@frankmcma you really think Nintendo is making their games cost more at launch so they can be intentionally put on sale? 1st party nintendo games rarely go on sale for more than 30% off
@Boxmonkey The digital games are either costing the same or more than their competitors' physical games. This means Nintendo isn't giving a discount for buying digital but rather adding a mark up for buying physical
@Boxmonkey I am not so sure. Duskbloods isn't a typical FromSoft game. The description says it is a multiplayer game, not a story driven game with multiplayer elements like their other games. Until we see more my inclination is that it will be like Nightreign (which we don't know how people will react to just yet since it has not released) and Let It Die (which was not received well)
@get2sammyb also when they showed off Hitman specifically the framerate looked off. Maybe it was the stream acting up at that particular moment but not a good sign.
I was interested in the system as the original games look great for it but the price was a reality check for me. I barely play my Switch as it is so why rush to get the new system, especially when my backlog is massive at this point.
@Jey887 It is really weird when in World there were just item boxes around the camps that let you access all your items and equipment whenever you wanted. They weirdly overcomplicated things for some reason in Wilds
It seems like with Wilds the MH team are putting a focus on bringing back old Flagship monsters. First Gore Magala makes a return in the endgame who was the flagship of 4, the first update will bring Mitzukune back who was one of the four flagships for Generations, and now Lagiacrus from Tri is shown off.
Well yeah, the “campaign” is just the tutorial that doesn’t take long to beat at all. Every MH game has been like this. This article should really read “somehow 27% of Wilds players on PS5 have not beaten the tutorial 3 weeks after launch”
He is 100% right about everything he said. The devs at Volition made that awful game and should be held accountable. I know it isn’t popular to put the blame on devs and rather the publisher but sometimes it is true, and becoming more and more frequent. So many of the biggest flops in recent years are games in which the devs had full creative control because the publisher had complete faith in them. People thought Suicide Squad was messed up due to WB’s meddling but it turned out WB let Rocksteady do whatever they wanted for 7 years of development! Just because someone becomes a game developer does not mean they are a good one.
Also the ever ballooning budgets for games need to be put in check otherwise the industry will collapse. Developers need to stop spending so much time and resources on minuscule details nobody is going to notice in the name of artistic integrity. Do you really need to model and animate all the pores and hair on characters’ skin in the game? It feels that developers begin to waste development time doing busy work just to keep games in development longer. This guy may have been blunt but he speaks the truth.
@rjejr Yeah Concord was a failure on a catastrophic level. This is just some indie game from a new studio that didn't make the cut while still lasting 6 months from its launch. I feel like the comparison to Concord is to try to get some of the heat of Concord since this site praised that game for months before release only for it to have the life span of a May-fly with even worse player numbers
@12AngryCats I won't celebrate people losing their jobs (unless they were incredibly bad at it to the point they hurt others) but I do think this is likely good for the gaming industry. The industry has gotten way to saturated with studios spending so many years and hundred of millions of dollars developing a single game that was chasing old trends. If the industry doesn't begin to shrink down on its own we could see another industry bubble burst like in the early 80s
@ChrisDeku a bit of the tangent, the expression means you can’t keep the cake and eat it too. That eating it results in you no longer possessing the cake since it is gone. A more apt saying would be you can’t keep your money and spend it too
Nice that they are adding guest skaters in this version. I guess there is something positive from the Activision acquisition.
I hope this game works similarly to the recent Hitman games, in that if you own the previous game all of those levels are playable in the most recent title. That way players can access any level they want without having to load a different game.
@nessisonett I am not really worried as most of the heavy lifting was done in 1+2 which brought in all the mechanics from 3 and 4 to make the game play so well. They don't need to anything else to the gameplay. All IronGalaxy has to do is just remake the characters and levels with a fresh coat of paint
@Oram77 not with how it was planned to be though with out-of-car combat. It sounds like it would have been extremely similar to Destruction All Stars which failed horribly
@Airsqueeble The issue is Capcom forcing their open world games to use the RE engine. It is good for linear games but open areas it struggles with greatly
@LogicStrikesAgain it doesn't look like SIE (gaming Sony) has any interest in VR for the future. According to GameSpot, a source at Sony said that SIE was forced by main company Sony to make the PSVR2 even though they did not want to which explains the complete lack of support past launch. It is like how back around 2010 SIE was forced to make 3DTV compatible games because Sony was trying to make those popular at the time.
