Latest Interviews
July2020
Interview Dustborn Dev on Word Play, Diversity, and Representation
Making language matter
Ever since Sony's PlayStation 5 games reveal event, we've seen a flurry of next-generation titles announced at various different digital events. We're quite excited about pretty much all of them, but one game which really caught our eye here at Push Square was Dustborn. Revealed as part of
June2020
Interview Bringing Some Humanity to Fallout 76 with Composer Inon Zur
Appalachia's changed
Bethesda's pseudo-MMO, always-online world Fallout 76 has had, to put it mildly, a rough time of things. Releasing to catastrophically poor reviews, the game slowly worked its way back to something more closely resembling mediocrity. However, underneath all that was the bedrock of Fallout's amazing-as-ever music, courtesy of...
May2020
Interview Attempting to Make the Ultimate VR Game with Marvel's Iron Man VR
Ryan Payton on bringing the game to life
Camouflaj, a relatively unknown studio based in Seattle, Washington, has been beavering away at a huge PlayStation VR title. Marvel's Iron Man VR is the biggest game heading to the platform in quite some time, and it's looking very promising indeed. With the game's development now complete, we sat down to...
Returning to Midgar
Final Fantasy VII Remake has been available for over a month now, and it feels like its release ended up being a landmark moment for the series. With that in mind, we got the opportunity to talk to producer Yoshinori Kitase and co-director Naoki Hamaguchi about Remake's development, its launch, and the decisions behind some of...
Interview How Sony's E3 2015 Press Conference Became the Greatest of All Time
"We did it for the fans"
It's hard to imagine the PlayStation 4 generation without Sony's E3 2015 press conference taking place. Five years later, the two feel so intertwined that you can't have one without the other. That's because, after what was a fairly rudimentary 2014 for PlayStation with little in the way of PS4 exclusives and an abundance of...
Interview Looking Back on The Witcher 3 with Lead Writer Marcin Blacha
For the game's fifth anniversary
Today marks the fifth anniversary of The Witcher 3: Wild Hunt's release. And to help celebrate, we managed to snag an interview with lead writer Marcin Blacha. We talk about the game's development, fond memories of its launch, Marcin's favourite Witcher 3 moments, and more. Push Square: First off, can you tell us...
Interview Hacking and Yacking About Darksiders Genesis with Composer Gareth Coker
Angels & demons
Up next in our ongoing series of composer interviews, composer Gareth Coker stops to chat with us about one of his newest projects, the score for the latest Darksiders title, Genesis. We talk about getting the tone of the game just right while doing something new, how demonic dubstep found its way into the series, and what on earth a...
Interview The Story Behind Sony's Amazing 21-Second Viral Video on Used Games
The "big, dumb idea" of Adam Boyes
Sony's E3 2013 press conference lives long in the memory for a number of reasons. It was where Jack Tretton announced that the PlayStation 4 would undercut the Xbox One by $100 at launch. Final Fantasy Versus XIII was reintroduced as Final Fantasy XV, followed up by the reveal of Kingdom Hearts III. And exclusives...
April2020
News PS5 Praise from Crytek Developer Retracted After Calling It the Better Next-Gen Console
Interview no longer online
Update: Things just got weird. Ali Salehi, the developer who made these comments about PS5, has apparently retracted his statements. The interview itself has seemingly been pulled offline, too. The Twitter user who initially translated Salehi's comments, @man4dead, has deleted all tweets regarding the interview, and has...
March2020
Interview Charging Up Some Answers with The Surge 2 Composer Duo BowsToHymns
Feed the rush
In our long running series of composer interviews, we’ve chatted with composers from all across the industry. Next up in the series, we have Helge Borgarts and Thomas Stanger -- collectively known as BowsToHymns -- a composer duo who’ve worked not just in games, but have worked on the very series we’re here to talk about, The...
Interview How Dreams on PS4 Helped Jamie Breeze Land a Job at Media Molecule
Going pro
One fascinating aspect of Media Molecule's games is that they've enabled people to get their start in the games industry. If you've been keeping an eye on things over the last 10 years or so, you'll likely have read stories about members of the LittleBigPlanet community getting hired by studios, including the Guildford developer itself...
