@TruestoryYep I kinda of agree, actually. I'm not a big fan of RDR2 because I thought the gameplay was too slow. But I still respect it for what it is, because it's one of the most immersive games out there. Not my thing, though.
@SeaDaVie It doesn't at all matter whether Sony sets prices of games or not. That's not the point of the lawsuit.
The problem is that Sony does not allow people to buy digital PS games from anywhere else other than their own storefront. They used to allow people to buy codes for PS games, but they got rid of the feature.
And, by the way, yes, the two situations are fundamentally different because you can sometimes get digital Xbox games at a cheaper price from third-party sellers than you can on the official Xbox storefront. The fact that Sony prevents third-party sellers from reselling digital PS games means players only have access to the sales on the PS Storefront and that's it.
@Areus They have no reason to sue Microsoft because A. Xbox isn't popular at all in the Netherlands and B. Microsoft allows people to buy digital Xbox games from third-party storefronts.
Just like Steam games, you can buy Xbox games as gifts and sell the digital codes on other storefronts like eBay, Eneba, GreenManGaming, etc. Therefore, Microsoft doesn't have a monopoly on digital Xbox game distribution.
Sony used to allow people to buy game codes, but they got rid of the feature and now, if you want to get a digital PlayStation game, you have no choice but to buy it on the PS Storefront. Meaning the only discounts you have access to are the ones Sony allows.
Contrary to what everyone is saying here, this lawsuit makes perfect sense.
@LogicStrikesAgain The PSVR2 is still getting games (mostly indie titles), but I think it's sold less than a million units worldwide. Sony hasn't done a great job of marketing it.
Activision released a free-to-play hidden object game called Downton Abbey: Mysteries of the Manor back in 2015. No one remembers it, and I think it may have been delisted, but it's a curious little oddity from Activision's past.
@nessisonett A shame that one of the best soap operas ever, Downton Abbey, never got a video game adaptati- Oh wait, it actually did! And it's a mobile game from Activision, no less.
@3Above Yup, that probably was the case. Don't get me wrong, though, I'm still really excited for this game. Although the lack of 60 FPS is a shame, 30 FPS is at least a bit more tolerable with a title like this, which has turn-based combat and anime-style graphics.
@EfYI I can assure you most Game Pass subscribers don't stack their subscriptions, most people don't even know you can do that. The majority of Game Pass subscribers often sub for one or two months, and unsub after when they're no longer interested in playing any games on the service.
Btw Microsoft has nerfed the conversion trick in recent years, so you don't save nearly as much money as you do now.
I do find it funny, though, how some PlayStation players say Game Pass is "free" and "unsustainable," yet in the same breath, they claim Game Pass is too expensive and not worth the money. Both can't be true at the same time lol.
@EfYI If you were really interested in the game, you would have bought it earlier. Metaphor isn't even a day-one Game Pass game, it's arrived on the service nearly a year later.
"If you want to piss away your game for free, don't expect me to pick up the bill."
First, Game Pass isn't free. Second, Atlus has already sold two million copies of Metaphor. Why wouldn't they make some extra money on the side by putting the game on Game Pass now that it's fallen out of the sales charts?
"So far, none of the games I have "boycotted" have actually shown up on PS Plus, suggesting that the studios do prefer to actually get paid by gamers."
...Or, maybe it's because Sony doesn't want to pay extra to get new AAA third-party games on PS Plus? Sony would rather you buy Metaphor at full price, then subscribe to a subscription service to get access to it. They make more money that way. Microsoft spends more money to get more desirable games on Game Pass, compared to Sony, because their entire business model is heavily reliant on subscription services. PS Plus, on the other hand, isn't one of Sony's biggest focuses.
I find it really strange that some people actively want to limit the amount of games they experience all because it's on Game Pass or something.
@UltimateOtaku91 I think it's down to the art style, the virality of Expedition 33 (which Metaphor didn't have), and the low price tag. Expedition 33 is a $50 game, while Metaphor is a $70 game.
@John_Deacon Maybe it's because kids mostly bought Team Sonic Racing, and there aren't a lot of kids who use sites like Push Square. Whereas the Yakuza series is played more by adults, so you see it discussed more often on social media.
