@LogicStrikesAgain You made a great point there. The thing that a lot of hardcore gamers don't understand is that they do not represent the majority.
Most gamers these days play almost nothing but free-to-play live service games, like Fortnite, CoD Warzone, etc. They don't care about stuff like Expedition 33 or pretty much 99% of singleplayer games. That's why Sony is trying so hard to gain a foothold in this market.
@get2sammyb Yep. The live service stuff, the multimedia focus, the multiplatform push, etc. won't go away unless Hiroki Totoki and the other Sony execs are replaced.
@SeaDaVie Not really at all what BAMmozzy's comment is about lol. He's actually just talking about how, if the pre-orders for CoD are behind Battlefield 6, it makes sense, given that Activision has shared very little information regarding Black Ops 7's multiplayer modes. All they've shown so far is the campaign, which is the part of the game that people spend the least amount of time on.
No offense to the devs or the artist behind the game - I think it looks pretty good - but it could use a better cover art IMO. Maybe it's just me, but for some reason, every time I see the cover art for this game, I always think it's for an AI-generated game.
It's not that the art itself looks bad, but there's something about the color palette and logo that reminds me of the AI shovelware that's so rampant on storefronts these days.
If there's one thing I appreciate about Sony, it's that they actively try to seek out indie games from regions all over the world, not just Japan, Europe, the U.S., etc.
Microsoft and Nintendo, in comparison, don't do remotely as much to expand to other markets. Nintendo's games all sell like hotcakes, sure, but they don't even localize or properly sell them outside of the major European, East Asian, and North American markets. Which is wild, considering Pokemon and Mario are two of the biggest media properties in existence.
Microsoft at least does a better job than Nintendo when it comes to making their games available for sale in most markets, but their advertising efforts and attempts to court developers from non-English-speaking countries are... not that great, to say the least.
Aside from that incident on Steam where Sony temporarily removed their games from sale in 100+ countries, they generally seem to take non-major markets more seriously compared to their competitors.
@PuppetMaster They don't really have any internal devs anymore, that's kind of the problem. Pretty much all of their recent releases have been outsourced to other companies.
Neobards is making Silent Hill f, Virtuous is making MGS Delta, Digital Eclipse made the TMNT: Cowabunga Collection, Bloober Team made the Silent Hill 2 remake, etc. Even the MGS Master Collection was developed primarily by Rocket Studio and M2.
So, considering Konami doesn't have the manpower to develop a AAA game all by their own at the moment, I think it's okay to give them at least some credit for investing in new games, like Silent Hill f.
Do I want more stuff outside of remasters and remakes? Of course. But until Konami fully rebuilds their internal development teams, I'm more than happy to get their old games on modern platforms, especially since most of them are/were stuck on legacy hardware.
@PuppetMaster Aren't they making Silent Hill f and Silent Hill Townfall? Or did people forget about that already?
And, say what you will about Konami themselves, but at least they are publishing a bunch of new IPs from indie teams, like Darwin's Paradox, Deliver At All Costs, Cygni: All Guns Blazing, etc.
I know this is a PlayStation website, so this may not be the right place to say this, but man, it sucks that Falcom refuses to put their games on Xbox to this day. Trails in the Sky remake would have been the perfect game to introduce Xbox players to the franchise with, but alas, it's still skipping the platform.
At this point, it honestly feels like there's a higher chance of Xbox getting Horizon: Zero Dawn or Days Gone than there is of it ever getting a Trails game.
This price increase isn't as bad as the Xbox price hikes earlier this year, but it's still bad. On the one hand, the PS5 is still $50 cheaper than the Xbox Series X/S, but on the other hand, the $380 Series S is a somewhat more attractive deal now compared to the $500 PS5 Digital Edition.
While it sucks that Bandai Namco will make us pay $80 to play both Tales of Xillia 1+2 (assuming 2 actually gets remastered), I'm just glad that this game is finally being freed from its PS3 prison.
The more PS3 exclusives on modern platforms, the better.
I mean, it makes sense. They already made the decision to port Helldivers 2 to Xbox, it would be weird if they actively tried to hide this fact on their website. That would be like intentionally not trying to sell your own product
I'm surprised no one mentioned the 2.5D God of War Metroidvania. I'm thinking that will be announced at Gamescom next week, since it's supposedly going to come out this year. It won't need a long marketing cycle.
