Comments 2,311

Re: Crimson Desert PS5 Concern as Physical Copies Won't Run without Download

Max_the_German

@Fyz306903 Physical is best when done right. Without sh*tty day-one patches or internet requirements to activate operation.

My cartridge of Metroid Prime Remastered will work in 20 years on a Switch, with the same game code as today (latest version is still 1.0), as it is the case with Super Metroid on SNES. And both will still be two of the best gaming experiences you can imagine.

Re: Hands On: Assassin's Creed Unity's PS5 Update Has Made Us Rethink That 5/10 Review

Max_the_German

@ShogunRok

Why fo you vall your 2014 review infamous? You could review only the code aubisoft gave to you, and if it was buggy as hell (which I don’t doubt a single second), then the 5/10 was certainly justified from your perspective. And the Metacritic score of 70 shows that you weren’t alone. I appreciate that you criticised Ubisoft, especially when not knowing that other reviews see it the same way.

Re: Invincible VS Invites Everyone to Get Beaten to a Bloody Pulp in Its PS5 Open Beta

Max_the_German

@ShogunRok @Damo

PLEASE, dear Hookshot media team, rethink your conventions for titles. The user profiles reveal that there are many readers from non-English speaking countries, and most of them are probably not native English speakers. A title which begins with „Invincible VS Invites“ can be misleading while reading.

I beg you, please change from title case to sentence case for your titles.

Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table

Max_the_German

For single-player games, Sony needs exclusivity to differentiate and to show PlayStation in its best light? But why shouldn’t that hold true for multiplayer games as well?

I know that multiplayer games live from a high player count. But I find these double standards here annoying. And this over-simplification. It’s not always black and white; in fact, almost never. Splatoon is an integral part of the Nintendo ecosystem and still exclusive on Wii U and Switch, without a PC release day and date. Mario Kart Tour is just a spin-off, the real deal is Mario Kart World, exclusive on Switch 2.

Guys, please be more critical with these decisions from Sony. They still seem quite erratic to me, and in a few years, Sony could change its mind, and 70% here are cheering again.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@Sanquine I still stand to my position that it was and is the right move for Sony to move to live service games. But I think that Ryan and Hulst executed it poorly.

They bought Bungie for a very high price, knowing that cheaper studios could make blockbusters as well, as we see it.

They forced their studios, which are experienced in single-player games, to make live service games. And ALMOST ALL of them at the same time! The main exceptions are Team Asobi and Housemarque, and their games are the defining games for five years of PS5, at least to me.

It is this all-in mentality, this „narcissistic men turning the very big wheel“, and when they hit a rock with their ship, they don’t take the consequences. THAT is disgusting to me. That move from Ryan to celebrate his retirement with London studio, where he started his career, and a week later on his last day, closing the studio without fanfare.

I‘m just p*ssed by these business practices.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@LowDefAl

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

  • Antoine de Saint-Exupéry

I‘m engineer, and this reflects a key aspect of good design to me. The probably best example in gaming is Shadow of the Colossus. What an ordinary and forgettable game it would be with optional bloat to stretch the playtime.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@Sanquine I buy Sony‘s games if they are original and not annoying. And now we are in the infamous „sequel“ discussion. I don’t want bloated games like Horison Forbidden West and GoW Ragnarök with annoying hints (even Myles MacKenzie wasn’t as bad as Aloy and Atreus) and repetitive stuff to do. These games feel like a five-course fast food menu to me, assisted by a waiter who tells me how to eat the chicken wings. And I always have the feeling that I ate the same menu before.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@Sanquine I care because of business decisions, I find them interesting. And the decision to buy Bungie for 3.6b dollars was controversial, because it wasn’t the Bungie of old days. Would Sony have bought Bungie in hindsight?

I admit, I don‘t get the link to Demon‘s Souls. I‘ve bought it, and I don’t like it, due to both the original game design (FromSoftware was still experimenting) and many design decisions from Bluepoint.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@GamerDad76 Steam tells also other boring stuff: That Marathon‘s highs are below ARC Raiders‘ lows.

Marathon: https://steamdb.info/app/3065800/charts/

ARC Raiders: https://steamdb.info/app/1808500/charts/

But you don’t care, because „A game from PS Studios performs better on PS5“ or other reasons or no reason at all.

Believe me: Sony cares a lot.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

Max_the_German

The real problem here is not „PS Studios games on PC or not“. The real problem is that Sony obviously doesn’t know what to do with its studios.

The games which defined PS4, AAA third-person action adventures, are expensive to make, while their share of SIEs income is very small, because that’s dominated by live service games from other publishers.

THAT‘s the reason why Ryan and Hulst pushed their development teams to make live service games. Without success.

Now, Sony owns many studios which cost a sh*tton of money every month, unable to generate adequate profits, and they’re not needed, because people buy PS5s regardless for having access to PSN. Only a small fraction of them are deeply interested in PS Studios games.

The role of these studios changed over time:
1) Generating profits with PS4 exclusives like Spider-Man etc.
2) Generating profits with PS5 exclusives, also ported to PC to cover the now enormous development costs
3) Generating profits with live service games, on PS5 and PC

I think the new role is:
4) Create exclusives to set PS apart from PC (incl. Xbox), without the need to directly generating remarkable profits

Problem with such a new role 4) is: You need just a few exclusive games for that. Many studios are not needed anymore, because they serve no purpose. Remember that when the next studio shrinking or closure is announced!

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

Max_the_German

Great that such a huge majority says that exclusivity is the only right thing. I am not that certain. There WERE and still ARE reasons why Sony decided to port its games to PC, and the most prevalent one are the huge development costs of today’s AAA games. And while the live service strategy was bonkers with its all-in approach, this PC strategy was always pretty balanced in my opinion.

So what are the results of the new strategy? I see three possible outcomes:
1) Budgets of new PS Studios‘ games will be cut drastically, with effects on game length, graphical fidelity or cut scenes/voice acting.
2) Sony swallows the minimal margins/losses of its own portfolio of games, to support the platform.
3) Sony significantly reduces the number of new releases. People buy PlayStations nevertheless, and less games mean less studios to pay.

Choose the one you prefer. It is illusionary to think that there are no downsides of this change in strategy.

Re: Resident Evil Requiem Surpasses an Astonishing 5 Million Sales in Its First Week

Max_the_German

@Shinnok789

Don’t forget the bias. The typical gamer buys between 2 and 4 games per year and spends only a low number of hours per week playing them. The number of players willing to spend 30 or even 100 hours for a game is limited, and they focus this huge amount of time on titles like Elden Ring or GTA6.

And if you buy only a handful of games per year, many people can easily spend 80 dollars for each of them.

Many people have more money to buy games than time playing them! For them, RE9 is perfect, with its medium-long playtime, high tension and memorable, eventful story.