News Article

Soapbox: Sony Is Depriving Players of the Optimal PS Vita Experience

Posted by Sammy Barker

Sammy Barker stumps up for some expensive storage

After examining the ‘Add to Basket’ button in more detail than a washed-up celebrity does a reality television show contract, I took the plunge on a 64GB memory card for my PlayStation Vita recently. The extortionate storage sticks are currently only available in Asia, and considering that I spent close to £80 ($130) for the microscopic square of plastic, it’s easy to understand why. However, having had a chance to install the pricey peripheral and appreciate my system with the added memory available, I’ve come to the conclusion that it’s the way that the device is intended to be played.

The handheld is perfect for flipping through digital experiences on-the-go, much like you’d hop between albums on your MP3 player of choice

In an interview published earlier today, PlayStation UK’s always-candid managing director Fergal Gara suggested that the commercially challenged console is the gaming equivalent of the iPod. “Compared to the PlayStation 3, the Vita has had a higher percentage of games bought digitally since it was first launched,” he told VG247. “It’s interesting and it demonstrates how many people look at it as the iPod of handheld gaming. More Vita games are still consumed through physical game cards than they are through digital, but things are increasingly moving the other way.”

The quote’s been pulled out of context a little due to the executive’s poor choice of analogy, but the point that he’s clearly trying to make is that the handheld is perfect for flipping through digital experiences on-the-go, much like you’d hop between albums on your MP3 player of choice. And he’s right: the portable’s snappy user interface and bulging library of digital content make it the perfect solution for gaming when you’re out-and-about – or at least they should, if it was actually cost-effective to do so.

I’ve already written at great lengths about the problem of the platform’s overpriced memory cards, so I don’t really want to linger on that point. Instead, I want to explain how the 64GB option changes that. Prior to taking the plunge, I’d grown tired of shuffling my content around like Tetris bricks. Being a reviewer means that I’m perhaps more exposed to digital codes than the average player, but as alluded above, I like the immediacy of having my library instantly accessible – after all, fiddling around with cartridges the size of standalone sugar packets isn’t viable when you’re on a busy train.

In my opinion, though, the real beauty of the system’s catalogue is the variety in its lineup. I know that many are disappointed by the number of blockbusters available for the machine, but it’s probably the only gizmo on the market that allows you to jump from something as meaty as Killzone: Mercenary to as throwaway as King Oddball. And that, for me, is what makes it a complete console: I can switch from an experience with real mechanical depth to a timewaster that barely commands my attention at all. However, with my old 16GB card, I couldn’t do that anywhere near as effectively as I can now.

I suppose some would argue that I just wasn’t being thrifty enough, but I found the limited space a noose around my entertainment. My old proprietary piece of plastic could hold a handful of games, for sure; I could squeeze Ninja Gaiden Sigma Plus, Street Fighter X Tekken, and WipEout 2048 onto the unit no problem – but then I was more or less done. Where was the space for Tearaway, Treasures of Montezuma Blitz, and the upcoming Toukiden? Something had to give, and it ended up being my bank balance as I stumped up for a much larger card.

Some would argue that I just wasn’t being thrifty enough, but I found the limited space a noose around my entertainment

Perhaps I’m in the minority wanting access to such a vast array of games at once, but I’ve always felt like the handheld’s designed with that in mind. Opening multiple tabs, flipping between different LiveAreas, and – with the addition of a recent update – being able to categorise your content by genre or type is clearly a colossal part of the format’s appeal. Even if the inevitable digital future doesn’t necessarily speak to you, then those of you that have subscribed to PlayStation Plus are likely to have experienced the headaches discussed within.

And as such, it’s saddening to me that the platform holder refuses to address the problem. It’s clearly aware of the way in which people are using the handheld, and yet it still makes it unfeasible for the average consumer to enjoy the device as it was clearly intended. Even greater PlayStation Store sales beckon if it would just drop the price of the larger sized cards – but as it stands, I suspect that I’m going to be one of the few to stomach the cost required to experience the system as it should be. And honestly, I can’t really blame anyone for not joining me.

