Latest Interviews
February2021
Interview Returnal PS5 Developer Housemarque Talks Story, Replayability, and Value
Permanent progression, first person segments, and more discussed
If you're not already, you should be paying attention to Housemarque. The Finnish developer has been crafting fantastic arcade games since the mid-90s, and has often partnered with Sony to bring these to PlayStation. If you've played Super Stardust HD, Dead Nation, Resogun, Alienation,...
Interview Media Molecule Director Siobhan Reddy Discusses 15 Years of Creative Games
"I think it was really good that we didn't know what we were doing"
Dreams just recently turned one (happy birthday!), but the studio behind it has also reached a significant milestone. Guildford-based Media Molecule celebrates its 15th anniversary this year. Founded in 2006, the developer has proven to be one of the industry's most innovative and...
Feature Could PlayStation Do More to Promote Green Packaging?
Press X to save (the planet)
SIE recently reported on the progress of the United Nations ‘Playing for the Planet’ Alliance of which SIE is cited as "been a key player in this project". So far the headlines have revolved around power consumption on the PlayStation platform and the company committed to "PlayStation 4 energy efficiency measures...
Interview An Exclusive Chat with Lou Studdert on Crash Bandicoot 4's PS5 Upgrade
Toys for Bob tells all
Yes indeed, Crash Bandicoot 4: It's About Time is heading to PlayStation 5. We had a hunch we'd see this excellent platformer make the jump, and sure enough, the mascot marsupial is spinning onto Sony's latest console. We were fortunate enough to speak with Lou Studdert, creative producer at developer Toys for Bob, about this...
Interview The Disco Elysium Team Talks PS5 Porting Process, Extra Content, and Dumb Deaths
"Aren’t all deaths equally dumb, in the end?"
Disco Elysium: The Final Cut. We can't wait to play it. You can't wait to play it. The console port of one of 2019's best PC titles will finally hit PlayStation 5 and PlayStation 4 next month, bringing with it an isometric RPG masterclass that allows you to take on pretty much any personality...
Interview How One Man Is Making Mundaun, PS5's First Horror Game
An unexpected journey
Now that the PlayStation 5 release and its launch line-up of games are done with and out of the way, it's time to see what the indie scene has planned for Sony's new console. Situated in amongst other titles slated for March is Mundaun, the debut game from creator Michel Ziegler that represents the first proper horror...
January2021
Interview How PS5 Stunner Season Explores the Fate of the World from a Bicycle Seat
Tour de world
Geoff Keighley's The Game Awards really shone the spotlight on a number of wonderful looking indie games last month, proving how independent studios can put out just as good a work as AAA developers. Season, from Canadian team Scavengers Studio, is one example of that. The title wowed Push Square Towers with a stunning art style and an...
December2020
Interview Discussing Soundtracks and Audio Design with the SkewSound Team
A skewed perspective
When it comes to our composer interview series, we have a formula that we don’t deviate too much from usually. The interview is with a particular composer — or composer team — and it’s regarding a specific project. But this time, we’ve got something a little bit different for everyone. We got the chance to have a chat...
Interview Switching Off Our Targeting Computers with Star Wars: Squadrons Composer Gordy Haab
Let's blow this thing and go home
A pretty exciting interview to bring everyone today, as we have an interview with composer Gordy Haab, about his work scoring Star Wars: Squadrons, the arcade flight sim title from Motive Studios. We do a deep dive into Gordy's history with Star Wars games, how the entire soundtrack for Squadrons is built around a...
November2020
Interview Godfall Composer Talks Elements, Inspirations, and Identity
By their powers combined
Recently, we had the absolute pleasure of chatting with composer Ben MacDougall about his work on one of PlayStation 5's most publicised launch titles: Godfall. Join us on this adventure as we chat about the inspirations for the sound of the game, what the hell a Swamp Koto is, and how the player influences the sound of the...
October2020
Interview Transforming with Metamorphosis Composers Mikolai Stroinski and Garry Schyman
Spaceball One has now become Mega Maid
Recently, we got the chance to sit down with the composing duo responsible for the soundtrack in Ovid Works' latest curiosity; Metamorphosis. A fascinating puzzle-adventure title inspired by the Franz Kafka novella of the same name. So buckle up as we do a deep dive with composers Mikolai Stroinski (The Witcher...
