
With a career spanning over 30 years, Suda51 could be forgiven for running out of ideas.
But his upcoming Romeo Is a Dead Man, a scrappy mix of third-person shooting and melee combat, may be his most insane creation yet – not bad for a director whose credits also include zany efforts like Killer7 and Killer Is Dead.
We caught up with the veteran Japanese director in a non-descript corner of the Gamescom show floor, immediately after playing through an early PC build of his latest project.
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Suda was in trademark cheerful spirits when he spotted our Gundam tee, but he was especially excited we noticed the Morrissey reference he’d snuck into the demo.
It turns out Manchester’s most miserable crooner is a key source of inspiration for the veteran, who got his start in the industry with the Super Fire Pro Wrestling series. Interestingly, that game also features a grappler named Morio Smith – a nod to The Smiths’ forlorn frontman.

“I’ve loved The Smiths since I was a teenager,” he tells us. “I’ve always been a fan of their music. I’ve got a big Smiths poster up on the wall in the office.”
He adds that he often finds himself looking at it when he needs inspiration. We suspect that’s how he got the name for the boss ‘Everyday Is Like Monday’, a riff on Morrissey’s hit ‘Everyday Is Like Sunday’, of course.
“The Smiths have become like a really fundamental part of who I am as a person, as an individual,” he adds. Personally, we think Suda’s far too personable to be so heavily inspired by Morrissey, but we certainly share his music taste.
The good news is, with Johnny Marr et al watching over him, he’s not worried about running out of ideas. In fact, Romeo Is a Dead Man may just be his maddest effort yet – although he also credits his team for keeping him constantly motivated.

“I don’t think I’m ever going to run out of new ideas,” he admits. “The thing is, it’s not necessarily because I'm some kind of creative genius or something. It’s because, for one thing, I like coming up with new things.”
He continues: “It's not just me creating these games; it’s not just me thinking them up and developing them. It’s everyone at Grasshopper. We’ve got a lot of really great people at Grasshopper and a lot of people with a lot of really good ideas and input.”
It also feels like there’s no limit to the ideas the team will explore. During our demo, we’re told there’s a farming sim aspect to the title, where you’ll cultivate “Bastards” which can be used in battle.
These mobile minions come with a range of abilities; some explode and function like bombs, while others will help you to regenerate your health.

While we found the system a little complicated at first, we can see how cultivating “Bastards” will become a key component later in the campaign – a system perhaps best compared to, say, the Atelier games, where the items you craft will assist you in combat next time you’re out in the field.
But you’ll also find yourself collecting ingredients to make curries, as part of a minigame which has been worked on by a famous Japanese anime studio.

Suda points out that past Grasshopper titles have had an emphasis on food, with No More Heroes 3 famously focusing on ramen for example. This time he wanted to focus on katsu curry.
“I just felt this was, like, this amazing, wonderful food,” he beams. “That was kind of like Japan’s culinary gift to the world and I wanted to make sure that I could get as many people as possible to be aware of this amazing food and maybe even get some people to try it on food sales.”
Suda was all smiles when we pointed out we’re big fans of Coco Ichibanya, a Japanese chain dedicated to serving katsu curry. Asked if that’s something even locals enjoy, his team all put their thumbs up.
While we didn’t get to play enough of Romeo Is a Dead Man to truly formulate an opinion, we enjoyed enough to appreciate its blend of third-person shooting and melee combat.
“We’ve got one of our lead programmers, a guy named Hiro Nakata, who's been at Grasshopper for a really long time. He's in charge of a lot of the action, a lot of the battle aspects of the old games. He was like, I want to go with the gun and sword thing – I want to have both of these,” he remembers.
It plays a little bit like Shadows Of The Damned and No More Heroes had a baby, which isn’t a bad marriage at all.
“We decided to blend [third-person shooting and melee action] together and keep them both in the game,” he explains. “So, do you want to get close up in melee or do you want to stand back and start kicking things off? Yeah, we just worked really hard to not only keep the balance, but make it so that the player could choose whichever style suits them the best.”

But the demo was no walk in the park, and one of Suda’s team actually encouraged us to die at one point. That’s because the Game Over screen shows sped-up footage of a waxwork model being melted by a flamethrower.
The team filmed this itself, on location at a special studio. Apparently it was quite an expensive endeavour.
Asked if Suda felt he’d invested his budget into the right aspects, he pondered this question for a moment before answering succinctly, with a smile.
“Of course!”
Are you desperately waiting to get a taste of Suda51’s latest effort, or are you a Bastard who hasn’t been particularly inspired by what you’ve seen of Romeo Is a Dead Man thus far? Prove there’s a light that never goes out in the comments section below.





