Comments 1,712

Re: 'No Levels, No Gear Scores': Ubisoft Really Wants You to Know Assassin's Creed: Black Flag Resynced Is Not an RPG

wildcat_kickz

@LowDefAl I don't think that's strictly speaking true. From my understanding, you don't play as someone outside of the Animus anymore, but you'll do little rifts within the game world that fill in the modern meta narrative, similar to maybe Unity or Shadows? I'm honestly not sure, but I'm pretty sure there will at least be something related to the modern storyline.

Re: 'No Levels, No Gear Scores': Ubisoft Really Wants You to Know Assassin's Creed: Black Flag Resynced Is Not an RPG

wildcat_kickz

@Korgon @evan23 I think a lot of people find that the setting can do a lot of the heavy lifting. I'm a big fan of AC in general, but I personally found Valhalla the least enjoyable game of the RPG bunch with Origins being my favorite by a wide margin. The combat, story, and setting were way more to my tastes than Odyssey or Valhalla. It may seem like a small thing, but it also really irritated me that they got rid of all clothing physics in Valhalla. It made the game feel dated and cheap right out of the gate.

Re: Assassin's Creed Fans Furious as Physical Copies of Black Flag's PS5 Remake Will Require Internet

wildcat_kickz

@PerpetualBoredom Well, if you're not dying on the hill, then my comment was obviously not directed towards you. There's literally a boycott campaign that this article referenced. That's who I'm talking about.

My whole issue with this is not whether people buy a game or don't guy a game. You do you. My confusion is when a person says "I wanted this game, but then they said the full game was not on the disc. Now, the game is dead to me."

You're cutting your nose off to spite your face in a situation like that. That position is basically saying that if there's a 10% chance the game will not be playable at some point in the future, you'd rather have a 0% chance to play it ever. Another flaw to that argument is that discs are not permanent. They degrade over time, so having the code on the disc is not a permanent solution, either.

If you don't want to play the game, or you think the original is sufficient, that's a perfectly reasonable position to have. I'm not saying that people are compelled to play the remake. What I'm saying is the whole "no code, no play" argument sounds effing stupid from the outside.

Re: September Is Suddenly an Insane Month for New PS5 Games

wildcat_kickz

I've gotten pretty burnt out on the superhero stuff, so Blood of th... sorry... The Blood of Dawnwalker is my easy answer, but I'm actually pretty interested in Phantom Blade as well.

This isn't a dig at Wolverine. I'm sure it'll be great and I'll play it eventually - I like Wolverine much more than most other superheroes, but superheroes just don't really do it for me anymore. I even booted up Spider-Man 2 after it came to PS+, but something about it just hasn't grabbed me.

Re: Assassin's Creed Fans Furious as Physical Copies of Black Flag's PS5 Remake Will Require Internet

wildcat_kickz

@Northern_munkey Silly is a great descriptor. The funny thing is I don't think it's fake rage for a lot of these folks. They're genuinely worked up about it, which makes it almost sillier.

@user0 @PerpetualBoredom I don't mean any disrespect, but this doesn't hold up when you go a little deeper. This game will probably be over 100GB and, like many games nowadays, will not be "done" in time for going gold and printing the code on disc. Now, I get being frustrated with that. I certainly am. But companies don't want to pay to either have multiple discs, higher storage cap discs, or delay the game to accommodate more stable 1.0 builds when 99.99% of people will have access to stable internet in order to finish the download or download a patch.

Again, I can understand being frustrated by the state of the industry, but it's never going back to the way it was. Games are just too big and too complicated to have every game have a perfect 1.0 build on disc. It just ain't gonna happen.

Boycotting a game because it doesn't have a full build on disc that would need to get patched anyway is just a freaking bizarre hill to die on.

Re: Steelrising, GreedFall PS5 Dev Spiders Is Reportedly Soon to Close

wildcat_kickz

Sad to see, but the studio never really found its stride. I played a bit of Greedfall and thought it was a cool premise, but incredibly flawed in execution. When Steelrising was a PS+ offering, I tried it too, but bounced off of it within an hour. Didn't play well and I didn't find it fun.

I hope all the devs find their feet and wish them all the best of luck, but this studio just didn't have that special something, in my opinion.

