With PS5, Sony changed the button layout for Japanese systems from the „Nintendo pattern“ = „O okay, X cancel“ to the „Xbox pattern“ = „X okay, O cancel“, what we in the west are used to.
I assumr that this was seen in Japan as an ignorant move by Big Jimbo and his European gang in California, a symbol for what PlayStation has become.
Let’s see whether SIE under new Japanese leadership will change this back for PS6 in Japan.
At least PS5 could beat Switch 1 by 459 units (35786 vs. 35327). Switch 1, a system from 2017 with a technical performance not much better than that of a PS3.
The animations are not very good imo. Often no fluent transition between two moves, poor collision detection when jumping on the walls. But it’s not bad enough that my jaw dropped.
The Switch 2 version supports DLSS and mouse support, while PS5 and Xbox Series get the bare minimum. Looks to me like the Switch 2 version was the focus, and the other versions were added so that nobody feels ignored here.
I think that AI will lead to many more pictures in the internet overall, the demand rises with the means. And so there will still be enough tasks for high-quality man-made images and designs, especially brand-related.
„Hell Grave is a brand new multi-platform free-to-play MMO from Tencent, coming to PS5, Xbox Series and PC in August 2026. Here is a first look on this awesome looking action-loaded rouge-lite RPG!“
A voting like this must be so easy to understand that you don’t need to read a separate text, because nobody expects that. A simple sentence directly above the list like „GTA VI can’t be selected, because it won this category last year“ would be an easy solution.
For GTA: Maybe only games with some level of console exclusivity are included. Or they just know that no PS Studios game has any chance of winning if GTA is selectable.
Ghost Town: I‘m always looking for great PSVR2 games. In the Edge review of the Quest version from May, it got a 7/10, which is higher than the usual 70%, a solid to good. And I find these Edge scores highly fitting to my personal experience of those games.
Unfortunately there are not that many great VR games in general and PSVR2 in particular out there.
@Orpheus79V Why? Don’t you see the big advantages of a higher degree of automation? People were afraid of the loom, the locomotive, the industrial machines. In the 70s, „machine taxes“ were discussed, because now robots could weld car chassis, faster, more precise, 24/7. But working went on, with a higher living standard than before. If you don’t believe me, check the prices for furniture in the 70s and today: How many hours does an average employee have to work for a Billy?
A major part of my work is to negotiate agreements between parties with opposing interests (I‘m not a lawyer). I use AI tools on a daily basis. Will people accept proposals from an AI for a deeply human problem without a human interaction? I don’t think so.
In Europe we have an aging and shrinking population. To hold and increase overall productivity with less workforce, we need better tools, and AI is one of them.
And it still was almost perfect AT LAUNCH when played the PS4 Pro code on PS5. And it’s still in a poor shape when playing the PS5 code on PS5 or PS5 Pro. Where have we seen significant improvements over time? From the analyses I‘ve seen, there are none.
I bought the PS4 disk to play it on PS5 in the upcoming months, and I think that combination was almost perfect from day one. I understand that this cannot be the basis for scoring a game though.
Yes, I can only see three outstanding games on this list, with Astro Bot, BG3 and Edith Finch, while Elden Ring is missing. And „outstanding“ is Hookshot‘s definition of a 10/10.
It‘s not about sequels in general. It’s about sequels which look and feel almost the same. In that article about „too many sequels“, it was mentioned that there are 24 Super Mario entries. Except for Super Mario Bros. 2 Japan („The Lost Levels“) and Galaxy 2, there are no direct sequels, the titles play totally differently. Galaxy 2 is more like Ragnarök, Forbidden West, Miles Morales, Rift Apart and all the other examples we all know well.
A new IP doesn’t mean that Hirogami is more or less successful. If the game is mediocre, that’s the problem.
Expectations for PS Studios games are just extremely high, created by Sony with the firework of PS4 exclusives.
I find this announcement a good thing. Otherwise many people would be disappointed, and internet comments from disappointed people are not always balanced and fair…
The show suffers from all the trailers „nobody“ cares about. If they would show only the 5-8 best trailers, the general reception would be transformed.