Are you attracted to the idea of being able to transport your entire Vita library around with you, or do you still prefer to splash out on physical cartridges? Do you want to buy a bigger card, but refuse to pay an extortionate fee? Mull it over in the comments section below.

Do the prices of Vita memory cards aggravate you? (81 votes)

Yes, I’d love to have a bigger digital library but won’t pay for the privilege


I can’t say I’m really fussed either way


No, I still prefer purchasing physical products so I’m not really bothered


Please login to vote in this poll.

User Comments (46)



Gemuarto said:

WOW, good article.

Sony really destroying Vita as complete device with high MC prices =(. Sad, but true...



Bad-MuthaAdebisi said:

After a couple of PS plus updates and my ten game starter pack I had more or less nowt left on my 16gb memory card. Clearly awful. I find the price horrific.if they could half the price of the 64gb I would be very happy and it would be enough. I usually flip between. Game cards and downloaded games. I will always try and buy the physical games simply because I don't want to constantly rely on memory and spend hours downloading stuff.



Dazza said:

Yeah it is a bit of a letdown. I've gone fully digital on the 3DS. It's a no-brainer having all my games with me in one place when I'm on the go. No more fiddly little carts to lose. I got a 32GB card for chump change, no looking back!

Right now a Sandisc 64GB SD card is only £37 on Yet the equivalent proprietary Vita memory costs £80 and you have to import from overseas.

It's a cheap tactic from Sony to use non-standard memory to bring in a bit of extra cash. Their digital cameras now all support SD along with Pro Duo it seems. Shame Vita didn't give consumers the choice also.



rjejr said:

song on iPod = 3mb
game on Vita = 3000mb

Exactly the same.

You'd think after the colossal failure that was the all digital PSPgo (did it come up in the interivew?) Sony would know it's better to offer cheaper memory so they can sell more games and get more people to sign up for PS+ to get more games, or get people to buy a Vita in the 1st place as I'ld imagine there are still a few put off by the expensive memory prices. It's not like at $199 the Vita is being given away for free. And with the new downgraded technology how much can they be losing on 1? They should just halve all the memory prices - now that the holidays are over and people are done shopping anyway - and get it over with.

Or maybe they just want people to sign up for Gaika?



Jaz007 said:

I prefer physical, so it's not as much on problem for me as it could be, but I have Plus and some cross play downloads that make the memory card prices an issue. I only have an 8GB, and I've filled it and I have to be selective since some games take half the memory card. Even though I prefer physical, there are still some PSP games I would get digitally since they are unplayable without a second stick too. (Like Star Wars Battlefront, wasted money that was, gonna get it digitally one day.)



Gemuarto said:

I think that Vita has some obvious problems, like price on MC cards or one account per MC limitation. Why not make accounts system like on PS4 or PS3? Or problem like absence of internal memory for storage. I mean, why make super-puper OLED screen and no internal memory for saves or indie games. When 8GB is a standart for devices like that. And why sell 4GB MC cards at all? 4GB in our times is like nothing. And do you remember those prices for 3G internet for Vita. It was so idiotic... I think that Sony must admit, that they can't fool consumers like that... with such cheap moves. And made Vita complete and honest, at last.



belmont said:

I want a 64GB card but they are not sold in EU. I have never ordered abroad, with the exception of UK. I am not sure I want to buy one right now but, nevertheless, can anyone suggest me a reliable store to order it?

Good article. I want as much PSP, PSone and Vita stuff with me as possible. For example Vita can be turned to a Final Fantasy machine after the release of 10 and 10-2 HD but it will fill a very big portion of a 32GB card.

Another strange setback is the stupid 100 icon limit that needs to be addressed. However I still think Vita needs proper iterations of Final Fantasy, Metal Gear, God of War, GTA et al to sell more consoles.



