Comments 2,038

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@Sanquine I still stand to my position that it was and is the right move for Sony to move to live service games. But I think that Ryan and Hulst executed it poorly.

They bought Bungie for a very high price, knowing that cheaper studios could make blockbusters as well, as we see it.

They forced their studios, which are experienced in single-player games, to make live service games. And ALMOST ALL of them at the same time! The main exceptions are Team Asobi and Housemarque, and their games are the defining games for five years of PS5, at least to me.

It is this all-in mentality, this „narcissistic men turning the very big wheel“, and when they hit a rock with their ship, they don’t take the consequences. THAT is disgusting to me. That move from Ryan to celebrate his retirement with London studio, where he started his career, and a week later on his last day, closing the studio without fanfare.

I‘m just p*ssed by these business practices.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@LowDefAl

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

  • Antoine de Saint-Exupéry

I‘m engineer, and this reflects a key aspect of good design to me. The probably best example in gaming is Shadow of the Colossus. What an ordinary and forgettable game it would be with optional bloat to stretch the playtime.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@Sanquine I buy Sony‘s games if they are original and not annoying. And now we are in the infamous „sequel“ discussion. I don’t want bloated games like Horison Forbidden West and GoW Ragnarök with annoying hints (even Myles MacKenzie wasn’t as bad as Aloy and Atreus) and repetitive stuff to do. These games feel like a five-course fast food menu to me, assisted by a waiter who tells me how to eat the chicken wings. And I always have the feeling that I ate the same menu before.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@Sanquine I care because of business decisions, I find them interesting. And the decision to buy Bungie for 3.6b dollars was controversial, because it wasn’t the Bungie of old days. Would Sony have bought Bungie in hindsight?

I admit, I don‘t get the link to Demon‘s Souls. I‘ve bought it, and I don’t like it, due to both the original game design (FromSoftware was still experimenting) and many design decisions from Bluepoint.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

Max_the_German

@GamerDad76 Steam tells also other boring stuff: That Marathon‘s highs are below ARC Raiders‘ lows.

Marathon: https://steamdb.info/app/3065800/charts/

ARC Raiders: https://steamdb.info/app/1808500/charts/

But you don’t care, because „A game from PS Studios performs better on PS5“ or other reasons or no reason at all.

Believe me: Sony cares a lot.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

Max_the_German

The real problem here is not „PS Studios games on PC or not“. The real problem is that Sony obviously doesn’t know what to do with its studios.

The games which defined PS4, AAA third-person action adventures, are expensive to make, while their share of SIEs income is very small, because that’s dominated by live service games from other publishers.

THAT‘s the reason why Ryan and Hulst pushed their development teams to make live service games. Without success.

Now, Sony owns many studios which cost a sh*tton of money every month, unable to generate adequate profits, and they’re not needed, because people buy PS5s regardless for having access to PSN. Only a small fraction of them are deeply interested in PS Studios games.

The role of these studios changed over time:
1) Generating profits with PS4 exclusives like Spider-Man etc.
2) Generating profits with PS5 exclusives, also ported to PC to cover the now enormous development costs
3) Generating profits with live service games, on PS5 and PC

I think the new role is:
4) Create exclusives to set PS apart from PC (incl. Xbox), without the need to directly generating remarkable profits

Problem with such a new role 4) is: You need just a few exclusive games for that. Many studios are not needed anymore, because they serve no purpose. Remember that when the next studio shrinking or closure is announced!

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

Max_the_German

Great that such a huge majority says that exclusivity is the only right thing. I am not that certain. There WERE and still ARE reasons why Sony decided to port its games to PC, and the most prevalent one are the huge development costs of today’s AAA games. And while the live service strategy was bonkers with its all-in approach, this PC strategy was always pretty balanced in my opinion.

So what are the results of the new strategy? I see three possible outcomes:
1) Budgets of new PS Studios‘ games will be cut drastically, with effects on game length, graphical fidelity or cut scenes/voice acting.
2) Sony swallows the minimal margins/losses of its own portfolio of games, to support the platform.
3) Sony significantly reduces the number of new releases. People buy PlayStations nevertheless, and less games mean less studios to pay.