I hadn’t had a PS4, these fantastic games were totally new to me, and I could enjoy all of them in perfect 60 fps.
Be it because they already targeted 60 fps on PS4 (God of War, Dark Souls 3), they got a 60 fps patch (Horizon, The Last of Us Part 2), or they got native PS5 versions (Death Stranding).
While these games were already very good on PS4, I just can’t accept 30 fps, fan noise and long loading times anymore. PS5 delivered this snappy experience I had on my Super Nintendo back then, and that is great.
I‘m sure that without the competition by Xbox Series X and Game Pass, the inital price of the PS5 would have been 50 USD higher, and there wouldn’t have been a PS Plus Collection (which was gold for me, because I hadn’t had a PS4).
With the next Xbox likely being a PC with a high price compared to classical consoles, the PS6 pricing will be wild!
Yes, controls in RE8 and especially RE4 are much better than in Hitman, reloading becomes very intuitive, after a few hours you don’t think about it anymore.
But map handling is another example: In RE8, it is located somewhere at you bottom, and it in many cases you miss it with you hand. RE4 needs only a button press, and with its 2D screen, it’s much sharper and easier to read. The map in RE8 on the other hand can be used while moving, which is great.
Maybe developers should limit the number of item locations to 3-5 on the front of your body and avoid locations on your rear.
I started Hitman VR a few weeks ago, and the controls are so fiddling, I stopped playing after two hours. Maybe I will go back, but not in the upcoming months.
I don’t like this „immersion“ of grabbing your stuff at different positions of your body, especially on your back (which isn’t recognised reliably), instead of simply using buttons on controller. There’s a reason why Wii and Kinect are a thing of the past!
Now I bought Max Mustard, after its price was permanently reduced to 8 euros. Heard good things about it.
This gives me hope: If an experienced studio like Bungie doesn’t hit the taste of its target audience, then AI won’t either. It needs daring human talents like those from Sandfall or Embark to create something remarkable and loveable.
I found the whole release process of Silksong quite anti-climactic. In contrast, the shadow drop of Metroid Prime Remastered was great marketing.
You can‘t make a general rule out of that, but: With the myriads of game announcements these days, a shadow drop can generate the attention which makes the difference.
I understand why Sony is considering to stop porting to PC.
One important aspect wasn’t discussed yet: Games published by SIE (includes games from PS Studios and others like Stellar Blade) are costly to produce, but their direct financial effect seems to be quite low.
-> Sony is mainly the platform holder of PSN now. It’s exclusives are just that extra something to make PlayStation interesting, not more.
I think it wasn’t the customers, it were the platform holders themselves who decided to go region-free, to avoid the manufacturing of different versions of physical media. The model of region locking stems from a time with different TV standards in different parts of the world. But today, we all watch streams in 60 Hz on our phones.
Region locking for games, and it is a thing for streaming. Our individual opinions about this topic hardly matters, sadly.
Sony‘s UI designers have some spare time for this stuff. If PS6 would release in two years, I would expect that they are actively working on its UI plus an adaptation for PS Portal.
Will Sony follow here the approach of Breath of the Wild? While it was the „Wii U Zelda“ for the longest time of development, being the top release game for Switch changed the whole reception.
You can’t compare the system numbers of PS5 and poor Wii U, sure. But if the PS6 shows a phenomenal graphical improvement over PS5, Intergalactic could become THE PS6 game.
In hindsight, it’s always clear what the smart decision was and who have made it. The people at Microsoft‘s purchasing department are probably not more or less clever as those at Sony‘s. These contracts can be pretty tricky, and it’s always a kind of bet.
It’s especially hard for the purchasers when the own manufacturing numbers are not planned far into the future. That can be the case here, because the extent of the subsidies for Xbox Series unit prices and therefore the sales numbers are certainly difficult question for Microsoft to answer.
Instead of saying „MS purchasing department is stupid“ I‘d rather say „Microsoft‘s Xbox strategy is a big mess with many possible negative effects on operation“.
