Hands up if you remember Hardware: Online Arena on PS2 or Hardware: Rivals on PS4? Okay, anyone who’s got a palm above their head immediately earns our respect.
TankRat kinda reminds us of that long-forgotten Sony series, but we suppose more recognisable reference points would include World of Tanks or even Crossout.
Ultimately, this is a chaotic vehicular combat game – but crucially, it’s a single player adventure and not a multiplayer title.
Here’s the blurb:
“Shift seamlessly between the agile Needle and powerful combat Tanks as you explore the ECA’s Dead Zone. You must traverse what remains of a once advanced society to scavenge all the materials you can to upgrade your machine. Dismantle enemies, strip their wreckage for weapons, armour, and tech, and graft their parts onto your own rig. Every trip through the wasteland is a chance to rebuild, respec, and come back stronger.”
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So, it’s effectively a rouguelite, but this time with a vehicular twist. As you defeat enemies, you’ll unlock new components which will allow you to upgrade your tank and gain the upper-hand on your enemies.
It seems like an interesting premise, and we were already big fans of Pacific Drive, which had a very different vibe but similar vehicular roguelite ambitions.
The game’s due out in Spring 2026.
[source youtube.com]





Comments 6
This looks kinda awsome
This looks real cool to me.
Looks interesting, especially since it’s a single player game. But I don’t think it’s a roguelite at all. I certainly hope it isn’t anyway. There’s enough damn roguelites out there.
World of Tanks on acid, of course I had to wishlist it.
The robot hopping into vehicles gave me Space Station Silicon Valley N64/Evo's Space Adventure PS1 vibes.
Gas Guzzlers is a fair vehicular combat game.
This could be ok but eh, not sure. If multiplayer easy pass, the others sound multiplayer so yeah pass. Never hear d of them but probably decent games. IF singleplayer it needs to be interesting in what you use, how you get to them, what enemy types, what puzzles/level design. If its too much combat and not engaging enough easy pass. Give the strategy some worth, that's what this game needs. Good moveset, level design and strategy of combbat/navigating the levels.
If it's some trending roguelike and other garbage pass. Fitting trends versus hopefully smart procedural design sure but I would in this case like no procedural generation.
If it's too much action and stats and for themes and other garbage I'm out.
If done well for single player or bot matches or even animals/insects sure or other veheicule abilities, barriers and more I'm in (I don't mean visuals I care about gameplay, movesetes and more, I don't mean literal of vehicles or insects/animals, I mean movesets for fictional gameplay fun ideas, but that apparently gets lost on people as it's too out there, to me you can assign any programming/animations and I'm there, the problem is they ground them too much to be understood by people and it's why games look and act boring), but to me this looked ok.
You had me at single player.
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