Interview What Does a Professional Trophy Hunter Think of the New Levelling System?
"I'm genuinely excited for this"
If it hasn't already done so, your PlayStation Trophy level is about to dramatically increase. That's because Sony is deploying an update to the ranking system that sees the former maximum grade of 100 escalate to 999. New Trophy icons will be associated with them and your original level will be modified to fit the...
September2020
A dish best served remastered
We had the chance to sit down and have a chat with composer Jesse Harlin recently about his work on the upcoming ground-up remake of Mafia, Mafia: Definitive Edition. We got to chatting about how an infamous car chase turned into a confidence bolstering music track, what influenced the operatic framing of the...
Interview Crytek Talks Crysis Remastered and PS5 Ray Tracing
"The most important" PS5 feature
Crytek has always been at the forefront of pushing gaming technology to its very limit, no matter whether that's all the way back in 2007 with the classic Crysis or today with the remaster of the very same game. Crysis Remastered is the first PlayStation 4 title to support ray tracing, a feature that is talking a big...
Interview Asking After The Procession to Calvary, One of the Strangest Games on PS4
Classical conversation
The Procession to Calvary is easily one of the most unique games we've seen in some time. When it was announced for a PS4 release last month, we simply had to know more, and so we got in touch with Joe Richardson, the game's developer. We asked Joe about the game itself, how it was developed, and the inspiration behind it...
Interview Exploring the PS5 Indie Action Game Recompile with Creator Phi Dinh
Hacking the mainframe
You might have missed it a while ago, but Sony announced that Recompile will be making its way to PlayStation 5. The game is a stylish Metroidvania action title in which you hack your way through a virtual landscape. It's looking very promising indeed, and so we wanted to catch up with the developer to learn more. We spoke with...
Romeo, Romeo
Haven, the next game from French developer The Game Bakers, caught our eye the moment it was announced. We enjoyed Furi, the team's previous title, quite a bit, but Haven is a curious departure from driving beats and sweat-inducing action. As such, we wanted to know more — and so we set out to ask creative director Emeric Thoa some...
August2020
Interview DIRT 5 Devs on Building One of PS5's First Racers
Podium finish
There are a few racing games confirmed for PlayStation 5, but one of the most promising so far is DIRT 5 from Codemasters. It'll be one of PS5's earliest racers, and from what we've seen so far, it's looking like an incredibly robust package. In addition to a lengthy single player career with a full-blown story, split-screen...
Interview Talking Train Sim World 2 with Dovetail Games
Choo-choo
We described Train Sim World 2 as one of the most zen experiences on the PlayStation 4 in our review, and we simply had to catch up with developer Dovetail Games to learn a little more about how a simulation like this makes it to market. We wanted to know more about the research that goes into each location, and what the release has...
Interview How Survival Horror Game Tormented Souls Brings Back the Mechanics of Old
"We are not afraid of being outdated"
While Capcom is reinventing some of the survival horror classics of the 1990s with Resident Evil 2 and Resident Evil 3, there is still a demand for that classic approach to game design with fixed camera angles and tank controls. One title that is attempting to satisfy that request is Tormented Souls, recently...
Interview The Bugsnax Team Reacts to Going Viral and the Pressure it Brings
It's the story of the century
Bugsnax was one of the biggest talking points to come out of Sony's Future of Gaming digital event back in June, proving that PlayStation 5 isn't just about the biggest AAA games on the market. It's a weird and wacky game from Octodad: Dadliest Catch developer Young Horses which takes inspiration from all corners of the...
Interview Fall Guys Devs on PS Plus, Post-Launch Support, and Craig Charles
As my old dad used to say
Today sees the arrival of Fall Guys on PlayStation 4. Developed by UK-based studio Mediatonic, it's a 60-player online battle royale that happens to also be a cutesy, colourful platformer. We've been in love with the concept ever since its reveal at E3 2019, so we're pretty excited to hop into the madness. In fact, we...