The Sony executives of today think that way. Hermen and Big Jimbo didn’t: two European megalomaniacs, who wanted to show Hollywood what the biggest contemporary entertainment industry is.
The big news from this table is Anno 117 on #2, above FC 26, Battlefield 6 and Pokemon. That’s an incredible success for such a niche of genre. And maybe it’s the bestselling game Made in Germany of all time.
His message is very much „Sony wants us to only work on PS2 emulation because they are not happy with it yet, PS3 is explicitly not part of the ongoing contract, and Sony is not showing any real interest in making a new contract anytime soon. I want to increase the pressure on our contract partner Sony with this public interview, but I‘m not sure if this is a good idea.“
@Oram77 Not exclusives or prioritising, but designing a game around the specs of a certain platform. Hades 2 and Silksong are designed around the specs of NS1, GTA6 around the specs of PS5, etc. And as a publisher, I would target NS2, PS4 and SteamDeck to address a very big market (which also includes lower-spec PCs).
Comments 1,751
Re: We'll Soon See Whether Heavy Rain Dev's Live Service Multiplayer Gamble Pays Off
THE game the world waited for to spend precious time and money.
Re: The Game Awards Hype Video Is a Nice Reminder It Isn't All About the Trailers
Obviously, The Game Awards is an advertisement at its core, positioning itself as a prestigious event where the accolades matter.
Re: Japanese PS5 Sales Slump as New Model Hype Begins to Die Off
@Coffeeglitch @GMaster7
With PS5, Sony changed the button layout for Japanese systems from the „Nintendo pattern“ = „O okay, X cancel“ to the „Xbox pattern“ = „X okay, O cancel“, what we in the west are used to.
I assumr that this was seen in Japan as an ignorant move by Big Jimbo and his European gang in California, a symbol for what PlayStation has become.
Let’s see whether SIE under new Japanese leadership will change this back for PS6 in Japan.
Re: Japanese PS5 Sales Slump as New Model Hype Begins to Die Off
At least PS5 could beat Switch 1 by 459 units (35786 vs. 35327). Switch 1, a system from 2017 with a technical performance not much better than that of a PS3.
Re: PS5 Action RPG The God Slayer No Longer Part of Sony's China Hero Project, First Gameplay Footage Is Jaw-Dropping
The animations are not very good imo. Often no fluent transition between two moves, poor collision detection when jumping on the walls. But it’s not bad enough that my jaw dropped.
Re: Fortnite Artist Fights Back Against Generative AI Accusations from Fans
The AI hysteria gets out of control.
Re: Red Dead Redemption PS5 Another Subpar Re-Release from Rockstar
The Switch 2 version supports DLSS and mouse support, while PS5 and Xbox Series get the bare minimum. Looks to me like the Switch 2 version was the focus, and the other versions were added so that nobody feels ignored here.
Re: Sony Accused of Using Generative AI Art for PlayStation Advent Calendar Promo
For this purpose, the quality is okay.
I think that AI will lead to many more pictures in the internet overall, the demand rises with the means. And so there will still be enough tasks for high-quality man-made images and designs, especially brand-related.
Re: Geoff Keighley's Cryptic Game Awards Teaser Reportedly Not Related to Diablo 4 After All
I see Geoff on stage:
„Hell Grave is a brand new multi-platform free-to-play MMO from Tencent, coming to PS5, Xbox Series and PC in August 2026. Here is a first look on this awesome looking action-loaded rouge-lite RPG!“
Re: PS Blog Wants Your PS5 Game of the Year Nominations for 2025
@LiamCroft
A voting like this must be so easy to understand that you don’t need to read a separate text, because nobody expects that. A simple sentence directly above the list like „GTA VI can’t be selected, because it won this category last year“ would be an easy solution.
Re: PS5's Biggest Game Fortnite Accused of Using AI Art
@Americansamurai1
I grew up with The Simpsons, so I’m used to see 4 fingers per hand and 4 toes per foot.
