Now that the press has had the chance to see some new gameplay from Cyberpunk 2077 at E3, we're beginning to get some fresh details. In this new video interview from PlayStation Access, lead quest designer Pawel Sasko answers a few questions about the game's design. What's interesting is that CD Projekt RED seems to want to break the definition between main and side missions.
"The most important thing, I think, is quality," Sasko says. "I always want to do it in a way that, everything you touch, it just looks like a human hand-crafted this, so that you feel rewarded for your time." He goes on to talk about the studio's desire to "confuse" players by giving equal quality and importance to all quests, regardless of whether they loop into the main story or not.
One of the most impressive aspects of The Witcher 3: Wild Hunt is the level of quality across all its missions, including side quests, so to hear that the team is doubling down in this area is pretty exciting. If it's not going to be obvious what's a story mission and what's just an optional distraction, we'll likely be playing this game for a very long time.
The video is well worth a watch if you're interested in Cyberpunk 2077. Do you like the sound of this approach to quest design? Follow your own path into the comments below.
[source youtube.com]
Comments 7
Good approach to be honest.
My problem with these sort of games is being dropped into a world with lots of pre-existing law, factions and complicated character names. I struggle to keep up with it all, especially once I have 20-30 quest lines going on.
First time I agree with this @kyleforrester87 dude.
@Octane oh come on, we both think Nintendo Life is the much better website, too.
I can't wait - best game of 2020? Time will tell but it has to be in with a great shout of taking the Game of the Year title...
This is what i loved about The Witcher 3. Even a simple quest to fetch a poor old dear's frying pan turned out to be an intriguing tale about a (well known) political spy.
I'm all in for this! No one makes side quests as deep and detailed as CDPR. Can't wait.
Yes. This. This so hard. This is why Witcher 3 was so amazing - side quests in that game put main quests in other games to shame. I'm so torn about Cyberpunk. I know it's going to be amazing, but I've never loved the Cyberpunk aesthetic or the first person perspective. And yet...I'm going to play it anyway because it looks and sounds SO. GOOD.
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