Comments 36
I absolutely loved the first look at this a couple of State of Plays back. Keeping my eye firmly on this one.
Great band and love how suda is such a fan!
@graymamba It seems really cool. If you like other Grasshopper stuff, I definitely think you'll be into this. Very excited to see more.
I just clicked this article because I couldn't imagine in deepest nightmares what author of this article wanted to say by this title. Damn clickbait!
Please, Please, Please Let Me Get What I Want
(this game)
Great unrelated picture! Suda51 should make a game where you break into palaces with a sponge and a rusty spanner.
I would like to hope that his admiration of Morrissey only extends to his music 😂
We probably wouldn't get eccentric and unique devs like Suda, Kojima, Mikami, Kamiya, and Swery anymore. These days they became more and more rare, probably almost extinct.
So i'm gonna enjoy their games as best as i could because in the next 10-20 years, i doubt i would see a game called Romeo is a Dead Man or a game where you played as a delivery man.
All aboard the hype train! Tchoo- Tchooooo!!!
@PuppetMaster I'm sure a new crop of creators will emerge, but I also know what you mean. Gotta enjoy these games while these legends are still making them.
@KillerIsD34D Nice avatar and username! You found the right thread!
That demo was chicken oriental 🤪 heaven knows I’m miserable now🤣
Why pamper life's complexities when the mechanics of Suda's games run smooth on the passenger seat.
500 Days of Summer moment. If you know, you know.
Everyday is LIKE Sunday....god , this annoyed me more than it should have 😂
@Amnesiac Where you can't sing but you can play piano.
Never really liked the smiths. A few of their songs were bloody good but I just never got on with them. Johnny Marr lived 15 mins down the road from where I lived in a place called Levenshulme and we would see him quite a lot in the paper shop. I like suda 51 as his games are always crazy and you never know what you are getting.
I do love a Suda51 game.
I wishlisted Romeo right after I saw the first trailer. Game looks crazy!
I doubt we'll see any Smiths songs on the soundtrack though. There was a movie here in Norway that wanted to use There is a Light that Never Goes Out as the outro song, but the fee was so ridiculously high they had to go with The Jesus & Mary Chains Just Like Honey instead.
Morrissey has made some incredible music over the years (mainly with The Smiths), and it’s too bad he’s such a terrible person. Makes me kinda ashamed to be a vegan tbh.
Looks super cool, tbh! I'll buy this day on!
BTW, his love for The Smiths' music was clear since Killer7.
Is that the also cover art, London Calling by The Clash, nice.
@Northern_munkey Johnny marred his name didn’t he; is a Maher. Both Mozzer’s folks houses were about half a mile across the field from my home here I thought it was just his auld lad til I looked up that address
Has Suda ever made a game that was actually great? I don't even find them particularly artistic or creative. Unique in the gaming landscape, but there seems to be no unifying voice or language behind the games, they're just a hodge-podge of disparate references shoved together in a game that is eye-catching but severely undercooked when it comes to actual gameplay.
This game looks absolutely insane and totally AMAZING. Day one. Sold. Add to cart. Grasshopper are at it again!
Now we just need a Killer7 remaster.
@Jrs1 Push Square is on a roll with the Smiths content. Just a last week there was an article about changes being made to the Tekken 8 character models. Apparently Katsuhiro Harada had just discovered that some girls are bigger than others, and some girl’s mothers are bigger than other girl’s mothers.
@SystemAddict no it was him unless he was just visiting every day..this was back in the late 80's early 90's.
Been a very long time since I played Killer7 but there were quite a few Smiths references in that game. I distinctly remember a note titled How Soon is Now, pretty sure there were others.
@Jrs1 - Nah mate, that line means the piano playing is worse than the singing.
Morrissey is a legend, sadly too few with his talent these days especially in the UK...
Let's cultivate some ***** !
Urgh can't stand the depressive Morrisey and their morbid music (Johnny Mar is a bit of a legend though), even though he is a Manchester lad just don't like the tunes or the bloke. Love Suda 51 though
@Northern_munkey I’m not denying you?! You’re so contrary I might have to call you Mary haha jeez
@SystemAddict ti's all good I didn't think you were buddy..
Always liked the music of the Smiths, but not Morrissey or his vocals. Seemed quite one-note (almost literally).
Top article, I really enjoyed the read.
We need people like suda in the buisness, I look forward to the game.
If the game doesn’t end with a character crying about how they’re unlovable or how they want someone to take them out so they don’t have to go home it’s a failure 😆
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