
It only takes playing through one or two episodes of Dispatch to realise that this superhero comedy-drama has bags of potential. But spread between a total of eight instalments, does it stick the landing?
The thing about Dispatch is it's not really much of a game in the traditional sense. This is more about watching than interacting, and even compared to the likes of Telltale's adventure titles, it's streamlined to the point where most of the cutscenes are just videos with fake quick time events pasted over them.
But that doesn't mean we're giving Dispatch a big thumbs down. In fact, this is one of those rare occasions where the storytelling and characters come close to carrying the entire experience.
Indeed, this is an extremely tightly written and well directed release, and the pacing's great across all eight episodes, each of which run for roughly an hour or so.

By the time we reached the finale, we were endeared to just about every member of the cast. There's some fantastic character development on display here, as a ragtag group of ex-supervillains try to turn their lives around as on-the-clock heroes.
You basically play as their boss, a former hero comically called Robert Robertson. It's your job to ensure that the so-called 'Z-Team' get along, while acting as their radio dispatcher from an office in downtown Los Angeles.
It's a cynical but entertainingly dumb take on the superhero genre, and it's always playing for laughs. It's also surprisingly adult, not just because the script's absolutely packed with swears and dick jokes, but because it doesn't shy away from sexual themes.
Against a backdrop of mostly sanitised storytelling in games, its adult leanings are honestly very refreshing, and it makes the whole superhero thing feel remarkably grounded.

So what about the gameplay? What does Dispatch actually want you to do? Well, interactions boil down to three main elements: dialogue choices, minigames, and the aforementioned quick time events.
Starting with the dialogue decisions, this is where you determine the story's direction. Well, kind of. While there are a number of choices that do have a dramatic impact on how the narrative eventually plays out, most of your decisions are just about adding flavour.
You'll often be met with a classic "[character] will remember that" message when making an important choice, but the overall plot will always be moving in a singular direction. You're really just swapping out scenes and characters as you progress.
But again, Dispatch manages to pull it all off. It's certainly not Baldur's Gate 3 in terms of choice and consequence, but as a much more casual narrative experience, there are just enough moving parts to make it feel as though you're influencing the story.

And then there are the minigames — one of which is a key component in the title's structure.
As the Z-Team's dispatcher, you'll spend chunks of every episode sitting in front of Robert's workplace computer, coordinating your unlikely allies as they answer emergency calls from across the city.
It's essentially an exercise in resource management. You need to pick the right Z-Teamers for each job that pops up on the map, ensuring that their skills are a good fit for the current crisis.
Naturally, each member of the group has their own strengths, weaknesses, and specialist traits that play into your overall chance of success. Completing jobs allows your would-be heroes to level up, letting you bolster their stats in a bid to cultivate a well-balanced team.

The fun lies in having to juggle your collection of weirdos; they take time to reach a destination, carry out their orders, and then return to Dispatch HQ. They'll be temporarily unavailable until they're rested for a handful of seconds.
As you can imagine, it can all get a bit chaotic when you're having to make do with ill-fitting solutions because your best and brightest are sat on a cooldown — but play it smart, and the system becomes fiendishly addictive.
Our only criticism of the dispatcher minigame is the user interface, which is clearly designed with either mouse and keyboard or touchscreens in mind. For the most part it does work on a controller, but when the map gets particularly busy in later episodes, actually moving between icons is far too fiddly on a d-pad or analog stick. Not ideal when time is of the essence...

Now then, back on the topic of quick time events, they are, as mentioned, pretty much illusionary. They pop up during fight scenes but they very rarely hold any weight. In fact, you can turn them off completely in the options menu, and just watch the largely superb animation play out.
From what we can tell, succeeding QTEs just nets you some extra points on the player stats that show up at the end of every episode. A cheeky lack of consequence, but you can let it slide when the action looks this good.
Indeed, Dispatch's level of presentation is off the charts. It's expertly animated, hitting heights that are usually reserved for big budget projects from major streaming platforms — except you've got a say in how (some) scenes progress.
Before we jump to the conclusion of this review, we should touch on Dispatch's sense of humour, which admittedly won't be for everyone.