@LogicStrikesAgain It is basically a clearance sale. They just want the headsets gone and this adds credence to the rumor that Sony halted production on the headset a while back. Sony wants it off shelves as quickly as possible and to put it behind them, like so many of their peripherals they have made over the years
@LogicStrikesAgain that is correct. This price reduction is most likely to get rid of excess stock as quickly as possible which is why the bundle is the same price as the regular version
@Ralizah yep this is exactly why my launch psvr2 has been collecting dust for over a year now. I realized a lot of vr enthusiasts have such a low bar for a good game as long as it is in vr. For months I was hearing how Vertigo 2 was one of the best games ever made and when it finally came out to psvr2 it was just some mediocre indie. Made me reflect and I noticed I was just buying games for my psvr2 just so I could find something worth while to actually play on it. So I have a new rule when it comes to vr games; if I wouldn’t play it on a regular screen then I won’t play it with vr. Turns out in the past year no vr game that released on psvr2 has been worth it due to that rule. The headset just has no worthwhile games
@Jedge396 I honestly think they just don't want to admit they were wrong. Before Concord came out they wrote an article praising that game but then a few days later wrote an article saying Rivals was just a cheap Overwatch clone that would fail.
@donv2135 the headset saw only a slight sales boost. Estimates still have it selling less than 1 million units worldwide. I bought it day one and feel really burned by Sony. Also notice how out of the 10 comments on this article you are 7 of them. Maybe take it a bit easy
@UltimateOtaku91 yeah the games were fun but not massive successes. They also told a complete story so a 4th would either feel superfluous or ended on another cliffhanger that definitely wouldn’t have gotten resolved. Probably would have ended up like Killzone Shadowfall in that it wasn’t bad, just not really worth it
@ThomasHL It is because the cost to run the servers has increased exponentially. Most companies no longer have their own datacenters to maintain servers anymore but instead rent them from a huge conglomerate that essentially has a monopoly on renting servers. They have bought out most of their competitors and the result is now they can charge absurd amounts for a company to rent the servers. Game publishers can no longer afford to keep the servers going if the game isn't making them a profit.
@__jamiie they didn’t choose against it. Most of the studios that made those vr1 first party games got shut down or bought out by the competition. Those that remain were given the freedom to port the games over if they wanted but Sony wasn’t going to pay for it
@Ilyn the problem is that without first party support fewer people buy the headset, as seen with the psvr2. With fewer headsets sold the third party games that do release for the headset sell worse and then eventually these developers don’t make games for the headset anymore. We have already started to see this with the psvr2 and vr devs. The developers of toss said the psvr2 version of the game is not getting any of the content updates because it sold so portly compared to other platforms. The devs for vr chat said it will never bring it to psvr2 because the install base is so low that it isn’t worth the effort. You can’t make a gaming device and just expect other devs to make games for it while you do nothing. That is how game platforms die.
@Max_the_German considering firesprite was working on the cancelled live service twisted metal, I am sure it was going to have be capability. Most likely the reason it was killed off first in this live service purge last year is that the psvr2 sold so poorly so cancel the game with the least potential to sell well since not many people bought the headset
@themightyant the only sales figures for veilguard in the public is from 1 months ago. Bioware announced the game had sold over 1 million copies. Considering that Anthem sold 2 million in its first week (again verified by the previous source) it is fair to say that the game is underperforming hard
@themightyant here is the source for the Anthem numbers. It comes from a former EA marketing director that used a bunch of EA games sales info in his Linkedin profile as part of his resume. Jade Empire only counted sales for a month and it sold 0.5 million, but that was 20 years ago when a game breaking a million copies was a huge deal. In comparison that would be like a game breaking 10 million copies sold today. Also it is a bit disingenuous to count Shadow Realms since the game never got made. I have no horse in the whole Veilguard "controversy" but as it stands right now there is a solid argument that the game is Bioware's worst performing game in its history. From an objective standpoint it is just a very mediocre role playing game in a franchise known for giving players narrative freedom.
