User Profile



AKA Robert Ramsey

Male, United Kingdom

I'm the Associate Editor of Push Square. You may remember me from such articles as 'Why I'm The Real Commander Shepard' and 'I Can't Stop Killing Dragons'. Note: Articles mentioned may not actually exist. Yet.

Thu 2nd Feb 2012

Recent Comments



ShogunRok commented on Review: Arslan: The Warriors of Legend (PS4):

@arnoldlayne83 Plenty of interesting historical periods for Warriors games, I agree.

They went the western route with Warriors: Legends of Troy on PS3, and it didn't do well. However, that was probably because it wasn't a great game, not necessarily because of the setting. Also worth mentioning that it wasn't developed by Omega Force - it was developed by Koei Canada.



ShogunRok commented on Review: Arslan: The Warriors of Legend (PS4):

@SonyInfinity Not bad's not bad though! I mean, someone who really likes The Heroic Legend of Arslan may enjoy this 6/10 game better than they like a shooter we gave a 9/10.

For the record, I spent ages playing Arslan. I quite like it, but I couldn't ignore its flaws for the purposes of a review.



ShogunRok commented on Review: Arslan: The Warriors of Legend (PS4):

@THEONE19 Is that right? That's really interesting. I know it obviously takes a lot of inspiration from that part of the world but I thought it was fantastical. If that's the case then I suppose it's not unlike Romance of the Three Kingdoms and how that took the history of China and made it into a novel.



ShogunRok commented on Review: Arslan: The Warriors of Legend (PS4):

@themcnoisy I wouldn't compare it to the latest One Piece: Pirate Warriors, though. That game's a prime example of how Omega Force usually makes sequels bigger and better. Like the review says, Arslan is a solid basis for a sequel, but that's also one of its weaknesses. It's quite barebones as a result.

And let's face it, all Warriors games are repetitive - but that's part of the appeal. Needless to say, some Warriors games handle their repetitive nature better than others.



ShogunRok commented on Guide: Naruto Shippuden: Ultimate Ninja Storm ...:

@VatoLoco47 It takes some practice, and some characters aren't built too well for combos. That said, some jutsus do a lot of hits in one go - it's all about finding the right way to tie them into normal combos. There are a lot of challenges I haven't done either!



ShogunRok commented on Review: Call of Duty: Black Ops III - Awakenin...:

@itshoggie How I see it is that Destiny was a game in desperate need of good, new content, and The Dark Below really undelivered at the time. It failed to fix many of the title's problems, and in some cases, it even added to them. The reason The Taken King was so good was because it actually came along and made the core game much better - something that The Dark Below and House of Wolves didn't really accomplish. Hope that explains why I was so harsh on them, besides the overpricing.



ShogunRok commented on First Impressions: Digimon Story: Cyber Sleuth...:

@Octane Basically, yes. It's structured like a more traditional RPG than Pokemon as it has chapters and quests (cases to solve), as well as a plot that generally deals with more mature themes. Tie monster raising and training into that, and what you're imaging the game to be is probably right.



ShogunRok commented on Review: Naruto Shippuden: Ultimate Ninja Storm...:

@Tulio517 By my count, there are 106 (!!!) characters in total. 108 if you get Boruto and Sarada, who you get through pre-ordering.

The total 106 includes "kid" versions of Naruto, Sasuke, Neji, Rock Lee, etc., from the older games. There are 15 "kids" in all.

Naruto from Shippuden (where he's an older teenager) has 4 different playable forms that each take up a space on the roster. Sasuke from Shippuden has 5, Kabuto has 3, Madara has 2, and Obito has 5. Itachi also has 2 forms. There's Naruto and Sasuke from The Last movie, too.

So technically, that means there are 82 individual playable characters if you subtract multiple forms or specific incarnations - which is still quite a lot!



ShogunRok commented on Final Fantasy XV's Release Date Announcement I...:

So now instead of just giving us a date they'll make a huge show out of it and we'll likely be sitting there bored out of our minds while Greg and pals prattle on about nothing (I actually like Greg, for the record).

That date better be reasonably close, too. If they go to all this hassle and then announce that it's coming in November, there'll be riots.



ShogunRok commented on First Impressions: The Division Shows Promise ...:

@Flyin45s Nothing wrong with judging a beta - and that's pointed out numerous times in the article. If there are things that I think are wrong or potentially worrying with the game, then I'm going to write about it. Telling everyone to go off an make our own game if we don't like this one is just about the most pointless argument you could make - if we all had the ability to create games we wouldn't be here in the first place.

I understand that sometimes it's difficult to appreciate different perspectives to your own, especially when you enjoy something, but that's no reason to get defensive. You could have easily just explained why you disagree with the article and comments and left it at that, but you had to make out like there's some sort of agenda against this particular game that you enjoy - and quite simply, there isn't one.

At the end of the day, I'm glad you like the game and I'm sure none of us would want to take that away from you.



ShogunRok commented on Mass Effect Andromeda Will Crash Land on PS4 Soon:

If we get a big chunk of gameplay either relatively soon or during EA's recently announced PSX-style thing, followed by more and more info as the year goes on, I'll believe that it's coming in 2016.

If not, it's definitely next year.