Now that the press has had the chance to see some new gameplay from Cyberpunk 2077 at E3, we're beginning to get some fresh details. In this new video interview from PlayStation Access, lead quest designer Pawel Sasko answers a few questions about the game's design. What's interesting is that CD Projekt RED seems to want to break the definition between main and side missions.
"The most important thing, I think, is quality," Sasko says. "I always want to do it in a way that, everything you touch, it just looks like a human hand-crafted this, so that you feel rewarded for your time." He goes on to talk about the studio's desire to "confuse" players by giving equal quality and importance to all quests, regardless of whether they loop into the main story or not.
One of the most impressive aspects of The Witcher 3: Wild Hunt is the level of quality across all its missions, including side quests, so to hear that the team is doubling down in this area is pretty exciting. If it's not going to be obvious what's a story mission and what's just an optional distraction, we'll likely be playing this game for a very long time.
The video is well worth a watch if you're interested in Cyberpunk 2077. Do you like the sound of this approach to quest design? Follow your own path into the comments below.