Most companies, aside from the ones that Microsoft owns, do not brainstorm a project, thinking "okay, this is gonna be a Game Pass game." They tend to decide on Game Pass after the fact.
Even when it comes to Microsoft's own games, the majority of people now playing them are on PlayStation/Nintendo - so it would make no sense to design them specifically with Game Pass in mind.
Make no mistake, Microsoft wants to make most of their money from sales/microtransactions, and they're not gonna bring Game Pass to PS5 or Switch 2 anytime soon.
@PuppetMaster I like historical fantasy as much as the next guy, but it is a bit weird that all these games have the same Wu names and all (barring the Wu-Tang game ofc) look the same.
@Bionic-Spencer Nah, I don't think so (at least I hope not...!). Ninja Theory is useful as a developer to Microsoft because A. they know how to use Unreal Engine, and B. they make a surprisingly high amount of money by renting out their mo-cap studio to other companies. If I remember correctly, according to their annual financial statements, that's how they were able to make a profit in the years between Hellblade 1 and 2's release.
@naruball Yeah, some people who loved the first game didn't like the sequel as much, and their complaints are perfectly valid. I just don't understand the whole "boring walking sim" and "Hellblade 2 is not a game" stuff.
A lot of the people here who say that this game "fails at being a video game" have probably never even played it themselves.
Thing is, I don't get the idea that a game is defined solely by its "gameplay." There are so many games out there, like visual novels, adventure games, point and clicks, etc., that have very little traditional gameplay, yet are beloved by many people. Just because you can't run around and mindlessly kill enemies doesn't mean it's not a video game.
While I can understand the criticisms about Hellblade 2's combat compared to Hellblade 1, if this game had gameplay like God of War or Heavenly Sword, then it wouldn't at all fit with the message and themes it's trying to convey. This game is not a hack-and-slash, and it's not trying to be. If you were expecting Hellblade 2 to be anything more than a "walking sim," like the first game, then that's on you.
That said, I do think Microsoft marketed this game pretty poorly and maybe gave people the wrong idea.
@Gamer83 Most PlayStation gamers don't care about exclusives that much. The majority of ppl who bought a PS5 will buy a PS6 so long as it isn't ridiculously expensive and has some timed exclusives.
Putting games on PC hasn't hurt PlayStation's console sales at all, so putting some old games on Xbox and Nintendo likely won't harm it much, either.
The only thing I could see harming the PS6 is if all future Sony games were released on Xbox and Switch 2 day-one. Then, there'd be no reason to buy a PlayStation. But that's not gonna happen.
@DennisReynolds They were supposedly working on a PC port for Dreams, but they cancelled it because Sony probably thought it wasn't worth it. Either that or maybe the game's code was too unwieldy to port to other platforms.
@AdamNovice It definitely isn't obvious. Something tells me you would have told me two months ago that it's "obvious" that Sony would never port Helldivers 2 or any live service game to Xbox, and yet the goalpost has moved. Just like it moved when Sony ported their games to PC and released Lego Horizon on Nintendo Switch.
The only thing that's "obvious" to anyone who has followed the gaming industry for more than two years is that nothing, I mean NOTHING, is off the table. Anything can happen, no matter how much you don't want it to.
If anything, I think it's very naive to think Sony will stop at just live service games and smaller singleplayer titles. In fact, I'd be willing to bet money that Sony will port a major singleplayer title to Xbox and/or Nintendo consoles at some point in the future.
@AdamNovice Why is it so weird to port beg when Sony has done this to themselves? Don't blame Xbox fans for port begging, blame Sony for bringing Helldivers 2 to Xbox, posting a job listing for multiplatform development, and refusing to clarify the situation.
@Dodoo Most of the Sony China Hero Project games are timed exclusives, they tend to come to Xbox and/or Nintendo consoles a year after their PS5 debuts.
@Old-Red Aside from Tango, what talented studios did Microsoft close? Arcane Austin was a husk of its former self by the time Redfall released, Roundhouse Studios and The Initiative didn't release anything, and Alpha Dog Games was a mobile game dev.
Tango Gameworks is the only studio that Microsoft closed for no good reason, but even they are still alive and well with Krafton, so no one is missing out on their games.
