djlard

djlard

PS fan (not that fan, but fan)

Comments 2,757

Re: 'We Won't Make the Same Mistakes Again': Sony Reflects on PS5's Catastrophic Concord

djlard

@PuppetMaster Yes, I cannot say nothing against facts. Also fact is, lots of players were "stolen" from SP to MP by free to play concept. Lots of poor children got game for "free" so why they should buy game? And that changed mentality of customers so their wallets are rather sliced like gyros than asked for full price. Also development of MP is easier because you don't care about story. Main problem around MP is it's way more risky, because results are shown quick. MP players don't care if game is fixed sometime in future, they want it now and if not, game dies immediately. But if SP game is made properly, it may be milking cow too (look at TLoU, Witcher 3, Skyrim, Diablo 2, Final Fantasy...) it is only about passion. If you have passion you can make unique MP games like Helldivers 2 or Space Marine 2, but if you think only about money, you end up with Concord, Marathon or Failgames... ehm ...Fairgames.

BTW lots of popular MP have also strong SP content.

Re: 'We Won't Make the Same Mistakes Again': Sony Reflects on PS5's Catastrophic Concord

djlard

@PuppetMaster Difference is, SP games are expected to be one time wonder. So after completion you need to buy another. MPs are (delusionaly) expected to last for long time. So no completion and therefore no need to buy another game. Result - when SP bombs it rises elbows but at least you are safe relatively, when MP bombs, people want money back because your product is absolutely useless. Yes, when MP NOT-bomb it is miracle, but still requires maintenance, ergo more money. MP world has reached it's peak long time ago and it is only about dragging players from corner to corner. SP is about attracting as much as you can, but you are not limited by time. For example I bought KC:D 1 yesterday and I still can play it. Would I want to buy for example Friday 13th? Hardly...