Farmboy74 said:

Vita is a mobile device, which to me means you download the majority of content to save on carrying around game carts. The main problems with the vita is memory card cost and no internal memory.




I love having a physical copy of a game, but digital delivery -like it or not- is the future.

Sony's always had a thing for expensive proprietary formats, especially memory. I understand the (perceived) need to circumvent piracy in the gaming space, but there's absolutely nothing to justify the price for Vita memory cards.

I agree wholeheartedly that they need to be either cheaper, or bundled as standard in a decent size.



MadchesterManc said:

After suffering with a 4GB card for about six months, I picked up a 16GB card just before Xmas and it was worth it. Cost me £32 from CEX, not cheap but not exactly breaking the bank either. I've managed to get a dozen games on the card with a couple of GB to spare. My time reviewing for multiple systems means I don't have anywhere near the time to play all those so my view that I don't see what everyone's issue with size is may be a little skewed. Don't get me wrong, I'm not condoning the Vita card situation, but not everyone is fervent hater of it either.



Reverend_Skeeve said:

I will buy a Vita one day, but the insane prices for memory cards hold me back, indeed. And I'm sure I'm not the only one. I think Sony is really hurting Vita sales with this. I love my physical copies, but in the Vitas case, I'd most probably go mostly digital...and If there was a 64GB card for a fair price available, I'd make the jump with a better feeling. I can't help but feel ripped of by this prices.



Ginkgo said:

Love my Vita, but really need a 64GB card. Just can't justify the cost.

The 16GB that I have (which was full the week after I got it) means there is no space for songs, movies etc etc, so half the great features on my Vita go unused, because I no space for content.

Swapping backwards and forwards wouldn't be so bad if Content Manager was a fully functional as iTunes with a sync option, but it so far from that its not funny.



Carl-G said:

I really want the 64GB Card but at £80 it's just to much really I got a free 8GB Card with that 10 Game pack thingy & thought 'COOL' & then couldn't even get all the game on to the Memory card (well i think all the 10 free games were over 8GB or maybe i had 1 or 2 other games on my PSVita 1st) I will wait & see if the price goes lower if ever.



way2easy said:

@Ginkgo Wow, you totally just reminded me that the PSP used to have an itunes style application on the PC for syncing games and even game saves! What the hell happened sony?



Sutorcen said:

Having a PS Vita for over a year now I can not agree with the article. Why? Because you can simply buy a big memory card down the line. Nobody forces you to buy the game all digital. It only requires good management form your part. I get all my games in physcal form and the ones that I have completed 100% on the VIta don't have a reason stay in the memory card. Upload the save to PS Plus and re-download the game if and when you want to revisit it.


Is the medium overpriced? Damn right it is. It is obvious that they had some micro memory stick stocks to get rid off and they came up with this. I expect that Sony will see reason and either bundle a big memory with the Vita or drop the memory prices all together. Better yet a Vita with built in 32GB.



ThreadShadow said:

I prefer physical too, not as much as I used too but still. Anyway there is a lot of digital-only content these days and I can't enjoy it because 4gigs doesn't hold more then 4gigs. I'm not going to go through the hassle of finding and redownloading content anymore. I tried it a couple times and it's a pain, especially since there is no way to sort out Vita content in the download list.

I want, at the very least, to have all my digital content accessible instantly. This memory problem has stopped me spending money on digital content for Vita too.

I'm perfectly willing to pay a dollar a gig, but Sony just isn't willing to bite. It's frustrating, and aside from Montezuma Blitz, my 3DS gets way more play then my Vita.



Bliquid said:

I agree, and after reading this article i started to wonder if the expensive memory is not just one of PSVita's drawbacks but a serious deterrent more than the now legendary ( and false) lack of titles.
Until now i managed fine enough with my 16 GB card, but only through careful and time wasting delete/install. On one hand, it helps me focus on the games i really "need" to play and finish, on the other the geek collector in me drools over having a pletora of titles cranked in one device.
Like my " Persona 1 to 4" folder.
I'd honestly love me some 64 GB, and i would go fully digital without a second thought.