February2020
Interview Two Point Hospital Devs Talk Diseases, Dad Jokes, and DualShock 4
Patients are reminded not to die in the corridor
Having poured hundreds of hours into Theme Park and Theme Hospital on the PSone, there’s no question that the upcoming Two Point Hospital is one of our most anticipated PlayStation 4 releases. We caught up with game director Mark Webey and creative director Gary Carr to learn a little more about how...
Interview Nioh 2 General Producer on the Sengoku Era and Fixing Difficulty
Yosuke Hayashi reveals all
Here at Push Square, we've already declared that Nioh 2 is shaping up to be one of 2020's best PlayStation 4 exclusives. Two hours of hands on time proved to us what an excellent sequel to the 2017 original it is, fixing the problems it faced late last year as part of an open beta in the process. That wasn't enough for us,...
News Why PlatinumGames Took The Wonderful 101 to Kickstarter
Dev explains why it crowdfunded the remaster
We're sure you've already read up on this by now, but The Wonderful 101, previously a Wii U exclusive, is now making its way to PlayStation 4. Developer PlatinumGames took to crowdfunding website Kickstarter in order to raise cash for various ports to modern platforms, and backers have smashed through the...
January2020
Interview Hunt: Showdown Is Set to Be One of the Most Intense PvP Titles on PS4
The true Monster Hunter?
Online multiplayer games come in all shapes and sizes nowadays, but one that has caught our eye on a regular basis as it makes a name for itself on PC is Hunt: Showdown. The PvP experience is finally making its way to PlayStation 4 in just a couple of weeks time, bringing an intense search for clues while either avoiding...
Random BBC Holds Interview on Watch Dogs Legion Within the Game Itself
Virtually real
Here's something you don't see every day. Marc Cieslak, reporter for BBC Click, has conducted an interview about Watch Dogs Legion from within the game's virtual London. The journalist paid a visit to Ubisoft in order to speak with creative director Clint Hocking, but in a brilliant twist, the pair carried out the interview inside...
Interview How Remothered: Broken Porcelain Defies Horror Tropes in the Light of Day
Here's Stormind Games
Alongside Resident Evil 3, there's one more survival horror experience on its way to PlayStation 4 later this year that we're hotly anticipating here at Push Square. Remothered: Broken Porcelain is the sequel to a game which showed so much promise upon its summer 2018 launch on Sony's console -- delivering on a lot of fronts...
Interview Looting Some Answers from Borderlands 3 Composer Jesper Kyd
Back for more
In our ongoing series of composer interviews here at Push Square we get some insight into the music that goes into making games the great experiences that they can be. A couple months ago, we interviewed Brian Trifon and Brian Lee White (collectively Finishing Move LLC) about their work scoring Borderlands 3. As it turns out, we...
December2019
Interview Getting Our Head on Straight with the Composers of MediEvil
Spooky scary skeletons
Next up in our ongoing series of composer interviews, we have the esteemed company of MediEvil composers Andrew Barnabas and Paul Arnold. They were the composing duo for the original release back in 1998, and we'll discuss how it felt to return to such a long-dormant property, why a new dynamic click track had to be made, as...
November2019
Interview Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer
Joel Corelitz on Kojima and Timefall
At the time of writing, Death Stranding is just hours away from launching. You've got your pre-load ready to boot at midnight, with 2019's most unique experience ahead of you. It's an outstanding game, which we highlighted in the 10/10 Push Square review, with one of its greatest aspects being a soundtrack that...
October2019
Interview Dying Light 2 Dev Talks Free DLC, Narrative Choices, and PS5
Good night, good luck
With a release window of Spring 2020, Dying Light 2 could be considered a game that's floating a little bit under the radar. It'll launch around the same time as Cyberpunk 2077 and The Last of Us: Part II following its unexpected delay, but that doesn't mean this open-world zombie survival simulator is an undertaking you should...
