While Capcom is reinventing some of the survival horror classics of the 1990s with Resident Evil 2 and Resident Evil 3, there is still a demand for that classic approach to game design with fixed camera angles and tank controls. One title that is attempting to satisfy that request is Tormented Souls, recently announced for PlayStation 4 and launching at some point in 2021. It's being put together by Dual Effect, led by brotherly duo Gabriel and German Araneda in Chile. We caught up with them to learn more about how Tormented Souls resurrects the mechanics of old for the modern era.
Push Square: For those who missed the announcement, could you introduce Tormented Souls? What sort of game is it?
Gabriel and German Araneda: Tormented Souls is a survival horror game which really tries to bring back that 90s kind of feeling by taking some of the most important mechanics that made survival horror games like Resident Evil, Silent Hill, and Alone in the Dark so amazing back then.
You have brought back the term: "This game contains scenes of explicit violence and gore." That's a pretty big deal for fans of the classic Resident Evil and Silent Hill games, was there ever any apprehension surrounding this decision? Did you want to make sure you had an experience that really pays tribute to those titles before including the phrase in your marketing?
Even now when I turn my old tv on and that mythical phrase appears on the screen, while I only can hear the deaf sound of the cathode rays hitting the screen, I still get goosebumps. I really love old horror games, and by using this phrase at the very first screen, we want to make our solemn vow that we are doing our best to create a video game that brings you back to that beautiful old survival horror game times. Those who choose this path, be prepared for survival, limited saves, limited resources, backtracking, hard puzzles, and combat.
How will Tormented Souls modernise classic mechanics such as fixed camera angles and tank controls?
We are implementing tank control on the d-pad for players looking for the full experience, but you can move with the joystick in 360 degrees like in action games if you want to. Since Tormented Souls is a full 3D game, it would be a shame not to take advantage of camera panning or depth of field, so we are taking this into consideration when we recreate static fit cameras so we can keep control of cameras while giving them some movement too.
Does the game feature combat? Or is this more of a survival horror experience that sees you hiding from enemies like Outlast?
While we love games like Clock Tower and Haunting Ground we are aiming to make a real (old) Resident Evil, Silent Hill style experience. I should say combat is closer to Silent Hill though -- we want to give the player some kind of helpless feeling, so you'll find some hand made weapons in the game like an old modified nailer. Of course, the hospital/mansion will be infested with creatures that would be glad to catch up with a clueless girl barely equipped with a sad nailer, You'll find more weapons and munitions, though. Caroline surely is gonna get hurt a lot so it would be a good idea to look around for medicines too.
Will there be a lot of monsters or does Tormented Souls follow the recent lineage of a few "stalker enemies", such as in Resident Evil 7: Biohazard?
A lot of them. I mean, we are a very small indie game developer, so sure there will not be much variety but the mansion will be full of them. We really encourage you to look around for weapons and ammunition and anything that could be handy. With that said, there will be a perturbing stalker enemy but Caroline really doesn't have any chance against it, so it would be a good idea just keep out of its sight.
How will puzzles be structured? Will there be anything as complex as the famous Brookhaven Keypad from Silent Hill 3?
We are implementing a puzzle system a little bit different from old games. It's almost the same but we let the player modify and use items while interacting with a puzzle into the game by picking and drag. We have taken some inspiration from modern point and click games but don't worry; this will be still a survival horror game. For us, puzzles have been one of the toughest things to get right since the line between easy and too hard varies a lot from person to person. But for now we taking the risk of having some hard puzzles, and we'll apologise later.
Is there anything else you would like to share about the game? Why should Push Square readers, particularly those who love classic survival horror, be excited about it?
We are going back to the past and we are not afraid of being outdated. We are afraid not to deliver a real old school experience because "this game contains scenes of explicit violence and gore".
This interview has been edited for clarity. We would like to thank Gabriel and German Araneda for taking the time to answer our questions and Dominik Graner for making the interview possible. Is Tormented Souls up your alley? Share your thoughts in the comments below.
Comments 21
Great interview Push Square. old horrors are great Psycho being one "Just me and my trusty umbrella" spooky when I hear people say "my trusty".
If somebody was going to make a game just for me it would look like this, it looks amazing
Brilliant, they clearly have a lot of love for classic survival-horror games and this definitely looks like one to keep an eye out for.
Nice interview. This game does seem like it could potentially be something special.
I am an old school horror fan and this right on my radar.
The fixed camera angles and tank controls of earlier Resi games contributed a huge part in the tense and scary situations the game put the player in. I still believe there is a market for games of this type of control scheme.
Very cool interview!
Thanks for doing this this is definitely on my radar now I'm a huge fan of survival horror games!
I really want this to be something good. 🙏 ☺️
If this game has vibes of Silent Hill then I'll buy.
This is brilliant. Exactly the sort of retro vibe I want to see more of. I'm so hungry for classic survival horror, and it's about time the nostalgic indies start hearkening back to PS2-era game design.
Looks really interesting. The only thing I dislike are limited saves, never liked that mechanic in games.
I really enjoy the new OTS cam on RE2 remake. But if the game is good i can go back to fixed cam + tank controls to give it a try. Especially since the cam it's not 100% fixed like the original RE, but semi-fixed like RE Code Veronica.
The enemies on the other hand, meh... Totally not fan of Sado/Maso aesthetics.
Great interview, great looking game, this is right up my alley, and I know it thanks to great questions and answers! I'm sold.
I would give anything for a new JRPG made in the classic style of pre-rendered backgrounds, random encounters and menus galore.
Everything looks awesome except for the bestiary. I'm SO bored of mutated/deformed escapees from an insane asylum.
@Wavey84 go play fortnite then
@Wavey84 You can skip the loading door sequences.
@Wavey84 Agreed. Even the Gamecube REmake, which I loved 20 years ago, is hard for me to play today. It feels slow and sluggish.
@Wavey84 no worries matey and maybe you should. I'm clearly flooded by your comment which in comparison is complete poetry. Which is both false and misunderstood.
I'm not triggered at all, everyone is entitled to their own opinion and you said you thought that re1r was to slow paced. The game thats being advertised is looking a lot like that along side fear effect and the first Dino crisis so if you don't like the look why even comment? RE2r isn't survival horror, it's an action game. Same as Re3r. I completely agree that 0,5,6 were complete dog ***** and 7 is my favourite besides remake.
Cant wait too play some classic horror.
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