrage isn’t like last time where people got mad their over powered weapons were no longer over powered and weren’t happy the devs wanted to make the game how they envisioned. This time it is calling out bad monetization practices which as consumers we should speak out against otherwise more games are going to be like call of duty and have $80 dlc weapons.
@RogCorr the ceo of arrowhead admitted on the game’s discord that it was his decision to change the Killzone collab from a single warbond to separate items in the in game store, as well as how much to charge.
The fact that so many games have had to be updated to give people the option of turning of PSSR shows that the PS5 Pro was not ready for launch. Sony rushed an unproven AI upscaling feature out to make some money, and I say this as someone who bought the Pro
@Killionaire you technically don’t have to pay for the warbonds either but that doesn’t negate the fact that even if you got all your super credits from farming missions that these items are incredibly overpriced. Not to mention with warbonds it gives you $3 worth of credits back. This means the Killzone items all together cost almost 6 times as much as a single warbond while only giving you half the amount of in game items. That is absurd
Asking for too much money for what you are getting. Like I could understand if it was a more expensive warbond at $20 instead of $10, but $20 for only half of the planned Killzone content is absurd. That means to get all the Killzone stuff you have to pay the same amount as you did when buying the game
So for the people in the comments that don’t seem to get this: the Jeff splatoon mode is a limited time mode added to the game for the winter festival event. It will not be a permanent part of the game and the game is not trying to be “Overwatch+Splatoon”. This is just a fun little mode to add during the holidays like how Overwatch adds the Mei snowball fight mode to the game every December.
@colonelkilgore played completely solo. In fact I got the plat while the game couldn’t even do multiplayer in the first few months. The only thing that may be hard for you is leveling up the characters as literally the only thing Rocksteady managed to patch effectively was to get rid of the xp farming missions you could do the first few weeks. Those leveling up trophies are going to be a real grind
@colonelkilgore it starts good but after the first boss fight they stop adding anything new into the game. You have seen every enemy type and mission the game has to offer by that point. Then about 2/3s into the campaign the writing takes a massive nose dive and just rushes through the plot with so little pay off since the campaign doesn’t actually finish the story and the post launch updates barely have any story content at all. Good news for you though is that the post launch updates do not affect the trophies at all so you don’t have to play them and it is a relatively easy platinum.
Christ they are a sore loser. They still won two major awards on their first ever non-mobile game but acting like they got nothing. I have had people tell me to get wukong but after this I don’t think I will support them if this is how the CEO behaves when they don’t win every award possible.
Interesting concept but not sure if it can carry a whole game on its own. Like if this was a mode in an established shooter it would be really fun or even a vr version, but as is I can see the novelty wearing off quickly
This is 100% the reason Concord failed so spectacularly. It offered nothing new that brought unique value to the game. There were only two things Concord do that other hero shooters have not done. The first is that they were going to release a weekly vignette showing the characters interacting with each other. Over the course of the betas and the two weeks the game was live they released 3 and they were just 2 minute videos of a couple characters talking to each other. Not only were these frankly boring but did not encourage people to play the game since anyone interested could just look them up to watch online. The second thing was the crew system that forced players to use characters they don’t want to play or you would be at a disadvantage compared to other players who would get buffs from the system. This went against how people play hero shooters. Players find a few characters they like and practice with them so they continually get better. Forcing people to always be changing up who they play may introduce people to a character they might not have realized they would like but it really just made it so most matches had teams playing characters they had no idea how to play resulting in games not being fun.
Marvel Rivals actually has a lot going for it so it isn’t just “Marvel Overwatch”. The dynamically changing maps with destructible environments really makes it stand out from other hero shooters. The team up bonuses are fun and encourage team cohesion. Then there are the fact that there are a lot of melee only characters who are actually some of the most useful in the game, which is a rarity in the genre. Lastly the narrative hook is so far really intriguing. Definitely read the in game lore as it is extremely in depth. Concord’s narrative was just “you are a bounty hunter and want to make money”. I know hero shooter narratives are typically bare bones (like can anyone tell me what the hell the story for Overwatch is??) but this was on a whole other level.