Interview Taking the Hiss with Control Composer Petri Alanko
< We expect/desire conversation about music/audio >
Recently, we got the chance to chat with composer Petri Alanko, Remedy Entertainment’s go-to for a number of years now. We talked to him about his working with Martin Stig Andersen on Control, why burning instruments was an important part of the process, and which GPU company ended up leading to...
September2019
Interview The Bradwell Conspiracy Dev Talks Relationships, Jonathan Ross, and Puns
Solve the mystery of 2026
We're a sucker for first-person narrative games here at Push Square Towers so when word of The Bradwell Conspiracy got out, we were naturally intrigued. After surviving an explosion at the Bradwell Stonehenge Museum’s Solstice 2026 Gala, you're thrust into a mystery that you'll want to unravel just as much as the need to...
Trailblazer
We were recently given the opportunity to speak with Toshihiro Kondo, president of Nihon Falcom, ahead of the much-anticipated Western release of The Legend of Heroes: Trails of Cold Steel III next month. Kondo-san gave us his opinions on why the series has resonated with audiences, insight into how the series has been developed, and his...
Interview Making Sweet Music with Borderlands 3 Composers Finishing Move
Ain't no rest for the wicked
Recently we got the chance to talk with Brian Lee White and Brian Trifon - collectively known as Finishing Move - to talk about their work scoring Gearbox's upcoming looter shooter, Borderlands 3. Read on to see what it's like to join a series so far along, seeing how many genres of music is "too many", and what brought...
August2019
Interview Synthesising Some Answers on Wolfenstein: Youngblood's Soundtrack with Composer Tom Salta
Synthicide
To put it lightly, Wolfenstein: Youngblood has been a rather divisive game -- one fraught with problems, but not one completely devoid of good things either. One of those good things, if not the best thing, happens to be Tom Salta’s fantastic synth score. We got to have a chat with him about what influences the soundtrack, how it felt...
Interview Hitting the High Notes of Mortal Kombat 11's Soundtrack with Wilbert Roget II
Toasty!
After having a conversation with composer Wilbert Roget II a couple of years back about his work scoring Call of Duty: WWII, we're pleased to welcome him back for a new interview. The topic of conversation this time out is centred on his work for one of the longest standing, and much beloved, fighting series in the industry. Mortal Kombat 11...
Monkey business
Announced for PlayStation 4 back in May, Tamarin is a unique looking title starring a cute little monkey. Ahead of the game's release later this year, we were lucky enough to chat about Tamarin's gameplay, the inspiration behind the title, and more with director Omar Sawi of developer Chameleon Games. Push Square: To start with, can...
Feature Gatecrashing Gaming's Greatest Bromance with Troy Baker and Nolan North
Motion capture heroes weigh in on The Last of Us, Death Stranding, more
There are very few celebrities in the gaming industry, but Nolan North and Troy Baker demand top billing. Having starred as the heroes in some of PlayStation’s biggest games, we simply couldn’t resist the opportunity to grill the pair on their current projects – including...
July2019
Never work with children or animals
Knights and Bikes has been a long time coming. This painterly, nostalgic adventure, created by two veteran game developers, enjoyed a successful Kickstarter campaign all the way back in 2016. Since then, a lot of progress updates and the occasional playable demo have kept the title in the back of our minds, and...
June2019
E3 2019 CD Projekt RED Wants All Types of Quest to Be of Equal Importance in Cyberpunk 2077
Plus more details in new interview
Now that the press has had the chance to see some new gameplay from Cyberpunk 2077 at E3, we're beginning to get some fresh details. In this new video interview from PlayStation Access, lead quest designer Pawel Sasko answers a few questions about the game's design. What's interesting is that CD Projekt RED seems...
May2019
Interview Discussing Judgment's English Dub and Much More with Lead Voice Actor Greg Chun
Asian Dub Foundation
It’s not long before Judgment releases in the West. A spin-off of Sega’s long-running Yakuza series set in the same streets of Kamurocho, it differs from the mainline series with a dose of detective work and Ace Attorney-style objectioning, while also being the first in the Yakuza universe since the original PS2 game to...
