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KALofKRYPTON

KALofKRYPTON

United Kingdom

Joined:
Mon 22nd November, 2010

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KALofKRYPTON

#7

KALofKRYPTON commented on Review: F1 2014 (PlayStation 3):

@Bad-MuthaAdebis one year in to this generation hardly makes PS3 obsolete. In fact, it's a pretty desirable option for many. It's on its last and cheapest hardware iteration, has a massive catalogue of games and is a very, very well featured machine.
Yeah a 5 isn't a great score, but the game retains most of what made the previous entries good and enjoyable.

KALofKRYPTON

#8

KALofKRYPTON commented on Review: F1 2014 (PlayStation 3):

@Bad-MuthaAdebis
Releasing a game to a console with an established install base of millions is hardly a waste.

They're making the PS4 game. They were making the PS4 game while developing 2014. Releasing 2014 having built it alomst entirely out of existing systems is a smart business move.

KALofKRYPTON

#12

KALofKRYPTON commented on Sony's Smallest Console Will Soon Support Four...:

@HulkSmash34 Hulk.

I don't think the PSTV has the required processing power to accomplish that. I'm not sure the PS4 does either without affecting some other system usability.

The PSTV and Vita only receive a video stream from the PS4 and relay controller input. What you suggest would mean the PS4 essentially generating two streams from the same game. Two rendered sets of visuals and mechanics. It would also rely heavily on developer input.

I quite like the idea of PSTV. Not paying £85 for one. Or for Remote Play. But using my Vita cards on a TV would be cool.

Of course, Sony could just turn on the 1080i video output capabilities of the fat Vita (the TV out capability was removed from the slim).

What would help PSTV would be some native local multiplayer games. I mean, update (for example) FIFA 15/Playstation All Stars etc for local multiplayer and sell a two controller pack and you make a viable alternative to the Android microconsoles.

KALofKRYPTON

#14

KALofKRYPTON commented on Rumour: PS4 Simulation Racer Project CARS Park...:

@rjejr I know right!

Also, there's a very good chance that Driveclub will be properly up and running by then. If that happens, and the Plus version gets released for Project CARS window, then it would be pretty dumb to release a full price boxed racing game when a pretty well featured one is available on Plus.

KALofKRYPTON

#15

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

@eLarkos So it was a pointless argument? OK.

Of course Sony care more about the dollar than they do me. Why shouldn't they?
They're in a business, for profit. Being good in that sphere of business, even if it's cynical keeping up of appearances keeps the business going.

Comments like this: "Carry on living in your politely worded email world but don't go telling the rest of us to not make noise on websites because Evolution Studios doesn't care." and the one about Evolution not working hard without being badgered are overly cynical. I'm not naive, in the slightest. But do you really, honestly think that these people take no pride in their work? Beyond being a company, beyond Sony. People worked on this game. Real live ones like you and I, yet you collectively dismiss them as not caring about the game they've spent years of their lives working on. Have you never been involved in any enterprise, in work or socially that you put a lot in to only for something, despite your best efforts, went wrong? I have. You don't do you best to fix it because of the sneering loudmouths, you fix it because you want it to work, because you take pride in what you do and share that, whether it's for profit or not.

Dehumanising Evolution and painting them as villains doesn't make them want to fix anything.

Vitriolic keyboard warriors aren't the revolutionary game changers you'd like them to be. Well constructed, proportionate criticism and editorial is what changes things. On the whole negative or positive reactions change things. Not foul-mouthed ranting.

KALofKRYPTON

#16

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

@eLarkos

No thanks to me?

Or you then. I own the game, I've voiced that things don't work. Screaming louder at a situation like this doesn't make you any more than a number. Another user who has a defective product.

The 'thanks', if any are due are largely for the media widely reporting the issues. People like me (and maybe even you) who have contacted the dev's via email, Facebook or Twitter. Even though they are acutely aware of the issues already.

