
Baby Steps would be a very easy game to dislike.
On first appearances, it looks like one of those asinine rage-bait games that has nothing valuable to say. It stars a character who's bumbling, nervous, and out of shape. The visuals are, to put it one way, on the ugly side.
The truth is that this is one of those rage games, but it's one that offers a meaningful narrative thread to follow along with its vast number of tough but satisfying challenges.
You play as Nate, an unemployed 35-year-old man living in his parents' basement. As he listens to them argue about his lackadaisical lifestyle, the TV glitches out, and he's suddenly transported to another realm — one where he's forced to pick himself up and move forward.
That's where you come in. You have complete analogue control of Nate's lower limbs; the left and right triggers lift his respective legs, while you use the left stick to position the raised foot.

It's one of those purposely tricky control schemes that makes the game much more of a challenge, and makes for some amusing falls and failures as an added bonus.
And that's something you have to be comfortable with going into this game — you will fail, you will lose progress after one bad move, and you will want to give up. However, that's kind of the point.
As with Bennett Foddy's notoriously difficult PC game Getting Over It, Baby Steps is a game about patience and perseverance. It'll test both of these virtues as you ascend an enormous mountain, and while we certainly did become frustrated at times, it made the sense of achievement and satisfaction when we conquered a tricky climb or obstacle that much better.

Your main goal, as mentioned, is a long walk up the mountain, but this is an open world setting. Though some spots can feel a little barren, there are many interesting landmarks and alternate routes to discover if you take the time to explore.
An early example is in the game's first chapter. Walk along far enough and you'll discover the ruins of a carnival, where optional challenges await.
You can find additional objectives on each tier of the mountain. They're basically all the same — you need to find a specific object and carry it to the nearest fire tower — but they're clever, in that they make your ascent that little bit harder, in a sense.
While carrying one of these items, you might drop it when you fall down, and if they end up in a tough spot, you'll need to try and retrieve it, potentially taking you off-course. It's pretty brutal.

A little more substantial are the hats you can also find in hard-to-reach places during your journey. While they serve no gameplay functionality at all (save for one), they actually uncover some interesting narrative details if you're wearing one when you reach a campfire — a point in the climb where one chapter ends and the next begins.
We don't want to spoil these moments, but they offer more insight on Nate and his family, making them quite valuable things if you're curious about the story.
Every now and then, cutscenes will punctuate the game, whether at set points in the ascent or at entirely optional locations.
These introduce a handful of whacky characters, including Jim, a guide who quickly loses patience with Nate's ineptitude, and Mike, an enthusiastic fellow hiker who's inexplicably much better equipped.
The cutscenes are pretty amusing thanks to improvised dialogue that serves to emphasise Nate's awkwardness and inability to communicate. Again, we don't want to spoil anything, but the further the game goes on, the more we felt for the character, who's clearly struggling on several levels.

That's not to say this is a particularly serious game; far from it. For every serious moment there are many more that are surreal or just plain ridiculous, whether that's hills that turn out to be lactating breasts or a man selling ice cream in the worst possible location.
It's also worth pointing out the music, which sort of isn't music. There are moments with no soundtrack at all, but often the game will kick in with tunes composed entirely of ambient noises. Birdsong, footsteps, crickets, dripping water — it's not toe-tapping stuff, but it supplies the adventure with a really unique sound that only builds on its madcap nature.
We haven't said a whole lot about the main quest of walking up the mountain with Nate's manually-controlled legs, but that's because it's one of those games you should experience fresh.

Each segment of the mountain has its own aesthetics, challenges, and points of interest, and there's real joy (and dismay) to be found in discovering it all for yourself.
Having said that, mileage will vary on this game perhaps more than any other we've played in recent memory. How much you enjoy Baby Steps will depend on your tolerance for its unorthodox dialogue, intentionally maddening gameplay, and willingness to test your patience.
For us, we relished it all. We love that there are optional areas we were forced to give up on, items and hats we had to abandon, and scenes we've probably yet to see, despite finishing it twice.
There are a few nitpicks; the game certainly has some rough edges, with a couple of odd bugs and occasional crashes over the course of maybe 20 hours or so.

It may seem like a superficial, gimmicky game at first blush, but there's real heart in the narrative and hilariously off-kilter fun to be had poking around in this obscure world. It certainly isn't for everyone, but those that relish a challenge and don't mind things getting a little kooky will find a lot to like.
Conclusion
Baby Steps is more than it first appears, offering up a heartfelt story about a man grappling with his insecurities as he's forced to keep going. The intentionally tricky walking and climbing is a lot of fun to grapple with, and there's plenty of silly stuff to discover in the open world setting. Your mileage may vary due to various factors, not least the amount of punishment you'll take as you scramble up the mountain, but it's a journey worth taking for those willing to persist.