@rjejr yeah NetEase is a Chinese game developer mostly known for cheap tie in mobile games. That is why when Rivals first leaked and that NetEase would be making it most people assumed it would be awful. Then the closed beta happened and blew everyone away. NetEase got a lot of goodwill from Rivals and how they have handled development along with communication with players.
@Bri-Die apparently there are already files for 3 Xmen characters to be added later but unfortunately none for Cyclops or Gambit for some reason despite being perfect for a hero shooter
@rjejr what helps Rivals a lot is that because it is a Chinese made game it is allowed to be played on specific Chinese game servers. That is a huge player base that accounts for over $50 million of those first month sales. Even going beyond the money, the number of players is staggering. They just celebrated having 20 million registered players and having 2.5 million people playing concurrently which is nuts.
Just a correction, this is not how every cutscene has been since after launch. Each update started the game with a motion comic like this but after each boss fight was a fully rendered cutscene. This was the first time the post boss fight cutscene was a motion comic
@Bri-Die hopefully once the X-men get added to the mcu they will do a big push for them. The reason the FF are the first heroes added is to hype up the upcoming movie and why Blade is next since his movie was supposed to come out this year
@rjejr they reported it’s first month earnings and it has already made over $135 million, with $27.3 million just from PlayStation users. The fact it made that much in its first month with such a limited selection of things to pay money for means it is doing extremely well. Estimates have it making over $1 billion by the end of the year
Comments 232
Re: Insomniac Sounds Sick and Tired of People Demanding Wolverine PS5 News
@ChrisDeku Marvel Rivals didn’t get revealed until only a few months before launch
Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2
@frankmcma you really think Nintendo is making their games cost more at launch so they can be intentionally put on sale? 1st party nintendo games rarely go on sale for more than 30% off
Re: Monster Hunter Wilds Title Update 1 Patch Notes Released, Huge Additions and Fixes Incoming
@PsBoxSwitchOwner There is an option in the settings that make the seikrets disappear when not being ridden
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
@Boxmonkey The digital games are either costing the same or more than their competitors' physical games. This means Nintendo isn't giving a discount for buying digital but rather adding a mark up for buying physical
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
@Boxmonkey I am not so sure. Duskbloods isn't a typical FromSoft game. The description says it is a multiplayer game, not a story driven game with multiplayer elements like their other games. Until we see more my inclination is that it will be like Nightreign (which we don't know how people will react to just yet since it has not released) and Let It Die (which was not received well)
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
@anoyonmus just checked the trailer for Hitman posted online and the framerate still looks off at times so not the streams fault
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
@get2sammyb also when they showed off Hitman specifically the framerate looked off. Maybe it was the stream acting up at that particular moment but not a good sign.
I was interested in the system as the original games look great for it but the price was a reality check for me. I barely play my Switch as it is so why rush to get the new system, especially when my backlog is massive at this point.
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
@Dragonaged That is for the digital version of Mario Kart World. The physical version in $90. God damn insane is what it is.
Re: Monster Hunter Wilds Confirms Improvements Coming to Performance, QoL, and Weapon Balance
@Jey887 It is really weird when in World there were just item boxes around the camps that let you access all your items and equipment whenever you wanted. They weirdly overcomplicated things for some reason in Wilds
Re: Monster Hunter Wilds Teases Fan-Favourite Sea Dragon's Return
It seems like with Wilds the MH team are putting a focus on bringing back old Flagship monsters. First Gore Magala makes a return in the endgame who was the flagship of 4, the first update will bring Mitzukune back who was one of the four flagships for Generations, and now Lagiacrus from Tri is shown off.
Re: Monster Hunter Wilds' Campaign Has an Impressive 73% Completion Rate on PS5
Well yeah, the “campaign” is just the tutorial that doesn’t take long to beat at all. Every MH game has been like this. This article should really read “somehow 27% of Wilds players on PS5 have not beaten the tutorial 3 weeks after launch”
Re: Saints Row Team Thrown Under the Bus: 'They Didn't Know What They Were Building'
He is 100% right about everything he said. The devs at Volition made that awful game and should be held accountable. I know it isn’t popular to put the blame on devs and rather the publisher but sometimes it is true, and becoming more and more frequent. So many of the biggest flops in recent years are games in which the devs had full creative control because the publisher had complete faith in them. People thought Suicide Squad was messed up due to WB’s meddling but it turned out WB let Rocksteady do whatever they wanted for 7 years of development! Just because someone becomes a game developer does not mean they are a good one.