News Jack Tretton: Sony Will Face 'Exponentially More Competition' with PS5
"It’s going to keep everyone on their toes"
Remember Jack Tretton? The video game industry veteran was a big player at Sony for years, taking on the role of president and CEO of then-called Sony Computer Entertainment America from 2006 to 2014. You may recall he helped launch the PlayStation 4 with that fateful E3 2013 Sony press conference. He's...
Interview Exploring Darkwood, PS4's Creepiest Upcoming Indie
Out of the shadows
Darkwood first launched on PC a couple of years back, and it's gone on to be something of a horror darling. With the undeniably unsettling title coming to PlayStation 4 this month, we got together with developer Acid Wizard Studio's co-founder Gustaw Stachaszewski, in order to discuss the game and learn more about what could be...
Interview Freaking Out with Days Gone Composer Nathan Whitehead
This music comes for you
Love it or hate it, Sony’s biggest new exclusive Days Gone has had a downright terrific launch, coming hot out of the gates. We recently got the chance to chat with the title’s composer Nathan Whitehead about his work, and his first time as lead composer on a video game. Push Square: One of Day’s Gone’s most...
April2019
Interview Zoink! Games on Ghost Giant, PSVR Development, and Kittens
What's next for Zoink! Games?
Ghost Giant swept us off our feet when it released just a couple of weeks ago, and we've been thinking about the unique experience it offers ever since we awarded it a 9/10 in the Push Square review. To celebrate the game's critical reception and successful launch, we caught up with developer Zoink! Games to learn of...
Interview Fiona Sperry on Dangerous Driving, Arcade Racers, and Evolving Burnout
Pit stop
Dangerous Driving has arrived, and it's Three Fields Entertainment's most ambitious project to date. The tiny team behind the game aimed to rekindle the love for Burnout and arcade racers of that ilk, and that's certainly an idea we can get behind. We were fortunate enough to fire a few questions at Fiona Sperry, a founder of Criterion...
March2019
News Astro Bot Rescue Mission Director Says Comparisons to Mario are 'Very Flattering'
Nicolas Doucet on the PSVR platformer's development
One of 2018's best games, virtual reality or not, was Astro Bot Rescue Mission, a fresh, innovative PlayStation VR platformer that's an absolute joy to play from start to finish. So well produced is the game, in fact, that it's seen a crazy number of comparisons to Nintendo's platforming icon. When...
Interview Sony Bend on Open Worlds and Deacon St. John in Days Gone
Plus, could Syphon Filter return?
John Garvin has worked at Sony Bend for an eternity, shipping titles such as Syphon Filter, Resistance Retribution, and Uncharted: Golden Abyss. But with the release of Days Gone this year, the Oregon-based outfit is arguably undertaking its biggest endeavour yet. We caught up with the veteran writer to chat about...
February2019
Interview Learning About The Past and Future of Dragon Ball FighterZ with Producer Tomoko Hiroki
Will there be a sequel?
Earlier this year, we were given the opportunity to attend the Dragon Ball FighterZ World Tour Finals in Los Angeles, where the top players from all corners of the globe converged to compete for the bragging rights of being the best (along with some considerable prize money). Towards the end of the competition, we got the...
Interview Talking Dragon Ball FighterZ with Pro Commentators Tasty Steve and Sajam
Catching up at the World Tour Finals
Earlier in the year, we were given the opportunity to attend the Dragon Ball FighterZ World Tour Finals in Los Angeles, where the top players from all corners of the globe converged to compete for the bragging rights of being the best (along with some considerable prize money). Between bouts during the...
January2019
Interview A Chat by the Campfire with Shadow of the Tomb Raider Composer Brian D’Oliveira
In the shadows of giants
We recently got the chance to sit down with composer Brian D’Oliveira to talk about his experiences working on Lara Croft’s newest adventure, Shadow of the Tomb Raider. During the interview, we discussed the legacy of Tomb Raider’s music, the Aztec death whistle, and why Mexican Volcanic rock was a perfect instrument...
December2018
Interview Chatting About the Apocalypse with Darksiders III Composer Cris Velasco
From light, there comes darksiders
Recently, we got the chance to sit down with long-standing game composer Cris Velasco, who has worked on big series like Mass Effect, God of War, and even previous Darksiders titles. We spoke with him about his work on the recently released Darksiders III, his approach to writing themes for the seven deadly sins,...