@Gunnerzaurus but the move sets aren’t even 1:1. A sniper character that also has a burst rifle when not aiming down the sights is a common shooter trope. Other than that they share nothing in common with their moves.
@Max_the_German 4) Gameplay is actually fun with interesting powers. Even the abilities in Concord felt super generic and uninteresting.
5) The maps are a lot cooler with better level design and the map destruction really changes things up. Destroying certain parts of maps even trigger story events in the match
@nessisonett the free trial doesn’t start until next week so gives you time to try both.
Will definitely try it out solely for the zombies mode. If they would just sell that mode on its own I would not hesitate to buy it. They already let you choose what game modes you have installed on your machine when you buy the new cod anyways
@J-Dubs it is because PSSR is AI upscaling which is a new tool for most devs to utilize so it isn’t working right. It isn’t just this game the AI is messing up with. Even on games that overall do look better on the pro, the upscaling causes the game to freak out. I was playing Horizon Zero Dawn and noticed that if the footprints left by Aloy are close together the area on the ground turns to static. I have never seen a game do that ever in my life. While I am glad I got a pro for frame rate performance I do think the PSSR AI was shipped out way too soon
@DennisReynolds the full roster leaked a while back and Wolverine is the final character of the launch line up. The devs even teased the fast ball special with hulk in a recent dev diary video
Isn’t their Firebreak game going to be free on both PS+ and Gamepass when it releases? Are they expecting 3 million copies to be sold on PC at full price in order to make their ROI? That seems like wishful thinking since most PC players buy their games when on heavy discount or just pirate them.
And just like that I don’t like this developer at all. Trying to shame IGN for not rating your small game higher because they write an opinion piece that the industry needs smaller games? How about simply make better games? IGN and many other review sites have given stellar reviews for plenty of small games, so it’s not like they had some agenda against Slitterhead. It just wasn’t well made enough to get a higher rating.
@LogicStrikesAgain ok so it has ray tracing enabled in both modes. That makes more sense but still not well optimized, due to the use of UE5 as @DennisReynolds mentioned. I wonder what the new Pro enhancement will be. If it can allow 4K at 60fps with the ray tracing enabled then Silent Hill 2 could be used as the game which shows the power of the Pro fully to people doubting why it exists.
@LogicStrikesAgain yep this is exactly it because the base digital ps5 does not have this warning. The amount of times I have seen people asking on Reddit “just got a ps5 but I didn’t realize it didn’t play discs. How can I play all the ps5 games I just bought for it if it doesn’t take discs?” is crazy. People need things spelled out plainly to them which is why shower caps come with the warning “do not eat”
@Deoxyr1bose don’t forget Wolverine which was announced 3 years ago and the only things we know about it at all other than it exists are from the insomniac leak. Hell even Spider-Man 2 didn’t show off anything for 2 years after its announcement
@get2sammyb just an fyi, suicide squad hasn’t even sold a million copies. Based on the in game leaderboards the game has been played by a bit more than 300,000 players total. No idea how many are game sharing, renting the game, or are used copies.
@BloodyBlact @GemDog669 no PSVR2 support. This is just a physical release of the PS5 version that has been available digitally for years. They aren’t adding anything else to the game with this release.
@GADG3Tx87 those franchises didn’t sell well enough to maintain live service numbers. Resistance as a franchise only sold a bit over 6 million copies total. You have nostalgia for those games but for a live service to succeed you need something completely new and that appeals to the younger generations as they are the ones with the time to invest in live service games and willingness to spend money in them.
@Gewertzx story based sequel games always sell worse than the first game in the series. That is how it always goes with games. More people will buy the first game since it is fresh and new but may realize that it wasn’t really their type of game so don’t pick up the sequel. Even this comment section shows multiple people saying they tried the first game but they didn’t end up liking it.
