Latest Interviews
March2023
Interview Octopath Traveler 2 Devs on Series Goals, the First Game Skipping PlayStation, and More
Join us, traveler
We think Octopath Traveler II is a fantastic RPG, and so we were delighted to be given the opportunity to interview two of the game's key developers. Director Keisuke Miyauchi and producer Masashi Takahashi were kind enough to answer our questions about the sequel's improvements, its development, and why the first game isn't...
February2023
Interview Dissecting Dead Space Music with Composer Trevor Gureckis
Make us whole-notes again Isaac
Dead Space is one of the best horror games of the PS3 era, and we were lucky enough recently to sit down with Trevor Gureckis, the composer of the excellent remake of the 2008 classic. We got to talk about how to make a horror soundtrack stand out alongside much competition, how to make music more emotionally...
January2023
Interview How Fortnite Inspired Building a Better Virtual Concert in Sky: Children of the Light
Going on quite the Journey
With the curtains closing on the season of Aurora within Sky: Children of the Light and its interactive concert, we had the chance to sit down with creative director of thatgamecompany, Jenova Chen, to talk about it. We explore how this awesome experiential collaboration came to be in the first place, what it was like to...
December2022
Interview How Roll7 Released Two of PS5's Best-Feeling Games Within Six Months
Were coming out "in the same week" at one point
There were exactly 189 days between the launch of OlliOlli World on 8th February 2022, and then Rollerdrome on 16th August 2022. This means little without context, so what if the two titles were made by the same dev? What about if that studio isn't exactly the biggest in the world, without the budgets...
Interview Talking Biceps and Norse Studies with God of War Ragnarok's Mina Sundwall
"I got to walk around like I had those biceps"
Series veterans Kratos and Atreus were always going to be the main stars of the Santa Monica Studio epic God of War Ragnarok, but the more you play its 30+ hour campaign, the more its cast of new faces threaten to steal the show. It's the performances from the likes of Laya Hayes (Angrboda) and Richard...
September2022
Interview Why Asymmetrical Multiplayer Is Perfect for The Texas Chain Saw Massacre
"It's all about the family"
We've seen a fair few beloved horror movies transformed into asymmetrical multiplayer experiences in recent years. Friday the 13th: The Game, Evil Dead: The Game, and Predator: Hunting Grounds have all tried to capture the magic of their respective source material to varying degrees of success. The Texas Chain Saw...
Interview Moonscars Is a Souls-Like by the Fans, for the Fans
The genre is "our passion"
The Souls-like genre has never been bigger following the release of Elden Ring, and yet it feels like only a select couple of games are primed and ready to capitalise on the increased interest now excitement surrounding the FromSoftware great has dropped off. Thymesia and Steelrising are two examples, and 2D title...
June2022
Interview Falcom on The Legend of Heroes' Future, Bringing New Trails Games West, and More
Holding out for Heroes
With Japanese RPG series The Legend of Heroes more popular than ever before here in the West, we wanted to get in touch with developer Falcom to find out more about the franchise and its future. Luckily, we landed an interview with Falcom president Toshihiro Kondo himself, and he was happy to answer some of our most prominent...
May2022
Interview Ukrainian Dev Frogwares on Finishing Sherlock Holmes for PS4 Amid a War
A chat with Sergey Oganesyan about the Kyiv studio's approach
Sherlock Holmes: Chapter One, an ambitious detective game from Kyiv-based developer Frogwares, launched on the PS4 last week. It’s one of several major releases from the Ukrainian studio in as many weeks, with Sherlock Holmes: Crimes & Punishments also launching on the Nintendo...
Interview Good Work, 47 - A Chat with the Voice Actors That Breathe Life into Hitman
It's good to be back
Within the pantheon of great gaming partnerships, we’d put genetically engineered assassin Agent 47 and handler Diana Burnwood from Hitman right near the top of the list, perhaps just behind Mario and Luigi and Ratchet and Clank. The pair have overseen dozens upon dozens of deadly missions, in which the industry’s most...