November2018
Interview Swan-Diving into the Music of Assassin's Creed Odyssey with Composers, The Flight
A musical odyssey
We recently had the chance to sit down and chat with the composer for the newest title in Ubisoft's long-running juggernaut of a series, Assassin's Creed. Joe Henson and Alexis Smith, known as The Flight, have lent their talents to many titles prior to this, including Horizon: Zero Dawn, Alien: Isolation, and even previous...
News Limbo and Inside Dev's Next Game Is Much More Open
Heading outside
Indie developer Playdead has only released two games: Limbo and Inside. Both are bleak, fairly short 2D adventures, and they're both brilliant. We know the studio's next game is in production, but other than it having more of a sci-fi slant than its predecessors, we've heard very little about it. However, thanks to Danish multimedia...
September2018
"Development is a journey"
While there seems to be a fair amount of positive chatter surrounding Call of Duty: Black Ops 4, the lack of a single player campaign remains a point of contention for some. An action packed story has been part of the Call of Duty franchise for years, so to see the latest game ditch the mode entirely was irksome for many...
August2018
Interview Chewing the Fat with Overcooked 2 Developer Ghost Town Games
Chef chat
The Overcooked games are a real treat on PS4. The first was a modestly sized but perfectly executed co-op game that players of all ages and skill could enjoy, and Overcooked 2 builds on this firm foundation with new features, including the highly requested online play. We caught up with Phil Duncan of Ghost Town Games to talk about the...
Interview Insomniac Games on Making Marvel's Spider-Man Its Own
"We feel a lot of pressure"
Marvel’s Spider-Man is shaping up to be the best Spider-Man game ever made, and we were lucky enough to sit down with creative director Bryan Intihar to learn a little more about the Insomniac Games developed PlayStation 4 exclusive. In our wide-ranging chat, we touched upon how the Burbank studio embarked upon...
July2018
Interview From Psygnosis to Persistence - Reassembling Studio Liverpool into Scouse Scares
We fire up Firesprite's studio history
In our third article following Push Square’s visit to Firesprite, we sent one of our retro enthusiasts who was particularly eager to learn more about the links between its studio’s history with Psygnosis and Studio Liverpool. In time for the launch week of the sci-fi horror game The Persistence we also...
News No Man's Sky Creator Sean Murray Finally Addresses Game's Vitriolic Reception
"It was as bad as things can get"
No Man's Sky is a far different game now than when it first launched on PS4 almost two years ago, but that initial release was met with an incredibly mixed response. Many were furious, because features that Hello Games' Sean Murray spoke about during interviews were missing, but it didn't end at simple complaints...
In space, she wore the brown pants
Push Square recently visited the Liverpool city centre base of the independent studio Firesprite in the sunny North West of England to discuss The Persistence, which in the words of Game Director Stuart Tilley is a “brutal, sci-fi, stealth horror roguelike” game releasing on PlayStation VR next week. We sat...
Interview Flipping Through the Yoku's Island Express Soundtrack with Jesse Harlin
Bouncing around
Hearing Yoku's Island Express described paints an interesting picture. It sounds like a weird game. A really weird game. Just listen to reviewer John Cal McCormick desribe the title: " Yoku's Island Express is a 2D, open world, Metroidvania, pinball game starring a dung beetle postman dragged into a battle for the fate of...
Interview Checking in with The Spectrum Retreat Creator Dan Smith
Wake up call
The Spectrum Retreat is a neat narrative puzzle game we rather liked, thanks to a great setting and some very well conceived puzzles. It's a big achievement for Dan Smith -- a 20-year-old computer science student who built the game while balancing his university work. We were lucky enough to fire a few questions at the award-winning...
May2018
Interview Sinking Our Fangs into the Soundtrack of Vampyr with Composer Olivier Derivière
Notes-feratu
Recently we got the chance to have a chat with the composer of DONTNOD's promising-looking Vampyr, Olivier Derivière. We got to discuss the manner in which he approaches his compositions, the intertwining of game development alongside the music, and how his passion for video games birthed a phenomenal composer for the industry...