July2020
Interview PS5's Goodbye Volcano High Is a Reflection of the Uncertain World Around Us
KO_OP's most ambitious game yet
Sony decided to dedicate a significant portion of last month's PS5 Future of Gaming show to the fascinating world of indie games, and one of the most interesting titles announced was Goodbye Volcano High. The next game from GNOG developer KO_OP, it is a story-focused adventure all about dinosaurs attending school...
Interview How Game Composers Are Coping with the COVID-19 Pandemic
A smattering of guests
Recently, we had the uniquely exciting opportunity to have a chat with a handful of composers around the industry. Some of them are folks we’ve talked to before, but some are brand new faces! We opted to cover a unique and rather pressing topic this time out -- the ongoing worldwide pandemic. More specifically, the impact...
Interview Amanita Design on Its Eight Year Journey Making Creaks
From concept to final release
Creaks is out on PlayStation 4 today and it's the best indie title of 2020 so far. If you happened to miss the recent Push Square review, in which we awarded the latest game from Amanita Design a 9/10, we recommend you double back and check it out first. Last week, we said: "With a stunning art style to boot as well as...
Interview How Dreams' PSVR Update Empowers Players to Be Even More Creative
Lucid Dreams
Dreams has been out since February, and ever since, fans have been patiently awaiting the arrival of support for PlayStation VR. That day is very nearly upon us, with the expansion hitting the PS4 title tomorrow, 22nd July. If you're curious about the thinking behind this update, and how Media Molecule is expanding the already enormous...
Interview Lake Is an 'Escape From Today's Always Online State of Mind'
Gamious on its relaxing mail simulator
How inviting does that headline sound? In an age of smartphones, tablets, laptops, and game consoles that feel the need to stay up to date with the wider world and social media, it can be nice to disconnect and take some time for yourself. Lake, from Dutch developer Gamious, is attempting to replicate the...
Interview Dustborn Dev on Word Play, Diversity, and Representation
Making language matter
Ever since Sony's PlayStation 5 games reveal event, we've seen a flurry of next-generation titles announced at various different digital events. We're quite excited about pretty much all of them, but one game which really caught our eye here at Push Square was Dustborn. Revealed as part of
June2020
Interview Bringing Some Humanity to Fallout 76 with Composer Inon Zur
Appalachia's changed
Bethesda's pseudo-MMO, always-online world Fallout 76 has had, to put it mildly, a rough time of things. Releasing to catastrophically poor reviews, the game slowly worked its way back to something more closely resembling mediocrity. However, underneath all that was the bedrock of Fallout's amazing-as-ever music, courtesy of...
May2020
Interview Attempting to Make the Ultimate VR Game with Marvel's Iron Man VR
Ryan Payton on bringing the game to life
Camouflaj, a relatively unknown studio based in Seattle, Washington, has been beavering away at a huge PlayStation VR title. Marvel's Iron Man VR is the biggest game heading to the platform in quite some time, and it's looking very promising indeed. With the game's development now complete, we sat down to...
Interview Looking Back on The Witcher 3 with Lead Writer Marcin Blacha
For the game's fifth anniversary
Today marks the fifth anniversary of The Witcher 3: Wild Hunt's release. And to help celebrate, we managed to snag an interview with lead writer Marcin Blacha. We talk about the game's development, fond memories of its launch, Marcin's favourite Witcher 3 moments, and more. Push Square: First off, can you tell us...
Interview Hacking and Yacking About Darksiders Genesis with Composer Gareth Coker
Angels & demons
Up next in our ongoing series of composer interviews, composer Gareth Coker stops to chat with us about one of his newest projects, the score for the latest Darksiders title, Genesis. We talk about getting the tone of the game just right while doing something new, how demonic dubstep found its way into the series, and what on earth a...
Interview The Story Behind Sony's Amazing 21-Second Viral Video on Used Games
The "big, dumb idea" of Adam Boyes
Sony's E3 2013 press conference lives long in the memory for a number of reasons. It was where Jack Tretton announced that the PlayStation 4 would undercut the Xbox One by $100 at launch. Final Fantasy Versus XIII was reintroduced as Final Fantasy XV, followed up by the reveal of Kingdom Hearts III. And exclusives...