@dskatter Honestly agreed. I never thought this game looked any good, the art direction is just outright terrible and the graphics really make it look like a low-budget PS2 game. Sure, there are plenty of amazing games out there with terrible graphics, but Tales of the Shire's visuals looked exceptionally bad.
@Fiendish-Beaver I think, due to the divisive nature of Gears 4+5, The Coalition wanted to return to where it all started and give fans a taste of that gritty OG Gears feeling again.
Also worth noting Rod Ferguson, who helmed Gears 4+5, left the studio after the launch of 5 and is not involved with E-Day.
@Balaam_ The foolish people are the ones that think Sony is gonna stop at just live service games and niche singleplayer titles.
Isn't that what Microsoft did last time, with the "just four games" stuff? Grounded, Pentiment, Sea of Thieves, and Hi-Fi Rush were just the kind of games that Sony is porting to Xbox and Nintendo now.
Soon, Sony will bring some of their major singleplayer games to Xbox and/or Nintendo consoles. It's not a matter of if, it's a matter of when.
@Fiendish-Beaver Thing is, I think E-Day entered development years before Microsoft had even considered porting Gears of War to PS5. Presumably it was greenlit sometime around 2020-2021, so it being a prequel is more coincidentally beneficial for Microsoft's multiplatform initiative rather than it being a concerted effort from Microsoft to introduce Gears to PlayStation players.
Basically, even if Microsoft never went multiplatform, I'm pretty sure The Coalition would have still made Gears E-Day first instead of Gears 6.
Comments 651
Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy
@LogicStrikesAgain You made a great point there. The thing that a lot of hardcore gamers don't understand is that they do not represent the majority.
Most gamers these days play almost nothing but free-to-play live service games, like Fortnite, CoD Warzone, etc. They don't care about stuff like Expedition 33 or pretty much 99% of singleplayer games. That's why Sony is trying so hard to gain a foothold in this market.
Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy
@Old-Red Jason Schreier reported on the cancellation of Bluepoint's next project a few months ago. It was a live service God of War game.
Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy
@get2sammyb Yep. The live service stuff, the multimedia focus, the multiplatform push, etc. won't go away unless Hiroki Totoki and the other Sony execs are replaced.
Re: Call of Duty: Black Ops 7 Is Having a Tougher Time on the PS5, PS4 Pre-Order Charts
@SeaDaVie Not really at all what BAMmozzy's comment is about lol. He's actually just talking about how, if the pre-orders for CoD are behind Battlefield 6, it makes sense, given that Activision has shared very little information regarding Black Ops 7's multiplayer modes. All they've shown so far is the campaign, which is the part of the game that people spend the least amount of time on.
Re: Mini Review: Discounty (PS5) - Shop 'Til You Drop in This Addictive Life Sim
No offense to the devs or the artist behind the game - I think it looks pretty good - but it could use a better cover art IMO. Maybe it's just me, but for some reason, every time I see the cover art for this game, I always think it's for an AI-generated game.
It's not that the art itself looks bad, but there's something about the color palette and logo that reminds me of the AI shovelware that's so rampant on storefronts these days.
Re: Sony Confirms Another 4 PS5 Games It's Helping to Publish
If there's one thing I appreciate about Sony, it's that they actively try to seek out indie games from regions all over the world, not just Japan, Europe, the U.S., etc.
Microsoft and Nintendo, in comparison, don't do remotely as much to expand to other markets. Nintendo's games all sell like hotcakes, sure, but they don't even localize or properly sell them outside of the major European, East Asian, and North American markets. Which is wild, considering Pokemon and Mario are two of the biggest media properties in existence.
Microsoft at least does a better job than Nintendo when it comes to making their games available for sale in most markets, but their advertising efforts and attempts to court developers from non-English-speaking countries are... not that great, to say the least.
Aside from that incident on Steam where Sony temporarily removed their games from sale in 100+ countries, they generally seem to take non-major markets more seriously compared to their competitors.
Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds
@PuppetMaster They don't really have any internal devs anymore, that's kind of the problem. Pretty much all of their recent releases have been outsourced to other companies.
Neobards is making Silent Hill f, Virtuous is making MGS Delta, Digital Eclipse made the TMNT: Cowabunga Collection, Bloober Team made the Silent Hill 2 remake, etc. Even the MGS Master Collection was developed primarily by Rocket Studio and M2.