Re: PS Blog Wants Your PS5 Game of the Year Nominations for 2025
@themightyant
Yes, why no GTA? And why no Embark for studio?
For GTA: Maybe only games with some level of console exclusivity are included. Or they just know that no PS Studios game has any chance of winning if GTA is selectable.
Re: These 13+ PS5, PS4, and PS Plus Games Are Coming Out Next Week (1st-7th December)
@CaptD
Ghost Town: I‘m always looking for great PSVR2 games. In the Edge review of the Quest version from May, it got a 7/10, which is higher than the usual 70%, a solid to good. And I find these Edge scores highly fitting to my personal experience of those games.
Unfortunately there are not that many great VR games in general and PSVR2 in particular out there.
Re: Geoff Keighley's Cryptic Post Has Fans Speculating Wildly About The Game Awards Announcement
Half-Life 3, what else?
Re: Poll: Are You Happy with Your PS Plus Essential Games for December 2025?
Neon White is good, and Switch is its natural home.
Re: PS5 Mega Flop MindsEye Gets a Free Starter Pack on PS Store
The very definition of casting pearls before swine?
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
@Orpheus79V Why? Don’t you see the big advantages of a higher degree of automation? People were afraid of the loom, the locomotive, the industrial machines. In the 70s, „machine taxes“ were discussed, because now robots could weld car chassis, faster, more precise, 24/7. But working went on, with a higher living standard than before. If you don’t believe me, check the prices for furniture in the 70s and today: How many hours does an average employee have to work for a Billy?
A major part of my work is to negotiate agreements between parties with opposing interests (I‘m not a lawyer). I use AI tools on a daily basis. Will people accept proposals from an AI for a deeply human problem without a human interaction? I don’t think so.
In Europe we have an aging and shrinking population. To hold and increase overall productivity with less workforce, we need better tools, and AI is one of them.
Re: Video: All the PS5 Games We Think Are 10/10
@themightyant
And it still was almost perfect AT LAUNCH when played the PS4 Pro code on PS5. And it’s still in a poor shape when playing the PS5 code on PS5 or PS5 Pro. Where have we seen significant improvements over time? From the analyses I‘ve seen, there are none.
Re: Video: All the PS5 Games We Think Are 10/10
@themightyant
I bought the PS4 disk to play it on PS5 in the upcoming months, and I think that combination was almost perfect from day one. I understand that this cannot be the basis for scoring a game though.
Re: Video: All the PS5 Games We Think Are 10/10
@Korgon
Yes, I can only see three outstanding games on this list, with Astro Bot, BG3 and Edith Finch, while Elden Ring is missing. And „outstanding“ is Hookshot‘s definition of a 10/10.
Re: Five Years of PS5 - How Well Do You Know Sony's Console?
Astro Bot had 76 levels? It’s hard to believe, given it had only 6 worlds. Definitely a banger of a game, that’s for sure!
Re: Japanese Ghost of Yotei PS5 Sales Are Just About Hanging On
@Megabeenz
Noone is downplaying the commercial success. The discussion here is about the artistic success.
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
@BecauseBecause
The tone of an instrument is played by an musician, recorded and used thousands of times. The computer replaced the musician.
Re: Japanese Ghost of Yotei PS5 Sales Are Just About Hanging On
@Npc1987
Heretic! It’s made by PS Studios, and PushSquare gave it a 9/10. How dare you calling it „pretty boring“ on that very website?
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
I don’t see complaints when an orchestral soundtrack is made on a computer:
„But all the musicians loose their jobs.“
Why is the reception so different? Because in the early days of videogames, there was not enough storage for CD music, and MIDI was the norm?
I‘m so tired of this rage about AI.
Re: Nintendo Buys Singapore Studio Behind Papercraft PS5 Console Exclusive Hirogami
@PuppetMaster
It‘s not about sequels in general. It’s about sequels which look and feel almost the same. In that article about „too many sequels“, it was mentioned that there are 24 Super Mario entries. Except for Super Mario Bros. 2 Japan („The Lost Levels“) and Galaxy 2, there are no direct sequels, the titles play totally differently. Galaxy 2 is more like Ragnarök, Forbidden West, Miles Morales, Rift Apart and all the other examples we all know well.