Then there is also the game subscription effect. The games you listed had their first games come out before Sony had announced the new PS+ that acts like gamepass, so it was way less likely for these games to be included with the old PS+. Now with the new PS+ model people are expecting these games to be added to a service they already pay for so are willing to wait instead of buying them outright. Iirc Forbidden West was actually announced before it released to be coming to PS+ just 6 months after launch which would contribute to why it sold 66% less than Zero Dawn. The fact that it even did sell 8 million copies is really good all things considered.
@LuXifer the entire Killzone franchise across 6 games have sold a bit over 11 million copies according to sales data. The first Horizon game has sold 24 million copies by itself. Killzone was never a commercially successful franchise. It did ok enough to keep going but it never was a hit with most gamers.
@Genghis_Schlonng MGS Delta is still slated to release in 2024 according to Konami. While no one really believes it, that is the official release window so doesn't qualify for 2025 games
@Shepherd_Tallon Thanks for the heads up as I have been thinking about trying these games with Awakening coming up too.
For anyone else interested look up the Metro Saga Bundle on the PS store as it includes the the Redux (remade for PS4/XB1) versions of the first two games and the PS5 version of Exodus with all the DLC for just $9USD. The first Redux game is not on sale and is still $20, so if you just wanted to even try out the first game the bundle is the best option
@Nakatomi_Uk No, the original Rocksteady did make this game. The veterans just left the company in 2022 after the game's first delay because they realized they made an awful game and wanted to save their reputations. They realized gamers will think a developer had nothing to do with a finished product if they aren't part of the company when it launches, despite working on the game for 5+ years. Jason Schreier released a really in depth article about how Sefton Hill and other veteran Rocksteady devs were absolutely awful during the game's development. Moral of the story don't buy anything from their new studio Hundred Star Games as they are con artists.
@MrMagic this is my thinking as well, but with frankly monster hunter in general. Right now what differentiates horizon from MH is that it is a single player open world game. If Horizon tries to get into multiplayer it really needs something to make it feel different than just “robot Monster Hunter but the only weapon is the Bow”
@Medic_alert yeah I am hoping some VR games get a solid boost too. I know the two RE games and NMS are listed but it remains to be seen if this applies to the VR modes as well
@Medic_alert after watching some side by side comparisons the frame rate improvements sold me on it, plus I have a friend who can't afford a regular PS5 so I am gifting mine to them. Originally I wasn't planning to get it but decided I earned a little splurge for once
@Voltan someone on reddit did spot in the Monster Hunter Wilds promotional imagery there is a note saying there will be a PS5 Pro update for the game, but it will only be targeting 30fps
@Pranwell yeah digital foundry did an analysis of the quality and performance modes of the PS5 version of GoT and they realized that the quality mode runs at 60fps across the board so the performance mode just lowers the resolution for no reason.
I have seen a few people mention wanting a Ghost of Tsushima Pro update but I don't see why. The PS5 version already is native 4K and 60fps in quality mode. The only way GoT could benefit from a Pro update is if it gets ANOTHER remaster on par with the upcoming HZD remaster
@NieR_Dark cool you don’t like Horizon, nothing wrong with that. Doesn’t mean there are objectively “better” things Sony could be focusing on. Horizon is a huge hit for Sony, selling well over 30 million copies in only 7 years of existing. That is more than the sum total of the entire sales for Killzone, Resistance, Infamous, and Twisted Metal franchises combined. Sony would be stupid not to realize that Horizon is a new pillar franchise for them up there with the likes of God of War and Uncharted. Turns out you are just in the minority with not liking it.
@Deadlyblack it is because they didn’t actually use mocap in the first game. Guerilla was trying to be different and animate all the facial features themselves through small intricate puppetry, like those advanced robots you see online. The problem is that it sits the characters right in the middle of the uncanny valley which is why this is such an improvement.