Obviously, comedy is a hugely subjective thing. If you're not a fan of copious amounts of swearing and regular references to current cultural trends, you'll probably bounce off Dispatch within a matter of minutes — it won't matter if the characters strike a chord or not. It's very American and it's very quippy.
Fortunately, we do find that the voice acting saves the script when it stumbles down an eye-rolling road or two. There are some cringe-inducing lines here and there that are utterly carried by fantastic voicework. In particular, Breaking Bad's Aaron Paul keeps Robert nice and real, despite the sheer amount of cheese that's on display.
Conclusion
Assuming your tastes align with the game's comedic beats, Dispatch is a damn good time. While it's very light on meaningful gameplay, it tells a brilliantly paced, consistently entertaining superhero story that touches on some refreshingly adult themes.





Comments 43
UPDATE: Our full review's here, complete with a score. If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Ended up really enjoying this one. Thanks for reading.
After reading in progress review I have to say that I'm "all in" for this one . Getting Invincible vibes here ;Phenonomaman looks like Omni-man and Robert has the semblance of Mark Grayson
The dialogue is so witty and natural. Cant wait to see how the plot develops!
The cast is absolutely fantastic too. Aaron Paul has an insane range
Sounds more like a superhero visual novel with mini games. Unless I’m missing something?
Which is basically right up my alley.
Review coming after 4 weeks
Great game, please kick your children out of the room. It has very open language
Felt scummed when I realised it has Episodical release. 2 episodes every week. Tho first 2 episodes were very short. One training gameplay, and 1x day work. If it will be like that in every episods by having only 1x work day then this is sad. That Dispatch Gameplay has something in it with all those synergies and skills, etc. But if it just for "show", than I will be sad.
Played the demo a while ago and I loved it. Animation is incredible, story somewhat unique (reminds me of an old Double Fine mobile game named Middle Management of Justice), and while the comedy is right on the edge of hilarious and annoying, so far from what I've experienced it's been hitting with me. Definitely will purchase it, but I'll let a few more "episodes" come out first.
The production value really is quite incredible. For $30 too it seems solid enough. I was kind of itching for a telltale style game lately so this hit me at the perfect time.
Looking forward to the rest of the episodes. Also nice that the wait is just a week between each release. Much better than the month long wait times with old-school telltale.
>If you're not a fan of copious amounts of swearing and constant references to current cultural trends, you'll probably bounce off Dispatch within a matter of minutes — it won't matter if the characters strike a chord or not. It's very American and it's very quippy, and that certainly won't be to everyone's tastes.
My sincere gratitude for mentioning this - I won't be touching this game.
I’ve been intrigued by this one from first look, glad it’s shaping up, even if gameplay is limited a good story and characters can carry it.
Definitely interested in this, but I'm trying not to buy any games atm. I have a feeling I'll end up buying it on a whim though.
Looks cool but I’ll wait until the full game comes out to see if I want to buy it
I will probably wait for the full release. My time with the demo didn't quite tell me enough on the gameplay side. I was having a hard time feeling like if my choices for heroes on specific assignments was "making sense".
On the non-gameplay side, I really liked the visuals, voices, and etc. And yeah, as the article mentioned, there is a decent amount of swearing lol. I'm a New Yorker, and as I say, "'Fu*k' isn't a word, it's a comma." But even I was a little surprised at that.
I played this for a bit last night and it is hilarious. As the review points out, it's too early to see the whole picture yet, and it is just a lot of quick dialogue choices and QTEs, but I am still enjoying it immensely.
One of my most anticipated games since the reveal and demo just made it even more anticipated. Can't wait to play it when all episodes are out.
I played the demo on PC and it’s interesting but I’m going to wait for the full thing before purchase.
Bought it yesterday and played both episodes in one go. I am LOVING it. The interactivity is close to nothing, but the story is so good, the characters are funny/interesting. Haven't laughed/smiled like this in a game for a while. I really can't wait for the rest
Quite confused by the 'SDN gameplay is addictive' but not enough gameplay overall.
That aside if it's more Telltale point and click or it's more dialogue choices and scenes or it's more Detroit and other Quantic Dream games or any others in the adventure or point n click genre by all means this is pretty interesting looking. Not my thing but I respect it.
I mean if it's a dialogue based game I think it's fine. It's not intended to be about combat or anything and more about it's dialogue choices and themes. That's fine.
Heck people play visual novels and know how simple it is with different stills of the characters or Live2D animations.
But in the west they have to give more of an impression when making them rather then a VN continuing that graphic adventure angle it always had.
But this gives off Invincible or whatever it's called vibes. Not my thing but pretty cool all the same.
The potential sounds promising even if a glorified Visual Novel when its compared to the likes of TWD adventures.🤔
