The appeal of this system depends on so many factors, mainly compatibility with existing and future games of stationary systems and the graphical performance. But first and foremost, the price will decide its fate. If it’s the price of a PS5 Pro, then Good Luck!
Watching the video causes headaches for me, a wild blend of motion, shapes and colours, really stressful imo. Compared to that, Bayonetta 3 was a Zen garden.
@Fyz306903 Physical is best when done right. Without sh*tty day-one patches or internet requirements to activate operation.
My cartridge of Metroid Prime Remastered will work in 20 years on a Switch, with the same game code as today (latest version is still 1.0), as it is the case with Super Metroid on SNES. And both will still be two of the best gaming experiences you can imagine.
This comment section is full of speculations. Maybe SE doesn’t want to release on PlayStation because of a dispute with Sony, but even that is only a speculation.
@carlos82 The general latency isn’t the real problem imo. It’s the extra delay of the audio (!) which annoys me. You never have video and audio in sync. Additionally, moving scenes with many fine details become pixel mud. And the third annoying aspect: I can’t use 3D audio, which was announced with an older update, but somehow I can’t activate it.
Why fo you vall your 2014 review infamous? You could review only the code aubisoft gave to you, and if it was buggy as hell (which I don’t doubt a single second), then the 5/10 was certainly justified from your perspective. And the Metacritic score of 70 shows that you weren’t alone. I appreciate that you criticised Ubisoft, especially when not knowing that other reviews see it the same way.
PLEASE, dear Hookshot media team, rethink your conventions for titles. The user profiles reveal that there are many readers from non-English speaking countries, and most of them are probably not native English speakers. A title which begins with „Invincible VS Invites“ can be misleading while reading.
I beg you, please change from title case to sentence case for your titles.
@Brundleflies21 The 48 Hz lower limit stems from the HDMI standard. 40 Hz from Xbox is out of the standard, but works fine with all (?) TVs. Sony seems to be conservative here.
The proof: You don’t need AI to create AI-like slop.
But as they say (especially in China): Imitation is the sincerest form of flattery. Based on that, The Last of Us, God of War, Breath of the Wild and Pokemon are held in high regard!
@TandyMiller Thank you! Reading the other comments, I felt like there is nobody here who knows that this is a normal business practice, and Sandfall is acting here like every other fair company. In the end, besides the talent of its employees, who could leave, Sandfall has nothing left but its IP.
For single-player games, Sony needs exclusivity to differentiate and to show PlayStation in its best light? But why shouldn’t that hold true for multiplayer games as well?
I know that multiplayer games live from a high player count. But I find these double standards here annoying. And this over-simplification. It’s not always black and white; in fact, almost never. Splatoon is an integral part of the Nintendo ecosystem and still exclusive on Wii U and Switch, without a PC release day and date. Mario Kart Tour is just a spin-off, the real deal is Mario Kart World, exclusive on Switch 2.
Guys, please be more critical with these decisions from Sony. They still seem quite erratic to me, and in a few years, Sony could change its mind, and 70% here are cheering again.
@Sanquine I still stand to my position that it was and is the right move for Sony to move to live service games. But I think that Ryan and Hulst executed it poorly.
They bought Bungie for a very high price, knowing that cheaper studios could make blockbusters as well, as we see it.
They forced their studios, which are experienced in single-player games, to make live service games. And ALMOST ALL of them at the same time! The main exceptions are Team Asobi and Housemarque, and their games are the defining games for five years of PS5, at least to me.
It is this all-in mentality, this „narcissistic men turning the very big wheel“, and when they hit a rock with their ship, they don’t take the consequences. THAT is disgusting to me. That move from Ryan to celebrate his retirement with London studio, where he started his career, and a week later on his last day, closing the studio without fanfare.
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
Antoine de Saint-Exupéry
I‘m engineer, and this reflects a key aspect of good design to me. The probably best example in gaming is Shadow of the Colossus. What an ordinary and forgettable game it would be with optional bloat to stretch the playtime.
@Sanquine I buy Sony‘s games if they are original and not annoying. And now we are in the infamous „sequel“ discussion. I don’t want bloated games like Horison Forbidden West and GoW Ragnarök with annoying hints (even Myles MacKenzie wasn’t as bad as Aloy and Atreus) and repetitive stuff to do. These games feel like a five-course fast food menu to me, assisted by a waiter who tells me how to eat the chicken wings. And I always have the feeling that I ate the same menu before.