January2022
Jacking in
Stranger of Paradise: Final Fantasy Origin remains something of an enigma. We've known about the action RPG for ages, but between it being an alternate timeline origin story for the first Final Fantasy, the modern main characters, and all of the inescapable "Chaos!" memes, we've been dying to get some insight into what is one of Square...
October2021
Interview Examining the Ego of Monark, the New JRPG from Ex-Shin Megami Tensei Devs
Pieces in place
Monark is an upcoming RPG from Japanese developer FuRyu. Boasting talented individuals who previously worked at Atlus on the Shin Megami Tensei games, there's plenty of reason to believe that this latest project is worth keeping an eye on. We were lucky enough to get an interview with Fuyuki Hayashi, who's behind the planning,...
News A Big PlayStation Remake Is to Be Announced This December, Says Irish Artist AVA
Singer-songwriter worked on project with Irish language music
PlayStation-related news can come from pretty much anywhere these days. Today, it's come from a radio interview with Éabha McMahon, also known by her stage name, AVA. Chatting about her career in an afternoon slot on WLR FM, the Irish singer-songwriter has casually revealed she's been...
September2021
Feature How Train Sim World 2 Is Delivering More Escapist Immersion on PS5
On track
In a period where public transport has been discouraged, Train Sim World 2 has provided PlayStation owners with a means to get out and about. The video game industry as a whole has enjoyed a boost from the pandemic, with more and more people staying indoors and seeking home entertainment. But developer Dovetail’s rail simulation, with its...
July2021
Behind the mask
With Ghost of Tsushima: Director's Cut carving its way to both PlayStation 5 and PS4 on the 20th August, we've been eager to learn more about what's being added to Jin's expanded adventure. As you may already know, Director's Cut features a brand new expansion, which sees our intrepid samurai travel to the mysterious Iki Island...
May2021
A "rewrite" of the first game
It's been seven years since the last mainline Samurai Warriors game, and Samurai Warriors 5 is attempting to revitalise Koei Tecmo's hack and slash series with a number of innovations. To find out more about the upcoming action title — which launches for PlayStation 4 on the 27th July — we asked Koei Tecmo president...
Buggin' out
We've always been big fans of Earth Defense Force here at Push Square (we've lost track of how many times we've used "EDF! EDF! EDF!" as an article tagline). The meme-worthy series has been around for a while at this point, and it's about to reach a whole new level of absurdity with Earth Defense Force: World Brothers, which launches for...
Feature How Velan Studios, and the Community, Are Shaping Knockout City
Dodgeball multiplayer title is almost here
Velan Studios is not a household name, but despite this, it's been able to make a bit of a splash. Its first release was the Switch exclusive Mario Kart Live: Home Circuit, but it's also been building up to the launch of something very different: Knockout City. Published by EA Originals, the multiplayer...
April2021
Interview Talking Game Music With Composer Phill Boucher
It certainly rings a bell
Recently, we had the opportunity to chat with game composer Phill Boucher, a prolific composer across many mediums, including work on the Pirates of the Caribbean films, the brilliant DuckTales TV reboot, as well as some pretty noteworthy games like Civilization VI, XCOM: Chimera Squad, and oh yeah, a little game called...
Exclusive Josef Fares Discusses the Infamous Elephant Scene in It Takes Two
An elephant never forgets
Spoiler Warning! This feature openly discusses moments within It Takes Two that are best experienced first-hand. If you haven't already, go play the game, it's great. It Takes Two is a wonderful co-op game. The latest effort from Hazelight Studios is a joyous adventure packed to bursting with variety, endlessly bringing...
March2021
Interview Sony San Diego on MLB The Show 21 and Bringing Baseball to More Players in a Pandemic
Plus, adding alien spaceships to Stadium Creator
After a season like no other, in which the LA Dodgers walked away with the World Series, a new baseball campaign beckons to bring a sliver of the ordinary back to extraordinary times. And with Spring Training edging towards its conclusion, Sony’s flagship sports simulation MLB The Show 21 is on...