@ShogunRok No real consequences for who's dispatched to whatever "rescue" then? Can recall in the original "This is the Police" you could lose rookies if they didn't have enough backup or a more senior option,(who might then request time off later etc.). Or is it more like Oxenfree where conversation choices are likely the main "gameplay",thus far?
never even knew about it will play it once its finished
As long as they don't go so obviously political like that turd of a last season of The Boys I'm in.
I bought it and love it so far!
Think it is important to support people when they make quality products that are different than the majority of games out there.
Loved T.T. when it was around and if my support helps this team going forward, then I am all for it.
Ill get the complete package. I love the style and the characters look cool .
@AFCC I have the same feeling but i just want to play something like this in one go.
@Jammer the boys has always made political points?
@Robocod You get ranked based on your performance during the dispatch sections, but again, I'm not sure whether this has any real bearing on how things unfold.
Characters did congratulate me on a successful first day when I was done — I assume that's specific dialogue related to your rank.
I don't think there are any immediate consequences to screwing the dispatch gameplay up. We'll have to wait and see!
Sounds similar to an older game Amazing Superhero Squad. It's been a while since I played it but the concept of sending heroes out to perform jobs, done from a map screen, does sound the same. However this sounds like it has more polish than that game.
Wonderful! Adding it to my wishlist. Hope it does well enough
Can you really call the dispatch sections a mini game? It takes up quite a big portion of each episode.
Watching, interacting, and comparing.
@ShogunRok Thank you Robert, great review and I am very interested, do you know if they plan to release a physical edition with all episodes?
@Mostik Unfortunately I don't think there's been any official word on a physical release. It could be something they do in conjunction with releasing on other systems down the line, but again, no confirmation yet.
Yeah I'll just never care to play these games when a lot of the choices don't matter. We're in the era where Detroit Become Human and Until Dawn show you can make a game where your choices matter and then you have these devs making an "interactive" film.
@Nepp67
I played Detroit Become Human and the Witcher 3 during lockdown. I had never played a game where choice mattered before these games. It is a new level of experience. And fun!
So I get why you say what you say.
However, checking the price and the 95+ % rate for the game... It's worth checking it out. I will keep an eye on it.
I’ve got a few episodes left - but it really is such a charming game, world and set of characters.
The animation is vibrant and distinct without being distracting, the dispatching part is addictive, they create solid time and character in a large cast. Still salty about the terrible, borderline-insulting stammer representation, but the rest is superb enough I can let it slide with just a grumble.
Well I’m not quite sure what you mean by bringing current events into the comedy, and “adult” themes. I’ll probably just read the Eurogamer review, if they give it a poor review I’ll be sure to love it.
@Nepp67
The problem with those games, and it’s massively exemplified in something like BG3, is that I feel I have to replay games to “see everything”. Which is a bore. I prefer to have a non branching narrative I can actually finish without the tedium at the end (especially if such games have trophies attached to multiple different outcomes).
I am very eager to play this one! Thanks for the great review!
“ "We definitely cut some sex scenes. Which, in retrospect, we shouldn't have," Shorette laughed, teasing we may yet "get to see those one day".”
Ok, then I guess I’ll wait until I can get the final uncensored /edited version.
Such a shame. But with Sony I understand people are unclear on the rules and have to be very careful.
@4fold Definitely agree there. Eurogamer has an obvious "does it check all the boxes I care about" and if it does, I probably don't
Just purchase this earlier today.
@Svark exactly…. I usually wait for a sale but sometimes buy at full price to support the devs. I took the plunge today.
I find an 8 out of 10 to be very low for this game.
It may be more culturally appealing to western demographics but even so it was one of the most enjoyable experiences I have had recently in gaming.
The choices DO matter. Yes they are mostly in small ways that characters bring up your past comments rather than outright entire branching lines of the game but you very much do feel like the characters are responding to who you are choosing to be. It's only on trying for more than 2 repeats that it gets tedious. Playing the 3 runs required for platinum is pretty perfect.
The QTEs not mattering is intent. If you fail them you just get different scenes. You can choose to turn them off and play cinematic mode. As the set pieces and cinema are very much the forefront of those scenes not the QTEs. They only exist for player preference.
My only issue with the game is not being able to fast forward cutscenes on repeats like some other games with choices allow. Still a solid 9.5-10/10 game for me and the developers will have my money on their next project too if it is anything like this standard
I played it straight through on my day off yesterday, then almost immediately started another playthrough to make different choices. Top notch writing, acting, animation. Gameplay sections are simple but fun. Big twists and decisions. Hilarious and touching. Loved it.
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