News Days Gone Dev Sony Bend Talked About Making an inFAMOUS Game for PS Vita
Plus an Uncharted: Golden Abyss PS4 remaster
Game Informer's month of coverage on Days Gone is drawing to a close with one last video interview, in which a trio of Sony Bend devs answer reader-submitted questions. It's definitely worth a watch for anyone wondering about framerate, cut-scenes, and other small details about the open world title...
Interview Talking Shop with Action RPG Moonlighter's Developer
Night by night
We've had our eyes on Moonlighter for quite some time now, and we continue to believe that it's one of the PlayStation 4's most promising upcoming indie titles. As such, we got in touch with developer Digital Sun to find out more about Moonlighter, and what we can expect from the game when it launches later this month. Push...
April2018
Interview Recalling Forgotton Anne with Developer ThroughLine Games
Spellings, Studio Ghibli, and Final Fantasy VII
Forgotton Anne is only a few short weeks away from its anticipated release, and after getting some delightful hands on time at last year's Eurogamer Expo, we couldn't be more excited to play the final product. To learn more about the game, its development, and inspirations, we caught up with...
News Spider-Man's Suit Has Both Form and Function in PS4 Exclusive
Insomniac explains suit's design
Not everyone is a fan of the white spider adorning the suit seen in Insomniac's Spider-Man, but the developer has promised there's a narrative reason behind it. In terms of the design of the suit, Game Informer's new video interview with Art Director Jacinda Chew goes into detail about why it looks the way it looks...
News Legendary Sony E3 2015 Press Conference Could Have Been Even Better, Says Adam Boyes
Woah!
We're all in agreement that Sony's E3 2015 press conference was the company's best, at least in recent years, right? The golden trifecta of The Last Guardian, Final Fantasy VII Remake, and Shenmue III absolutely brought the house down, and it's a feat that we're not sure the Japanese giant will ever be able to top. Interestingly, however, it...
Interview Squeaking About Moss' Soundtrack with Composer Jason Graves
Quill-in-hand
Recently we got the opportunity to chat with composer Jason Graves – likely best known for his work on the Dead Space series or The Order: 1886 – about his work on the recently released PlayStation VR title from Polyarc, Moss. We discussed how the game's score came to be, Graves' adulation for the player character...
Interview Regalia: Of Men and Monarchs - A PS4 JRPG Made in Poland
Inspired by Persona, Disgaea, and BioWare
With Regalia: Of Men and Monarchs - Royal Edition hopping onto PlayStation 4 next week, we got the chance to ask developer Pixelated Milk a bunch of questions about the upcoming role-playing release. We asked about the studio's inspirations, the game's sense of humour, and what makes the title...
News Spider-Man PS4 Includes Photo Mode, Excludes Microtransactions
Plus more from new interview
In addition to announcing the release date for Spider-Man, Game Informer has posted a new, rapid fire interview with the game's creative director, Bryan Intihar. It's a pretty silly interview and well worth a watch, but there are some interesting snippets of information sprinkled throughout. Perhaps most notabl
March2018
Interview Bloodborne Comic Writer Ales Kot Discusses The Death of Sleep
Great one
It’s no secret that for nearly three years fans have been clamoring for a sequel to one of the PlayStation 4’s best-reviewed games, Bloodborne. But sadly, we have no official word on whether that sequel is ever going to happen. Thanks to a vague – to say the least – teaser trailer that aired during last year’s The Game Awards, we...
Interview How Did Bridge Constructor Portal End Up with One of Valve's Biggest Properties?
How the unlikely mashup came to be
We reviewed Bridge Constructor Portal recently, and enjoyed it quite a bit. Awarding it a decent 7/10, we praised the way Portal's elements were interwoven into the Bridge Constructor framework, and as big fans of Valve's stellar first person puzzler, it was great to go back to Aperture Science and absorb that...