Comments 51
Would have never guessed that this will be a 8/10.
sheesh
I can’t resist.
But better than silent hill f?
From the start it already piqued my interest, i liked the weird and absurd feel. And from this review, it looks to be a fun and quirky game. Might give it a shot
Sounds like a 3D version of that terrible 'Get over it' game.
Pass from me.
Looks like my cup of tea. Thanks for the review!
@PsBoxSwitchOwner I know you're kind of joking, but I'll put this here for good measure...
Review scores are a guideline, not a definitive stance on what game is ultimately the best one.
Obviously it's difficult to avoid comparisons between some games — like sequels or games from a specific genre — but again, review scores are there to give you an at-a-glance indication of how good a game is.
They should be seen as a supplement to the review itself, and not the purpose of the review.
Phew!
@Blauwe_Chimay @Futureshark There's the love it / hate it effect Stephen mentions in the review! Didn't take long.
Octodad type of meme game that you scoff at scoring higher than a brand new Silent Hill... No wonder nobody takes you seriously.
Tried the demo. Got a couple of laughs out of it. But after falling over, and gliding all the way down, from a hill that I been trying to get to the top off, it already started to feel like a chore.😮💨 Didn't even finish the demo. There's just no way in h*ll, that this deserves a higher score, than Silent Hill f... 🤣
The third Strand-type game.
That trailer in the PS store is incredible. Game looks creative and hilarious!
“Never change, mate!”
I know what you are getting at with regards to review scores being a rough guide, @ShogunRok, but surely games should still be weighed against a benchmark of some sort? In other words, if game A scores an 8, then is game B better than it, worse than it, or the same? I understand that that is difficult because game types vary so much, but I think that what @PsBoxSwitchOwner said is a valid question.
I mean, if you are only going to buy one of these games, and one has a higher review score, and that is what you are going to use in order to determine which game you are going to buy, then having a benchmark matters...
Too many other games right now, but I'll get this eventually. The demo left a good impression on me.
Been a while since I've last seen arguments about scores. It's dumb to begin with, but it's extra dumb when the games being compared were reviewed by two different people.
Everything about this looks awful
@Fiendish-Beaver If this was a survival horror game then yes that would be a fair point. But it isn't the above two games are so far apart genre wise you may as well complain the last Battlefield or COD scored higher than SHf...
Guys, we need stop getting offended by review scores, I have Silent Hill f on preorder, I read the review for it on PS and like I said in that very article " It's a shame about the score" but has it changed my mind about the game, no. I do feel bad for reviewers because in this day and age, they damned if they do and damned if they don't.
Edit: Oh and this game is currently sitting at a 77 which isn't off from this score, is it?
I mean the game is getting good reviews, medium reviews and a few bad reviews. It seems to be a fun yet difficult time and the humor is hit or miss. If you like this type of game you should give it a try, and if you don't it definitely won't change your mind.
A Unique/Divisive game that can be a fun or bad time lol.
Also Mike on Kinda Funny did a good live review of it on Kinda Funny Games Daily talking about it if people want to check that out.
This honestly looks like a 4/10 game. I'll just go back to Trails in the Sky and Silent Hill, thanks though.
Guys, you’ve been around years now. How you’ve yet to work out a 100% perfect scoring system that accurately balances every game against every other, accounting for all genres, budgets, systems and other factors, while weighing it solely against its own merits PLUS factoring for the passage of time AND individual preference with a margin for human error is beyond me. Sort your sh*t out, it’s a joke, and this is just too important.
@lazarus11 -you dint finish the sentence? Awfully good or awfully bad?
If they would at least shave that caveman... 🤦🤦🤦
@BennyTheCat eh ?
I just feel like I’ll somehow break the game by falling at the wrong place and causing a glitch that my character can’t ever recover from
@kyleforrester87 surely they have?? Who on earth compares Silent Hill F with Baby Steps??
In the surreal games world Baby Steps in the eyes of Push Square is Very Good and for those into this style of game they are definitely recommending
In the survival games world SHF is good. But just don't expect it to be the next RE. Plus for those that just bought the remake SH maybe expectations should be tempered
I have zero problem in determining whether I think a game is for me from their reviews. And am yet to disagree on one i have purchased/downloaded
Maybe Push Square (if they don't already) should have a league table of reviews by genre?