Interview Maquette's Creative Director on Building a Recursive World Puzzle Game for PS5
Over and over
One of PlayStation Plus' games for PS5 this month is Maquette, an intriguing and unique first-person puzzler. In addition to a reality-bending core mechanic, it tells a relatable, somewhat subdued love story. Co-starring in the game are Bryce Dallas Howard and Seth Gabel, who bring characters Kenzie and Michael to life as you solve...
Interview How Astro's Playroom Composer Kenny Young Built a Soundtrack on PlayStation's Legacy
I'm your GPU
Shortly after PlayStation 5’s launch, we had the amazing opportunity to talk with Kenny Young, composer on the absolutely brilliant Astro’s Playroom (as well as Astro’s previous adventure, Astro Bot Rescue Mission). Join us as we talk about navigating the legacy of PlayStation and its music, the design process behind the catchiest...
Interview Getting Frightened by The Dark Pictures Anthology: Little Hope with Composer Jason Graves
O' ye, of Little Hope
We recently had the chance to again have a chat with composer Jason Graves, this time regarding his work scoring the latest entry in the Dark Pictures Anthology series, titled Little Hope. While certainly a departure from our topic of discussion with Jason last time — the adorable PlayStation VR title Moss — Little Hop
February2021
Interview Returnal PS5 Developer Housemarque Talks Story, Replayability, and Value
Permanent progression, first person segments, and more discussed
If you're not already, you should be paying attention to Housemarque. The Finnish developer has been crafting fantastic arcade games since the mid-90s, and has often partnered with Sony to bring these to PlayStation. If you've played Super Stardust HD, Dead Nation, Resogun, Alienation,...
Interview Media Molecule Director Siobhan Reddy Discusses 15 Years of Creative Games
"I think it was really good that we didn't know what we were doing"
Dreams just recently turned one (happy birthday!), but the studio behind it has also reached a significant milestone. Guildford-based Media Molecule celebrates its 15th anniversary this year. Founded in 2006, the developer has proven to be one of the industry's most innovative and...
Feature Could PlayStation Do More to Promote Green Packaging?
Press X to save (the planet)
SIE recently reported on the progress of the United Nations ‘Playing for the Planet’ Alliance of which SIE is cited as "been a key player in this project". So far the headlines have revolved around power consumption on the PlayStation platform and the company committed to "PlayStation 4 energy efficiency measures...
Interview An Exclusive Chat with Lou Studdert on Crash Bandicoot 4's PS5 Upgrade
Toys for Bob tells all
Yes indeed, Crash Bandicoot 4: It's About Time is heading to PlayStation 5. We had a hunch we'd see this excellent platformer make the jump, and sure enough, the mascot marsupial is spinning onto Sony's latest console. We were fortunate enough to speak with Lou Studdert, creative producer at developer Toys for Bob, about this...
Interview The Disco Elysium Team Talks PS5 Porting Process, Extra Content, and Dumb Deaths
"Aren’t all deaths equally dumb, in the end?"
Disco Elysium: The Final Cut. We can't wait to play it. You can't wait to play it. The console port of one of 2019's best PC titles will finally hit PlayStation 5 and PlayStation 4 next month, bringing with it an isometric RPG masterclass that allows you to take on pretty much any personality...
Interview How One Man Is Making Mundaun, PS5's First Horror Game
An unexpected journey
Now that the PlayStation 5 release and its launch line-up of games are done with and out of the way, it's time to see what the indie scene has planned for Sony's new console. Situated in amongst other titles slated for March is Mundaun, the debut game from creator Michel Ziegler that represents the first proper horror...
January2021
Interview How PS5 Stunner Season Explores the Fate of the World from a Bicycle Seat
Tour de world
Geoff Keighley's The Game Awards really shone the spotlight on a number of wonderful looking indie games last month, proving how independent studios can put out just as good a work as AAA developers. Season, from Canadian team Scavengers Studio, is one example of that. The title wowed Push Square Towers with a stunning art style and an...
December2020
Interview Discussing Soundtracks and Audio Design with the SkewSound Team
A skewed perspective
When it comes to our composer interview series, we have a formula that we don’t deviate too much from usually. The interview is with a particular composer — or composer team — and it’s regarding a specific project. But this time, we’ve got something a little bit different for everyone. We got the chance to have a chat...