April2020
News PS5 Praise from Crytek Developer Retracted After Calling It the Better Next-Gen Console
Interview no longer online
Update: Things just got weird. Ali Salehi, the developer who made these comments about PS5, has apparently retracted his statements. The interview itself has seemingly been pulled offline, too. The Twitter user who initially translated Salehi's comments, @man4dead, has deleted all tweets regarding the interview, and has...
March2020
Interview Charging Up Some Answers with The Surge 2 Composer Duo BowsToHymns
Feed the rush
In our long running series of composer interviews, we’ve chatted with composers from all across the industry. Next up in the series, we have Helge Borgarts and Thomas Stanger -- collectively known as BowsToHymns -- a composer duo who’ve worked not just in games, but have worked on the very series we’re here to talk about, The...
Interview How Dreams on PS4 Helped Jamie Breeze Land a Job at Media Molecule
Going pro
One fascinating aspect of Media Molecule's games is that they've enabled people to get their start in the games industry. If you've been keeping an eye on things over the last 10 years or so, you'll likely have read stories about members of the LittleBigPlanet community getting hired by studios, including the Guildford developer itself...
February2020
Interview Two Point Hospital Devs Talk Diseases, Dad Jokes, and DualShock 4
Patients are reminded not to die in the corridor
Having poured hundreds of hours into Theme Park and Theme Hospital on the PSone, there’s no question that the upcoming Two Point Hospital is one of our most anticipated PlayStation 4 releases. We caught up with game director Mark Webey and creative director Gary Carr to learn a little more about how...
Interview Nioh 2 General Producer on the Sengoku Era and Fixing Difficulty
Yosuke Hayashi reveals all
Here at Push Square, we've already declared that Nioh 2 is shaping up to be one of 2020's best PlayStation 4 exclusives. Two hours of hands on time proved to us what an excellent sequel to the 2017 original it is, fixing the problems it faced late last year as part of an open beta in the process. That wasn't enough for us,...
News Why PlatinumGames Took The Wonderful 101 to Kickstarter
Dev explains why it crowdfunded the remaster
We're sure you've already read up on this by now, but The Wonderful 101, previously a Wii U exclusive, is now making its way to PlayStation 4. Developer PlatinumGames took to crowdfunding website Kickstarter in order to raise cash for various ports to modern platforms, and backers have smashed through the...
January2020
Interview Hunt: Showdown Is Set to Be One of the Most Intense PvP Titles on PS4
The true Monster Hunter?
Online multiplayer games come in all shapes and sizes nowadays, but one that has caught our eye on a regular basis as it makes a name for itself on PC is Hunt: Showdown. The PvP experience is finally making its way to PlayStation 4 in just a couple of weeks time, bringing an intense search for clues while either avoiding...
Random BBC Holds Interview on Watch Dogs Legion Within the Game Itself
Virtually real
Here's something you don't see every day. Marc Cieslak, reporter for BBC Click, has conducted an interview about Watch Dogs Legion from within the game's virtual London. The journalist paid a visit to Ubisoft in order to speak with creative director Clint Hocking, but in a brilliant twist, the pair carried out the interview inside...
Interview How Remothered: Broken Porcelain Defies Horror Tropes in the Light of Day
Here's Stormind Games
Alongside Resident Evil 3, there's one more survival horror experience on its way to PlayStation 4 later this year that we're hotly anticipating here at Push Square. Remothered: Broken Porcelain is the sequel to a game which showed so much promise upon its summer 2018 launch on Sony's console -- delivering on a lot of fronts...
Interview Looting Some Answers from Borderlands 3 Composer Jesper Kyd
Back for more
In our ongoing series of composer interviews here at Push Square we get some insight into the music that goes into making games the great experiences that they can be. A couple months ago, we interviewed Brian Trifon and Brian Lee White (collectively Finishing Move LLC) about their work scoring Borderlands 3. As it turns out, we...