@SeaDaVie Still, though, that "5m shipped in 24 hours" figure includes both physical copies and digital sales, according to Wikipedia. The game also basically broke even on its first day, and it had the best console launch month in the Final Fantasy franchise's history.
I can't really say this for a fact, since I don't know the budget for the game, but it's possible that FF16 did not instantly break even in a day, like FF15 did.
@ThomasHL Not to mention FF16 sold 3 million in a week, while FF15 sold 5 million in a day. Comparing the two games, it's no wonder that Square Enix was disappointed in FF16's sales.
@naruball Sure, but it all depends on the sales expectations and the profitability of each game. FF16 may seem way more successful than Metaphor when you compare their sales numbers like that, but you have to bring context into account.
FF16 is the latest mainline installment in the popular Final Fantasy franchise, the last game of which (FF15) sold 5 million units in a single day. FF16, in comparison, failed to reach that sales number, only selling 3 million in a week. Since it was released nearly a decade later, FF16 also probably had a considerably larger budget than FF15.
Metaphor, meanwhile, is a completely new IP that, unlike FF16, has stylized anime graphics instead of a photorealistic aesthetic. 2 million copies in a year may be more successful for Metaphor than 3 million copies in a week is for FF16.
Final Fantasy 16 was made with a far bigger budget than Metaphor or Persona, so I wouldn't really say that comparing their sales makes a lot of sense. Final Fantasy is technically supposed to be way more popular than Persona. Two million units sold for a mid-budget game may be good, but three million units for a big-budget game may be disappointing. Both can be true at the same time.
Also, Like a Dragon: Infinite Wealth is selling at a faster rate than Yakuza: Like a Dragon, so it seems to be doing decently.
@CWill97 Fiscal year 2027 isn't the same as 2027 FYI. Persona 4 Revival could come out in 2026, since FY 2027 lasts from April 1, 2026 to March 31, 2027
@cainhurst94 So? Sony would be missing out on tens of thousands of dollars in free revenue by preventing players in these regions from buying their games. Even if only 10 people bought their games, that's 10 sales that Sony would miss out on for no good reason.
It's not like Sony has to pay extra to sell their games in all regions around the world.
I wonder if Stellar Blade 2 will be a multiplatform title, or if it will be a PS5 exclusive. Sony doesn't own the Stellar Blade IP, but it depends on if the contract Shift Up signed with SIE prevents them from releasing sequels on non-PlayStation platforms.
@themightyant Steam and PC gaming is mainly big in Korea and China, not so much Japan (but it is steadily growing over there). That said, Korea and China are more than enough on their own to carry certain video games.
Even though the PS5 is doing better than the PS4 in China, the console market is pretty much dead in China. Nintendo barely exists over there, as well. Xbox, too, of course.
@Vyse_the_Legend The "never truly cared about gaming" part I can agree with, Microsoft has treated Xbox like a pet project since its inception and has refused to give them proper funding until recently. Ironically, it was a good thing that Microsoft didn't care too much about Xbox, because the moment they started caring, they ran the Xbox console division into the ground and turned it into a third-party publisher.
@Vyse_the_Legend Maybe for a longer period of time, but Sony and Nintendo would have definitely done it regardless anyways. The PS3 online services were not great compared to Xbox Live on the 360, and as Sony improved their servers for the PS4, they probably would have started charging eventually. Never underestimate what companies will do to maximize their profits.
@ChrisDeku I know this is an old post, but Rise of the Ronin is a third-person action RPG, while Hellblade 2 is an artistic walking simulator. Bit unfair to compare the two.
It's so funny seeing everyone here trash Star Wars 1313, when now everyone wishes it wasn't cancelled. People nowadays want a dark and gritty Star Wars game.
@Vyse_the_Legend There's no way Sony wouldn't have started charging for online eventually as well, even if Microsoft didn't exist in the gaming space. Look at Nintendo, they initially kept online free during the Wii U era but then they started charging for it on the Switch.
@The_Decline_99 You're right, that was one of the stupidest decisions Microsoft has ever made. Right up there with them turning down Genshin Impact and GTA 3 as Xbox exclusives. Unlike Sony, Microsoft has a really bad eye for predicting with third-party games will be hits.
