Comments 817

Re: Naughty Dog Forces Crunch to Get PS5 Exclusive Intergalactic 'Back on Track' for Mid 2027 Release

Pat_trick

It’s honestly frustrating to see this. Neil Druckmann explicitly said Naughty Dog wanted to eliminate crunch and that it was something the studio didn’t want to do anymore, a stance repeatedly highlighted in discussions around The Last of Us Part II’s post-mortem and internal documentary efforts to change ND’s culture.

Now we have reporting that Naughty Dog is forcing mandatory overtime on staff to hit milestones on Intergalactic: The Heretic Prophet for a mid-2027 release, directly contradicting Druckmann’s stated goals of avoiding crunch going forward.

Yes, overtime happens in AAA development, but when the studio leadership has publicly promised no more crunch and there’s this much internal pressure on employees, it is fair to call out the hypocrisy instead of accepting “overtime is normal” as an excuse.

Re: Ghost of Yotei Wins Big in PS Blog's Game of the Year Awards

Pat_trick

Kingdom Come not winning anything is a crime.

Even though I liked Ghost of Yotei, I feel it was a step back from Tsushima.

Tsushima thrived on restraint, tonal consistency, and subtle storytelling, Yotei explains its themes and pushes emotion too hard. The narrative often tells instead of showing, which weakens all impact

Also Erika Ishii's delivery frequently over-emphasizes emotion, shifts intensity too abruptly, and uses a modern cadence that clashes with the historical tone. Rather than letting moments breathe, the performance draws attention to her. And if you saw how she behaved at the Game Awards, that makes a lot of sense.

Re: 'I Don't Think Prompting Is Art': The Last of Us Co-Creator Isn't a Fan of Generative AI

Pat_trick

His intentions are good, but the way he's presenting the argument is a bit flawed.

Calling generative art “soulless” misses the point. The issue isn’t spiritual, it's practical. Generative AI lacks creativity because it lacks agency. It does not form goals, or understand what it produces.

Its outputs are generated by optimizing patterns in existing data not by attempting to communicate or create new ideas.

Re: Starfield PS5 Announcement Imminent as Bethesda Shows Big Changes Behind-the-Scenes

Pat_trick

Starfield is a fun game, but it never feels special. It’s competent across the board without really excelling at anything.

The biggest issue is how hollow the scale feels. It has thousands of planets but only around 20 points of interest and exploration quickly loses its appeal.

After going to a handful of random planets, you’ve essentially seen everything they have to offer, since they all look and play very similarly. Once that illusion breaks, there’s little reason to keep exploring.

I would recommend people playing through it once just to see if it's appealing to them. But it really reinforces the narrative that Bethesda doesn't understand storytelling and depth of gameplay anymore.

Re: This Is the New Voice of Lara Croft in the PS5 Era of Tomb Raider Games

Pat_trick

@tameshiyaku I think this is reading way too much into the trailer. From what we’ve seen, the only real “shift” is that Lara looks more like classic Lara again. That’s it.

There’s nothing in the trailer about her personality, attitude, or how the story treats what she does. Being more traditionally sexy doesn’t automatically mean she’s arrogant or that the game is suddenly endorsing colonialist power fantasies again. That stuff comes from writing and framing, not from shorts and a tank top.

Criticizing the old games for never questioning those things is fair, but I don’t see how you can conclude we’re “going back” to that just from a visual redesign. Feels more like you're projecting concerns onto something we barely know anything about yet.

On topic, she's a good voice actress and her voice seems to perfectly suit the character.

Re: Cryptic Game Awards Statue Teaser Rumbles on with New Riddle

Pat_trick

The language makes it look like it's a new IP.

If not, I would rule out ESO as they've stopped with major expansions and the game is basically on maintenance mode.

Bloodborne 2 seems unlikely as it's not Sony's marketing style and The Duskbloods is coming out on Switch 2.

Darksiders seem more likely than anything else, the art has a striking resemblance to its style.

Re: Resident Evil Requiem Is at The Game Awards with a 'New Look'

Pat_trick

@carlos82 Oh, don't get me wrong, 5 and 6 definitely were action schlock B movie inspired games. But to me 7 and 8 didn't even feel like RE games. I do think they're good games too, but very removed from what RE is. Very little charm and personality with the characters (a few villains aside).

RE 9 to me looks more like RE than 7 and 8 did.

Re: PS5 Action RPG The God Slayer No Longer Part of Sony's China Hero Project, First Gameplay Footage Is Jaw-Dropping

Pat_trick

@Hyena_socks I agree, that's why I've said what I said.

I've seen a few posts by certain authors hyping the hell out of a game to later say the game didn't live up to expectations. Expectations the individual set in the first place.

I've been checking this website for five years and there's definitely someone who's frequently guilty of this behaviour.

Re: PS5 Action RPG The God Slayer No Longer Part of Sony's China Hero Project, First Gameplay Footage Is Jaw-Dropping

Pat_trick

How is this janky as hell movement jaw-dropping? The animation is terrible and the game is chugging a lot.

Maybe analyse what you're seeing before saying it's the best thing ever?

Some posts here are extremely guilty of hype culture. A a year from now this is game is going to release, you're going to give it a 6 out of 10 and say it was a slight disappointment. All of this out of the excessive hype you built for this game.

Re: ARC Raiders (PS5) - A Triumph in Multiplayer Immersion

Pat_trick

I've played solo several times at the server slam and completely disliked it. It's slow, the loot variety was limited and the art style for the equipment leaves something to be desired.

I'm also not that skilled at MP games and more than half of my runs ended up in death and feeling of disappointment and time wasted.

I also think it does the extraction shooter bit quite well, it's that I've learned that for me this genre is very unrewarding and it feels like I'm not progressing quite frequently.

I hope that those that like the genre enjoy it, but I think due to their punishing nature, extraction shooters might have a more niche appeal.