Addendum: as an example a JPRG has to have a minimum 9/10 for me to consider as they are not my cup of tea. But a couch co-op can be a 6 or 7 as i know that is "good enough" for me to have fun with my daughter. It is not about whether the 9/10 is better or worse than the 6/10.
No way this game is better than silent hill f🤫🤔🤐.Word up son
This reminds me of Seth Rogen the actor.
Crazy drunk driverrrr.
Removed - unconstructive
PSA: It’s another one of those games where the demo is paywalled behind PSN Premium. So dumb. Can’t have nice things….
Don't normally go in for these sorts of games but I played the 1 hour game trial and it absolutely hooked me. Will probably pick it up over the weekend
@DrVenture69 they might release a proper demo at some point, but that paywalled one is a 1 hour trial of the full game, not a demo
My query with this is what happens when you get accustomed to the intentionally bad controls? Once you get to grips with walking, is it just then the same thing until you're done. How does it maintain the challenge for 20 hours if the challenge is just grasping the controls?
Surgeon simulator had a similar premise of impossibly hard controls but once you slowly started to get used to it, they upped the ante with gimmicks to make it even harder and after that, the challenge was maintained with the challenges within each level and things like medals and time trials to get. What is baby steps version of that to keep it interesting?
@playstation1995 You guys are ridiculous. A review score doesn't indicate one game is better than another. The new Fifa or whatever they call it now got a 7. Are you expecting them to compare that to SH and say, nah it's not as good as that game, has to be a 5?
I always call stuff like this "streamer games." Games meant for meme material and to get people watching some streamers usually to watch them try to play the absurd game that is terribly hard and tedious to get through.
I played a few of these in the past but now I just consider it something to maybe watch my favorite streamer play one time. As actual games I think these are very one n done, like you might try to get through it as a challenge but it's never going to be a go-to game.
baby steps is good fun but l don’t like that the developers have used my likeness and life story with out paying me royalties or a lest giving me a free copy.
@mvhess silent hill f is a wayyyyyyyy better game than baby step😀.Word up son
@playstation1995 No kidding. You completely missed my point
If ever a game needed a proper Demo this is a good case for one. I’m genuinely unsure if I would or wouldn’t click with it, but will have to wait for a deep sale to “try” it and see.
@Robamuffin I hope so, it's just another "try before you buy" option and I really don't like these sitting behind PSN (which obviously I don't have), just like Doom Dark Ages.
I'd have given it a shot today if it had been an open demo. It sounds promising you liked it though. Looks like fun.
Ah, the old 'What's in a review score?' debate.
Apples=9/10
Oranges=5/10
Sue me 😜
Baby Steps sounds like an interesting idea and nice to see something a bit different getting a solid score. Not sure I have the patience for it, though.
It looks like an interesting concept, although it reminds me of something else. I may wait for a sale, though.
On a sidenote: Review scores are just a guideline now.
Back when I only had gaming mags such as Zzap 64, Mean Machine and CVG to read, they held more sway, but nowadays, the sheer weight of content available makes the score a moot point IMO.
Still value the editorial, as it usually mentions a few key concerns, which I can then witness in a video of gameplay.
@mvhess nah I'm on point.word up son
Yes, far fewer jump scares, too. This one at least has an AL rating.
I played this a bit last night and can confirm the following:
1. Ugly game (who cares, it's an indie game)
2. Very frustrating, but fair
3. Very funny - the cutscenes are just great
4. VERY weird
If you like surrealist humor (think: Tim and Eric), then this might be right up your alley.
@kmtrain83 100%! Ever since the reveal I thought this looked like "Seth Rogan Simulator" the game. My opinion still stands, especially with the humour they went with.
I'm glad it's not just me 😂
After my third time falling all the way to the bottom of the mountain, I got a refund.
@playstation1995 It's not a question of if you're on point. There's no question SH is better than Baby Steps, but it isn't better than Resident Evil so should be scored lower. Once again, you missed my point. But critical debate doesn't appear to be your stronge suit.
@mvhess I always wear my suit of the chain.yours is too tight. I did not even mention resident evil dog🤔🤫.Word up son
@playstation1995 you're hopeless. Once again my point went right over your head.
@mvhess you ain't go a head.you are ridiculous 🙄. Word up son
Was a brilliant sometimes very frustrating game which I found very amusing and somewhat heartfelt
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