Ps4all said:

I bought a 32 GB shortly after launch and it is full. I can't wait for the 64 to come stateside as I plan on buying that too. The price is agrivating, but when compared to apples price structure(an extra $300 for a 64 GB iPhone vs the 16gb model) its not that bad. That is what blows my mind, people have no problem shelling out rediculous amounts of cash for anything with an apple on the back, but say the vita/PSP/ps4 etc.. are too expensive.



Weskerb said:

I have a 16gb card and I don't really have a problem deleting games I've got bored with. I can always download them again if I want. Remote playing Assassins Creed 4 is just about the best use of my Vita at the moment, though I do really appreciate it for long journeys as well. Time flies playing Pixeljunk monsters with a good gaming podcast playing through the Music app at the same time.



RaymanFan2 said:

I still have a 4GB one, and it's the main reason I don't use my Vita at all.
I know 16GB will still be too small, so I don't buy one of those, but I absolutely refuse to pay the price of a 32GB ($100 NZ here which is $80 US)



ShogunRok said:

Couldn't agree more. Even after upgrading to just a 16GB card, the difference in time I spend playing Vita games is huge - mostly because I now have a decent library of digital games to skip through whenever I want. It's definitely how the handheld was meant to be used, making it a damn shame that it has no internal memory and the cards are so ridiculously expensive.



charlesnarles said:

@Wesker I got a 32 too for $90 (OOF!) and it's decent. My only game card is my first game, Unit 13. I can have around 8 Vita, 6 PSP, 8 PS1, and a few PSN games and still have room for big installs like full MGS:PW voices. I do not wanna buy a $130 card that would also fill me with buyers' remorse over my 32. I bet 64 is downright liberating, but 32 is enough for me to have tons of games I haven't beaten on it



KelticDevil said:

The ridiculous price of the memory cards are the sole reason I haven't purchased a Vita.



Grockumus said:

I recently finished deleting a bunch of games off my 32GB card, and then I find this article... what a strange coincidence!
Also, when I first heard about those 64GB cards, I thought they'd only work with those new PS Vitas. It's nice to know they work with all of them



Enobmah_Shards said:

I'm sure the rest will join in the vita bandwagon if the cost of memory cards weren't too neck deep in how much it costs. Hopefully they will manage.



JaxonH said:

I bought a Vita at launch with a tiny 4GB mem card. I always had my sights set on the 32GB, but refused to pay $100 out of principle. I waited, and I waited, and I waited some more. Finally, 2 months ago, I caught a 32GB from Best Buy on sale for less than $45, and I jumped on it. Now, that's still over twice what standard SD cards cost, but I figured it was low enough I could live with myself.

I'm not a PS+ subscriber, and I buy all my games physically. EVEN THEN, I needed the 32GB! I remember when I bought Killzone Mercenary and couldn't fit the dang 1GB update on my already full 4GB mem card, which had been full for well over a year. And you know something? That's 12 months that I didn't make a single purchase from the PS Store due to not having enough space for any more games. I don't see the logic in that.

I don't really care if Sony supports the Vita since I'm not really a huge fan of most of Sony's games anyways, aside from those from Naughty Dog, but I still think if they put some of their bigger franchises on the handheld it would really help draw in other developers. Throw The Last of Us on there. Have Naughty Dog make a new Uncharted or something. I know alot of other people are really into those games, and it would do wonders for the image of the handheld.



Grieva said:

Of course I'd like the price to be lower, but its obvious why the price us high. Its a proprietary memory card, only available for the vita so the market is only vita owners. Sony wanted a card developed that could not be tampered with, think of all the cfw that is available for psp. Sony develop a card that can only be used in a vita, quicker memory transfer and no chance of cfw.