Interview Switching Off Our Targeting Computers with Star Wars: Squadrons Composer Gordy Haab
Let's blow this thing and go home
A pretty exciting interview to bring everyone today, as we have an interview with composer Gordy Haab, about his work scoring Star Wars: Squadrons, the arcade flight sim title from Motive Studios. We do a deep dive into Gordy's history with Star Wars games, how the entire soundtrack for Squadrons is built around a...
November2020
Interview Godfall Composer Talks Elements, Inspirations, and Identity
By their powers combined
Recently, we had the absolute pleasure of chatting with composer Ben MacDougall about his work on one of PlayStation 5's most publicised launch titles: Godfall. Join us on this adventure as we chat about the inspirations for the sound of the game, what the hell a Swamp Koto is, and how the player influences the sound of the...
October2020
Interview Transforming with Metamorphosis Composers Mikolai Stroinski and Garry Schyman
Spaceball One has now become Mega Maid
Recently, we got the chance to sit down with the composing duo responsible for the soundtrack in Ovid Works' latest curiosity; Metamorphosis. A fascinating puzzle-adventure title inspired by the Franz Kafka novella of the same name. So buckle up as we do a deep dive with composers Mikolai Stroinski (The Witcher...
Interview What Does a Professional Trophy Hunter Think of the New Levelling System?
"I'm genuinely excited for this"
If it hasn't already done so, your PlayStation Trophy level is about to dramatically increase. That's because Sony is deploying an update to the ranking system that sees the former maximum grade of 100 escalate to 999. New Trophy icons will be associated with them and your original level will be modified to fit the...
September2020
A dish best served remastered
We had the chance to sit down and have a chat with composer Jesse Harlin recently about his work on the upcoming ground-up remake of Mafia, Mafia: Definitive Edition. We got to chatting about how an infamous car chase turned into a confidence bolstering music track, what influenced the operatic framing of the...
Interview Crytek Talks Crysis Remastered and PS5 Ray Tracing
"The most important" PS5 feature
Crytek has always been at the forefront of pushing gaming technology to its very limit, no matter whether that's all the way back in 2007 with the classic Crysis or today with the remaster of the very same game. Crysis Remastered is the first PlayStation 4 title to support ray tracing, a feature that is talking a big...
Interview Asking After The Procession to Calvary, One of the Strangest Games on PS4
Classical conversation
The Procession to Calvary is easily one of the most unique games we've seen in some time. When it was announced for a PS4 release last month, we simply had to know more, and so we got in touch with Joe Richardson, the game's developer. We asked Joe about the game itself, how it was developed, and the inspiration behind it...
Interview Exploring the PS5 Indie Action Game Recompile with Creator Phi Dinh
Hacking the mainframe
You might have missed it a while ago, but Sony announced that Recompile will be making its way to PlayStation 5. The game is a stylish Metroidvania action title in which you hack your way through a virtual landscape. It's looking very promising indeed, and so we wanted to catch up with the developer to learn more. We spoke with...
Romeo, Romeo
Haven, the next game from French developer The Game Bakers, caught our eye the moment it was announced. We enjoyed Furi, the team's previous title, quite a bit, but Haven is a curious departure from driving beats and sweat-inducing action. As such, we wanted to know more — and so we set out to ask creative director Emeric Thoa some...
August2020
Interview DIRT 5 Devs on Building One of PS5's First Racers
Podium finish
There are a few racing games confirmed for PlayStation 5, but one of the most promising so far is DIRT 5 from Codemasters. It'll be one of PS5's earliest racers, and from what we've seen so far, it's looking like an incredibly robust package. In addition to a lengthy single player career with a full-blown story, split-screen...
Interview Talking Train Sim World 2 with Dovetail Games
Choo-choo
We described Train Sim World 2 as one of the most zen experiences on the PlayStation 4 in our review, and we simply had to catch up with developer Dovetail Games to learn a little more about how a simulation like this makes it to market. We wanted to know more about the research that goes into each location, and what the release has...