A new IP doesn’t mean that Hirogami is more or less successful. If the game is mediocre, that’s the problem.
Expectations for PS Studios games are just extremely high, created by Sony with the firework of PS4 exclusives.
Re: The Witcher 4 Skips Game Awards for 2025, No New Trailer
I find this announcement a good thing. Otherwise many people would be disappointed, and internet comments from disappointed people are not always balanced and fair…
Re: PS Plus Essential Games for December 2025 Announced
@Oram77 I saw the cover picture, and my initial thought was „Oh, a PSVR2 horror game“…
Re: We Now Know the First Game Confirmed for The Game Awards 2025
The show suffers from all the trailers „nobody“ cares about. If they would show only the 5-8 best trailers, the general reception would be transformed.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
@Boxmonkey
You sound so serious, I got the impression that you are terminally ill.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
I hadn’t had a PS4, these fantastic games were totally new to me, and I could enjoy all of them in perfect 60 fps.
Be it because they already targeted 60 fps on PS4 (God of War, Dark Souls 3), they got a 60 fps patch (Horizon, The Last of Us Part 2), or they got native PS5 versions (Death Stranding).
While these games were already very good on PS4, I just can’t accept 30 fps, fan noise and long loading times anymore. PS5 delivered this snappy experience I had on my Super Nintendo back then, and that is great.
Re: You Can Buy a Fully-Fledged PS5 for the Same Price as a Less Powerful Xbox Series S Right Now
@Jacko11
I‘m sure that without the competition by Xbox Series X and Game Pass, the inital price of the PS5 would have been 50 USD higher, and there wouldn’t have been a PS Plus Collection (which was gold for me, because I hadn’t had a PS4).
With the next Xbox likely being a PC with a high price compared to classical consoles, the PS6 pricing will be wild!
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@Medic_alert
This is also what I do when starting a new VR game: setting controls to maximum automated, but without auto-aiming. Aiming in VR is so much fun!
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@invictus4000
Yes, controls in RE8 and especially RE4 are much better than in Hitman, reloading becomes very intuitive, after a few hours you don’t think about it anymore.
But map handling is another example: In RE8, it is located somewhere at you bottom, and it in many cases you miss it with you hand. RE4 needs only a button press, and with its 2D screen, it’s much sharper and easier to read. The map in RE8 on the other hand can be used while moving, which is great.
Maybe developers should limit the number of item locations to 3-5 on the front of your body and avoid locations on your rear.
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@Vermines
I started Hitman VR a few weeks ago, and the controls are so fiddling, I stopped playing after two hours. Maybe I will go back, but not in the upcoming months.
I don’t like this „immersion“ of grabbing your stuff at different positions of your body, especially on your back (which isn’t recognised reliably), instead of simply using buttons on controller. There’s a reason why Wii and Kinect are a thing of the past!
Now I bought Max Mustard, after its price was permanently reduced to 8 euros. Heard good things about it.
Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore
Yeah, and suddenly I don’t look like a poor man anymore, after watching a documentary about Kongo.
Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December
This gives me hope: If an experienced studio like Bungie doesn’t hit the taste of its target audience, then AI won’t either. It needs daring human talents like those from Sandfall or Embark to create something remarkable and loveable.
Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up
That means:
Some of the very best video games ever made performed significantly worse. And that’s a bit sad.
Re: Are Shadow Drops the Future? Bethesda's Betting on Them After Oblivion Remastered Success
I found the whole release process of Silksong quite anti-climactic. In contrast, the shadow drop of Metroid Prime Remastered was great marketing.
You can‘t make a general rule out of that, but: With the myriads of game announcements these days, a shadow drop can generate the attention which makes the difference.
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
I understand why Sony is considering to stop porting to PC.