Zombie_Barioth said:

I really think the memory card prices are raising the price of admission too high and thats whats deterring people from buying a Vita. Thats the main thing for me anyway. By the time you get the handheld and a decent size memory card your already reaching home console prices, obviously you can't fit a Wii U or PS3 in your pocket but its exceeding what most people deem a handheld to be worth.

Me personally, I'm fine finding a balance between digital and physical games, but I would need a 16gb card minimum upgrading from my PSP. I'm wondering if the Vita TV might help turn the tide with its lower initial price making up for the expensive memory.



Dodoo said:

What is Sony's official answer to why their memory is so damn expensive?

I have been contemplating a 64gb card but the price is crazy (£75 best on ebay). I just got a 32Gb Sandisk micro card for my 3DS (file sizes tend to be smaller than Vita so it's probably an equivalent to 64gb on Vita - relatively) and that cost me £16 brand new!

In other words Sony's memory is twice the price - for no apparent reason! They certainly can't tow the "for the gamers" line with regard to their memory pricing that's for sure!

I've decided to stick with my 32gb for now in the hope that prices are dropped sometime in the not too distant future...



Bliquid said:

After examining the pic of the menu, and assuming it is Sammy's, i CANNOT accept the lack of a Guacamelee icon.



artemisthemp said:

I will most likely get a 64GB memory card in April, due to the fact that it's getting hard to have all the game I play and video I watch in the bus on my way to work on a 32 GB.



Cyrso said:

I think the PSVita memory cards issue is way overblown. People who complain should own a 3DS and then they'll realize that the PSVita is actually the less expensive machine even with the memory cards. And that's because Nintendo's eShop prices are ridiculous, they WILL NEVER discount their prices and you'll end up having to spend much much more on 3DS games, on Nintendo games at least, than you would on PSVita, regardless of the game's quality. (Not to mention they are shipping 3DS XL in an uncomplete package since the adapter is not even included.... (!) ) Because crappy games like Steel Diver are still full priced, meanwhile on PSVita you can get Tearaway for €25 or something, Killzone Mercenary for €20 or something I think and a lot of PSP for €5 or €8. Meanwhile Nintendo's virtual console titles are priced at €5.. More than 20 years old games..

On PSVita if you buy the system + a memory card + 10 great games it is WAY LESS expensive than on 3DS + 10 great games. And let's say we are only counting retail games.

And I don't think the memory cards are really a huge issue as everyone makes it out to be. Most digital-download only games (so games only available on the PSN Store and not retail) only take up between 50MB and 500MB. You can buy a 16GB memory card for €29 or something and have at least 32 digital games stored on the device and you could get the bigger games on a physical PSVita card.



Cyrso said:


I'm talking about games that you can only buy digitally.

This: 32 MB - Terraria
35 MB - Mutant Mudds
37 MB - Fruit Ninja
37 MB - Furmins
38 MB - Jetpack Joyride
51 MB - escapeVektor
65 MB - Retro City Rampage
82 MB - Plants Vs Zombies

112 MB - Spelunky
116 MB - Alien Breed
131 MB - Limbo
164 MB - Dragon Fantasy Book I
164 MB - Eufloria HD
168 MB - PixelJunk Monsters Ultimate HD
176 MB - Stealth Inc: A Clone In the Dark
186 MB - Quell Memento
189 MB - Dragon Fantasy Book II
192 MB - Velocity Ultra
216 MB - Super Stardust Delta
228 MB - Men's Room Mayhem
242 MB - CastleStorm
260 MB - Tales From Space: Mutant Blobs Attack!!!
301 MB - flOw
301 MB - Thomas Was Alone
333 MB - Machinarium
341 MB - Big Sky Infinity
394 MB - Guacamelee
404 MB - Flower
420 MB - Hotline Miami
502 MB - BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
522 MB - Rocketbirds - Hardboiled Chicken
526 MB - Pinball Heroes Complete
587 MB - Puddle
605 MB - Pure Chess
661 MB - When Vikings Attack
672 MB - Sine Mora
708 MB - Motorstorm RC
764 MB - Frobisher Says!
909 MB - Kickbeat
952 MB - Stick It To the Man