December2019
Interview Getting Our Head on Straight with the Composers of MediEvil
Spooky scary skeletons
Next up in our ongoing series of composer interviews, we have the esteemed company of MediEvil composers Andrew Barnabas and Paul Arnold. They were the composing duo for the original release back in 1998, and we'll discuss how it felt to return to such a long-dormant property, why a new dynamic click track had to be made, as...
November2019
Interview Death Stranding's Soundtrack Will 'Defy Classification', Says Score Designer
Joel Corelitz on Kojima and Timefall
At the time of writing, Death Stranding is just hours away from launching. You've got your pre-load ready to boot at midnight, with 2019's most unique experience ahead of you. It's an outstanding game, which we highlighted in the 10/10 Push Square review, with one of its greatest aspects being a soundtrack that...
October2019
Interview Dying Light 2 Dev Talks Free DLC, Narrative Choices, and PS5
Good night, good luck
With a release window of Spring 2020, Dying Light 2 could be considered a game that's floating a little bit under the radar. It'll launch around the same time as Cyberpunk 2077 and The Last of Us: Part II following its unexpected delay, but that doesn't mean this open-world zombie survival simulator is an undertaking you should...
Interview Taking the Hiss with Control Composer Petri Alanko
< We expect/desire conversation about music/audio >
Recently, we got the chance to chat with composer Petri Alanko, Remedy Entertainment’s go-to for a number of years now. We talked to him about his working with Martin Stig Andersen on Control, why burning instruments was an important part of the process, and which GPU company ended up leading to...
September2019
Interview The Bradwell Conspiracy Dev Talks Relationships, Jonathan Ross, and Puns
Solve the mystery of 2026
We're a sucker for first-person narrative games here at Push Square Towers so when word of The Bradwell Conspiracy got out, we were naturally intrigued. After surviving an explosion at the Bradwell Stonehenge Museum’s Solstice 2026 Gala, you're thrust into a mystery that you'll want to unravel just as much as the need to...
Trailblazer
We were recently given the opportunity to speak with Toshihiro Kondo, president of Nihon Falcom, ahead of the much-anticipated Western release of The Legend of Heroes: Trails of Cold Steel III next month. Kondo-san gave us his opinions on why the series has resonated with audiences, insight into how the series has been developed, and his...
Interview Making Sweet Music with Borderlands 3 Composers Finishing Move
Ain't no rest for the wicked
Recently we got the chance to talk with Brian Lee White and Brian Trifon - collectively known as Finishing Move - to talk about their work scoring Gearbox's upcoming looter shooter, Borderlands 3. Read on to see what it's like to join a series so far along, seeing how many genres of music is "too many", and what brought...
August2019
Interview Synthesising Some Answers on Wolfenstein: Youngblood's Soundtrack with Composer Tom Salta
Synthicide
To put it lightly, Wolfenstein: Youngblood has been a rather divisive game -- one fraught with problems, but not one completely devoid of good things either. One of those good things, if not the best thing, happens to be Tom Salta’s fantastic synth score. We got to have a chat with him about what influences the soundtrack, how it felt...
Interview Hitting the High Notes of Mortal Kombat 11's Soundtrack with Wilbert Roget II
Toasty!
After having a conversation with composer Wilbert Roget II a couple of years back about his work scoring Call of Duty: WWII, we're pleased to welcome him back for a new interview. The topic of conversation this time out is centred on his work for one of the longest standing, and much beloved, fighting series in the industry. Mortal Kombat 11...
Monkey business
Announced for PlayStation 4 back in May, Tamarin is a unique looking title starring a cute little monkey. Ahead of the game's release later this year, we were lucky enough to chat about Tamarin's gameplay, the inspiration behind the title, and more with director Omar Sawi of developer Chameleon Games. Push Square: To start with, can...
Feature Gatecrashing Gaming's Greatest Bromance with Troy Baker and Nolan North
Motion capture heroes weigh in on The Last of Us, Death Stranding, more
There are very few celebrities in the gaming industry, but Nolan North and Troy Baker demand top billing. Having starred as the heroes in some of PlayStation’s biggest games, we simply couldn’t resist the opportunity to grill the pair on their current projects – including...