Also the ever ballooning budgets for games need to be put in check otherwise the industry will collapse. Developers need to stop spending so much time and resources on minuscule details nobody is going to notice in the name of artistic integrity. Do you really need to model and animate all the pores and hair on characters’ skin in the game? It feels that developers begin to waste development time doing busy work just to keep games in development longer. This guy may have been blunt but he speaks the truth.
Re: Another PS5 Live Service Title Does a Concord, Game and Dev to Close Two Weeks After PS5 Launch
@rjejr Yeah Concord was a failure on a catastrophic level. This is just some indie game from a new studio that didn't make the cut while still lasting 6 months from its launch. I feel like the comparison to Concord is to try to get some of the heat of Concord since this site praised that game for months before release only for it to have the life span of a May-fly with even worse player numbers
Re: Another PS5 Live Service Title Does a Concord, Game and Dev to Close Two Weeks After PS5 Launch
@12AngryCats I won't celebrate people losing their jobs (unless they were incredibly bad at it to the point they hurt others) but I do think this is likely good for the gaming industry. The industry has gotten way to saturated with studios spending so many years and hundred of millions of dollars developing a single game that was chasing old trends. If the industry doesn't begin to shrink down on its own we could see another industry bubble burst like in the early 80s
Re: Rumour: Oblivion PS5 Remake Is Out Soon, Possibly Even Next Month
Morrowwind is the game that really should get remade using the Skyrim engine. Fantastic world but the combat is atrocious
Re: 12 PS Plus Extra, Premium Games for March 2025 Announced
Yeah I think I am going to switch to essential ps+ once my current sub ends. This service will have 1 good month followed by 3 subpar months
Re: Space Marine 2 Dev Addresses 'Cold Feedback' to Community Events, Cosmetic Items
@ChrisDeku a bit of the tangent, the expression means you can’t keep the cake and eat it too. That eating it results in you no longer possessing the cake since it is gone. A more apt saying would be you can’t keep your money and spend it too
Re: Tony Hawk's Pro Skater 3 + 4 Release Date, Pre-Order Details Leak Ahead of Official Unveiling
Nice that they are adding guest skaters in this version. I guess there is something positive from the Activision acquisition.
I hope this game works similarly to the recent Hitman games, in that if you own the previous game all of those levels are playable in the most recent title. That way players can access any level they want without having to load a different game.
Re: Blurred Tony Hawk's Pro Skater 3 + 4 Art Leaks Ahead of Reveal
@nessisonett I am not really worried as most of the heavy lifting was done in 1+2 which brought in all the mechanics from 3 and 4 to make the game play so well. They don't need to anything else to the gameplay. All IronGalaxy has to do is just remake the characters and levels with a fresh coat of paint
Re: Cancelled Twisted Metal PS5 Game Sounds Exactly As Expected
@Oram77 not with how it was planned to be though with out-of-car combat. It sounds like it would have been extremely similar to Destruction All Stars which failed horribly
Re: Video: Monster Hunter Wilds Graphics Compared on PS5 and PS5 Pro
@Airsqueeble The issue is Capcom forcing their open world games to use the RE engine. It is good for linear games but open areas it struggles with greatly
Re: PSVR2 Gets Enormous Price Reduction Starting March 2025
@LogicStrikesAgain it doesn't look like SIE (gaming Sony) has any interest in VR for the future. According to GameSpot, a source at Sony said that SIE was forced by main company Sony to make the PSVR2 even though they did not want to which explains the complete lack of support past launch. It is like how back around 2010 SIE was forced to make 3DTV compatible games because Sony was trying to make those popular at the time.