You're absolutely right, you should've used another example. A relevant one.
Unfortunately they're difficult to come by, as on the whole consumer rights are well defined and represented.

The crux of your argument is that Sony and by extension Evolution are evil in some way; acting in malice purposefully. As if they're happy that server problems have marred the launch of a high profile game and without angry voices that they'd be complacent and do nothing.

It's a poor stance. That's not how modern consumer business works. It's also been evidenced previously that it's not how Sony operate regarding the PlayStation brand.

"I will continue with my discontent of the situation until the appropriate change has been made."

That's the most coherent, concise and properly proportionate thing you've written.

KALofKRYPTON

#17

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

@eLarkos
Exaggeration, not deflection.

You're so for people's consumer rights that you'll flippantly toss out the civil rights movement to do it? That's not objective, it's overstating the issue, and it's also calculated and highly emotive. You can't use that sort of argument then bleat on about objectivity.

So who's telling us to be quiet? Sony? No. Evolution? No.

Why would I not accept my potential free dlc? Again, you're trying to 'win' an argument by misrepresentation. I fully acknowledge the problems with Driveclub, and I'll accept the compensation offered.

Evolution aren't my 'friends', but they're certainly not the villians you're trying to make them out to be.

KALofKRYPTON

#18

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

@eLarkos You can stop that nonsense right now!

A video game being broken is no comparison to the civil rights movement.

Given your latest response, I'm forced to conclude that you're either a child yourself or an idiot. Or possibly a troll. That's not 'exaggeration', as you put it-it's setting up a straw man; attempting to win an argument by referencing something that has nothing to do with the points raised. Politicians do it a lot in an effort to mislead people yet appear to answer a question.

Evolution are talking about solutions because, as they've stated; they're frustrated at the unexpected issues at launch. Issues that people have level-headedly voiced, and others have aggressively raged about. The issues have been covered by the entirety of the gaming press, so there's nothing Evolution can do to avoid it.

You seem to want to see a conspiracy here, or some sort of negligent malice on Evolution's part. Which is ridiculous and childish.

This is something I'll ask, sincerely and a little bit off topic: Attempting to equate issues with a video game, or indeed even consumer rights as a whole in this day and age with the civil rights movement is quite frankly obscene. I'd expect you're the type who invokes this as a way to win arguments a lot. Or perhaps point to other instances of historical persecution in crude attempts to illustrate your point on Internet message boards, in any case, don't. Please.
By doing it you completely belittle the genuine struggles and triumphs of people much stronger, braver and virtuous than most in this century needs to be thanks to their efforts.

KALofKRYPTON

#19

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

@eLarkos I didn't say that people shouldn't complain. But, voicing issues and whining like children are different things.

And we're hardly in the realms of activism here. Very far from it in fact.

Evolution probably do love people like me; because I'm able to make a reasoned complaint without treating someone like they've burned down my house (unless they've actuality burned down my house).

The only pressure Sony felt to make new consoles is the pressure to make money in a very lucrative market.

You're confusing a lot of things here. We're talking about a partly defective video game. I understand people can be passionate about them, as with anything; and gaming has been one of my top pastimes for 25 years now. No one wants to feel like they've wasted money, or are being treated unfairly. But the developer is already talking about solutions. There's no scope for revolution here, and the negativity doesn't help anyone do anything.

@ToOGoodOfAPlaya

Try calling Sony customer support. You have rights having made a purchase. You're well within those rights to request a refund. They'll reason that as a PSN title that they may not be able to process your request or some such; at that point, ask for a supervisor/manager and press for goods or PSN credit to the same value.

KALofKRYPTON

#20

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

@ToOGoodOfAPlaya

Commonplace in terms of what? I can only really think of Driveclub and Battlefield that have had server problems as bad as this (and there was a lot more wrong with Battlefield besides).

This sort of thing is far more common for PC players. But there is a trend of releasing alphas on PC, through Steam and the like.

I think you'll find that you are well within your statutory rights to return Driveclub. The game in its current form is easily defined as 'defective'.