Interview How Survival Horror Game Tormented Souls Brings Back the Mechanics of Old
"We are not afraid of being outdated"
While Capcom is reinventing some of the survival horror classics of the 1990s with Resident Evil 2 and Resident Evil 3, there is still a demand for that classic approach to game design with fixed camera angles and tank controls. One title that is attempting to satisfy that request is Tormented Souls, recently...
Interview The Bugsnax Team Reacts to Going Viral and the Pressure it Brings
It's the story of the century
Bugsnax was one of the biggest talking points to come out of Sony's Future of Gaming digital event back in June, proving that PlayStation 5 isn't just about the biggest AAA games on the market. It's a weird and wacky game from Octodad: Dadliest Catch developer Young Horses which takes inspiration from all corners of the...
Interview Fall Guys Devs on PS Plus, Post-Launch Support, and Craig Charles
As my old dad used to say
Today sees the arrival of Fall Guys on PlayStation 4. Developed by UK-based studio Mediatonic, it's a 60-player online battle royale that happens to also be a cutesy, colourful platformer. We've been in love with the concept ever since its reveal at E3 2019, so we're pretty excited to hop into the madness. In fact, we...
July2020
Interview PS5's Goodbye Volcano High Is a Reflection of the Uncertain World Around Us
KO_OP's most ambitious game yet
Sony decided to dedicate a significant portion of last month's PS5 Future of Gaming show to the fascinating world of indie games, and one of the most interesting titles announced was Goodbye Volcano High. The next game from GNOG developer KO_OP, it is a story-focused adventure all about dinosaurs attending school...
Interview How Game Composers Are Coping with the COVID-19 Pandemic
A smattering of guests
Recently, we had the uniquely exciting opportunity to have a chat with a handful of composers around the industry. Some of them are folks we’ve talked to before, but some are brand new faces! We opted to cover a unique and rather pressing topic this time out -- the ongoing worldwide pandemic. More specifically, the impact...
Interview Amanita Design on Its Eight Year Journey Making Creaks
From concept to final release
Creaks is out on PlayStation 4 today and it's the best indie title of 2020 so far. If you happened to miss the recent Push Square review, in which we awarded the latest game from Amanita Design a 9/10, we recommend you double back and check it out first. Last week, we said: "With a stunning art style to boot as well as...
Interview How Dreams' PSVR Update Empowers Players to Be Even More Creative
Lucid Dreams
Dreams has been out since February, and ever since, fans have been patiently awaiting the arrival of support for PlayStation VR. That day is very nearly upon us, with the expansion hitting the PS4 title tomorrow, 22nd July. If you're curious about the thinking behind this update, and how Media Molecule is expanding the already enormous...
Interview Lake Is an 'Escape From Today's Always Online State of Mind'
Gamious on its relaxing mail simulator
How inviting does that headline sound? In an age of smartphones, tablets, laptops, and game consoles that feel the need to stay up to date with the wider world and social media, it can be nice to disconnect and take some time for yourself. Lake, from Dutch developer Gamious, is attempting to replicate the...
Interview Dustborn Dev on Word Play, Diversity, and Representation
Making language matter
Ever since Sony's PlayStation 5 games reveal event, we've seen a flurry of next-generation titles announced at various different digital events. We're quite excited about pretty much all of them, but one game which really caught our eye here at Push Square was Dustborn. Revealed as part of
June2020
Interview Bringing Some Humanity to Fallout 76 with Composer Inon Zur
Appalachia's changed
Bethesda's pseudo-MMO, always-online world Fallout 76 has had, to put it mildly, a rough time of things. Releasing to catastrophically poor reviews, the game slowly worked its way back to something more closely resembling mediocrity. However, underneath all that was the bedrock of Fallout's amazing-as-ever music, courtesy of...
May2020
Interview Attempting to Make the Ultimate VR Game with Marvel's Iron Man VR
Ryan Payton on bringing the game to life
Camouflaj, a relatively unknown studio based in Seattle, Washington, has been beavering away at a huge PlayStation VR title. Marvel's Iron Man VR is the biggest game heading to the platform in quite some time, and it's looking very promising indeed. With the game's development now complete, we sat down to...