@SuntannedDuck2 the original PS5 update wasn’t an actual update to the game. It was just combining the graphics and performance modes the game had separately on ps4 pro.
The reason this is getting a $10 cost is because they had to record over 10 hours of mocap performances since there is a lot of dialogue sequences in the game. They als added new textures, no loading times, advanced lighting and ray tracing, and new character models. It really is a big overhaul. I have been playing the game on ps5 for the first time in years and the footage of the update shown is really impressive
@Cloud39472 Hogwarts Legacy isn't a good comparison because the controversy around that game was that the IP's creator is a bigot. There was no controversy regarding the contents of the game itself, especially since the game features a trans character in a pretty prominent role. With AC Shadows the controversy is regarding the contents of the game itself. People can separate the art from the artist as long as the art itself does not reflect the negative views of the artist.
Comments 232
Re: Transformers: Reactivate Cancelled Two Years After Reveal, as Dev 'Scales Down'
Just some more info about this game’s development. The game started as Transformers Rise made by Certain Affinity back in 2017. In 2021 the game was moved to Splash Games and renamed Reactivate. Hasbro reportedly spent $100 million on the 7 year development. What is funny is that Hasbro made 4 transformer toys based on Reactivate back in 2023 and even reissued the bumblebee figure last year by itself which is the most promotion the game ever received
Re: Poll: Are You Happy with Your PS Plus Essential Games for January 2025?
@Enigk even treating it as a single player game it would just be ok. By hour 3 you have already played every mission type and fought every enemy type in the game. RS weirdly put less effort into its game design than they did Arkham Asylum which still introduces new game mechanics even when 90% through the game
Re: The Fantastic Four Are Coming to Marvel Rivals on PS5, And They Look Freakin' Fabulous
@AdamNovice according to the leaks Mr fantastic is actually a duelist but he has some vanguardish moves
Re: Feature: Our PS5 Predictions for 2024 - Results Revealed
@AdamNovice pretty much every one of these predictions could be considered wrong in some way. Even the concord one as the game struggled to find ANY playerbase
Re: EA Shot Down Creators' Dead Space 4 Pitch in 2024
This will probably be an unpopular opinion here but I don’t think there needs to be a dead space 4. Dead space 3 may be very divisive but I personally loved how the game and series ended. Spoilers for DS3 here on out. The fact that the game and series ends with the human race being destroyed was a really bold move for a video game. People didn’t like it because despite games telling a story many gamers don’t like it when they don’t “win” the game, ie no happy ending. Why I like it is because this is a horror story first and foremost, and the games sets up the ending really well from the start. The necromorphs are the dominant life forms in the universe. They have wiped out countless other alien life forms before humans even existed. This is why despite humans traveling across the stars for hundreds of years not one other alien civilization was ever found. As a horror enthusiast this is a fantastic end to the series. Gamers just don’t like not winning
Re: Helldivers 2 Dev Arrowhead Takes Blame for Killzone Pricing Blunder
@DennisReynolds most of the community agrees that if this Killzone collab was a warbond/battlepass, which it was originally planned to be but changed at the last minute to test out this new monetization scheme, and was double the price of the usual warbonds at $20 people would have been fine with it. In fact with AH giving away the second wave for free it brings the total price of everything to just that and way more people are likely to buy the stuff now than they were before just to complete the set. The issue was that AH was charging $40 for less content than in the regular warbonds and only for a limited time.
This bout of outrage isn’t like last time where people got mad their over powered weapons were no longer over powered and weren’t happy the devs wanted to make the game how they envisioned. This time it is calling out bad monetization practices which as consumers we should speak out against otherwise more games are going to be like call of duty and have $80 dlc weapons.
Re: Helldivers 2 Devs Met with Instant Killzone Crossover Pricing Backlash
@RogCorr the ceo of arrowhead admitted on the game’s discord that it was his decision to change the Killzone collab from a single warbond to separate items in the in game store, as well as how much to charge.