Re: PSVR2 Gets Enormous Price Reduction Starting March 2025
@LogicStrikesAgain It is basically a clearance sale. They just want the headsets gone and this adds credence to the rumor that Sony halted production on the headset a while back. Sony wants it off shelves as quickly as possible and to put it behind them, like so many of their peripherals they have made over the years
Re: PSVR2 Gets Enormous Price Reduction Starting March 2025
@LogicStrikesAgain that is correct. This price reduction is most likely to get rid of excess stock as quickly as possible which is why the bundle is the same price as the regular version
Re: PSVR2 Gets Enormous Price Reduction Starting March 2025
@Ralizah yep this is exactly why my launch psvr2 has been collecting dust for over a year now. I realized a lot of vr enthusiasts have such a low bar for a good game as long as it is in vr. For months I was hearing how Vertigo 2 was one of the best games ever made and when it finally came out to psvr2 it was just some mediocre indie. Made me reflect and I noticed I was just buying games for my psvr2 just so I could find something worth while to actually play on it. So I have a new rule when it comes to vr games; if I wouldn’t play it on a regular screen then I won’t play it with vr. Turns out in the past year no vr game that released on psvr2 has been worth it due to that rule. The headset just has no worthwhile games
Re: Some Monster Hunter Wilds Fans Are Losing Their Minds Over the Game Being 'Too Easy'
@Shadeon_Koopa based on playing through all of low rank and high rank. Master rank is now saved for the inevitable dlc expansion
Re: Monster Hunter-Like, Live Service Action Game Dauntless Is Shutting Down This May
@ShogunRok @rjejr 156 concords
Re: Peacock's Surprisingly Great Twisted Metal TV Series Returns This Summer
Definitely a shame that new Twisted Metal game was cancelled and can't capitalize off of this show's success
Re: Poll: What Did You Think of Sony's State of Play for February 2025?
@MKD88 housemarque is a 1st party studio of Sony’s now
Re: Human Torch, The Thing Will Join Marvel Rivals Next Week in Season 1 Update on PS5
@Judal27 no video but the ability and moveset break down screen got leaked.
Re: Of Course Marvel Rivals Is Getting Its Own Comic Book
@Jedge396 I honestly think they just don't want to admit they were wrong. Before Concord came out they wrote an article praising that game but then a few days later wrote an article saying Rivals was just a cheap Overwatch clone that would fail.
Re: Human Torch, The Thing Will Join Marvel Rivals Next Week in Season 1 Update on PS5
@Judal27 his kit leaked a while back. Definitely a more strategic DPS
Re: Human Torch, The Thing Will Join Marvel Rivals Next Week in Season 1 Update on PS5
@nomither6 There already is a NYC Midtown map in the game and another map based on Central Park being added with this update.
Re: Of Course Marvel Rivals Is Getting Its Own Comic Book
@Jedge396 they were pretty negative about it in their previews so that might have something to do with it
Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied
@PuppetMaster Also I remember reading somewhere that out of those 5 hours over 2.5 hours were cutscenes.
Re: PSVR2 Misses Out on Civilization 7 VR
@donv2135 the headset saw only a slight sales boost. Estimates still have it selling less than 1 million units worldwide. I bought it day one and feel really burned by Sony. Also notice how out of the 10 comments on this article you are 7 of them. Maybe take it a bit easy
Re: PlayStation Fans Could've Had Another Resistance Game, But Sony Said No
@UltimateOtaku91 yeah the games were fun but not massive successes. They also told a complete story so a 4th would either feel superfluous or ended on another cliffhanger that definitely wouldn’t have gotten resolved. Probably would have ended up like Killzone Shadowfall in that it wasn’t bad, just not really worth it
Re: Helldivers 2 Got a Significant PS5 Pro Upgrade and the Dev Didn't Say Anything
The devs mentioned this in their discord a few weeks back but didn't feel like it was big enough to make a full announcement for
Re: MultiVersus Season 5 Will Be Its Final Update, Game Will Go Offline Afterwards
@ThomasHL It is because the cost to run the servers has increased exponentially. Most companies no longer have their own datacenters to maintain servers anymore but instead rent them from a huge conglomerate that essentially has a monopoly on renting servers. They have bought out most of their competitors and the result is now they can charge absurd amounts for a company to rent the servers. Game publishers can no longer afford to keep the servers going if the game isn't making them a profit.
