Comments 1,751

Re: Japanese PS5 Sales Slump as New Model Hype Begins to Die Off

Max_the_German

@Coffeeglitch @GMaster7

With PS5, Sony changed the button layout for Japanese systems from the „Nintendo pattern“ = „O okay, X cancel“ to the „Xbox pattern“ = „X okay, O cancel“, what we in the west are used to.

I assumr that this was seen in Japan as an ignorant move by Big Jimbo and his European gang in California, a symbol for what PlayStation has become.

Let’s see whether SIE under new Japanese leadership will change this back for PS6 in Japan.

Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI

Max_the_German

@Orpheus79V Why? Don’t you see the big advantages of a higher degree of automation? People were afraid of the loom, the locomotive, the industrial machines. In the 70s, „machine taxes“ were discussed, because now robots could weld car chassis, faster, more precise, 24/7. But working went on, with a higher living standard than before. If you don’t believe me, check the prices for furniture in the 70s and today: How many hours does an average employee have to work for a Billy?

A major part of my work is to negotiate agreements between parties with opposing interests (I‘m not a lawyer). I use AI tools on a daily basis. Will people accept proposals from an AI for a deeply human problem without a human interaction? I don’t think so.

In Europe we have an aging and shrinking population. To hold and increase overall productivity with less workforce, we need better tools, and AI is one of them.

Re: Video: All the PS5 Games We Think Are 10/10

Max_the_German

@themightyant

And it still was almost perfect AT LAUNCH when played the PS4 Pro code on PS5. And it’s still in a poor shape when playing the PS5 code on PS5 or PS5 Pro. Where have we seen significant improvements over time? From the analyses I‘ve seen, there are none.

Re: Nintendo Buys Singapore Studio Behind Papercraft PS5 Console Exclusive Hirogami

Max_the_German

@PuppetMaster

It‘s not about sequels in general. It’s about sequels which look and feel almost the same. In that article about „too many sequels“, it was mentioned that there are 24 Super Mario entries. Except for Super Mario Bros. 2 Japan („The Lost Levels“) and Galaxy 2, there are no direct sequels, the titles play totally differently. Galaxy 2 is more like Ragnarök, Forbidden West, Miles Morales, Rift Apart and all the other examples we all know well.

A new IP doesn’t mean that Hirogami is more or less successful. If the game is mediocre, that’s the problem.

Expectations for PS Studios games are just extremely high, created by Sony with the firework of PS4 exclusives.

Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?

Max_the_German

I hadn’t had a PS4, these fantastic games were totally new to me, and I could enjoy all of them in perfect 60 fps.

Be it because they already targeted 60 fps on PS4 (God of War, Dark Souls 3), they got a 60 fps patch (Horizon, The Last of Us Part 2), or they got native PS5 versions (Death Stranding).

While these games were already very good on PS4, I just can’t accept 30 fps, fan noise and long loading times anymore. PS5 delivered this snappy experience I had on my Super Nintendo back then, and that is great.

Re: Sony Is Actually Advertising PSVR2 This Black Friday

Max_the_German

@invictus4000

Yes, controls in RE8 and especially RE4 are much better than in Hitman, reloading becomes very intuitive, after a few hours you don’t think about it anymore.

But map handling is another example: In RE8, it is located somewhere at you bottom, and it in many cases you miss it with you hand. RE4 needs only a button press, and with its 2D screen, it’s much sharper and easier to read. The map in RE8 on the other hand can be used while moving, which is great.

Maybe developers should limit the number of item locations to 3-5 on the front of your body and avoid locations on your rear.

Re: Sony Is Actually Advertising PSVR2 This Black Friday

Max_the_German

@Vermines

I started Hitman VR a few weeks ago, and the controls are so fiddling, I stopped playing after two hours. Maybe I will go back, but not in the upcoming months.

I don’t like this „immersion“ of grabbing your stuff at different positions of your body, especially on your back (which isn’t recognised reliably), instead of simply using buttons on controller. There’s a reason why Wii and Kinect are a thing of the past!

Now I bought Max Mustard, after its price was permanently reduced to 8 euros. Heard good things about it.

Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off

Max_the_German

I understand why Sony is considering to stop porting to PC.

One important aspect wasn’t discussed yet: Games published by SIE (includes games from PS Studios and others like Stellar Blade) are costly to produce, but their direct financial effect seems to be quite low.

-> Sony is mainly the platform holder of PSN now. It’s exclusives are just that extra something to make PlayStation interesting, not more.

Re: 'I'm So Happy': Japanese Players Rejoice Over Finally Buying Cut-Price PS5

Max_the_German

@CielloArc

I think it wasn’t the customers, it were the platform holders themselves who decided to go region-free, to avoid the manufacturing of different versions of physical media. The model of region locking stems from a time with different TV standards in different parts of the world. But today, we all watch streams in 60 Hz on our phones.

Region locking for games, and it is a thing for streaming. Our individual opinions about this topic hardly matters, sadly.

Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027

Max_the_German

Will Sony follow here the approach of Breath of the Wild? While it was the „Wii U Zelda“ for the longest time of development, being the top release game for Switch changed the whole reception.

You can’t compare the system numbers of PS5 and poor Wii U, sure. But if the PS6 shows a phenomenal graphical improvement over PS5, Intergalactic could become THE PS6 game.

Re: Quick Thinking from Sony Should Shield PS5 from RAM Shortages for Now

Max_the_German

In hindsight, it’s always clear what the smart decision was and who have made it. The people at Microsoft‘s purchasing department are probably not more or less clever as those at Sony‘s. These contracts can be pretty tricky, and it’s always a kind of bet.

It’s especially hard for the purchasers when the own manufacturing numbers are not planned far into the future. That can be the case here, because the extent of the subsidies for Xbox Series unit prices and therefore the sales numbers are certainly difficult question for Microsoft to answer.

Instead of saying „MS purchasing department is stupid“ I‘d rather say „Microsoft‘s Xbox strategy is a big mess with many possible negative effects on operation“.

Re: 'We Believe It's Feasible': Emulation Studio Working on PS3 Support for Modern Consoles

Max_the_German

His message is very much „Sony wants us to only work on PS2 emulation because they are not happy with it yet, PS3 is explicitly not part of the ongoing contract, and Sony is not showing any real interest in making a new contract anytime soon. I want to increase the pressure on our contract partner Sony with this public interview, but I‘m not sure if this is a good idea.“

Re: PS5 Sales Collapse in Japan as Sony Readies Overdue Rescue Plan

Max_the_German

@Oram77 Not exclusives or prioritising, but designing a game around the specs of a certain platform. Hades 2 and Silksong are designed around the specs of NS1, GTA6 around the specs of PS5, etc. And as a publisher, I would target NS2, PS4 and SteamDeck to address a very big market (which also includes lower-spec PCs).