Comments 208

Re: PSVR2 Gets Enormous Price Reduction Starting March 2025

PloverNutter

@Ralizah yep this is exactly why my launch psvr2 has been collecting dust for over a year now. I realized a lot of vr enthusiasts have such a low bar for a good game as long as it is in vr. For months I was hearing how Vertigo 2 was one of the best games ever made and when it finally came out to psvr2 it was just some mediocre indie. Made me reflect and I noticed I was just buying games for my psvr2 just so I could find something worth while to actually play on it. So I have a new rule when it comes to vr games; if I wouldn’t play it on a regular screen then I won’t play it with vr. Turns out in the past year no vr game that released on psvr2 has been worth it due to that rule. The headset just has no worthwhile games

Re: PSVR2 Misses Out on Civilization 7 VR

PloverNutter

@donv2135 the headset saw only a slight sales boost. Estimates still have it selling less than 1 million units worldwide. I bought it day one and feel really burned by Sony. Also notice how out of the 10 comments on this article you are 7 of them. Maybe take it a bit easy

Re: MultiVersus Season 5 Will Be Its Final Update, Game Will Go Offline Afterwards

PloverNutter

@ThomasHL It is because the cost to run the servers has increased exponentially. Most companies no longer have their own datacenters to maintain servers anymore but instead rent them from a huge conglomerate that essentially has a monopoly on renting servers. They have bought out most of their competitors and the result is now they can charge absurd amounts for a company to rent the servers. Game publishers can no longer afford to keep the servers going if the game isn't making them a profit.

Re: Shuhei Yoshida on PSVR2: 'I'm Sorry'

PloverNutter

@__jamiie they didn’t choose against it. Most of the studios that made those vr1 first party games got shut down or bought out by the competition. Those that remain were given the freedom to port the games over if they wanted but Sony wasn’t going to pay for it

Re: Shuhei Yoshida on PSVR2: 'I'm Sorry'

PloverNutter

@Ilyn the problem is that without first party support fewer people buy the headset, as seen with the psvr2. With fewer headsets sold the third party games that do release for the headset sell worse and then eventually these developers don’t make games for the headset anymore. We have already started to see this with the psvr2 and vr devs. The developers of toss said the psvr2 version of the game is not getting any of the content updates because it sold so portly compared to other platforms. The devs for vr chat said it will never bring it to psvr2 because the install base is so low that it isn’t worth the effort. You can’t make a gaming device and just expect other devs to make games for it while you do nothing. That is how game platforms die.

Re: Shuhei Yoshida on PSVR2: 'I'm Sorry'

PloverNutter

@Max_the_German considering firesprite was working on the cancelled live service twisted metal, I am sure it was going to have be capability. Most likely the reason it was killed off first in this live service purge last year is that the psvr2 sold so poorly so cancel the game with the least potential to sell well since not many people bought the headset

Re: Dragon Age: The Veilguard Director Is Leaving BioWare

PloverNutter

@themightyant the only sales figures for veilguard in the public is from 1 months ago. Bioware announced the game had sold over 1 million copies. Considering that Anthem sold 2 million in its first week (again verified by the previous source) it is fair to say that the game is underperforming hard

Re: Dragon Age: The Veilguard Director Is Leaving BioWare

PloverNutter

@themightyant here is the source for the Anthem numbers. It comes from a former EA marketing director that used a bunch of EA games sales info in his Linkedin profile as part of his resume. Jade Empire only counted sales for a month and it sold 0.5 million, but that was 20 years ago when a game breaking a million copies was a huge deal. In comparison that would be like a game breaking 10 million copies sold today. Also it is a bit disingenuous to count Shadow Realms since the game never got made. I have no horse in the whole Veilguard "controversy" but as it stands right now there is a solid argument that the game is Bioware's worst performing game in its history. From an objective standpoint it is just a very mediocre role playing game in a franchise known for giving players narrative freedom.

https://www.pcgamer.com/anthem-sold-5-million-copies-which-sounds-good-until-you-compare-it-to-star-wars-battlefront/

Re: Marvel Rivals Will Grow Rapidly with a New Hero Being Added Every Month and a Half

PloverNutter

@rjejr what helps Rivals a lot is that because it is a Chinese made game it is allowed to be played on specific Chinese game servers. That is a huge player base that accounts for over $50 million of those first month sales. Even going beyond the money, the number of players is staggering. They just celebrated having 20 million registered players and having 2.5 million people playing concurrently which is nuts.

Re: Transformers: Reactivate Cancelled Two Years After Reveal, as Dev 'Scales Down'

PloverNutter

Just some more info about this game’s development. The game started as Transformers Rise made by Certain Affinity back in 2017. In 2021 the game was moved to Splash Games and renamed Reactivate. Hasbro reportedly spent $100 million on the 7 year development. What is funny is that Hasbro made 4 transformer toys based on Reactivate back in 2023 and even reissued the bumblebee figure last year by itself which is the most promotion the game ever received

Re: EA Shot Down Creators' Dead Space 4 Pitch in 2024

PloverNutter

This will probably be an unpopular opinion here but I don’t think there needs to be a dead space 4. Dead space 3 may be very divisive but I personally loved how the game and series ended. Spoilers for DS3 here on out. The fact that the game and series ends with the human race being destroyed was a really bold move for a video game. People didn’t like it because despite games telling a story many gamers don’t like it when they don’t “win” the game, ie no happy ending. Why I like it is because this is a horror story first and foremost, and the games sets up the ending really well from the start. The necromorphs are the dominant life forms in the universe. They have wiped out countless other alien life forms before humans even existed. This is why despite humans traveling across the stars for hundreds of years not one other alien civilization was ever found. As a horror enthusiast this is a fantastic end to the series. Gamers just don’t like not winning

