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ShogunRokAdmin

ShogunRok

AKA Robert Ramsey

Male, United Kingdom

I'm the Associate Editor of Push Square. You may remember me from such articles as 'Why I'm The Real Commander Shepard' and 'I Can't Stop Killing Dragons'. Note: Articles mentioned may not actually exist. Yet.

Joined:
Thu 2nd February, 2012

Recent Comments

ShogunRokAdmin

#1

ShogunRok commented on A Very Happy Birthday to You, PlayStation 2:

Dragon Quest VIII and Final Fantasy XII. I had never experienced game worlds that had felt so alive and as explorable as those. They really opened my mind, and I think, to a large extent, matured me as a player and fan of gaming.

ShogunRokAdmin

#6

ShogunRok commented on Review: Helldivers (PlayStation 4):

@Godsire- No, there's hectic, and then there's hectic. The amount of stuff that can be going on at once is sometimes insane, with turrets, all four players, hordes of aliens, and supply drops crashing in. That's when I noticed a frame rate drop, and that amount of chaos doesn't happen most of the time.

ShogunRokAdmin

#7

ShogunRok commented on Review: Helldivers (PlayStation 4):

@CrapkitBoy I noticed some very slight frame rate issues on the Vita version, but only when it was a full game (all four players) and the action was really hectic, but that's about it.

I'd heard about lag, but I honestly had no problems, same with the PS4 version. Maybe it's since the game became available to buy and the servers are a little more stressed? Couldn't say, but my experience was just about as smooth as you could ask for.

ShogunRokAdmin

#15

ShogunRok commented on Review: Helldivers (PlayStation 4):

@arnoldlayne83 @Scollurio The Diablo comparison isn't too far from the truth I suppose, but it's worth pointing out that there's no sort of loot to find. The closest you get are samples, which can be picked up on the map and brought back to your ship. Collect 10, and you gain another upgrade point.

ShogunRokAdmin

#16

ShogunRok commented on Review: Helldivers (PlayStation 4):

@italodance It's cross-buy, so you're getting the Vita version either way. And yes, the Vita version is fine, just as good as the PS4 version, really.

@arnoldlayne83 As you get further into it, teamwork does become a bigger factor, and you unlock more specific stratagems that work best when everyone's playing a different role. It's not quite as deep as a typical RPG because you can still complete a lot of missions with raw fire power, but there is some strategy to it, yes.

ShogunRokAdmin

#17

ShogunRok commented on Review: Helldivers (PlayStation 4):

@maamets Yes, cross-play means everyone can play together. Game plays fine on Vita, I had no problems switching between the two versions.

@chris730920 As mentioned above, yes you can, but I really wouldn't recommend it. The whole thing is really reliant on co-op, especially when you get to the harder planets.

ShogunRokAdmin

#18

ShogunRok commented on Review: Helldivers (PlayStation 4):

@Comrade44 Yes, you can play everything single player but it really isn't recommended. Not only will later missions be incredibly difficult, but you'll be missing out on most of the fun.

@themcnoisy Yeah, it's easy to set up. You just invite friends as you'd imagine, and you can always have your game open to the public if you want, so other players can join you at any time.

ShogunRokAdmin

#23

ShogunRok commented on Interview: We Talk Tactics with the Producer o...:

@themcnoisy It's also like when SEGA cut parts of Yakuza 3 because it thought that a Western audience 'wouldn't understand it', which is just utterly insane, considering that Yakuza is only ever going to sell to people who are at least interested in Japanese culture to some extent.

It's maddening when stuff like this happens.

ShogunRokAdmin

#24

ShogunRok commented on Interview: We Talk Tactics with the Producer o...:

@themcnoisy I can see where he's coming from, to an extent. You can look at some rather generic Western games, and it's easy to be critical of their often stupid storylines or poor characters, but I don't quite agree with the sentiment.

I think you hit the nail on the head — we like Japanese games partly because they're Japanese. They usually have a totally different feel, and we wouldn't have that if all Japanese developers tried to make Western-style games.

That's not to say they can't learn from each other, though. Something like Dragon's Dogma is clearly inspired by Western RPGs, but I also think it works because it maintains that Japanese feel.

But all in all, developers should make the game they want to make. It's no use pandering to certain audiences, because the finished game is going to suffer for it.

I'd also argue that it's quite dangerous to assume the West likes certain things that the East doesn't. Our cultures may be different, but we all like experiences that are different to what we're used to. Variety is very important.

ShogunRokAdmin

#34

ShogunRok commented on Delve into Dungeons and Watch Wildlife with Ne...:

@ztpayne7 If I had to guess, I'd imagine the full game will probably have more fights, yeah, but not by a massive extent. It looks like the developer really wants players to explore and run around without having to get into too many battles, but I'm sure they'll be there if you're looking for some combat.

ShogunRokAdmin

#46

ShogunRok commented on Review: Dragon Ball XenoVerse (PlayStation 4):

@Zetta The combat's not much like Burst Limit. It's not really a traditional fighting game, instead, battles take place in wide open arenas, and it's quite deliberate and even a bit tactical.

If you like Dragon Ball itself, I'd say give this a try. If you want a game that's more like Burst Limit, you might be disappointed, because this isn't like a normal fighting game.