Contact Sony's customer services.

KALofKRYPTON

#21

KALofKRYPTON commented on DriveClub Dev Considering Compensation Options...:

Reading some of these comments, you'd think Rustchynsky had said nothing about this being unexpected, of that they're considering options for compensation. At least it's being acknowledged.

Whingers.

It's not the end of the world, they're trying to sort it out, we may even get something free. Trust me, you'll have a much happier life not b*tching so hard about stuff like this. It's just a game.

KALofKRYPTON

#24

KALofKRYPTON commented on Feature: Why Do Next-Gen Games Keep Disappoint...:

@Godsire- I liked Dreamiest well enough. MSR, Jet Set Radio and Starlancer were the highlights for me.

It did have a good launch, but I don't think I've ever been as disappointed with any game as I was with Sonic Adventure! :-P

The GameCube actually blew me away though.

Saying that, I know the PS3 gets slated a lot for its launch line up, but I really enjoyed everything I had. Resistance was incredible I thought, MotorStorm was one of my favourite games for a long time too.

KALofKRYPTON

#27

KALofKRYPTON commented on Feature: Why Do Next-Gen Games Keep Disappoint...:

@get2sammyb I think you're being a tad naive.

Publishers and dev's have cosied up to the big sites for years. Freebies, all expenses paid trips etc. All with the purpose of encouraging positive preview spin on their games.

This was so prevalent that EG started adding such information to their articles that were based on sessions involving paid for trips to see dev's and publishers alike.

Look at IGNs treatment of Alien Isolation. Up to release, they - like most others had nary a bad word to say about it, and kept the hype train rolling and attracting people to the site. Review time comes along and it's a 5 or 6 or whatever they gave it.

Gamespot have done the same recently with Driveclub. Roll with the hype and get all of the website hits, then slate the game on release. In fact, you'd think that the game slept with the reviewers wife given the level of bile he spouts about it.

Again, people should temper their expectations somewhat. And you are right to be positive about upcoming titles in my opinion, sometimes, all anyone has to go on is what the publishers make available.

KALofKRYPTON

#30

KALofKRYPTON commented on Feature: Why Do Next-Gen Games Keep Disappoint...:

Also, on the note of gaming press and reviews. Now more than ever, bad reviews can sink a game. Whether it's actually good, bad or middling. There are many people out there who will read a couple of reviews and write a game off without trying it, or digging deeper.

I've said this here before, but when I actually started spending my own money on games in the PS1 days, I started to really pay attention to reviews, and missed out on pretty much anything that didn't get an 8 or more from OPM.

Until Armoured Core. It got a 6 or 7, but I was enamoured with it- so bought it anyway and loved everything about it. From that point on I really just tried to gather as much information as possible about games I was interested in. I'm glad I still do that.

KALofKRYPTON

#31

KALofKRYPTON commented on Feature: Why Do Next-Gen Games Keep Disappoint...:

I can't say that I've been disappointed with anything in particular. Ghosts was pretty abysmal, but I put that down to Black Ops 2 being a series high point.

I saw an interesting video a few weeks ago regarding the role of the gaming press in the industry hype machine. I think that tends to have a lot to do with it. Especially with sites like Gamespot and IGN (in particular) relentlessly hyping games on the back of publisher 'encouragement', then slamming them when review time rolls around.

It's nice to think sometimes that there are massively new experiences to be had with gaming beyond better graphics, larger worlds, more online options and the like; but you have to ask what it is that people can really expect?

I'm pretty much a realist when it comes to most things. So, when servers are down, when a game isn't mould-breaking, but not broken, I can easily accept it.

KALofKRYPTON

#34

KALofKRYPTON commented on DriveClub's Servers Appear to Be Still Smoking...:

Well, last night I managed to connect to the servers, and join Mad's PushSquare club. Nothing more than that though. I've had it since Wednesday but UK launch wasn't until today, so I've no reason to expect server functionality prior to today.

