Comments 651

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

Questionable_Duck

@LogicStrikesAgain You made a great point there. The thing that a lot of hardcore gamers don't understand is that they do not represent the majority.

Most gamers these days play almost nothing but free-to-play live service games, like Fortnite, CoD Warzone, etc. They don't care about stuff like Expedition 33 or pretty much 99% of singleplayer games. That's why Sony is trying so hard to gain a foothold in this market.

Re: Call of Duty: Black Ops 7 Is Having a Tougher Time on the PS5, PS4 Pre-Order Charts

Questionable_Duck

@SeaDaVie Not really at all what BAMmozzy's comment is about lol. He's actually just talking about how, if the pre-orders for CoD are behind Battlefield 6, it makes sense, given that Activision has shared very little information regarding Black Ops 7's multiplayer modes. All they've shown so far is the campaign, which is the part of the game that people spend the least amount of time on.

Re: Mini Review: Discounty (PS5) - Shop 'Til You Drop in This Addictive Life Sim

Questionable_Duck

No offense to the devs or the artist behind the game - I think it looks pretty good - but it could use a better cover art IMO. Maybe it's just me, but for some reason, every time I see the cover art for this game, I always think it's for an AI-generated game.

It's not that the art itself looks bad, but there's something about the color palette and logo that reminds me of the AI shovelware that's so rampant on storefronts these days.

Re: Sony Confirms Another 4 PS5 Games It's Helping to Publish

Questionable_Duck

If there's one thing I appreciate about Sony, it's that they actively try to seek out indie games from regions all over the world, not just Japan, Europe, the U.S., etc.

Microsoft and Nintendo, in comparison, don't do remotely as much to expand to other markets. Nintendo's games all sell like hotcakes, sure, but they don't even localize or properly sell them outside of the major European, East Asian, and North American markets. Which is wild, considering Pokemon and Mario are two of the biggest media properties in existence.

Microsoft at least does a better job than Nintendo when it comes to making their games available for sale in most markets, but their advertising efforts and attempts to court developers from non-English-speaking countries are... not that great, to say the least.

Aside from that incident on Steam where Sony temporarily removed their games from sale in 100+ countries, they generally seem to take non-major markets more seriously compared to their competitors.

Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds

Questionable_Duck

@PuppetMaster They don't really have any internal devs anymore, that's kind of the problem. Pretty much all of their recent releases have been outsourced to other companies.

Neobards is making Silent Hill f, Virtuous is making MGS Delta, Digital Eclipse made the TMNT: Cowabunga Collection, Bloober Team made the Silent Hill 2 remake, etc. Even the MGS Master Collection was developed primarily by Rocket Studio and M2.

So, considering Konami doesn't have the manpower to develop a AAA game all by their own at the moment, I think it's okay to give them at least some credit for investing in new games, like Silent Hill f.

Do I want more stuff outside of remasters and remakes? Of course. But until Konami fully rebuilds their internal development teams, I'm more than happy to get their old games on modern platforms, especially since most of them are/were stuck on legacy hardware.

Re: Hands On: Trails in the Sky 1st Chapter Feels Like a Huge Step Forward for Falcom's RPG Series

Questionable_Duck

I know this is a PlayStation website, so this may not be the right place to say this, but man, it sucks that Falcom refuses to put their games on Xbox to this day. Trails in the Sky remake would have been the perfect game to introduce Xbox players to the franchise with, but alas, it's still skipping the platform.

At this point, it honestly feels like there's a higher chance of Xbox getting Horizon: Zero Dawn or Days Gone than there is of it ever getting a Trails game.

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

Questionable_Duck

Most companies, aside from the ones that Microsoft owns, do not brainstorm a project, thinking "okay, this is gonna be a Game Pass game." They tend to decide on Game Pass after the fact.

Even when it comes to Microsoft's own games, the majority of people now playing them are on PlayStation/Nintendo - so it would make no sense to design them specifically with Game Pass in mind.

Make no mistake, Microsoft wants to make most of their money from sales/microtransactions, and they're not gonna bring Game Pass to PS5 or Switch 2 anytime soon.