That said, Spider-Man was available on Xbox consoles beforehand, prior to Insomniac taking the reins of the franchise
@UltimateOtaku91 It still baffles me that Sony removed Resistance 1 and 2 from their cloud streaming program mere months after adding it. Why? It's not like they're paying anyone to add it to PS Plus. Would love to play all of Sony's PS3 back catalog, even if it's through streaming.
@SilentS I think it's just referring to the fact that anime is popular among young audiences, not that they are going to water down existing franchises to make them appeal to teens.
Sony should make an anime gacha game, like Genshin Impact. I know people don't like that stuff, but it'd make way more money than Concord, Fairgames, Marathon, or the other live service games they're working on.
@Czar_Khastik To be fair, if Sony put God of War and The Last of Us on Xbox, I wouldn't complain at all that the physical Xbox versions aren't complete on disc. I'd just be glad to experience these games on a platform I never thought I'd be able to.
This is a smart strategy because Sony has been able to port games like God of War to PC without damaging their console sales. Even though almost all PlayStation games this gen are available on PC, the PS5 is still selling as well as the PS4 and may even outpace it in the future.
Going full day-and-date on PC did harm Xbox console sales to some extent. Though, to be fair, Xbox's brand isn't nearly as powerful as PlayStation's.
@Ainu20 Exactly, Sony has always had a direct competition in the console space. Technically, before Xbox, they had two competitors, because Nintendo was fighting tooth and nail with Sony at the time. That changed after the release of the Wii, however.
The moment that Sega dropped out of the console space, Xbox filled their place. The moment Xbox drops out of the console space, no one will fill their place. You're not gonna see Apple or Google make a console.
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Re: 'This Isn't What I Expected': MindsEye Actor Weighs in on PS5 Flop's Shoddy Launch
@TruestoryYep I kinda of agree, actually. I'm not a big fan of RDR2 because I thought the gameplay was too slow. But I still respect it for what it is, because it's one of the most immersive games out there. Not my thing, though.
Re: Sony Sued for 'Abusing Its Dominant Position in the Console Market'
@SeaDaVie It doesn't at all matter whether Sony sets prices of games or not. That's not the point of the lawsuit.
The problem is that Sony does not allow people to buy digital PS games from anywhere else other than their own storefront. They used to allow people to buy codes for PS games, but they got rid of the feature.
And, by the way, yes, the two situations are fundamentally different because you can sometimes get digital Xbox games at a cheaper price from third-party sellers than you can on the official Xbox storefront. The fact that Sony prevents third-party sellers from reselling digital PS games means players only have access to the sales on the PS Storefront and that's it.
Re: Sony Sued for 'Abusing Its Dominant Position in the Console Market'
@CallMeDuraSouka It is not at all nonsense. Sony has a monopoly on digital PS games, unlike Xbox, Steam, and (maybe?) Nintendo
Re: Sony Sued for 'Abusing Its Dominant Position in the Console Market'
@Areus They have no reason to sue Microsoft because A. Xbox isn't popular at all in the Netherlands and B. Microsoft allows people to buy digital Xbox games from third-party storefronts.
Just like Steam games, you can buy Xbox games as gifts and sell the digital codes on other storefronts like eBay, Eneba, GreenManGaming, etc. Therefore, Microsoft doesn't have a monopoly on digital Xbox game distribution.
Sony used to allow people to buy game codes, but they got rid of the feature and now, if you want to get a digital PlayStation game, you have no choice but to buy it on the PS Storefront. Meaning the only discounts you have access to are the ones Sony allows.
Contrary to what everyone is saying here, this lawsuit makes perfect sense.
Re: 'This Isn't What I Expected': MindsEye Actor Weighs in on PS5 Flop's Shoddy Launch
@wildcat_kickz Some people literally like to express their apathy for Grand Theft Auto and Rockstar games just to be different.
Like, you don't have to like any of their stuff, but you gotta at least acknowledge that what they do is impressive.
Re: The Next Mind-Bending Game from the Team Behind Manifold Garden Is Coming to PSVR2
@LogicStrikesAgain The PSVR2 is still getting games (mostly indie titles), but I think it's sold less than a million units worldwide. Sony hasn't done a great job of marketing it.
