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ShogunRokAdmin

ShogunRok

AKA Robert Ramsey

Male, United Kingdom

I'm the Associate Editor of Push Square. You may remember me from such articles as 'Why I'm The Real Commander Shepard' and 'I Can't Stop Killing Dragons'. Note: Articles mentioned may not actually exist. Yet.

Joined:
Thu 2nd February, 2012

Recent Comments

ShogunRokAdmin

#3

ShogunRok commented on Potential Outrage Brewing as Ultra Street Figh...:

The point is that Capcom, and potentially Sony are the companies that have a say regarding the professional tournaments, therefore it's mostly their responsibility to ensure that the game's fit for such events. What a cock-up this has been!

ShogunRokAdmin

#4

ShogunRok commented on Potential Outrage Brewing as Ultra Street Figh...:

@Jazzer94 Yeah, it just depends on who backs down first. The whole thing can go one of four ways:
1) The game is fixed through patches and becomes the tournament pick
2) The game isn't fixed, but Capcom refuses to budge regarding its use in tournaments. Some pro players go along with it, even if they don't like it
3) The game isn't fixed, and Capcom backs down regarding its use in tournaments. Xbox 360 version remains the version of choice
4) The game isn't fixed, and Capcom refuses to budge regarding its use in tournaments. Pro players boycott the events and they flop spectacularly as a result

In my opinion, Capcom has no real choice but to attempt to smooth the game over.

ShogunRokAdmin

#5

ShogunRok commented on Potential Outrage Brewing as Ultra Street Figh...:

@Jazzer94 That's partly the problem; the Capcom Pro Tour has a deal with Sony regarding the use of the PS4 version, so it's up for debate whether or not the companies will let that slide. Of course, if the use of the port for tournaments is forced, in the condition it's in, Capcom could have a full-scale revolt on its hands if the pro players refuse to participate.

ShogunRokAdmin

#9

ShogunRok commented on CD Projekt Red's Cyberpunk 2077 Won't Be Reapp...:

@3Above That's a very good point - shouldn't have shown it to begin with. However, I think we have to assume that at some point during The Witcher 3's development, they were forced to concentrate on that one game rather than split the team. That'd at least explain why there's been nothing since, although you'd still think that they would have saw that coming.

ShogunRokAdmin

#13

ShogunRok commented on Guide: Tips for Surviving The Witcher 3's Puni...:

@Johnnycide That's a good question. I can kinda see how the game might end up getting easier on easy, because as you get better skills you'll be doing massive damage, since the lowest difficulty already cuts enemy health quite a bit.

I think if you started on one of the harder difficulties, it may get frustrating if you keep running into powerful enemies purely out of bad luck. Of course, you've got no choice if you want to get Platinum in one playthrough, so it's a tough one.

Honestly, if you're not bothered about trophies, I'd say start on normal, and change the difficulty as you go. If you're finding it a slog, knock it down to easy, and then if that proves too easy, try hard until you find a balance. Personally, I played most of the game on normal when I was reviewing it, but I did try out the other settings to see how they were. By and large, normal provides a decent enough challenge without getting too frustrating.

ShogunRokAdmin

#20

ShogunRok commented on Guide: Which Skills Should You Pick in The Wit...:

If there are any beginners reading this and want a build that's very survival-based, put a lot of points into the quen line of skills. The bubble shield that you can get by holding down R2 is really, really good. Easily one of the best ways to survive in harder fights.

ShogunRokAdmin

#21

ShogunRok commented on Guide: Which Skills Should You Pick in The Wit...:

@rykkchii I know a lot of games don't have it these days, but you basically have to make use of the manual save. Autosave only kicks in at certain points. If you see something that looks dangerous, just take a second to save it - it's saved me a hell of a lot of trouble.

ShogunRokAdmin

#27

ShogunRok commented on Review: The Witcher 3: Wild Hunt (PlayStation 4):

@teknium_ I can definitely see where that trail of thought is coming from, but no, I don't think it's strictly true. Yes, the story quests are generally structured so that you can jump from one to the other without needing to level up much, but there's still more than enough to do in between them.