One important aspect wasn’t discussed yet: Games published by SIE (includes games from PS Studios and others like Stellar Blade) are costly to produce, but their direct financial effect seems to be quite low.
-> Sony is mainly the platform holder of PSN now. It’s exclusives are just that extra something to make PlayStation interesting, not more.
Re: 'I'm So Happy': Japanese Players Rejoice Over Finally Buying Cut-Price PS5
@CielloArc
I think it wasn’t the customers, it were the platform holders themselves who decided to go region-free, to avoid the manufacturing of different versions of physical media. The model of region locking stems from a time with different TV standards in different parts of the world. But today, we all watch streams in 60 Hz on our phones.
Region locking for games, and it is a thing for streaming. Our individual opinions about this topic hardly matters, sadly.
Re: PS5 Testing Slideshow Wallpapers for Popular Welcome Hub Feature
Sony‘s UI designers have some spare time for this stuff. If PS6 would release in two years, I would expect that they are actively working on its UI plus an adaptation for PS Portal.
What to make of this?
Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027
Will Sony follow here the approach of Breath of the Wild? While it was the „Wii U Zelda“ for the longest time of development, being the top release game for Switch changed the whole reception.
You can’t compare the system numbers of PS5 and poor Wii U, sure. But if the PS6 shows a phenomenal graphical improvement over PS5, Intergalactic could become THE PS6 game.
Re: Quick Thinking from Sony Should Shield PS5 from RAM Shortages for Now
In hindsight, it’s always clear what the smart decision was and who have made it. The people at Microsoft‘s purchasing department are probably not more or less clever as those at Sony‘s. These contracts can be pretty tricky, and it’s always a kind of bet.
It’s especially hard for the purchasers when the own manufacturing numbers are not planned far into the future. That can be the case here, because the extent of the subsidies for Xbox Series unit prices and therefore the sales numbers are certainly difficult question for Microsoft to answer.
Instead of saying „MS purchasing department is stupid“ I‘d rather say „Microsoft‘s Xbox strategy is a big mess with many possible negative effects on operation“.
Re: 'I'm So Happy': Japanese Players Rejoice Over Finally Buying Cut-Price PS5
@Elfuggingjefe
The Sony executives of today think that way. Hermen and Big Jimbo didn’t: two European megalomaniacs, who wanted to show Hollywood what the biggest contemporary entertainment industry is.
Re: 'I'm So Happy': Japanese Players Rejoice Over Finally Buying Cut-Price PS5
@CielloArc
Why might it sound crazy? Most people would do this I guess, it’s rational.
On the other hand, though, people buy cars with bigger engines in countries with a general speed limit. NOT so rational.
Re: 'I'm So Happy': Japanese Players Rejoice Over Finally Buying Cut-Price PS5
Here in Germany, every electronics market now offers the PS5 (without disk drive) bundled with FC 26 for only 350 euros.
This will shift huge numbers, especially in the anticipation of GTA6.
Re: 'Terrible' Call of Duty: Black Ops 7 European Sales Are a Devastating 63% Below Battlefield 6
The big news from this table is Anno 117 on #2, above FC 26, Battlefield 6 and Pokemon. That’s an incredible success for such a niche of genre. And maybe it’s the bestselling game Made in Germany of all time.
Re: 'We Believe It's Feasible': Emulation Studio Working on PS3 Support for Modern Consoles
His message is very much „Sony wants us to only work on PS2 emulation because they are not happy with it yet, PS3 is explicitly not part of the ongoing contract, and Sony is not showing any real interest in making a new contract anytime soon. I want to increase the pressure on our contract partner Sony with this public interview, but I‘m not sure if this is a good idea.“
Re: PS5 Sales Collapse in Japan as Sony Readies Overdue Rescue Plan
@Oram77 Not exclusives or prioritising, but designing a game around the specs of a certain platform. Hades 2 and Silksong are designed around the specs of NS1, GTA6 around the specs of PS5, etc. And as a publisher, I would target NS2, PS4 and SteamDeck to address a very big market (which also includes lower-spec PCs).