Re: Feature: Top 20 PS5 Games of 2025 So Far
Death Stranding 2 is gonna be number one on this list pretty soon for a lot of people
Re: Microsoft Rivals PSVR2 with Meta Quest 3S Xbox Headset
This is just meant to be a limited edition variant of a console, sorta like the Hello Kitty Game Boy
Re: This PS5, PS4 Visual Novel Turns a Classic Soap Opera into Anime Chaos
Activision released a free-to-play hidden object game called Downton Abbey: Mysteries of the Manor back in 2015. No one remembers it, and I think it may have been delisted, but it's a curious little oddity from Activision's past.
https://www.gamespot.com/articles/activision-made-a-downton-abbey-game-and-you-can-p/1100-6430697/
Re: This PS5, PS4 Visual Novel Turns a Classic Soap Opera into Anime Chaos
@nessisonett A shame that one of the best soap operas ever, Downton Abbey, never got a video game adaptati- Oh wait, it actually did! And it's a mobile game from Activision, no less.
Re: Digimon Story Time Stranger's Endured a Crazy 7-8 Year Dev Cycle
@3Above Yup, that probably was the case. Don't get me wrong, though, I'm still really excited for this game. Although the lack of 60 FPS is a shame, 30 FPS is at least a bit more tolerable with a title like this, which has turn-based combat and anime-style graphics.
Re: Digimon Story Time Stranger's Endured a Crazy 7-8 Year Dev Cycle
This game looks great, but man, it's kinda crazy they weren't able to get this game running at 60 FPS on a PS5 Pro after 7-8 years in development.
Re: Forgotten Sony Game Midnight Murder Club Confirms Full PS5 Release for August
@lazymike PS Plus is required on PS5 for this game, but of course, it's not required on PC.
Re: New Battlefield Leak Confirms Next Game Has a Single Player Campaign
I think this was announced a while ago
Re: Marvel Tokon and 'Completely New Titles' to Star in Surprise Arc System Works Showcase
There's a rumored Arc System Works-developed Switch 2 exclusive that's supposed to be released this year. I assume it will be announced here.
Re: Atlus JRPG Metaphor: ReFantazio Tags on 1 Million Sales Since Launch
@arsmolinarc As others have stated above, Metaphor wasn't a day-one Game Pass game.
Re: Atlus JRPG Metaphor: ReFantazio Tags on 1 Million Sales Since Launch
@EfYI I can assure you most Game Pass subscribers don't stack their subscriptions, most people don't even know you can do that. The majority of Game Pass subscribers often sub for one or two months, and unsub after when they're no longer interested in playing any games on the service.
Btw Microsoft has nerfed the conversion trick in recent years, so you don't save nearly as much money as you do now.
I do find it funny, though, how some PlayStation players say Game Pass is "free" and "unsustainable," yet in the same breath, they claim Game Pass is too expensive and not worth the money. Both can't be true at the same time lol.
Re: Death Stranding 2 (PS5) - A Masterpiece in Every Sense
@Jrs1 Why do you think the game is trash without even playing it?
Re: Atlus JRPG Metaphor: ReFantazio Tags on 1 Million Sales Since Launch
@EfYI If you were really interested in the game, you would have bought it earlier. Metaphor isn't even a day-one Game Pass game, it's arrived on the service nearly a year later.
"If you want to piss away your game for free, don't expect me to pick up the bill."
First, Game Pass isn't free. Second, Atlus has already sold two million copies of Metaphor. Why wouldn't they make some extra money on the side by putting the game on Game Pass now that it's fallen out of the sales charts?
"So far, none of the games I have "boycotted" have actually shown up on PS Plus, suggesting that the studios do prefer to actually get paid by gamers."
...Or, maybe it's because Sony doesn't want to pay extra to get new AAA third-party games on PS Plus? Sony would rather you buy Metaphor at full price, then subscribe to a subscription service to get access to it. They make more money that way. Microsoft spends more money to get more desirable games on Game Pass, compared to Sony, because their entire business model is heavily reliant on subscription services. PS Plus, on the other hand, isn't one of Sony's biggest focuses.
I find it really strange that some people actively want to limit the amount of games they experience all because it's on Game Pass or something.