Re: Shuhei Yoshida on PSVR2: 'I'm Sorry'
@__jamiie they didn’t choose against it. Most of the studios that made those vr1 first party games got shut down or bought out by the competition. Those that remain were given the freedom to port the games over if they wanted but Sony wasn’t going to pay for it
Re: Shuhei Yoshida on PSVR2: 'I'm Sorry'
@Ilyn the problem is that without first party support fewer people buy the headset, as seen with the psvr2. With fewer headsets sold the third party games that do release for the headset sell worse and then eventually these developers don’t make games for the headset anymore. We have already started to see this with the psvr2 and vr devs. The developers of toss said the psvr2 version of the game is not getting any of the content updates because it sold so portly compared to other platforms. The devs for vr chat said it will never bring it to psvr2 because the install base is so low that it isn’t worth the effort. You can’t make a gaming device and just expect other devs to make games for it while you do nothing. That is how game platforms die.
Re: Shuhei Yoshida on PSVR2: 'I'm Sorry'
@Max_the_German considering firesprite was working on the cancelled live service twisted metal, I am sure it was going to have be capability. Most likely the reason it was killed off first in this live service purge last year is that the psvr2 sold so poorly so cancel the game with the least potential to sell well since not many people bought the headset
Re: Dragon Age: The Veilguard Director Is Leaving BioWare
@themightyant the only sales figures for veilguard in the public is from 1 months ago. Bioware announced the game had sold over 1 million copies. Considering that Anthem sold 2 million in its first week (again verified by the previous source) it is fair to say that the game is underperforming hard
Re: Dragon Age: The Veilguard Director Is Leaving BioWare
@themightyant here is the source for the Anthem numbers. It comes from a former EA marketing director that used a bunch of EA games sales info in his Linkedin profile as part of his resume. Jade Empire only counted sales for a month and it sold 0.5 million, but that was 20 years ago when a game breaking a million copies was a huge deal. In comparison that would be like a game breaking 10 million copies sold today. Also it is a bit disingenuous to count Shadow Realms since the game never got made. I have no horse in the whole Veilguard "controversy" but as it stands right now there is a solid argument that the game is Bioware's worst performing game in its history. From an objective standpoint it is just a very mediocre role playing game in a franchise known for giving players narrative freedom.
https://www.pcgamer.com/anthem-sold-5-million-copies-which-sounds-good-until-you-compare-it-to-star-wars-battlefront/
Re: Marvel Rivals Will Grow Rapidly with a New Hero Being Added Every Month and a Half
@rjejr yeah NetEase is a Chinese game developer mostly known for cheap tie in mobile games. That is why when Rivals first leaked and that NetEase would be making it most people assumed it would be awful. Then the closed beta happened and blew everyone away. NetEase got a lot of goodwill from Rivals and how they have handled development along with communication with players.
Re: Marvel Rivals Will Grow Rapidly with a New Hero Being Added Every Month and a Half
@Bri-Die apparently there are already files for 3 Xmen characters to be added later but unfortunately none for Cyclops or Gambit for some reason despite being perfect for a hero shooter
Re: Marvel Rivals Will Grow Rapidly with a New Hero Being Added Every Month and a Half
@rjejr what helps Rivals a lot is that because it is a Chinese made game it is allowed to be played on specific Chinese game servers. That is a huge player base that accounts for over $50 million of those first month sales. Even going beyond the money, the number of players is staggering. They just celebrated having 20 million registered players and having 2.5 million people playing concurrently which is nuts.
Re: The Final Suicide Squad PS5 Ending Is a Real Sorry Sight
Just a correction, this is not how every cutscene has been since after launch. Each update started the game with a motion comic like this but after each boss fight was a fully rendered cutscene. This was the first time the post boss fight cutscene was a motion comic
Re: Marvel Rivals Will Grow Rapidly with a New Hero Being Added Every Month and a Half
@Bri-Die hopefully once the X-men get added to the mcu they will do a big push for them. The reason the FF are the first heroes added is to hype up the upcoming movie and why Blade is next since his movie was supposed to come out this year
Re: Marvel Rivals Will Grow Rapidly with a New Hero Being Added Every Month and a Half
@rjejr they reported it’s first month earnings and it has already made over $135 million, with $27.3 million just from PlayStation users. The fact it made that much in its first month with such a limited selection of things to pay money for means it is doing extremely well. Estimates have it making over $1 billion by the end of the year