1118 MB - Pinball Arcade
1169 MB - Sound Shapes
1226 MB - Jet Set Radio HD
1334 MB - Zen Pinball 2
1400 MB - Rainbow Moon
1495 MB - Stranger's Wrath
2311 MB - Escape Plan

7424KB - Super Crate Box
24 MB - Forevolution
28 MB - rymdkapsel
65 MB - Rock Boshers DX
72 MB - Life of Pixel
86 MB - Bike Rider DX
149 MB - Aqua Kitty
172 MB - Tokyo Jungle Mobile

See you don't NEED big memory cards. A 16GB only costs €29 and you could easily fit a bunch of digital-download only games on it. Getting retail games or buying retail games digitally and sacrificing storage is a trade-off anyone must make for any system. Okay, on the PSVita the issue is bigger I agree because the storage is more expensive for €/GB, but the games are not expensive at all in comparison to its competitor (3DS), so you end up saving money on the games. As I've said the 3DS has been the much more expensive system (and that for a system that in my opinion has been somewhat disappointing, but luckily there are some great games. The screen is crappy and has low-pixel density, it is not as comfortable to hold as PSVita, the hardware & design & software is much better on PSVita imo) for me and it always baffles why everyone always focus on the memory cards and ignores the rest. I don't want to say the 3DS is a bad system, it's good in its own right, but I simply prefer the PSVita and I think it's a much better value, even with the memory cards. Not to mention most PSVita bundles come with a 8GB or 16GB memory card and are only €199 or something (+ with games). 3DS XL is €199, doesn't come with a charger and comes with a 4GB SD Card which is less than the PSVita's and doesn't come with a game. And that's a system that has lower specs, a crappy screen, more bare-bones software etc. Again, I don't want to bash the 3DS, there are some great comes there which makes it worth it (on PSVita there are great games too btw, they are simply more underappreciated for some reason ), but what I'm saying is that the value proposition is just better on PSVita and people always act like the memory prices are a disaster and makes it too expensive etc, but that's not true imo.



Bad-MuthaAdebisi said:

Fair enough. Mine was though full after just 14 games. Not all huge games either. I must have a few whoppers on it though. I didn't have any of those on previously with the exception of Frobisher and motorstorm.



Bad-MuthaAdebisi said:

The Amazing Spider-Man 3.0 GB
Army Corps of Hell 652 MB
Asphalt Injection 765 MB
Assassin's Creed Liberation 2.6 GB
BEN 10 Galactic Racing 968 MB
BlazBlue Continuum Shift EXTEND
3.35 GB
Call of Duty: Black Ops Declassified 2.18 GB
Dead or Alive 5 Plus 2.53 GB
Disgaea 3: Absence Of Detention 2.04 GB
Dokuro 310 MB
Dungeon Hunter Alliance 1.03 GB
Dynasty Warriors NEXT 1.5 GB
EA Sports FIFA 12 3 GB
EA Sports FIFA 13 2.9 GB
Escape Plan 842 MB
F1 2011
1.42 GB
Flower 1.0 GB
Gravity Rush
1.4 GB
Guacamelee! 327 MB
Hotline Miami 959 MB
Hot Shots: World Invitational 1.15 GB
Hustle Kings 325 MB
Jetpack Joyride 38 MB
Killzone Mercenary 3.0 GB
LEGO Batman 2: DC Super Heroes 1.1 GB
LEGO® Harry Potter™: Years 5-7 1.08 GB
LEGO Lord of the Rings 1.74 GB
LEGO Marvel Super Heroes 1.2 GB
Let's Fish! Hooked On 1.43 GB
Little Big Planet PS Vita 1.09 GB
Little Deviants 940 MB
Lumines Electronic Symphony
722 MB
Metal Gear HD Collection
3.3 GB
Metal Gear Solid: Peace Walker 1.37 GB
Michael Jackson The Experience 1.6 GB
MLB 12 The Show 2.74 GB
MLB 13 The Show 3.14 GB
ModNation Racers: Road Trip 1.5 GB
Mortal Kombat 2.98 GB
Need For Speed Most Wanted 2.05 GB
Ninja Gaiden Sigma Plus
2.3 GB
Nun Attack 107 MB
Orgarhythm 1.16 GB
Persona 4 Golden
3.1 GB
Plants Vs. Zombies 74 MB
PlayStation All-stars Battle Royale 2.18 GB
Proteus 174 MB
Ragnarok Odyssey 1.08 MB
Rayman Origins 932 MB
Rayman Legends 1001 MB
Resistance: Burning Skies 2.84 MB
Retro City Rampage 40.6 MB
Shinobido 2: Revenge of Zen 1.1 GB
Silent Hill: Book of Memories 1.47 GB
Sly Cooper Thieves in Time 3.27 GB
Smart As... 1.36 GB
Sonic & All-Stars Racing Transformed 1464 MB
Sound Shapes 2.0 GB
Spelunky 116 MB
Spy Hunter 858 MB
Stardrone Extreme 136 MB
Super Stardust Delta 208 MB
Tales from Space: Mutant Blobs Attack 260 MB
Tearaway 947 MB
Touch My Katamari 660 MB
Ultimate Marvel vs Capcom 3 1.5 GB
Uncharted: Golden Abyss 3.2 GB
Unit 13 983 MB
Urban Trial Freestyle 164 MB
Virtua Tennis 4: World Tour Edition 1.2 GB
Wake-up Club 117 MB
The Walking Dead: The Complete First Season 2.2 GB
Wipeout 2048
1.6 GB
Zero Escape: Virtue's Last Reward
1.25 GB



Jairo_MC said:

I completely agree with the article. I have a 16gb and I haven't download a lot of games due to the size of it. I didn't even take the sale to get Hotline Miami when it was U$2,49 because my card was already full and I don't like the process of deleting and having to download it again.
I mainly buy physical games these days for my Vita, but if the memory cards were cheaper, I'd definetely buy a lot more content. I never even used the Vita to listen to music because it's already full of games and huge updates on games like Killzone or Playstation All-Stars almost make me delete the game even if I have a more manageable physical copy...



AVahne said:

Seems like you never pay attention to the eShop sales. Like the one that's currently running for Atlus games. Nintendo's first party games may not get price reductions very often, but third party and indies do.

EDIT: Also in terms of Vita, many people are more likely to buy retail games digitally along with digital only games rather than just digital only games. There's also the issue of PSO2 if that ever comes out in the west. And the issue of the cards being REQUIRED to save most games' data on the original model. One could just buy the overpriced 4 GB to save data, but why do that when it's possible that later on you might need even more overpriced memory?



Squiggle55 said:

Sony needs to wake up and realize that they ARE losing impulse buys to people who decide they don't have room to download a game. I have the 32 GB and sometimes I don't even bother trying to delete games to make space. I just don't buy the game.



QuietlyWrong said:

As a very recent purchaser of a 64GB memory card, by main sympathies go out to anyone hitting the 100 icon limit. With minis and PSM games, you can hit that with a smaller card, but with the top memory card, you have to pack on loads of big games not to hit it.

If the Vita is going to be Fergal Gara's 'iPod of Gaming', the 100 limit is going to have to be lifted (let me throw dozens of minis and PSM games at it, especially as PlayStation keep giving them away!) and more ways to search through the games too, because if I stick, say, 300 games on it, flipping through screens of bubbles just might not cut it any more.

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