So, considering Konami doesn't have the manpower to develop a AAA game all by their own at the moment, I think it's okay to give them at least some credit for investing in new games, like Silent Hill f.
Do I want more stuff outside of remasters and remakes? Of course. But until Konami fully rebuilds their internal development teams, I'm more than happy to get their old games on modern platforms, especially since most of them are/were stuck on legacy hardware.
Re: Sony's Action Game Lost Soul Aside Will Take Full Advantage of PS5 Pro Enhancements
If this game was on UE5, it would also be running terribly on PS5 Pro, like MGS Delta.
Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds
@PuppetMaster Aren't they making Silent Hill f and Silent Hill Townfall? Or did people forget about that already?
And, say what you will about Konami themselves, but at least they are publishing a bunch of new IPs from indie teams, like Darwin's Paradox, Deliver At All Costs, Cygni: All Guns Blazing, etc.
Re: Ys X: Nordic's Controversial Re-Release Skips PS5 for Switch 2 and PC
@SeaDaVie Nah, I doubt it. Falcom tends to make dumb decisions like this.
Re: Ys X: Nordic's Controversial Re-Release Skips PS5 for Switch 2 and PC
@nessisonett When it comes to their business practices, Falcom and NIS are really scummy companies
Re: Hands On: Trails in the Sky 1st Chapter Feels Like a Huge Step Forward for Falcom's RPG Series
I know this is a PlayStation website, so this may not be the right place to say this, but man, it sucks that Falcom refuses to put their games on Xbox to this day. Trails in the Sky remake would have been the perfect game to introduce Xbox players to the franchise with, but alas, it's still skipping the platform.
At this point, it honestly feels like there's a higher chance of Xbox getting Horizon: Zero Dawn or Days Gone than there is of it ever getting a Trails game.
Re: PS5 Price Increases Confirmed for USA, Effective 21st August
This price increase isn't as bad as the Xbox price hikes earlier this year, but it's still bad. On the one hand, the PS5 is still $50 cheaper than the Xbox Series X/S, but on the other hand, the $380 Series S is a somewhat more attractive deal now compared to the $500 PS5 Digital Edition.
Re: Tales of Xillia Remastered Releases October for PS5, Xillia 2 Not Included
While it sucks that Bandai Namco will make us pay $80 to play both Tales of Xillia 1+2 (assuming 2 actually gets remastered), I'm just glad that this game is finally being freed from its PS3 prison.
The more PS3 exclusives on modern platforms, the better.
Re: Halo: ODST Content Officially on PS5 in Next Week's Helldivers 2 Update
@Lysterao The Dead or Alive game that a Spartan appeared in (DoA4) was an Xbox exclusive, so it never came to PlayStation.
Re: Meltdowns on Social Media As Sony Markets Its Upcoming Xbox Port
I mean, it makes sense. They already made the decision to port Helldivers 2 to Xbox, it would be weird if they actively tried to hide this fact on their website. That would be like intentionally not trying to sell your own product
Re: Poll: What Review Score Would You Give Mafia: The Old Country?
I just noticed Push Square used a very similar subheading for both their Mafia 3 and Mafia: The Old Country reviews.
Mafia 3: "An offer you might want to refuse"
Mafia: The Old Country: "An offer you maybe can refuse"
Re: Feature: Let's Predict Gamescom Opening Night Live 2025
@wildcat_kickz Yeah, maybe Geoff hyped it up a bit too much, but at the same time, if you're a big Okami fan, that was indeed a massive announcement.
Like, I know Mirror's Edge is a niche series, but if they announced Mirror's Edge 3, for example, I would jump out of my seat from excitement lol.
Re: Feature: Let's Predict Gamescom Opening Night Live 2025
I'm surprised no one mentioned the 2.5D God of War Metroidvania. I'm thinking that will be announced at Gamescom next week, since it's supposedly going to come out this year. It won't need a long marketing cycle.
Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec
Most companies, aside from the ones that Microsoft owns, do not brainstorm a project, thinking "okay, this is gonna be a Game Pass game." They tend to decide on Game Pass after the fact.
Even when it comes to Microsoft's own games, the majority of people now playing them are on PlayStation/Nintendo - so it would make no sense to design them specifically with Game Pass in mind.