Interview Looking Back on The Witcher 3 with Lead Writer Marcin Blacha
For the game's fifth anniversary
Today marks the fifth anniversary of The Witcher 3: Wild Hunt's release. And to help celebrate, we managed to snag an interview with lead writer Marcin Blacha. We talk about the game's development, fond memories of its launch, Marcin's favourite Witcher 3 moments, and more. Push Square: First off, can you tell us...
Interview Hacking and Yacking About Darksiders Genesis with Composer Gareth Coker
Angels & demons
Up next in our ongoing series of composer interviews, composer Gareth Coker stops to chat with us about one of his newest projects, the score for the latest Darksiders title, Genesis. We talk about getting the tone of the game just right while doing something new, how demonic dubstep found its way into the series, and what on earth a...
Interview The Story Behind Sony's Amazing 21-Second Viral Video on Used Games
The "big, dumb idea" of Adam Boyes
Sony's E3 2013 press conference lives long in the memory for a number of reasons. It was where Jack Tretton announced that the PlayStation 4 would undercut the Xbox One by $100 at launch. Final Fantasy Versus XIII was reintroduced as Final Fantasy XV, followed up by the reveal of Kingdom Hearts III. And exclusives...
April2020
News PS5 Praise from Crytek Developer Retracted After Calling It the Better Next-Gen Console
Interview no longer online
Update: Things just got weird. Ali Salehi, the developer who made these comments about PS5, has apparently retracted his statements. The interview itself has seemingly been pulled offline, too. The Twitter user who initially translated Salehi's comments, @man4dead, has deleted all tweets regarding the interview, and has...
March2020
Interview Charging Up Some Answers with The Surge 2 Composer Duo BowsToHymns
Feed the rush
In our long running series of composer interviews, we’ve chatted with composers from all across the industry. Next up in the series, we have Helge Borgarts and Thomas Stanger -- collectively known as BowsToHymns -- a composer duo who’ve worked not just in games, but have worked on the very series we’re here to talk about, The...
Interview How Dreams on PS4 Helped Jamie Breeze Land a Job at Media Molecule
Going pro
One fascinating aspect of Media Molecule's games is that they've enabled people to get their start in the games industry. If you've been keeping an eye on things over the last 10 years or so, you'll likely have read stories about members of the LittleBigPlanet community getting hired by studios, including the Guildford developer itself...
February2020
Interview Two Point Hospital Devs Talk Diseases, Dad Jokes, and DualShock 4
Patients are reminded not to die in the corridor
Having poured hundreds of hours into Theme Park and Theme Hospital on the PSone, there’s no question that the upcoming Two Point Hospital is one of our most anticipated PlayStation 4 releases. We caught up with game director Mark Webey and creative director Gary Carr to learn a little more about how...
Interview Nioh 2 General Producer on the Sengoku Era and Fixing Difficulty
Yosuke Hayashi reveals all
Here at Push Square, we've already declared that Nioh 2 is shaping up to be one of 2020's best PlayStation 4 exclusives. Two hours of hands on time proved to us what an excellent sequel to the 2017 original it is, fixing the problems it faced late last year as part of an open beta in the process. That wasn't enough for us,...
News Why PlatinumGames Took The Wonderful 101 to Kickstarter
Dev explains why it crowdfunded the remaster
We're sure you've already read up on this by now, but The Wonderful 101, previously a Wii U exclusive, is now making its way to PlayStation 4. Developer PlatinumGames took to crowdfunding website Kickstarter in order to raise cash for various ports to modern platforms, and backers have smashed through the...
January2020
Interview Hunt: Showdown Is Set to Be One of the Most Intense PvP Titles on PS4
The true Monster Hunter?
Online multiplayer games come in all shapes and sizes nowadays, but one that has caught our eye on a regular basis as it makes a name for itself on PC is Hunt: Showdown. The PvP experience is finally making its way to PlayStation 4 in just a couple of weeks time, bringing an intense search for clues while either avoiding...