Re: Alan Wake 2's Latest Update Tackles PS5 Pro Problems, Includes Toggle for PSSR
The fact that so many games have had to be updated to give people the option of turning of PSSR shows that the PS5 Pro was not ready for launch. Sony rushed an unproven AI upscaling feature out to make some money, and I say this as someone who bought the Pro
Re: Helldivers 2's Killzone Crossover Has Been Officially Confirmed for PS5, PC
@Killionaire you technically don’t have to pay for the warbonds either but that doesn’t negate the fact that even if you got all your super credits from farming missions that these items are incredibly overpriced. Not to mention with warbonds it gives you $3 worth of credits back. This means the Killzone items all together cost almost 6 times as much as a single warbond while only giving you half the amount of in game items. That is absurd
Re: Helldivers 2's Killzone Crossover Has Been Officially Confirmed for PS5, PC
Asking for too much money for what you are getting. Like I could understand if it was a more expensive warbond at $20 instead of $10, but $20 for only half of the planned Killzone content is absurd. That means to get all the Killzone stuff you have to pay the same amount as you did when buying the game
Re: PS5 Superhero Smash Hit Marvel Rivals Is Splatoon Now
So for the people in the comments that don’t seem to get this: the Jeff splatoon mode is a limited time mode added to the game for the winter festival event. It will not be a permanent part of the game and the game is not trying to be “Overwatch+Splatoon”. This is just a fun little mode to add during the holidays like how Overwatch adds the Mei snowball fight mode to the game every December.
Re: Suicide Squad Season 4, Deathstroke Fail to Move the Needle Much
@colonelkilgore played completely solo. In fact I got the plat while the game couldn’t even do multiplayer in the first few months. The only thing that may be hard for you is leveling up the characters as literally the only thing Rocksteady managed to patch effectively was to get rid of the xp farming missions you could do the first few weeks. Those leveling up trophies are going to be a real grind
Re: Suicide Squad Season 4, Deathstroke Fail to Move the Needle Much
@colonelkilgore it starts good but after the first boss fight they stop adding anything new into the game. You have seen every enemy type and mission the game has to offer by that point. Then about 2/3s into the campaign the writing takes a massive nose dive and just rushes through the plot with so little pay off since the campaign doesn’t actually finish the story and the post launch updates barely have any story content at all. Good news for you though is that the post launch updates do not affect the trophies at all so you don’t have to play them and it is a relatively easy platinum.
Re: Black Myth: Wukong Deserved Astro Bot's Game of the Year Award, Says Game Science CEO
Christ they are a sore loser. They still won two major awards on their first ever non-mobile game but acting like they got nothing. I have had people tell me to get wukong but after this I don’t think I will support them if this is how the CEO behaves when they don’t win every award possible.
Re: Special Edition Helldivers 2 DualSense PS5 Controller Is Official, Pre-Orders Open Soon
So crazy how Sony had a Concord themed controller before a Helldivers controller. They really thought Concord was going to be their biggest hit ever
Re: Shadowy Multiplayer Game Midnight Murder Club Coming to PS5, Open Beta Out Now
Interesting concept but not sure if it can carry a whole game on its own. Like if this was a mode in an established shooter it would be really fun or even a vr version, but as is I can see the novelty wearing off quickly
Re: Concord 'Didn't Bring Unique Value' to Players, Says Marvel Rivals Director
This is 100% the reason Concord failed so spectacularly. It offered nothing new that brought unique value to the game. There were only two things Concord do that other hero shooters have not done. The first is that they were going to release a weekly vignette showing the characters interacting with each other. Over the course of the betas and the two weeks the game was live they released 3 and they were just 2 minute videos of a couple characters talking to each other. Not only were these frankly boring but did not encourage people to play the game since anyone interested could just look them up to watch online. The second thing was the crew system that forced players to use characters they don’t want to play or you would be at a disadvantage compared to other players who would get buffs from the system. This went against how people play hero shooters. Players find a few characters they like and practice with them so they continually get better. Forcing people to always be changing up who they play may introduce people to a character they might not have realized they would like but it really just made it so most matches had teams playing characters they had no idea how to play resulting in games not being fun.