Cyanide is another story and really hope they stick around. The Call of Cthulhu game is fanfreakingtastic. Janky, but oozes atmosphere and is really fun as a investigative horror game.

Re: Is Starfield's Crashing Finally Fixed on PS5?

wildcat_kickz

@Propaperpusher Did you read this article at all? They've made it clear that the reviewer didn't really experience a ton of large bugs during the review, but started encountering them afterwards. I've encountered a lot of bugs, but that doesn't mean that everyone encounters the same ones or at the same frequency.

Not everything is a grand conspiracy that you need to uncover.

Re: Is Starfield's Crashing Finally Fixed on PS5?

wildcat_kickz

@themightyant Yeah, I've noticed instability increasing as your character progresses. I've actually never had this amount of bugs in a BGS game before, so it's been incredibly frustrating, especially since the game has already been out for 2 years. Anecdotally, it seems that audience patience for this lack of polish has just completely run dry.

Re: Is Starfield's Crashing Finally Fixed on PS5?

wildcat_kickz

I'm still getting oodles of crashes, unfortunately. It shows how much I enjoy the game that I keep coming back, but this shouldn't be acceptable.

My original save started getting so buggy, I ended up creating a whole new character. I was thinking about doing that anyway, as I typically will with RPGs once I've gotten my bearings, but still. Not cool.

For context, I'm using a Pro with the Enhanced graphical settings and a 40fps target.

Re: Assassin's Creed Hexe Development Doesn't Seem Like It's Going Too Well

wildcat_kickz

This sounds like a continued shakeup following Jean Guesdon's installment as franchise lead. Hopefully, they're just getting all their projects back on track and getting rid of the people that went in the wrong direction.

Personally, I'm glad they're getting rid of magic. While AC has its sci-fi meta-narrative, the historical periods always had some kind of grounding in the real world. The less fantasy, the better, in my opinion.

A setting in the Holy Roman Empire during the Witch Trials sounds way more interesting when it's portrayed more historically (with the Templar/Assassin overlay, of course).

Re: 'We're Going to Pull Funding if You Don't Fix This': Uncharted 4 Was Almost Cancelled on PS4 Because It 'Sucked'

wildcat_kickz

@Dalamar Certainly, but I'm not talking about budget, per se. Budget definitely allows more time and resources to refine something, but there are plenty of examples of big budget games that aren't at the same quality as Naughty Dog games.

I may be wrong, but something tells me that the stories of Naughty Dog games don't work for you, rather than the mechanics of the games, right?

Re: 'We're Going to Pull Funding if You Don't Fix This': Uncharted 4 Was Almost Cancelled on PS4 Because It 'Sucked'

wildcat_kickz

A lot of people think that Uncharted or similar blockbuster games are "plug and play." The reality is that creating a narrative that is emotional, exhilarating, entertaining, and fun from front to back is pretty damn hard. This is not something that just anyone can do... clearly. If Amy Hennig couldn't figure it out, why would anyone think this was easy.

Re: Are We Ready to Admit Horizon's Online Co-Op PS5 Game Looks Good Yet?

wildcat_kickz

No doubt, it's a beautiful game, but I think my (and other folks) issue is that the character designs feel discordant with the universe of Horizon. If this was the first Horizon game, I think it would be different, but introducing player characters that are designed to evoke modern or slightly retro aesthetics (hipster girl, 70s dude with afro/bell bottoms, etc.) creates a weird juxtaposition between the vibes of this game and what had already been established. To be clear, I don't think this makes for a bad game, but I do think it goes a long way to explain why people are offput by what they've seen.

I don't think this looks like a game for me, but I hope it finds its audience and those that do play have a great time!

Re: Rumour: Ubisoft Cancels Animal Crossing Competitor After 3 Years in Development

wildcat_kickz

@Krlozgod Respectfully, I don't agree. You may find microtransactions intrusive, but they're completely optional, especially in Ubisoft games. I play every AC game and never buy the silly outfits and whatnot.

Conversely, if you have more than one person in a house that wants to play Animal Crossing, Nintendo makes it so you need to buy a completely separate console to make a different save.

I don't know about you, but having optional microtransactions is way better than being forced to buy a whole new console just to have two save files.