@Sanquine I care because of business decisions, I find them interesting. And the decision to buy Bungie for 3.6b dollars was controversial, because it wasn’t the Bungie of old days. Would Sony have bought Bungie in hindsight?
I admit, I don‘t get the link to Demon‘s Souls. I‘ve bought it, and I don’t like it, due to both the original game design (FromSoftware was still experimenting) and many design decisions from Bluepoint.
The real problem here is not „PS Studios games on PC or not“. The real problem is that Sony obviously doesn’t know what to do with its studios.
The games which defined PS4, AAA third-person action adventures, are expensive to make, while their share of SIEs income is very small, because that’s dominated by live service games from other publishers.
THAT‘s the reason why Ryan and Hulst pushed their development teams to make live service games. Without success.
Now, Sony owns many studios which cost a sh*tton of money every month, unable to generate adequate profits, and they’re not needed, because people buy PS5s regardless for having access to PSN. Only a small fraction of them are deeply interested in PS Studios games.
The role of these studios changed over time:
1) Generating profits with PS4 exclusives like Spider-Man etc.
2) Generating profits with PS5 exclusives, also ported to PC to cover the now enormous development costs
3) Generating profits with live service games, on PS5 and PC
I think the new role is:
4) Create exclusives to set PS apart from PC (incl. Xbox), without the need to directly generating remarkable profits
Problem with such a new role 4) is: You need just a few exclusive games for that. Many studios are not needed anymore, because they serve no purpose. Remember that when the next studio shrinking or closure is announced!
The good thing for Sony is: If enough copies get sold, the development costs are covered, and Sony can bury Marathon whenever it wants without much pain (especially when monthly income sinks below monthly maintenance costs).
But how much copies needs to get sold for break-even? 3m? 5m?
@Lukardi This can be true. And I‘m certain that carefully curated content in written form from professional journalists will find its audiance also in that younger generation.
I‘m waiting for the PushSquare Marathon review with a title like
„Ignore The Haters, Marathon Is a Good PS5 Shooter We Can't Wait to Play More Of“ or „Live Service Continuation Beats the Hate with Stellar Presentation and Good Gameplay“
@LogicStrikesAgain Saros is a prime example for a „hardcore gamer game“, with limited to no appeal to a huge player base. That’s a typical first-party game to make the platform more interesting, but sales expectations from Sony won’t be sky-high.
Pragmata is so novel in its mechanics, it’s hard to assess the game based on a short demo of an early section of the game. Will there be enough variety? Will it be tough, annoying, boring?
I need to read the reviews before buying that game.
These evil forces even manipulated Gerhard‘s mind, resulting in the stupid idea to create a low-budget GTA-like by using the tools UE5 offers in a quick-and-dirty way.
Great that such a huge majority says that exclusivity is the only right thing. I am not that certain. There WERE and still ARE reasons why Sony decided to port its games to PC, and the most prevalent one are the huge development costs of today’s AAA games. And while the live service strategy was bonkers with its all-in approach, this PC strategy was always pretty balanced in my opinion.
So what are the results of the new strategy? I see three possible outcomes: 1) Budgets of new PS Studios‘ games will be cut drastically, with effects on game length, graphical fidelity or cut scenes/voice acting. 2) Sony swallows the minimal margins/losses of its own portfolio of games, to support the platform. 3) Sony significantly reduces the number of new releases. People buy PlayStations nevertheless, and less games mean less studios to pay.
Choose the one you prefer. It is illusionary to think that there are no downsides of this change in strategy.
About length: There are games which are too long in my opinion. Prime example for me is The Last of Us Part 2. As much as I enjoyed the gameplay, there was a lot of repetition. 5 or 10 hours less would be perfect, Part 1 was perfect in that regard.
Don’t forget the bias. The typical gamer buys between 2 and 4 games per year and spends only a low number of hours per week playing them. The number of players willing to spend 30 or even 100 hours for a game is limited, and they focus this huge amount of time on titles like Elden Ring or GTA6.
And if you buy only a handful of games per year, many people can easily spend 80 dollars for each of them.
Many people have more money to buy games than time playing them! For them, RE9 is perfect, with its medium-long playtime, high tension and memorable, eventful story.