July2019
Never work with children or animals
Knights and Bikes has been a long time coming. This painterly, nostalgic adventure, created by two veteran game developers, enjoyed a successful Kickstarter campaign all the way back in 2016. Since then, a lot of progress updates and the occasional playable demo have kept the title in the back of our minds, and...
June2019
E3 2019 CD Projekt RED Wants All Types of Quest to Be of Equal Importance in Cyberpunk 2077
Plus more details in new interview
Now that the press has had the chance to see some new gameplay from Cyberpunk 2077 at E3, we're beginning to get some fresh details. In this new video interview from PlayStation Access, lead quest designer Pawel Sasko answers a few questions about the game's design. What's interesting is that CD Projekt RED seems...
May2019
Interview Discussing Judgment's English Dub and Much More with Lead Voice Actor Greg Chun
Asian Dub Foundation
It’s not long before Judgment releases in the West. A spin-off of Sega’s long-running Yakuza series set in the same streets of Kamurocho, it differs from the mainline series with a dose of detective work and Ace Attorney-style objectioning, while also being the first in the Yakuza universe since the original PS2 game to...
News Jack Tretton: Sony Will Face 'Exponentially More Competition' with PS5
"It’s going to keep everyone on their toes"
Remember Jack Tretton? The video game industry veteran was a big player at Sony for years, taking on the role of president and CEO of then-called Sony Computer Entertainment America from 2006 to 2014. You may recall he helped launch the PlayStation 4 with that fateful E3 2013 Sony press conference. He's...
Interview Exploring Darkwood, PS4's Creepiest Upcoming Indie
Out of the shadows
Darkwood first launched on PC a couple of years back, and it's gone on to be something of a horror darling. With the undeniably unsettling title coming to PlayStation 4 this month, we got together with developer Acid Wizard Studio's co-founder Gustaw Stachaszewski, in order to discuss the game and learn more about what could be...
Interview Freaking Out with Days Gone Composer Nathan Whitehead
This music comes for you
Love it or hate it, Sony’s biggest new exclusive Days Gone has had a downright terrific launch, coming hot out of the gates. We recently got the chance to chat with the title’s composer Nathan Whitehead about his work, and his first time as lead composer on a video game. Push Square: One of Day’s Gone’s most...
April2019
Interview Zoink! Games on Ghost Giant, PSVR Development, and Kittens
What's next for Zoink! Games?
Ghost Giant swept us off our feet when it released just a couple of weeks ago, and we've been thinking about the unique experience it offers ever since we awarded it a 9/10 in the Push Square review. To celebrate the game's critical reception and successful launch, we caught up with developer Zoink! Games to learn of...
Interview Fiona Sperry on Dangerous Driving, Arcade Racers, and Evolving Burnout
Pit stop
Dangerous Driving has arrived, and it's Three Fields Entertainment's most ambitious project to date. The tiny team behind the game aimed to rekindle the love for Burnout and arcade racers of that ilk, and that's certainly an idea we can get behind. We were fortunate enough to fire a few questions at Fiona Sperry, a founder of Criterion...
March2019
News Astro Bot Rescue Mission Director Says Comparisons to Mario are 'Very Flattering'
Nicolas Doucet on the PSVR platformer's development
One of 2018's best games, virtual reality or not, was Astro Bot Rescue Mission, a fresh, innovative PlayStation VR platformer that's an absolute joy to play from start to finish. So well produced is the game, in fact, that it's seen a crazy number of comparisons to Nintendo's platforming icon. When...
Interview Sony Bend on Open Worlds and Deacon St. John in Days Gone
Plus, could Syphon Filter return?
John Garvin has worked at Sony Bend for an eternity, shipping titles such as Syphon Filter, Resistance Retribution, and Uncharted: Golden Abyss. But with the release of Days Gone this year, the Oregon-based outfit is arguably undertaking its biggest endeavour yet. We caught up with the veteran writer to chat about...
February2019
Interview Learning About The Past and Future of Dragon Ball FighterZ with Producer Tomoko Hiroki
Will there be a sequel?