Choose the one you prefer. It is illusionary to think that there are no downsides of this change in strategy.

Re: Resident Evil Requiem Surpasses an Astonishing 5 Million Sales in Its First Week

Max_the_German

@Shinnok789

Don’t forget the bias. The typical gamer buys between 2 and 4 games per year and spends only a low number of hours per week playing them. The number of players willing to spend 30 or even 100 hours for a game is limited, and they focus this huge amount of time on titles like Elden Ring or GTA6.

And if you buy only a handful of games per year, many people can easily spend 80 dollars for each of them.

Many people have more money to buy games than time playing them! For them, RE9 is perfect, with its medium-long playtime, high tension and memorable, eventful story.

Re: Shuttered Dev Bluepoint Wanted to Remake Bloodborne, FromSoftware Blocked It

Max_the_German

I understand why FromSoft isn’t interested in a Bloodborne Remake from Bluepoint. I‘m playing Demon‘s Souls 2020, and it doesn’t look like a FromSoft game, while the original definitely does (based on a lot of footage I‘ve seen).

A Bloodborne Remaster would be a much better idea, but this option is likely gone forever.

Let’s hope that one day, there’s a massive PS5 security breach, and we can play Bloodborne with the 60 fps patch from Lance Mcdonald!

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

Max_the_German

@themightyant No, there are many games out there, but most games just not interesting or good enough for me.

I started RE Requiem just 30 min ago, and it is great. But I don’t need an PS5 for it, it looks good and runs well on my Switch 2.

My original message is about Sony trying out so many things and getting distracted a bit by it. And if Sony focuses, it is neither on cinematic single-player games and especially nor on VR, but live service. It’s about the compass what once made PlayStation (and in particular PS4) so great, and I‘m interested whether you also got the feeling that the compass is lost or not.

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

Max_the_German

@LogicStrikesAgain And still, nine games on this list are very similar sequels, one game a remake.

Returnal, Astro Bot, Wolverine, Intergalatic. That is the list with completely new experiences from PS Studios, and with Astro Bot, I’m generous.

This Eurogamer article from November reflects my feelings about the PS5 very well:
https://www.eurogamer.net/five-years-from-launch-the-ps5-is-a-roaring-success-so-why-doesnt-it-feel-like-it

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

Max_the_German

Sony puts its toes in many waters: VR, live service, PC games, mobile games, games on other consoles, streaming and streaming devices, headphones, luxury controllers, the list goes on.

But where the f*ck are the great cinematic single-player games, for which people chose PS4 over Xbox?

Has Sony Interactive Entertainment lost its compass? And if so, when did it start? When In 2021 when JAPAN Studio was closed? Or in 2016 when Japan-based SCE was transformed into California-based SIE?

Re: For Some Reason, Sony Apparently Got Gran Turismo 7 Running on Switch 2

Max_the_German

GT7 is the most successful live service game of a PS Studio. Popularity of GT7 im Japan is high I assume. Japan is Nintendoland nowadays. Sony has already brought Hermen’s baby, the Horizon IP, to Switch. And why should Nintendo hesitate to give Polyphony a devkit? Nintendo can only benefit from it, making the Switch platform more interesting and earning money with game sales.

GT7 on Switch 2 makes perfectly sense to me.

Re: Marvel's Wolverine PS5 Release Date Announced

Max_the_German

@AhmadSumadi

„They did remakes and you all hate remakes.“

This isn’t true. Many here would love to see remasters of games like Ico, The Last Guardian and Bloodborne for PS5.

What they don’t like („hate“) are remasters of games that already run great and look fine on PS5 like The Last of Us Part 2, Horizon Zero Dawn, Days Gone. Remakes that distract the original developers from making new games like The Last of Us Part 1, Until Dawn.

Bluepoint was perfect for making remasters and remakes, so the original developers could focus on new games. Too sad that both Bluepoint and Sony didn’t see this as the best way forward for this team.