The PS App doesn’t show ESO in the list of March PS Plus Essential games. You must search for it, then you can claim it, especially the Gold Road Collection.
This is much too direct for just trolling. Iron Galaxy wouldn’t try to risk losing future collaborations with Microsoft. This is not the proof of a fire, but thick smoke nonetheless.
I‘m not sure about the gameplay. Looks like Breath of the Wild with a much more complex combat mechanic, and it’s hard to track what’s happening on screen.
Uncharted had a humour which feels a bit outdated, too much like Myles McKenzie, which didn’t go down well. Nathan was coined by Amy Hennig, and Uncharted is Nathan Drake. The series will probably never lose that humour.
The Last of Us allows for a wide, intense, mature spectrum of emotions. That universe can still tell a lot of interesting stories!
Comments 2,311
Re: PS6's Rumoured Portable Could Be in Your Hands as Early as Next Year
The appeal of this system depends on so many factors, mainly compatibility with existing and future games of stationary systems and the graphical performance. But first and foremost, the price will decide its fate. If it’s the price of a PS5 Pro, then Good Luck!
Re: Experience Two of PS5's Best Games with a 'New Level of Visual Fidelity' on PS5 Pro
@Colour I started the game and was immediately repulsed by the naked fatty I had to move. And I don’t have to feeling to go back again.
Re: Little Nightmares Explores PSVR2 Horror in New Game, Out Next Month
Looks interesting, immediately wishlisted, waiting for the inevitable PushSquare review
Re: Tell Us if You Love or Hate Stupid Never Dies, the Most Divisive Action RPG Coming to PS5
@Quintumply I miss the option
„I don’t care, I wouldn’t even claim the game when it‘d be a monthly game in PS Plus Essential“
Re: Tell Us if You Love or Hate Stupid Never Dies, the Most Divisive Action RPG Coming to PS5
Watching the video causes headaches for me, a wild blend of motion, shapes and colours, really stressful imo. Compared to that, Bayonetta 3 was a Zen garden.
Re: Crimson Desert PS5 Concern as Physical Copies Won't Run without Download
@Fyz306903 Physical is best when done right. Without sh*tty day-one patches or internet requirements to activate operation.
My cartridge of Metroid Prime Remastered will work in 20 years on a Switch, with the same game code as today (latest version is still 1.0), as it is the case with Super Metroid on SNES. And both will still be two of the best gaming experiences you can imagine.
Re: The Fastidiously Multiformat Square Enix Skips PS5 with Yet Another Game
This comment section is full of speculations. Maybe SE doesn’t want to release on PlayStation because of a dispute with Sony, but even that is only a speculation.
Re: First Crimson Desert PS5 Pro Analysis Calls It 'A Phenomenal Experience'
It’s graphically impressive. But the gameplay and artstyle I‘ve seen so far look a bit eclectic to me. Let’s see what the reviewers will say about it.
Re: Resident Evil 2 Director Says Requiem Needs a 'Non-Scary' Mode for Fraidy Cats Like Him
Is this the old „Souls games need easy mode for accessibility“ discussion in a new form? Or that you can disable spiders in some games?
People could try to get out of their comfort zones, that’s one possible purpose of art. There are enough games out there that just want to please you.
Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better
@carlos82
The general latency isn’t the real problem imo. It’s the extra delay of the audio (!) which annoys me. You never have video and audio in sync. Additionally, moving scenes with many fine details become pixel mud. And the third annoying aspect: I can’t use 3D audio, which was announced with an older update, but somehow I can’t activate it.
Re: Rumour: PlayStation Fans Could Be Building a LEGO PS1 Console This Christmas
I got a Lego Game Boy, and it is looking and feeling so nice! So much love in the small details and the manual, there were real fans involved.
The PSX could be a great present for dear friends.
Re: 'This Is Big Unemployed Behaviour': Overwatch Dev Roasts SteamDB Fanatics
@UltimateOtaku91 Yeah, new fodder for a tarnished like me.
But I want to tell a positive story. Player count for Slay the Spire II, released on the same day as Marathon:
https://steamdb.info/app/2868840/charts/
Re: Crimson Desert's PS5, PS5 Pro Modes Revealed, PS5 Pro Offers Substantial Upgrades
@FamilyGuyFAN44 „Raytracing Low“, see the picture in the article. That probably means only ambient occlusion or reflection, I hope for the former.