Random BBC Holds Interview on Watch Dogs Legion Within the Game Itself
Virtually real
Here's something you don't see every day. Marc Cieslak, reporter for BBC Click, has conducted an interview about Watch Dogs Legion from within the game's virtual London. The journalist paid a visit to Ubisoft in order to speak with creative director Clint Hocking, but in a brilliant twist, the pair carried out the interview inside...
Interview How Remothered: Broken Porcelain Defies Horror Tropes in the Light of Day
Here's Stormind Games
Alongside Resident Evil 3, there's one more survival horror experience on its way to PlayStation 4 later this year that we're hotly anticipating here at Push Square. Remothered: Broken Porcelain is the sequel to a game which showed so much promise upon its summer 2018 launch on Sony's console -- delivering on a lot of fronts...
Interview Looting Some Answers from Borderlands 3 Composer Jesper Kyd
Back for more
In our ongoing series of composer interviews here at Push Square we get some insight into the music that goes into making games the great experiences that they can be. A couple months ago, we interviewed Brian Trifon and Brian Lee White (collectively Finishing Move LLC) about their work scoring Borderlands 3. As it turns out, we...
December2019
Interview Getting Our Head on Straight with the Composers of MediEvil
Spooky scary skeletons
Next up in our ongoing series of composer interviews, we have the esteemed company of MediEvil composers Andrew Barnabas and Paul Arnold. They were the composing duo for the original release back in 1998, and we'll discuss how it felt to return to such a long-dormant property, why a new dynamic click track had to be made, as...
November2019
Interview Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer
Joel Corelitz on Kojima and Timefall
At the time of writing, Death Stranding is just hours away from launching. You've got your pre-load ready to boot at midnight, with 2019's most unique experience ahead of you. It's an outstanding game, which we highlighted in the 10/10 Push Square review, with one of its greatest aspects being a soundtrack that...
October2019
Interview Dying Light 2 Dev Talks Free DLC, Narrative Choices, and PS5
Good night, good luck
With a release window of Spring 2020, Dying Light 2 could be considered a game that's floating a little bit under the radar. It'll launch around the same time as Cyberpunk 2077 and The Last of Us: Part II following its unexpected delay, but that doesn't mean this open-world zombie survival simulator is an undertaking you should...
Interview Taking the Hiss with Control Composer Petri Alanko
< We expect/desire conversation about music/audio >
Recently, we got the chance to chat with composer Petri Alanko, Remedy Entertainment’s go-to for a number of years now. We talked to him about his working with Martin Stig Andersen on Control, why burning instruments was an important part of the process, and which GPU company ended up leading to...
September2019
Interview The Bradwell Conspiracy Dev Talks Relationships, Jonathan Ross, and Puns
Solve the mystery of 2026
We're a sucker for first-person narrative games here at Push Square Towers so when word of The Bradwell Conspiracy got out, we were naturally intrigued. After surviving an explosion at the Bradwell Stonehenge Museum’s Solstice 2026 Gala, you're thrust into a mystery that you'll want to unravel just as much as the need to...
Trailblazer
We were recently given the opportunity to speak with Toshihiro Kondo, president of Nihon Falcom, ahead of the much-anticipated Western release of The Legend of Heroes: Trails of Cold Steel III next month. Kondo-san gave us his opinions on why the series has resonated with audiences, insight into how the series has been developed, and his...
Interview Making Sweet Music with Borderlands 3 Composers Finishing Move
Ain't no rest for the wicked
Recently we got the chance to talk with Brian Lee White and Brian Trifon - collectively known as Finishing Move - to talk about their work scoring Gearbox's upcoming looter shooter, Borderlands 3. Read on to see what it's like to join a series so far along, seeing how many genres of music is "too many", and what brought...
August2019
Interview Synthesising Some Answers on Wolfenstein: Youngblood's Soundtrack with Composer Tom Salta
Synthicide
To put it lightly, Wolfenstein: Youngblood has been a rather divisive game -- one fraught with problems, but not one completely devoid of good things either. One of those good things, if not the best thing, happens to be Tom Salta’s fantastic synth score. We got to have a chat with him about what influences the soundtrack, how it felt...