Make no mistake, Microsoft wants to make most of their money from sales/microtransactions, and they're not gonna bring Game Pass to PS5 or Switch 2 anytime soon.
Re: Sony's Zelda Movie Now Has an Official Social Media Account, and It's Only Following PlayStation
Zelda coming to PS5 confirmed?????
Re: Jaw Dropping PS5 Action Game Woochi the Wayfarer Inspired by Classic Korean Novel
@PuppetMaster I like historical fantasy as much as the next guy, but it is a bit weird that all these games have the same Wu names and all (barring the Wu-Tang game ofc) look the same.
Re: Massive Atlus Survey Mentions Metaphor Sequel, Yet More Persona Spin-Offs
They are literally gonna release a Persona soulslike and dating sim before Persona 6
Re: Hellblade 2's Xbox to PS5 Port Seems Like It Was a Breeze to Make
@Bionic-Spencer Nah, I don't think so (at least I hope not...!). Ninja Theory is useful as a developer to Microsoft because A. they know how to use Unreal Engine, and B. they make a surprisingly high amount of money by renting out their mo-cap studio to other companies. If I remember correctly, according to their annual financial statements, that's how they were able to make a profit in the years between Hellblade 1 and 2's release.
Re: Henry Halfhead Is Probably the Most Unusual PS5 Game You'll See Today
@Ricksta @DrVenture69 I assume you guys are referring to Thank Goodness You're Here, right?
Re: Hideo Kojima Alone Is Currently Working on PlayStation Exclusive Physint
@SuperSilverback Hopefully Keanu Reeves lol
Re: Hideo Kojima Alone Is Currently Working on PlayStation Exclusive Physint
Yeah... this game most likely isn't gonna be on PS5. Definitely a PS6 title
Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else
@lazarus11 In Ace Attorney, all you do is just read and look at some images, but it's still a game
Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else
@Jammer Limited Run Games is releasing a physical copy of Hellblade 2 for PS5 and Xbox
Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else
@naruball Yeah, some people who loved the first game didn't like the sequel as much, and their complaints are perfectly valid. I just don't understand the whole "boring walking sim" and "Hellblade 2 is not a game" stuff.
Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else
A lot of the people here who say that this game "fails at being a video game" have probably never even played it themselves.
Thing is, I don't get the idea that a game is defined solely by its "gameplay." There are so many games out there, like visual novels, adventure games, point and clicks, etc., that have very little traditional gameplay, yet are beloved by many people. Just because you can't run around and mindlessly kill enemies doesn't mean it's not a video game.
While I can understand the criticisms about Hellblade 2's combat compared to Hellblade 1, if this game had gameplay like God of War or Heavenly Sword, then it wouldn't at all fit with the message and themes it's trying to convey. This game is not a hack-and-slash, and it's not trying to be. If you were expecting Hellblade 2 to be anything more than a "walking sim," like the first game, then that's on you.
That said, I do think Microsoft marketed this game pretty poorly and maybe gave people the wrong idea.
Re: PlayStation the Driving Force Behind Xbox's Helldivers 2 Port
@Gamer83 Most PlayStation gamers don't care about exclusives that much. The majority of ppl who bought a PS5 will buy a PS6 so long as it isn't ridiculously expensive and has some timed exclusives.
Putting games on PC hasn't hurt PlayStation's console sales at all, so putting some old games on Xbox and Nintendo likely won't harm it much, either.
The only thing I could see harming the PS6 is if all future Sony games were released on Xbox and Switch 2 day-one. Then, there'd be no reason to buy a PlayStation. But that's not gonna happen.
Re: PlayStation the Driving Force Behind Xbox's Helldivers 2 Port
@Gamer83 Not even close to being dead imo
Re: Media Molecule's Last Remaining Co-Founder Resigns After Nearly 20 Years
@DennisReynolds They were supposedly working on a PC port for Dreams, but they cancelled it because Sony probably thought it wasn't worth it. Either that or maybe the game's code was too unwieldy to port to other platforms.
Re: Innocuous Days Gone Tweet Attracts Xbox Fans Like Flies to Slaughtered Freakers
@AdamNovice It definitely isn't obvious. Something tells me you would have told me two months ago that it's "obvious" that Sony would never port Helldivers 2 or any live service game to Xbox, and yet the goalpost has moved. Just like it moved when Sony ported their games to PC and released Lego Horizon on Nintendo Switch.
