Comments 2,311

Re: Sony Will Offset Soaring RAM Prices by Further Monetising PS5 Players

Max_the_German

@zebric21 Because RAM is produced by specialised chip manufacturers. The philosophies are totally different: Sony LETS produce complex consumer electronics and service platforms. Chip manufacturers produce billions of small chips with high yield and super low margins and sell the to other companies.

And even if Sony would produce RAM chips, they would be sold to the customers which pay the most, and these are the AI companies.

Re: Sony Will Offset Soaring RAM Prices by Further Monetising PS5 Players

Max_the_German

@UltimateOtaku91

I think that both companies will increase the prices for their systems, and people will accept it. I don’t see a Switch 2 Lite in the near future due to the high hardware component costs (Nintendo couldn’t offer it for a price people would expect, based on the prices of Switch 1 Lite).

A „Switch 2 Home“ seems more likely than a „Switch 1 Home“ ever was, due to the more competitive hardware performance. Without screen and docking station and with a cheaper cooling system and charger (the Switch 1 charger could be sufficient because there wouldn’t be playing and recharging at the same tine), manufacturing costs could be reduced. And the magnetic Joy-Cons could be charged much easier on a home console, without the need for sliding in and out.

Re: Sony Will Offset Soaring RAM Prices by Further Monetising PS5 Players

Max_the_German

I hope for a huge success of Switch 2, which includes great third-party support like what we see from Capcom with RE9 and Pragmata: release on the same day as for PS5, with acceptable image quality and 60 fps (or at least 40 fps).

Without good competition, Sony will turn into Arrogant Sony again. It was the competition of Gamepass that brought us the fantastic PS Plus Collection. But Xbox is no serious competitor as platform holder anymore, and if the Steam Machine will be priced at 900 dollars, PC is neither. Nintendo is the only platform holder which realistically can prevent Sony to freak out.

Re: Sorry Haters, But Marathon Is Looking Real Good Right Now

Max_the_German

@Oram77 I see that Sony acquired Bungie due to their expertise in live service games. And Bungie saved Sony some money, by giving advice to terminate the development of the Last of Us and God of War live service games.

But 3.6 billion dollars are a huge sum, and this must be earned with the new products, which have to cover also the costs for development and maintaining of these new games.

And acquiring a studio for their expertise means acquiring the people. But what if the most enthusiastic people leave? That’s what happened with Dice and Ubisoft, and we got The Alters, Arc Raiders and Clair Obscure.

I don’t see black and white here, and I know that balanced discussions is something you don’t expect in a comment section like this. So I appreciate you thoughts about D3 and the role of Marathon.

Re: Konami Cruelly Delists Several Metal Gear Solid Games on PS3, PSP without Notice

Max_the_German

The same story as with the Yakuza remaster: Publishers can decide to remove old games to avoid confusion for customers, who could wishlist or even buy an old game instead of the announced, yet unreleased new one.

I find this approach reasonable. There would be also an article here in case somebody manages to buy the old games and finds out they have no PS3 to play them. I prefer the news that people can’t (falsely or not) buy decades old games.

Edit: Konami made the same move on the Nintendo store. The GBC game Metal Gear Solid: Ghost Babel is still listed, but there you can’t buy and download it for your GBC…
https://www.nintendo.com/en-gb/Games/Game-Boy/Metal-Gear-Solid-Ghost-Babel-265999.html

Re: Sony's Latest State of Play Now Officially the Most Watched Ever

Max_the_German

Nobody knew in advance how good the show would be, so this can’t be the reason for the high viewership numbers.

The reasons are in my opinion:

  • Long show with many games, most of them with 2026 release dates
  • Great Konami presentation
  • People want new single-player games for their PS5s, and this show had plenty of them.

I hope that we will see more single-player games from PS Studios in near future. But this show was the best what Sony could make in thr moment.

Re: Round Up: What Was Announced in Sony's State of Play Livestream for February 2026?

Max_the_German

The best thing about this show:

The vast majority of presented titles have a „2026“ as release date attached to them. There are 13 titles with a release date in the first half of this year.

(I had to ask ChatGPT to sort them for me by release date, every website lists the games as shown in thr show.)

I don’t miss the E3s where trailers were shown 2 or 3 years in advance.

Re: The Internet Has Not Been Kind to Horizon Hunters Gathering

Max_the_German

I once thought that games like this are a waste of time and talent. But now, I just don’t care anymore.

PlayStation is now mainly a gaming platform for me, not defined by its exclusives, which WERE defining in the PS4 era.

I would happily pay the highest price for a Bloodborne Remastered for PS5, but Sony doesn’t let me. I don’t understand the world anymore.

Re: PS5 Officially Outsells PS3, Now at 92.2 Million Units

Max_the_German

@UltimateOtaku91

Good points! Most Xbox gamers should also have a PlayStation (that wasn’t that clear to me, but is very reasonable). And with the end of Xbox exclusivity, there is just no need for getting an Xbox as a secondary console. That could also contribute to the very high sales on the PS Store, with game sales that are shifted from Xbox to PS5.

Re: Rumour: PS Portal OLED Version Coming This Year

Max_the_German

@Czar_Khastik

I‘m also happy with the LCD. And local play would be fantastic. But as long as there is no local play of PS1, PS2 and PSP games, I highly doubt that we will see any other platforms than that.

For local play of PS1, PS2 and PSP games, I would even subscribe for PS Plus Premium!

Re: Judas PS5 Dev Spent 5 Years Perfecting Its Core Mechanic

Max_the_German

@themightyant

TOTK has no triangle problem (of which I know). I wanted to emphasise the systemic approach of immersive sims, which were heavily influenced by Ken Levine with System Shock 2 and the Bioshock games. And this triangle problem is another form of such a systemic approach.

TOTK (and BOTW before by a lesser degree) also has a systemic approach with Ultrahand, which allows to tackle problems/confrontations in multiple different ways. It is no Dishonored, and I wouldn’t call TOTK an immersive sim, but an IS-lite, if this makes sense.

I just find it great that even big publishers embrace the concept of immersive sims. They are complex, but refreshing. The standard Assassin’s Creeds, Horizons and Ghost of XXXs without this complexity become more bland to me.