Marvel Rivals actually has a lot going for it so it isn’t just “Marvel Overwatch”. The dynamically changing maps with destructible environments really makes it stand out from other hero shooters. The team up bonuses are fun and encourage team cohesion. Then there are the fact that there are a lot of melee only characters who are actually some of the most useful in the game, which is a rarity in the genre. Lastly the narrative hook is so far really intriguing. Definitely read the in game lore as it is extremely in depth. Concord’s narrative was just “you are a bounty hunter and want to make money”. I know hero shooter narratives are typically bare bones (like can anyone tell me what the hell the story for Overwatch is??) but this was on a whole other level.
Re: Former Blizzard Boss Slams Marvel Rivals, Comparing It to Horizon-Like Light of Motiram
@Gunnerzaurus but the move sets aren’t even 1:1. A sniper character that also has a burst rifle when not aiming down the sights is a common shooter trope. Other than that they share nothing in common with their moves.
Re: Marvel Rivals Is Off to a Heroic Start with 10 Million Players in First Three Days
@Max_the_German
4) Gameplay is actually fun with interesting powers. Even the abilities in Concord felt super generic and uninteresting.
5) The maps are a lot cooler with better level design and the map destruction really changes things up. Destroying certain parts of maps even trigger story events in the match
Re: Black Ops 6 Is Going Free for a Whole Week on PS5, PS4
@nessisonett the free trial doesn’t start until next week so gives you time to try both.
Will definitely try it out solely for the zombies mode. If they would just sell that mode on its own I would not hesitate to buy it. They already let you choose what game modes you have installed on your machine when you buy the new cod anyways
Re: More PS Plus Extra, Premium News to Come for December as 30th Anniversary Approaches
@twitchtvpat resistance 2 was just added to ps+ premium. The only resistance game not on the service is the vita game
Re: Silent Hill 2 Patch 1.06 Fails to Fix PS5 Pro Problems
@J-Dubs it is because PSSR is AI upscaling which is a new tool for most devs to utilize so it isn’t working right. It isn’t just this game the AI is messing up with. Even on games that overall do look better on the pro, the upscaling causes the game to freak out. I was playing Horizon Zero Dawn and noticed that if the footprints left by Aloy are close together the area on the ground turns to static. I have never seen a game do that ever in my life. While I am glad I got a pro for frame rate performance I do think the PSSR AI was shipped out way too soon
Re: Hawkeye Joins Massive Marvel Rivals PS5 Launch Roster
@DennisReynolds the full roster leaked a while back and Wolverine is the final character of the launch line up. The devs even teased the fast ball special with hulk in a recent dev diary video
Re: Remedy Offers Control 2 Insight, AAA Action RPG on €50 Million Budget
Isn’t their Firebreak game going to be free on both PS+ and Gamepass when it releases? Are they expecting 3 million copies to be sold on PC at full price in order to make their ROI? That seems like wishful thinking since most PC players buy their games when on heavy discount or just pirate them.
Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?
And just like that I don’t like this developer at all. Trying to shame IGN for not rating your small game higher because they write an opinion piece that the industry needs smaller games? How about simply make better games? IGN and many other review sites have given stellar reviews for plenty of small games, so it’s not like they had some agenda against Slitterhead. It just wasn’t well made enough to get a higher rating.
Re: 17 Games Land on PS Plus Extra, Premium Next Week
@Flobbots multiplayer servers have been down for years. Only campaign mode is playable
Re: The Sublime Silent Hill 2 Gets PS5 Pro Enhancements
@LogicStrikesAgain ok so it has ray tracing enabled in both modes. That makes more sense but still not well optimized, due to the use of UE5 as @DennisReynolds mentioned. I wonder what the new Pro enhancement will be. If it can allow 4K at 60fps with the ray tracing enabled then Silent Hill 2 could be used as the game which shows the power of the Pro fully to people doubting why it exists.
