Comments 1,205

Re: In Unsurprising News, Even More Xbox Ports Are Allegedly En Route to PS5

wildcat_kickz

@DennisReynolds In a recent episode of Defining Duke, Cog made a really interesting point (I'm paraphrasing): MCC was in such a terrible technical state when it launched that it's likely held together right now with duct tape and prayers, so porting it might be just too tall an ask.

It's a real bummer, since I've been fiending for some Halo multiplayer since I jumped ship for PS4. It's one of the reasons I keep coming back to Splitgate - it's the closest thing we have right now.

Re: Despite Full PS5 Release, Splitgate 2 Is Going Back to Beta to Launch Again in 2026

wildcat_kickz

Going back to "beta" is just a turn of phrase, so they can get another marketing beat when they "launch" again.

I think there's something special here under the hood, so hopefully they can pull this off, though the odds are against them. Lose the battle royale mode that no one asked for and focus on the frenetic arena shooter people already liked.

They're on the clock. Once Halo arrives on PlayStation, they're going to take a huge player hit.

Re: Reaction: Sony's PS5 Games Keep Getting Better After Launch, and Often for Free

wildcat_kickz

@Balaam_ I sympathize to a certain extent, but I don't think Sony gains much by catering to people in your position. What you're describing (and I mean no offense) is the OCD completionist mentality. Again, I sympathize, but no one is forcing you to return to a game. This is just added value for the vast majority of players. I'd wager there are more people excited for new trophies to hunt than people lamenting their existence.

Re: Worried About AI in Game Development? It's Here, and It's Only Getting Worse

wildcat_kickz

@Oram77 @AhmadSumadi If AI voicework was used in a game, I would want robust protections for voice artists. Such as a voice artist lending their talent and voice to a project, but AI extrapolates more permutations of that dialog for varying situations. That AI version of that artist would then be mandated to only be used on projects that the original artist consents to and then is paid for "work" the AI is doing on their behalf.

Re: Interview: Out Today, Ready or Not Is the Modern, Relentless Rainbow Six: Vegas for PS5

wildcat_kickz

@dskatter I think the long and short of it is that they had to censor the game to be compliant with PS5 and Xbox platform terms of service. They went with PC parity to reduce the risk of bugs and potential time spent managing multiple versions, which I can respect.

From what I've read, the changes they made were just reducing nudity and references to sexual violence against minors. I get the argument for "immersive realism," but I don't think these changes fundamentally change what the game is and I for one am not going to lose sleep over the changes they made.

Re: BioWare Flop ANTHEM Dies January 2026, Servers to Be Turned Off

wildcat_kickz

I'm of two minds about this. On one hand, I hate that customers/gamers are going to lose access to a game they've either paid for or invested time into. Just because Anthem flopped doesn't mean that there aren't some that actually really enjoy it.

On the other hand, I don't think that companies should be legally obligated to make games playable offline; that seems like a serious overstep.

If someone buys a game that is online only, there should be an expectation that servers may be sunset at some point. There are no guarantees for eternal access. That said, if a game does rely on online servers, it should be explicitly stated, so customers can make an informed decision.

Re: Neil Druckmann Focused on Naughty Dog Games, Steps Away from The Last of Us TV Show

wildcat_kickz

@naruball It really breaks my heart that so many people think that the best way to contribute to the world is to tear other people down. The negativity in this comment thread is just so predictable and pathetic. Really, really sad.

That said, I've noticed a lot of people here making a conscious effort to push back on the constant needless negativity (not to be confused with legitimate criticism), which is really heartening to see.

Re: Sony Reiterates Big PS5 Pro Graphics Upgrade for 2026

wildcat_kickz

I'm curious how this will translate to games that have already been released. Will it be as seamless as they suggest or will this cause additional PSSR issues that would need to be addressed by developers on a case-by-case basis? If it is seamless, would performance actually improve or would that just be going forward?