djlard

djlard

PS fan (not that fan, but fan)

Comments 2,696

Re: Assassin's Creed Shadows (PS5) - Striking Open World RPG Is a Real Cut Above

djlard

@ShogunRok You reviewed, as I would say "another random average RPG". But I've didn't read anywhere how it fits to Assassin's Creed saga? Is it step towards basic direction of AC series, ergo replaying piece of history, thru Animus, to get informations about things necessary for present day story? Or is that just another random Assassin's Creed game that doesn't push present day story anywhere, have (almost) no connections with previous games and playing it, or not, doesn't affect understanding of Assassin's Creed saga??? Thank you for answer.

Re: Disc Rot Already Afflicts Your Physical Game Collection

djlard

As I know, from my 4000+ dvd/bd/uhd library right now only 3 discs suffered from disc rot. The problem lies mainly in production process. All discs that died, in my collection, had rough edges and it looked like silver layer was glued on disc. The best condition have discs with round edges where silver layer is "laminated inside" of disc.

Re: Horizon Dev Promises It Isn't Trying to Replace Aloy Actress with AI

djlard

Games are living pieces of art. Expression of human thoughts. I'm interrested in this.

AI is made to kill, steal, rip off, torn to pieces and sew together someone's work. Only because of human lazyness to make it themselve. I'm not interrested in this dead frankenstein thing.

I think people should not be only informed where AI was used, but given option (defaultly declined) to contribute to AI by any form.

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

djlard

@themightyant I also don't know why it happened. I liked that drive and pace it had until I hit open area. It suddenly slowed ... I don't know. Maybe in that time I got information about that monster scaling according to equip, so I lost interrest on grinding... In that time I had some legendaries already and beasts were somehow hard and fights started to be rather annoying... maybe that was the reason...

Re: Warner Bros Games Closes Multiple Studios, Wonder Woman Cancelled

djlard

It is all only backlash of their acts they made to gaming industry (meaning ALL developers).

Since World of Warcraft success, everybody try to make same milking cow. Pushing industry towards MMO has reached it's peak years ago and all years now it is only about dragging players from one to another.

Yes, MTXs hepled to slice more money, but it is not solution.

More terrible acts they made to singleplayer. They jumped on delusion wagon their game must be bigger, better, longer. This myth reached absurdly huge dimensions so we get to point where thousands people work for years on one game, thinking it will live for years.

None of them just stop and think about current situation. What is current state of gaming?

Millions of players are playing one game for years (Fortnite, Fifa, GTA5...) and they are not willing to spend their money elsewere, only occasionally. Rest is pushed to thinking any new game must bring long game experience. But it also leads to "don't spend on another game". Constant updates, seasons, added content... this all leads to "you don't need another game".

Simply, they are wondering why people don't spend on new games, when they are pushed on not spending on another games.

Isn't it better give people shorter, smaller, simpler games and if it succeed sell them sequels?
No stupid DLCs, no MTXs, just equaly good stand alone sequels.

Leave MMO live their life, where lost souls drown their gaming in endless grinding, never ending repeating same things, and don't try to make same thing out of any singleplayer game.

Any game isn't famous because of it is bigger or longer than another. Don't create huge worlds just to fill it with generic content. Make worlds adequate to it's story. It saves resources, time and money.

Focus on fun, not size!

...they have forgotten this.