The only thing that's "obvious" to anyone who has followed the gaming industry for more than two years is that nothing, I mean NOTHING, is off the table. Anything can happen, no matter how much you don't want it to.
If anything, I think it's very naive to think Sony will stop at just live service games and smaller singleplayer titles. In fact, I'd be willing to bet money that Sony will port a major singleplayer title to Xbox and/or Nintendo consoles at some point in the future.
Re: Innocuous Days Gone Tweet Attracts Xbox Fans Like Flies to Slaughtered Freakers
@AdamNovice Why is it so weird to port beg when Sony has done this to themselves? Don't blame Xbox fans for port begging, blame Sony for bringing Helldivers 2 to Xbox, posting a job listing for multiplatform development, and refusing to clarify the situation.
Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox
@TrollOfWar Death Stranding is actually in like the Top 5 best selling games on Xbox right now due to being on sale for $15
Re: Sony Will Fund the Next Wave of PS5 Hits from China
@Dodoo Most of the Sony China Hero Project games are timed exclusives, they tend to come to Xbox and/or Nintendo consoles a year after their PS5 debuts.
Re: Reaction: PS Plus Essential Deserves Much More Credit for Its Free PS5, PS4 Games in 2025
@graymamba The Xbox equivalent to PS Plus Essential would be Game Pass Core, which is just okay.
Re: Hardcore FPS Ready or Not Takes PS5 by Storm, Console Sales at 2 Million
Hopefully this incentivizes Microsoft to revive the SWAT franchise since they technically own it now
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@gaston I mean, that's not too far from what Sony thinks, so...
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@Old-Red Aside from Tango, what talented studios did Microsoft close? Arcane Austin was a husk of its former self by the time Redfall released, Roundhouse Studios and The Initiative didn't release anything, and Alpha Dog Games was a mobile game dev.
Tango Gameworks is the only studio that Microsoft closed for no good reason, but even they are still alive and well with Krafton, so no one is missing out on their games.
Re: Sony Sues Tencent Over Horizon Copycat Coming to PS5
Soo... Is Sony gonna allow Light of Motiram to release on PS5, or are they gonna block the release?
Re: Mini Review: Tales of the Shire: A Lord of the Rings Game (PS5) - One Cosy Game to Bore Them All
@dskatter Honestly agreed. I never thought this game looked any good, the art direction is just outright terrible and the graphics really make it look like a low-budget PS2 game. Sure, there are plenty of amazing games out there with terrible graphics, but Tales of the Shire's visuals looked exceptionally bad.
Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5
@Fiendish-Beaver I think, due to the divisive nature of Gears 4+5, The Coalition wanted to return to where it all started and give fans a taste of that gritty OG Gears feeling again.
Also worth noting Rod Ferguson, who helmed Gears 4+5, left the studio after the launch of 5 and is not involved with E-Day.
Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch
@Balaam_ The foolish people are the ones that think Sony is gonna stop at just live service games and niche singleplayer titles.
Isn't that what Microsoft did last time, with the "just four games" stuff? Grounded, Pentiment, Sea of Thieves, and Hi-Fi Rush were just the kind of games that Sony is porting to Xbox and Nintendo now.
Soon, Sony will bring some of their major singleplayer games to Xbox and/or Nintendo consoles. It's not a matter of if, it's a matter of when.
Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5
@Fiendish-Beaver Thing is, I think E-Day entered development years before Microsoft had even considered porting Gears of War to PS5. Presumably it was greenlit sometime around 2020-2021, so it being a prequel is more coincidentally beneficial for Microsoft's multiplatform initiative rather than it being a concerted effort from Microsoft to introduce Gears to PlayStation players.
Basically, even if Microsoft never went multiplatform, I'm pretty sure The Coalition would have still made Gears E-Day first instead of Gears 6.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Fair enough, I guess lol. My bad.
Re: Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo
@Titntin Dude Sony wouldn't open two job positions specifically for Xbox and PC, if this was just a few games:
Senior Manager, Platform Sales – Xbox & PC
Manager, Platform Planning & Performance – PC & Xbox
Chances are singleplayer games will come to Xbox, as well.
Re: Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo
@Lup There's only so many times you can resell The Last of Us to the same PlayStation audience, time to bring it to other platforms lol