Re: Helldivers 2 Dev Arrowhead Takes Blame for Killzone Pricing Blunder

PloverNutter

@DennisReynolds most of the community agrees that if this Killzone collab was a warbond/battlepass, which it was originally planned to be but changed at the last minute to test out this new monetization scheme, and was double the price of the usual warbonds at $20 people would have been fine with it. In fact with AH giving away the second wave for free it brings the total price of everything to just that and way more people are likely to buy the stuff now than they were before just to complete the set. The issue was that AH was charging $40 for less content than in the regular warbonds and only for a limited time.

This bout of outrage isn’t like last time where people got mad their over powered weapons were no longer over powered and weren’t happy the devs wanted to make the game how they envisioned. This time it is calling out bad monetization practices which as consumers we should speak out against otherwise more games are going to be like call of duty and have $80 dlc weapons.

Re: Helldivers 2's Killzone Crossover Has Been Officially Confirmed for PS5, PC

PloverNutter

@Killionaire you technically don’t have to pay for the warbonds either but that doesn’t negate the fact that even if you got all your super credits from farming missions that these items are incredibly overpriced. Not to mention with warbonds it gives you $3 worth of credits back. This means the Killzone items all together cost almost 6 times as much as a single warbond while only giving you half the amount of in game items. That is absurd

Re: PS5 Superhero Smash Hit Marvel Rivals Is Splatoon Now

PloverNutter

So for the people in the comments that don’t seem to get this: the Jeff splatoon mode is a limited time mode added to the game for the winter festival event. It will not be a permanent part of the game and the game is not trying to be “Overwatch+Splatoon”. This is just a fun little mode to add during the holidays like how Overwatch adds the Mei snowball fight mode to the game every December.

Re: Suicide Squad Season 4, Deathstroke Fail to Move the Needle Much

PloverNutter

@colonelkilgore played completely solo. In fact I got the plat while the game couldn’t even do multiplayer in the first few months. The only thing that may be hard for you is leveling up the characters as literally the only thing Rocksteady managed to patch effectively was to get rid of the xp farming missions you could do the first few weeks. Those leveling up trophies are going to be a real grind

Re: Suicide Squad Season 4, Deathstroke Fail to Move the Needle Much

PloverNutter

@colonelkilgore it starts good but after the first boss fight they stop adding anything new into the game. You have seen every enemy type and mission the game has to offer by that point. Then about 2/3s into the campaign the writing takes a massive nose dive and just rushes through the plot with so little pay off since the campaign doesn’t actually finish the story and the post launch updates barely have any story content at all. Good news for you though is that the post launch updates do not affect the trophies at all so you don’t have to play them and it is a relatively easy platinum.

Re: Concord 'Didn't Bring Unique Value' to Players, Says Marvel Rivals Director

PloverNutter

This is 100% the reason Concord failed so spectacularly. It offered nothing new that brought unique value to the game. There were only two things Concord do that other hero shooters have not done. The first is that they were going to release a weekly vignette showing the characters interacting with each other. Over the course of the betas and the two weeks the game was live they released 3 and they were just 2 minute videos of a couple characters talking to each other. Not only were these frankly boring but did not encourage people to play the game since anyone interested could just look them up to watch online. The second thing was the crew system that forced players to use characters they don’t want to play or you would be at a disadvantage compared to other players who would get buffs from the system. This went against how people play hero shooters. Players find a few characters they like and practice with them so they continually get better. Forcing people to always be changing up who they play may introduce people to a character they might not have realized they would like but it really just made it so most matches had teams playing characters they had no idea how to play resulting in games not being fun.

Marvel Rivals actually has a lot going for it so it isn’t just “Marvel Overwatch”. The dynamically changing maps with destructible environments really makes it stand out from other hero shooters. The team up bonuses are fun and encourage team cohesion. Then there are the fact that there are a lot of melee only characters who are actually some of the most useful in the game, which is a rarity in the genre. Lastly the narrative hook is so far really intriguing. Definitely read the in game lore as it is extremely in depth. Concord’s narrative was just “you are a bounty hunter and want to make money”. I know hero shooter narratives are typically bare bones (like can anyone tell me what the hell the story for Overwatch is??) but this was on a whole other level.

Re: Black Ops 6 Is Going Free for a Whole Week on PS5, PS4

PloverNutter

@nessisonett the free trial doesn’t start until next week so gives you time to try both.

Will definitely try it out solely for the zombies mode. If they would just sell that mode on its own I would not hesitate to buy it. They already let you choose what game modes you have installed on your machine when you buy the new cod anyways

Re: Silent Hill 2 Patch 1.06 Fails to Fix PS5 Pro Problems

PloverNutter

@J-Dubs it is because PSSR is AI upscaling which is a new tool for most devs to utilize so it isn’t working right. It isn’t just this game the AI is messing up with. Even on games that overall do look better on the pro, the upscaling causes the game to freak out. I was playing Horizon Zero Dawn and noticed that if the footprints left by Aloy are close together the area on the ground turns to static. I have never seen a game do that ever in my life. While I am glad I got a pro for frame rate performance I do think the PSSR AI was shipped out way too soon