Re: The Sublime Silent Hill 2 Gets PS5 Pro Enhancements
Wait the base version’s Quality mode isn’t even 4K at 30fps?? That is pretty bad.
Re: PS5 Pro Packaging Flaunts Its Disc-Free Nature
@LogicStrikesAgain yep this is exactly it because the base digital ps5 does not have this warning. The amount of times I have seen people asking on Reddit “just got a ps5 but I didn’t realize it didn’t play discs. How can I play all the ps5 games I just bought for it if it doesn’t take discs?” is crazy. People need things spelled out plainly to them which is why shower caps come with the warning “do not eat”
Re: Labour Union Blasts Sony for Looking to Further Monopoly with Studio Closures
Just when you thought the Concord debacle was over this happens
Re: Sony Adopting 'Show Don't Tell' Strategy with PS5
@Deoxyr1bose don’t forget Wolverine which was announced 3 years ago and the only things we know about it at all other than it exists are from the insomniac leak. Hell even Spider-Man 2 didn’t show off anything for 2 years after its announcement
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
@get2sammyb just an fyi, suicide squad hasn’t even sold a million copies. Based on the in game leaderboards the game has been played by a bit more than 300,000 players total. No idea how many are game sharing, renting the game, or are used copies.
Re: Resident Evil 2, 3, 7 PS5 Physical Versions Coming This December
@BloodyBlact @GemDog669 no PSVR2 support. This is just a physical release of the PS5 version that has been available digitally for years. They aren’t adding anything else to the game with this release.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
@GADG3Tx87 those franchises didn’t sell well enough to maintain live service numbers. Resistance as a franchise only sold a bit over 6 million copies total. You have nostalgia for those games but for a live service to succeed you need something completely new and that appeals to the younger generations as they are the ones with the time to invest in live service games and willingness to spend money in them.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
@Gewertzx story based sequel games always sell worse than the first game in the series. That is how it always goes with games. More people will buy the first game since it is fresh and new but may realize that it wasn’t really their type of game so don’t pick up the sequel. Even this comment section shows multiple people saying they tried the first game but they didn’t end up liking it.
Then there is also the game subscription effect. The games you listed had their first games come out before Sony had announced the new PS+ that acts like gamepass, so it was way less likely for these games to be included with the old PS+. Now with the new PS+ model people are expecting these games to be added to a service they already pay for so are willing to wait instead of buying them outright. Iirc Forbidden West was actually announced before it released to be coming to PS+ just 6 months after launch which would contribute to why it sold 66% less than Zero Dawn. The fact that it even did sell 8 million copies is really good all things considered.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
@LuXifer the entire Killzone franchise across 6 games have sold a bit over 11 million copies according to sales data. The first Horizon game has sold 24 million copies by itself. Killzone was never a commercially successful franchise. It did ok enough to keep going but it never was a hit with most gamers.
Re: Video: 2025 Is Shaping Up to Be PS5's Best Year Yet
@Genghis_Schlonng MGS Delta is still slated to release in 2024 according to Konami. While no one really believes it, that is the official release window so doesn't qualify for 2025 games
Re: Bank Balances Beware! Over 1,000 Ghoulish PS5, PS4 Games Discounted for Halloween
@Shepherd_Tallon Thanks for the heads up as I have been thinking about trying these games with Awakening coming up too.
For anyone else interested look up the Metro Saga Bundle on the PS store as it includes the the Redux (remade for PS4/XB1) versions of the first two games and the PS5 version of Exodus with all the DLC for just $9USD. The first Redux game is not on sale and is still $20, so if you just wanted to even try out the first game the bundle is the best option
Re: Crickets as Suicide Squad Endures Another Muted Launch
@Nakatomi_Uk No, the original Rocksteady did make this game. The veterans just left the company in 2022 after the game's first delay because they realized they made an awful game and wanted to save their reputations. They realized gamers will think a developer had nothing to do with a finished product if they aren't part of the company when it launches, despite working on the game for 5+ years. Jason Schreier released a really in depth article about how Sefton Hill and other veteran Rocksteady devs were absolutely awful during the game's development. Moral of the story don't buy anything from their new studio Hundred Star Games as they are con artists.
Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online
@MrMagic this is my thinking as well, but with frankly monster hunter in general. Right now what differentiates horizon from MH is that it is a single player open world game. If Horizon tries to get into multiplayer it really needs something to make it feel different than just “robot Monster Hunter but the only weapon is the Bow”
Re: Poll: Did You Pre-Order a PS5 Pro?
@Medic_alert yeah I am hoping some VR games get a solid boost too. I know the two RE games and NMS are listed but it remains to be seen if this applies to the VR modes as well
Re: Poll: Did You Pre-Order a PS5 Pro?
@Medic_alert after watching some side by side comparisons the frame rate improvements sold me on it, plus I have a friend who can't afford a regular PS5 so I am gifting mine to them. Originally I wasn't planning to get it but decided I earned a little splurge for once
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@Voltan someone on reddit did spot in the Monster Hunter Wilds promotional imagery there is a note saying there will be a PS5 Pro update for the game, but it will only be targeting 30fps
https://www.reddit.com/r/MonsterHunter/comments/1fqpeze/for_those_hoping_ps5_pro_can_power_to_60/
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@Pranwell yeah digital foundry did an analysis of the quality and performance modes of the PS5 version of GoT and they realized that the quality mode runs at 60fps across the board so the performance mode just lowers the resolution for no reason.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
I have seen a few people mention wanting a Ghost of Tsushima Pro update but I don't see why. The PS5 version already is native 4K and 60fps in quality mode. The only way GoT could benefit from a Pro update is if it gets ANOTHER remaster on par with the upcoming HZD remaster
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
If Monster Hunter Wilds get confirmed to have a Pro update then I will consider getting it but until then I am good
Re: Over 10 Hours of Horizon Zero Dawn Dialogue Has Been Re-Recorded for PS5, PC
@NieR_Dark cool you don’t like Horizon, nothing wrong with that. Doesn’t mean there are objectively “better” things Sony could be focusing on. Horizon is a huge hit for Sony, selling well over 30 million copies in only 7 years of existing. That is more than the sum total of the entire sales for Killzone, Resistance, Infamous, and Twisted Metal franchises combined. Sony would be stupid not to realize that Horizon is a new pillar franchise for them up there with the likes of God of War and Uncharted. Turns out you are just in the minority with not liking it.
Re: Over 10 Hours of Horizon Zero Dawn Dialogue Has Been Re-Recorded for PS5, PC
@Deadlyblack it is because they didn’t actually use mocap in the first game. Guerilla was trying to be different and animate all the facial features themselves through small intricate puppetry, like those advanced robots you see online. The problem is that it sits the characters right in the middle of the uncanny valley which is why this is such an improvement.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@SuntannedDuck2 the original PS5 update wasn’t an actual update to the game. It was just combining the graphics and performance modes the game had separately on ps4 pro.
The reason this is getting a $10 cost is because they had to record over 10 hours of mocap performances since there is a lot of dialogue sequences in the game. They als added new textures, no loading times, advanced lighting and ray tracing, and new character models. It really is a big overhaul. I have been playing the game on ps5 for the first time in years and the footage of the update shown is really impressive
Re: Assassin's Creed Shadows Delayed on PS5 Until 14th February
@Cloud39472 Hogwarts Legacy isn't a good comparison because the controversy around that game was that the IP's creator is a bigot. There was no controversy regarding the contents of the game itself, especially since the game features a trans character in a pretty prominent role. With AC Shadows the controversy is regarding the contents of the game itself. People can separate the art from the artist as long as the art itself does not reflect the negative views of the artist.