Re: Hellblade 2's Xbox to PS5 Port Seems Like It Was a Breeze to Make

Questionable_Duck

@Bionic-Spencer Nah, I don't think so (at least I hope not...!). Ninja Theory is useful as a developer to Microsoft because A. they know how to use Unreal Engine, and B. they make a surprisingly high amount of money by renting out their mo-cap studio to other companies. If I remember correctly, according to their annual financial statements, that's how they were able to make a profit in the years between Hellblade 1 and 2's release.

Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else

Questionable_Duck

A lot of the people here who say that this game "fails at being a video game" have probably never even played it themselves.

Thing is, I don't get the idea that a game is defined solely by its "gameplay." There are so many games out there, like visual novels, adventure games, point and clicks, etc., that have very little traditional gameplay, yet are beloved by many people. Just because you can't run around and mindlessly kill enemies doesn't mean it's not a video game.

While I can understand the criticisms about Hellblade 2's combat compared to Hellblade 1, if this game had gameplay like God of War or Heavenly Sword, then it wouldn't at all fit with the message and themes it's trying to convey. This game is not a hack-and-slash, and it's not trying to be. If you were expecting Hellblade 2 to be anything more than a "walking sim," like the first game, then that's on you.

That said, I do think Microsoft marketed this game pretty poorly and maybe gave people the wrong idea.

Re: PlayStation the Driving Force Behind Xbox's Helldivers 2 Port

Questionable_Duck

@Gamer83 Most PlayStation gamers don't care about exclusives that much. The majority of ppl who bought a PS5 will buy a PS6 so long as it isn't ridiculously expensive and has some timed exclusives.

Putting games on PC hasn't hurt PlayStation's console sales at all, so putting some old games on Xbox and Nintendo likely won't harm it much, either.

The only thing I could see harming the PS6 is if all future Sony games were released on Xbox and Switch 2 day-one. Then, there'd be no reason to buy a PlayStation. But that's not gonna happen.

Re: Innocuous Days Gone Tweet Attracts Xbox Fans Like Flies to Slaughtered Freakers

Questionable_Duck

@AdamNovice It definitely isn't obvious. Something tells me you would have told me two months ago that it's "obvious" that Sony would never port Helldivers 2 or any live service game to Xbox, and yet the goalpost has moved. Just like it moved when Sony ported their games to PC and released Lego Horizon on Nintendo Switch.

The only thing that's "obvious" to anyone who has followed the gaming industry for more than two years is that nothing, I mean NOTHING, is off the table. Anything can happen, no matter how much you don't want it to.

If anything, I think it's very naive to think Sony will stop at just live service games and smaller singleplayer titles. In fact, I'd be willing to bet money that Sony will port a major singleplayer title to Xbox and/or Nintendo consoles at some point in the future.

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

Questionable_Duck

@Old-Red Aside from Tango, what talented studios did Microsoft close? Arcane Austin was a husk of its former self by the time Redfall released, Roundhouse Studios and The Initiative didn't release anything, and Alpha Dog Games was a mobile game dev.

Tango Gameworks is the only studio that Microsoft closed for no good reason, but even they are still alive and well with Krafton, so no one is missing out on their games.

Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch

Questionable_Duck

@Balaam_ The foolish people are the ones that think Sony is gonna stop at just live service games and niche singleplayer titles.

Isn't that what Microsoft did last time, with the "just four games" stuff? Grounded, Pentiment, Sea of Thieves, and Hi-Fi Rush were just the kind of games that Sony is porting to Xbox and Nintendo now.

Soon, Sony will bring some of their major singleplayer games to Xbox and/or Nintendo consoles. It's not a matter of if, it's a matter of when.

Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5

Questionable_Duck

@Fiendish-Beaver Thing is, I think E-Day entered development years before Microsoft had even considered porting Gears of War to PS5. Presumably it was greenlit sometime around 2020-2021, so it being a prequel is more coincidentally beneficial for Microsoft's multiplatform initiative rather than it being a concerted effort from Microsoft to introduce Gears to PlayStation players.

Basically, even if Microsoft never went multiplatform, I'm pretty sure The Coalition would have still made Gears E-Day first instead of Gears 6.