Re: Hands On: Assassin's Creed Unity's PS5 Update Has Made Us Rethink That 5/10 Review
@ShogunRok
Why fo you vall your 2014 review infamous? You could review only the code aubisoft gave to you, and if it was buggy as hell (which I don’t doubt a single second), then the 5/10 was certainly justified from your perspective. And the Metacritic score of 70 shows that you weren’t alone. I appreciate that you criticised Ubisoft, especially when not knowing that other reviews see it the same way.
Re: Invincible VS Invites Everyone to Get Beaten to a Bloody Pulp in Its PS5 Open Beta
@ShogunRok @Damo
PLEASE, dear Hookshot media team, rethink your conventions for titles. The user profiles reveal that there are many readers from non-English speaking countries, and most of them are probably not native English speakers. A title which begins with „Invincible VS Invites“ can be misleading while reading.
I beg you, please change from title case to sentence case for your titles.
Re: Crimson Desert's PS5, PS5 Pro Modes Revealed, PS5 Pro Offers Substantial Upgrades
@Brundleflies21 The 48 Hz lower limit stems from the HDMI standard. 40 Hz from Xbox is out of the standard, but works fine with all (?) TVs. Sony seems to be conservative here.
Re: Crimson Desert's PS5, PS5 Pro Modes Revealed, PS5 Pro Offers Substantial Upgrades
60 fps with RT features on base PS5 sounds good.
What is missing yet to convince me are good reviews!
Re: Sony Rated the Best Big Game Company to Work for in Japan, Beating Nintendo, Capcom, More
That‘s called survivor bias. Fired staff from Japan Studio couldn’t poll negatively.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
Why should Sony want to block it? New games won’t be released on PC, and „Spider-Man on Xbox“ is an old hat at this point.
Re: 'We Couldn't Have Done It Without You': Pokémon Knock-Off Palworld Is No Longer the Only Viral PS5 Copycat in Town
The proof: You don’t need AI to create AI-like slop.
But as they say (especially in China): Imitation is the sincerest form of flattery. Based on that, The Last of Us, God of War, Breath of the Wild and Pokemon are held in high regard!
Re: Clair Obscur Dev Promises a 'Fair' Solution After Threatening Legal Action Against Unrelated Comic
@TandyMiller Thank you! Reading the other comments, I felt like there is nobody here who knows that this is a normal business practice, and Sandfall is acting here like every other fair company. In the end, besides the talent of its employees, who could leave, Sandfall has nothing left but its IP.
Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table
For single-player games, Sony needs exclusivity to differentiate and to show PlayStation in its best light? But why shouldn’t that hold true for multiplayer games as well?
I know that multiplayer games live from a high player count. But I find these double standards here annoying. And this over-simplification. It’s not always black and white; in fact, almost never. Splatoon is an integral part of the Nintendo ecosystem and still exclusive on Wii U and Switch, without a PC release day and date. Mario Kart Tour is just a spin-off, the real deal is Mario Kart World, exclusive on Switch 2.
Guys, please be more critical with these decisions from Sony. They still seem quite erratic to me, and in a few years, Sony could change its mind, and 70% here are cheering again.
Re: PS5 Modder Successfully Installs Linux, Boots GTA 5 at 60fps with Ray Tracing
@Gaia093 If easy jailbreaking means Bloodborne with 60 fps, I can’t wait!
Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
@Sanquine I still stand to my position that it was and is the right move for Sony to move to live service games. But I think that Ryan and Hulst executed it poorly.
They bought Bungie for a very high price, knowing that cheaper studios could make blockbusters as well, as we see it.
They forced their studios, which are experienced in single-player games, to make live service games. And ALMOST ALL of them at the same time! The main exceptions are Team Asobi and Housemarque, and their games are the defining games for five years of PS5, at least to me.
It is this all-in mentality, this „narcissistic men turning the very big wheel“, and when they hit a rock with their ship, they don’t take the consequences. THAT is disgusting to me. That move from Ryan to celebrate his retirement with London studio, where he started his career, and a week later on his last day, closing the studio without fanfare.
I‘m just p*ssed by these business practices.
Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
@LowDefAl
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
I‘m engineer, and this reflects a key aspect of good design to me. The probably best example in gaming is Shadow of the Colossus. What an ordinary and forgettable game it would be with optional bloat to stretch the playtime.
Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
@Sanquine I buy Sony‘s games if they are original and not annoying. And now we are in the infamous „sequel“ discussion. I don’t want bloated games like Horison Forbidden West and GoW Ragnarök with annoying hints (even Myles MacKenzie wasn’t as bad as Aloy and Atreus) and repetitive stuff to do. These games feel like a five-course fast food menu to me, assisted by a waiter who tells me how to eat the chicken wings. And I always have the feeling that I ate the same menu before.
Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
@Sanquine I care because of business decisions, I find them interesting. And the decision to buy Bungie for 3.6b dollars was controversial, because it wasn’t the Bungie of old days. Would Sony have bought Bungie in hindsight?
I admit, I don‘t get the link to Demon‘s Souls. I‘ve bought it, and I don’t like it, due to both the original game design (FromSoftware was still experimenting) and many design decisions from Bluepoint.
Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
@GamerDad76 Steam tells also other boring stuff: That Marathon‘s highs are below ARC Raiders‘ lows.
Marathon: https://steamdb.info/app/3065800/charts/
ARC Raiders: https://steamdb.info/app/1808500/charts/
But you don’t care, because „A game from PS Studios performs better on PS5“ or other reasons or no reason at all.
Believe me: Sony cares a lot.
Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports
The real problem here is not „PS Studios games on PC or not“. The real problem is that Sony obviously doesn’t know what to do with its studios.
The games which defined PS4, AAA third-person action adventures, are expensive to make, while their share of SIEs income is very small, because that’s dominated by live service games from other publishers.
THAT‘s the reason why Ryan and Hulst pushed their development teams to make live service games. Without success.
Now, Sony owns many studios which cost a sh*tton of money every month, unable to generate adequate profits, and they’re not needed, because people buy PS5s regardless for having access to PSN. Only a small fraction of them are deeply interested in PS Studios games.
The role of these studios changed over time:
1) Generating profits with PS4 exclusives like Spider-Man etc.
2) Generating profits with PS5 exclusives, also ported to PC to cover the now enormous development costs
3) Generating profits with live service games, on PS5 and PC
I think the new role is:
4) Create exclusives to set PS apart from PC (incl. Xbox), without the need to directly generating remarkable profits
Problem with such a new role 4) is: You need just a few exclusive games for that. Many studios are not needed anymore, because they serve no purpose. Remember that when the next studio shrinking or closure is announced!
Re: Marathon PS5 User Reviews Remarkably Positive After String of Live Service Disasters
The good thing for Sony is: If enough copies get sold, the development costs are covered, and Sony can bury Marathon whenever it wants without much pain (especially when monthly income sinks below monthly maintenance costs).
But how much copies needs to get sold for break-even? 3m? 5m?
Re: If You're Loving Resident Evil Requiem on PS5, There's a Good Chance You're Old
@Lukardi This can be true. And I‘m certain that carefully curated content in written form from professional journalists will find its audiance also in that younger generation.
Re: If You're Loving Resident Evil Requiem on PS5, There's a Good Chance You're Old
The audience here is much older than I‘d have guessed. I‘m also in the 41+ team btw.
Re: PS Studios Show Support for Marathon's PS5 Launch with Brilliant Artwork
I‘m waiting for the PushSquare Marathon review with a title like
„Ignore The Haters, Marathon Is a Good PS5 Shooter We Can't Wait to Play More Of“
or
„Live Service Continuation Beats the Hate with Stellar Presentation and Good Gameplay“
Re: Capcom's Pragmata Brings Its PS5 Release Date Forward by a Full Week
@LogicStrikesAgain Saros is a prime example for a „hardcore gamer game“, with limited to no appeal to a huge player base. That’s a typical first-party game to make the platform more interesting, but sales expectations from Sony won’t be sky-high.
Re: Capcom's Pragmata Brings Its PS5 Release Date Forward by a Full Week
Pragmata is so novel in its mechanics, it’s hard to assess the game based on a short demo of an early section of the game. Will there be enough variety? Will it be tough, annoying, boring?
I need to read the reviews before buying that game.
Re: After LEGO Horizon, Don't Expect Any More PS5 Games on Switch 2
I have read many comments here over the years that Nintendo wouldn’t be competition to PlayStation.
Re: Out Today: Marathon's PS5 Launch Puts Sony's $3B Live Service Gamble to the Test
Let’s see whether Marathon or Sprint is the better title.