That said, since the monsters/quests don't scale to your level like they do in something like Skyrim, you could still argue that the world isn't quite as open. You will come across places where enemies are just too strong, and that limits your exploration. When that happens, sure, you may want to go back to the story, but I never felt like I was being forced along a set path, at least not after you've got out of White Orchard, the game's starting location.

ShogunRokAdmin

#28

ShogunRok commented on Review: The Witcher 3: Wild Hunt (PlayStation 4):

@teknium_ You're right, quests don't scale. In your journal, each quest will have a recommended level next to it, and the numbers are colour coordinated, too. So a grey recommended level should be a walk in the park, while a red one is going to be harder. Then, a one with a skull indicates that it's probably way too difficult at your current level. I'd definitely advise people to at least try a harder quest though, purely because it can be a lot of fun to see how you do.

ShogunRokAdmin

#30

ShogunRok commented on Review: The Witcher 3: Wild Hunt (PlayStation 4):

@ShadowIzMe I've probably worded that wrong, then. What I meant was that Novigrad is its own area in the game, which includes the city and an open countryside outside of it. There's also Velen, which is the biggest area, White Orchard, which is the starting area, and the Skellige Isles. Each of these is separated by a load screen, and each has their own separate map. Hope that makes sense!

ShogunRokAdmin

#31

ShogunRok commented on Review: The Witcher 3: Wild Hunt (PlayStation 4):

Like @antdickens says, I was a fool earlier this morning and deleted the comments section by accident. I think @john81 posted a comment that hasn't reappeared, so sorry about that!

If you didn't get my reply, it was something like:

If you do everything it's easily over 70 hours, and those who really like the game will no doubt do over 100. If you purely go for the story quests and do as little else as possible, you're probably looking at about 30-40 hours-ish.

@get2sammyb I don't even like tea...

ShogunRokAdmin

#36

ShogunRok commented on Review: The Witcher 3: Wild Hunt (PlayStation 4):

@kyleforrester87 I've been talking to @get2sammyb about this. I love Inquisition - reviewed it and gave it a 9/10 - but it feels like The Witcher 3 is a whole level above it. As for their differences, they have very different feels and atmospheres. Dragon Age is very much a BioWare game in that you're doing things step by step. It has open environments, but it's very structured.

In comparison, Wild Hunt is totally open. It's a case of doing whatever you want and stumbling across quests as you go. They're both fantasy and all that - but they're very different at their cores, especially in terms of gameplay. I think if I had to compare it to games that exist, it'd be a mix of Red Dead Redemption, Skyrim, and Dark Souls I/II/Bloodborne (in terms of the combat). Hope that helps.

@AFCC There are indeed boss battles. Monsters that you hunt down as part of contracts - which are basically Witcher bounties - are essentially bosses, and there are numerous boss fights throughout the story. They're all a lot of fun, too.

ShogunRokAdmin

#41

ShogunRok commented on First Impressions: The Witcher 3 May Be One of...:

@Alpha Trophies cover a lot of ground. There are over 50, and they're pretty varied. Story ones, crafting ones, combat ones... The hardest trophies seem to be the ones that require you to complete the game on the harder difficulties, purely because they'll be tough to do, and it's massive game so it'll take a while.

Character customisation is limited for Geralt himself. Your beard grows over time, as does your hair, but you can get it shaved, trimmed, or styled by barbers dotted around the world. As for armour and clothes, there are a lot. There's light, medium, and heavy armour, and they all look great. The designs are all really varied, too, so when you find something new, it's cool to just check out how it looks.

ShogunRokAdmin

#49

ShogunRok commented on Feature: How Does The Witcher 3: Wild Hunt Loo...:

@NomNom Depends how hectic the combat is, I suppose. Fighting games, for example, need a solid 60fps to even be considered by the competitive community. Games like Devil May Cry, that hinge heavily on reaction-based combat that requires a lot of precise timing arguably need it, too. Personally, I think The Witcher, while combat can be hectic, doesn't necessarily need 60fps. It's a very reactive combat system where you need to think a little strategically. If it was all-out attack/dodge/attack at lighting speeds then maybe it'd be a different story.