Comments 799

Re: Unicorn Overlord (PS5) - An Utterly Brilliant Strategy RPG

Pat_trick

@naruball It basically has classes and relationships that are similarly done to Fire Emblem. The combat has units that you organize in rows and they act according to the skills you've given them and where they are positioned. Very similar to Ogre Battle March of the Black Queen and Ogre Battle 64.
The story is very standard but well told with medieval flair in the dialogue.

If any of this interests you, it does everything I described quite well.

Re: GTA 6 on PS5 Will Seemingly Include ScHoolboy Q's Music

Pat_trick

@ArashiKageTaro I have absolutely no idea who he is nor could I care less. I played GTA V and I still don't know who he is. I'm not in my 60s.
Maybe if you're a bit less condescending and more empathetic you can realize not everyone has the same musical taste as yours.

Re: Mini Review: Pentiment (PS5) - A Slow-Burning 16th-Century Murder Mystery

Pat_trick

@Impossibilium It's still trite to say it. Just because he explained it doesn't make it less trite. Instead of writing that in the negative points he could've put "slow burning and excessive reading".
I understand his argument, but people who look at the bullet points will be dissatisfied.
It's similar to the IGN Pokemon review with "too much water". Even though the writer went in detail about why the excess of water routes in a Pokémon game bogs it down, everyone thought that saying "too much water" was overly simplistic.

Re: Dragon's Dogma 2 Director Says Travel Isn't Boring, Your Game Is

Pat_trick

He does have a point but I think he oversimplified the problem of an open world a bit. Even if you make your world interested, some people prefer to play games on a more focused goal oriented manner where fast traveling cuts down a lot of the fat. Also on repeat playthroughs you're avoiding seeing a lot of the same places you've seen before and focusing on what you like the most.
The problem is when developers use it as a cop out for a poorly designed world. Some games would die if they didn't have fast travel because the open world is repetitive and it only serves as a means to travel from point A to B. Yet, I think the option to fast travel should be available even in well designed worlds since it gives the players more agency.