Re: Poll: Vote for Your PS5 Game of the Month (February 2026)
It’s not often that a non-exclusive wins when there is also an exclusive. Thankfully, quality wins.
Re: MindsEye Studio Laying Off More Staff as It Doubles Down on Conspiracy Theory
These evil forces even manipulated Gerhard‘s mind, resulting in the stupid idea to create a low-budget GTA-like by using the tools UE5 offers in a quick-and-dirty way.
It wasn’t Gerhard‘s fault!
Re: Opinion: Sony's PC Pullback Is the Right Move for PS5
@UltimateOtaku91 That is 2) with the assumption that Sony earns something with selling consoles.
Re: Opinion: Sony's PC Pullback Is the Right Move for PS5
Great that such a huge majority says that exclusivity is the only right thing. I am not that certain. There WERE and still ARE reasons why Sony decided to port its games to PC, and the most prevalent one are the huge development costs of today’s AAA games. And while the live service strategy was bonkers with its all-in approach, this PC strategy was always pretty balanced in my opinion.
So what are the results of the new strategy? I see three possible outcomes:
1) Budgets of new PS Studios‘ games will be cut drastically, with effects on game length, graphical fidelity or cut scenes/voice acting.
2) Sony swallows the minimal margins/losses of its own portfolio of games, to support the platform.
3) Sony significantly reduces the number of new releases. People buy PlayStations nevertheless, and less games mean less studios to pay.
Choose the one you prefer. It is illusionary to think that there are no downsides of this change in strategy.
Re: Sony Returns to PlayStation Exclusivity and Stops Single Player PC Ports, New Report Says
Hulst finally has a new studio to close, Nixxes, which was acquired to port PS exclusives to PC.
Hulst learned from Ryan, who closed London Studio (were he worked for some time) basically on his last day before retirement.
Re: 'We're Not Hiding Anything': Crimson Desert Dev 'Sick' of Claims Around No PS5 Footage
What a nice guy, showing the middle finger to potential customers who want to know more about a game for their platform of choice.
Comparing that and Cyberpunk 2077 is a nice way to express concerns. Let’s see whether it’s more of a Cyberpunk or more of a MindsEye.
Re: Resident Evil Requiem Surpasses an Astonishing 5 Million Sales in Its First Week
About length: There are games which are too long in my opinion. Prime example for me is The Last of Us Part 2. As much as I enjoyed the gameplay, there was a lot of repetition. 5 or 10 hours less would be perfect, Part 1 was perfect in that regard.
Re: Resident Evil Requiem Surpasses an Astonishing 5 Million Sales in Its First Week
@Shinnok789
Don’t forget the bias. The typical gamer buys between 2 and 4 games per year and spends only a low number of hours per week playing them. The number of players willing to spend 30 or even 100 hours for a game is limited, and they focus this huge amount of time on titles like Elden Ring or GTA6.
And if you buy only a handful of games per year, many people can easily spend 80 dollars for each of them.
Many people have more money to buy games than time playing them! For them, RE9 is perfect, with its medium-long playtime, high tension and memorable, eventful story.
Re: Highguard Permanently Shuts Down on 12th March
@iNightfarer
And after this Concordian Epic Trilogy, we will get Concord: Andromeda in the form of Fairgame$.
Re: March 2026 PS Plus Essential Games Available to Download Now
The PS App doesn’t show ESO in the list of March PS Plus Essential games. You must search for it, then you can claim it, especially the Gold Road Collection.
Re: Rumour: Fallout Project, Possibly Remasters, Teased by Surprise Developer
This is much too direct for just trolling. Iron Galaxy wouldn’t try to risk losing future collaborations with Microsoft. This is not the proof of a fire, but thick smoke nonetheless.
Re: Crimson Desert Tech Analysis Raises More Questions About PS5 Performance
I‘m not sure about the gameplay. Looks like Breath of the Wild with a much more complex combat mechanic, and it’s hard to track what’s happening on screen.
Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?
Uncharted had a humour which feels a bit outdated, too much like Myles McKenzie, which didn’t go down well. Nathan was coined by Amy Hennig, and Uncharted is Nathan Drake. The series will probably never lose that humour.
The Last of Us allows for a wide, intense, mature spectrum of emotions. That universe can still tell a lot of interesting stories!