Earlier this year, we were given the opportunity to attend the Dragon Ball FighterZ World Tour Finals in Los Angeles, where the top players from all corners of the globe converged to compete for the bragging rights of being the best (along with some considerable prize money). Towards the end of the competition, we got the...
Interview Talking Dragon Ball FighterZ with Pro Commentators Tasty Steve and Sajam
Catching up at the World Tour Finals
Earlier in the year, we were given the opportunity to attend the Dragon Ball FighterZ World Tour Finals in Los Angeles, where the top players from all corners of the globe converged to compete for the bragging rights of being the best (along with some considerable prize money). Between bouts during the...
January2019
Interview A Chat by the Campfire with Shadow of the Tomb Raider Composer Brian D’Oliveira
In the shadows of giants
We recently got the chance to sit down with composer Brian D’Oliveira to talk about his experiences working on Lara Croft’s newest adventure, Shadow of the Tomb Raider. During the interview, we discussed the legacy of Tomb Raider’s music, the Aztec death whistle, and why Mexican Volcanic rock was a perfect instrument...
December2018
Interview Chatting About the Apocalypse with Darksiders III Composer Cris Velasco
From light, there comes darksiders
Recently, we got the chance to sit down with long-standing game composer Cris Velasco, who has worked on big series like Mass Effect, God of War, and even previous Darksiders titles. We spoke with him about his work on the recently released Darksiders III, his approach to writing themes for the seven deadly sins,...
November2018
Interview Swan-Diving into the Music of Assassin's Creed Odyssey with Composers, The Flight
A musical odyssey
We recently had the chance to sit down and chat with the composer for the newest title in Ubisoft's long-running juggernaut of a series, Assassin's Creed. Joe Henson and Alexis Smith, known as The Flight, have lent their talents to many titles prior to this, including Horizon: Zero Dawn, Alien: Isolation, and even previous...
News Limbo and Inside Dev's Next Game Is Much More Open
Heading outside
Indie developer Playdead has only released two games: Limbo and Inside. Both are bleak, fairly short 2D adventures, and they're both brilliant. We know the studio's next game is in production, but other than it having more of a sci-fi slant than its predecessors, we've heard very little about it. However, thanks to Danish multimedia...
September2018
"Development is a journey"
While there seems to be a fair amount of positive chatter surrounding Call of Duty: Black Ops 4, the lack of a single player campaign remains a point of contention for some. An action packed story has been part of the Call of Duty franchise for years, so to see the latest game ditch the mode entirely was irksome for many...
August2018
Interview Chewing the Fat with Overcooked 2 Developer Ghost Town Games
Chef chat
The Overcooked games are a real treat on PS4. The first was a modestly sized but perfectly executed co-op game that players of all ages and skill could enjoy, and Overcooked 2 builds on this firm foundation with new features, including the highly requested online play. We caught up with Phil Duncan of Ghost Town Games to talk about the...
Interview Insomniac Games on Making Marvel's Spider-Man Its Own
"We feel a lot of pressure"
Marvel’s Spider-Man is shaping up to be the best Spider-Man game ever made, and we were lucky enough to sit down with creative director Bryan Intihar to learn a little more about the Insomniac Games developed PlayStation 4 exclusive. In our wide-ranging chat, we touched upon how the Burbank studio embarked upon...
July2018
Interview From Psygnosis to Persistence - Reassembling Studio Liverpool into Scouse Scares
We fire up Firesprite's studio history
In our third article following Push Square’s visit to Firesprite, we sent one of our retro enthusiasts who was particularly eager to learn more about the links between its studio’s history with Psygnosis and Studio Liverpool. In time for the launch week of the sci-fi horror game The Persistence we also...
News No Man's Sky Creator Sean Murray Finally Addresses Game's Vitriolic Reception
"It was as bad as things can get"
No Man's Sky is a far different game now than when it first launched on PS4 almost two years ago, but that initial release was met with an incredibly mixed response. Many were furious, because features that Hello Games' Sean Murray spoke about during interviews were missing, but it didn't end at simple complaints...