February2018
Interview Quickfire Questions with the Team Behind All-Female Fighter SNK Heroines
Go girls
SNK Heroines Tag Team Frenzy was announced back in January, and it immediately attracted some attention for its, er, unique approach to being a fighting game. Featuring female combatants from across the SNK universe, we wanted to find out a little more about this upcoming brawler, so we exchanged some quickfire questions with the team...
Interview Dakko Dakko on Bringing a PS Vita Classic to PSVR
Pop-Up Pilgrims takes Sony's headset by storm
It’s only when you’ve been doing this job for a few years that you build up a library of games in your mind that many will have forgotten. For some reason, Floating Cloud God Saves the Pilgrims is one title that this author remembers well. The Dakko Dakko developed curio started life as a PlayStation...
December2017
Interview MediEvil Creators Give Their Verdict on the Forthcoming PS4 Remaster
"The announcement totally came out of the blue"
The news that Sony is remastering MediEvil, one of its most beloved 32-bit classics, certainly caused quite a stir, and with good reason; the original game was a massive commercial and critical success back in the '90s. However, for two of the key figures behind the 1998 title's development, the...
Interview FIFA 18's Tom Holkenborg on Scoring Soccer
A little more conversation
Recently we got the chance to chat with composer Tom Holkenborg about his work on the soundtrack for the narrative portion of FIFA 18, as well as his extensive history working with EA, his love of soccer, and how to capture the appropriate sound for a given sequence. Tom has contributed to numerous EA titles, dating back a...
November2017
Interview Discussing the Music of Call of Duty: WWII with composer Wilbert Roget II
Answering the call of music
Recently, we got the chance to sit down and discuss the process behind composing the soundtrack for Call of Duty: WWII’s soundtrack, with its composer Wilbert Roget II, who's no stranger to working on games. We dove deep into some of the finer points of the score, and got a glimpse behind the curtain at his process and...
October2017
Interview Talking Tekken 7 DLC, Development, and Future Plans with Director Harada
Let's get Tekknical
Tekken 7 launched back in June, successfully putting the series back on the fighting game map. The highly rated sequel has sold well and it's been a hit with the hardcore community, but what's the plan for Tekken 7 moving forward? We got the opportunity to ask series creative director Katsuhiro Harada this very question. We also...
Interview Yakking About Knack 2 with Composer Anthony Willis
Knack is back, Jack
Shortly before the release of Sony’s Knack 2 we got the chance to sit down with the game’s composer, Anthony Willis, and discuss with him some elements of his process for crafting the score for the latest in Sony’s platforming series. Anthony has previously worked on many film projects such as How to Train Your Dragon 2,...
Feature Detroit: Become Human Is Quantic Dream's Biggest Ever Game
Sony XDev talks ambition and development
You may have read our hands on impressions of Detroit: Become Human last week. The PlayStation 4 exclusive managed to win us over with its impressive visuals and suspenseful narrative, but we needed more. Thankfully, we got to speak to the producer of Sony XDev Europe, Jason Stewart, about the inspiration...
September2017
Interview Slightly Mad Discusses Project CARS 2's Early Reception
Hints at future content, too
Since the 22nd September, drivers everywhere have had the chance to grab Project CARS 2 and live the real-life racing experience (or as close to as many of us will get). Already off to a strong start with rave reviews critically, Slightly Mad Studios now hopes to replicate the success sales wise. Building from...
Interview Making a Peach Beach Splash with Senran Kagura's Kenichiro Takaki
On new genres, wet t-shirt tech, and... Sailor Moon?
Some game designers become so well-known for a certain series that their names are instantly associated with the IP, and that’s certainly the case with Kenichiro Takaki. Though he’s worked on games as diverse as Vita Vocaloid rhythm game IA/VT Colorful and action-RPG-shoot-‘em-up Half-Minute...
August2017
Interview Cliff Bleszinski Discusses LawBreakers and Leading Boss Key Productions
Laying down the law
Overwatch’s Summer Games began last week. If you’ve been too busy praying to Jeff Kaplan that you’d be blessed with Mercy’s Winged Victory or McCree’s Lifeguard skin, you might’ve missed the release of LawBreakers. It’s a competitive first-person shooter from Boss Key Productions that’s been in the works for three...