It's shame there wasn't enough forethought server-side to prevent the connectivity issues, though I'm inclined to see that as a Sony issue.

Driveclub potentially had the exact same install base as Destiny (I doubt very many people not using Plus would've bothered with Destiny), every PS4 with Plus was intended to be able to play it. That in mind, there really should be some hefty servers in place.

The single player game is plenty strong enough though. Evolution have done a good job making an accessible, challenging and compelling racer. It's actually not massively removed from MotorStorm, in a lot of ways.

The lead up to Driveclub and the current issues will see people writing it off without trying it. Well, more fool them.

KALofKRYPTON

#35

KALofKRYPTON commented on Ubisoft Locks Assassin's Creed Unity's PS4 Res...:

I can honestly see this sort of thing becoming par for the course for multi-platform games.

Last gen, parity was pretty much impossible unless PS3 was the lead platform. And that's really what the big publishers want; everyone able to have the same experience of their game, no matter the platform they're playing on as to not affect sales adversely.

There's probably a decent argument for parity of development budgets when targeting the same output for PS4 and XB1 (I don't mean financially).

This does absolutely whiff of Ubi giving M$ a reach around though. I've still got plenty to do on Black Flag, I'm in no rush for more AC.

KALofKRYPTON

#37

KALofKRYPTON commented on Sony Drives Down the Price of DriveClub's Full...:

@hadlee73
Too right. It's funny that so many don't really appreciate how much of an inflation-beating pastime gaming is.

I remember waiting for a special occasion to get a MegaDrive game as a present, as they routinely released for anything between £40 and £60.

That's £130 in today's money!

KALofKRYPTON

#38

KALofKRYPTON commented on Sony Drives Down the Price of DriveClub's Full...:

@grenworthshero
Also, we're still in the first year of PS4. Plus games have to be negotiated by Sony and the publishers. It's not just a matter of Sony taking on the cost of the game and giving that to the publisher, but the publisher has to agree for their game to be offered free. In that decision lies the publishers marketing strategies and how they want the game to be perceived. The retail value of a couple of indie games is more than the monthly subscription to Plus, but it counts as a sale as far as the dev's and publishers are concerned, so they're likely to agree to the game going on Plus for free.
So there's really no point expecting 'AAA' titles from big publishers within the first year of release to be offered up on Plus.
Perhaps when the new AC has racked up a few sales we'll see AC IV pop up on Plus after Xmas, and maybe a couple of earlier released titles too.

I understand that everyone can't like every game, but dismissing 'indie' games as thing noone will play is a bit silly. Some of the best and currently most original games available are indies, and the industry as a whole is better off for them.

KALofKRYPTON

#42

KALofKRYPTON commented on Formula Fusion Is the Next-Gen WipEout That Yo...:

Looks nice, not digging that pivot on the vehicles though- looks like it controls like so many mobile WipEout ripoffs. Time will tell I suppose.

'48 is great, but at this point I'd take port of HD Fury for PS4.

Even another eXtreme G actually; XGIII and XGRA were both very, very good!

KALofKRYPTON

#47

KALofKRYPTON commented on Talking Point: Is Indie Becoming a Defunct, Di...:

Do people even realise the amount of negotiations required to provide big publisher games on Plus?

It's not just Sony's decision.

They can't just decide to throw (for example) Assassin's Creed 4 on the IGC. Ubisoft has to agree, along with the portion of subscriber funding that they get. Only a few months in to it's life, and the life of it's retail releases, you can't expect third party publishers to potentially accept a loss leader.

KALofKRYPTON

#48

KALofKRYPTON commented on Metal Slug 3 Runs and Guns Its Way onto the PS...:

All Metal Slug games play better than Mercenary Kings (since they all play the same).

Good news indeed. Though I do hope SNK get off of their high horse and help Tommo improve the NGX. It's a neat system with huge potential; great idea, just lacking some fine tuning.