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
@Vyse_the_Legend Yeah that is definitely possible, I think FF15's release may have been a perfect storm, which FF16 didn't have
Re: Atlus JRPG Metaphor: ReFantazio Tags on 1 Million Sales Since Launch
@UltimateOtaku91 I think it's down to the art style, the virality of Expedition 33 (which Metaphor didn't have), and the low price tag. Expedition 33 is a $50 game, while Metaphor is a $70 game.
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
@John_Deacon Maybe it's because kids mostly bought Team Sonic Racing, and there aren't a lot of kids who use sites like Push Square. Whereas the Yakuza series is played more by adults, so you see it discussed more often on social media.
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
@SeaDaVie Still, though, that "5m shipped in 24 hours" figure includes both physical copies and digital sales, according to Wikipedia. The game also basically broke even on its first day, and it had the best console launch month in the Final Fantasy franchise's history.
I can't really say this for a fact, since I don't know the budget for the game, but it's possible that FF16 did not instantly break even in a day, like FF15 did.
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
@ThomasHL Not to mention FF16 sold 3 million in a week, while FF15 sold 5 million in a day. Comparing the two games, it's no wonder that Square Enix was disappointed in FF16's sales.
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
@naruball Sure, but it all depends on the sales expectations and the profitability of each game. FF16 may seem way more successful than Metaphor when you compare their sales numbers like that, but you have to bring context into account.
FF16 is the latest mainline installment in the popular Final Fantasy franchise, the last game of which (FF15) sold 5 million units in a single day. FF16, in comparison, failed to reach that sales number, only selling 3 million in a week. Since it was released nearly a decade later, FF16 also probably had a considerably larger budget than FF15.
Metaphor, meanwhile, is a completely new IP that, unlike FF16, has stylized anime graphics instead of a photorealistic aesthetic. 2 million copies in a year may be more successful for Metaphor than 3 million copies in a week is for FF16.
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
Final Fantasy 16 was made with a far bigger budget than Metaphor or Persona, so I wouldn't really say that comparing their sales makes a lot of sense. Final Fantasy is technically supposed to be way more popular than Persona. Two million units sold for a mid-budget game may be good, but three million units for a big-budget game may be disappointing. Both can be true at the same time.
Also, Like a Dragon: Infinite Wealth is selling at a faster rate than Yakuza: Like a Dragon, so it seems to be doing decently.
Re: Talking Point: Is It Officially Game Over for PSVR2?
@thefourfoldroot1 Most VR games are "reskinned" in the same way that flatscreen games are "reskinned."
Re: Talking Point: Is It Officially Game Over for PSVR2?
@PinderSchloss If I could get a competent VR headset for $200 in the same way that I can get a Series S or a Switch for $200, I would be interested
Re: Talking Point: Is It Officially Game Over for PSVR2?
@Jayslow I know people don't like Meta (I don't either), but the Quest 3 at least has a compelling lineup of exclusives, unlike the PSVR2.
The exclusive games on the PSVR1 were way better.
Re: You Really Will Be Waiting a While to Play Persona 4 Revival
@CWill97 Fiscal year 2027 isn't the same as 2027 FYI. Persona 4 Revival could come out in 2026, since FY 2027 lasts from April 1, 2026 to March 31, 2027
Re: Sony Lifts Region Locks on Its PC Games, Including Helldivers 2, The Last of Us, More
@cainhurst94 So? Sony would be missing out on tens of thousands of dollars in free revenue by preventing players in these regions from buying their games. Even if only 10 people bought their games, that's 10 sales that Sony would miss out on for no good reason.
It's not like Sony has to pay extra to sell their games in all regions around the world.
Re: Stellar Blade 2 Dev Will Try Its Best to Hit 2027 Release, But Don't Expect It
I wonder if Stellar Blade 2 will be a multiplatform title, or if it will be a PS5 exclusive. Sony doesn't own the Stellar Blade IP, but it depends on if the contract Shift Up signed with SIE prevents them from releasing sequels on non-PlayStation platforms.
Re: 'Competition Pushes Us to Innovate': Sony Weighs in on Xbox's Potential Exit from Console Business
@PuppetMaster To be fair, Microsoft didn't own Bethesda when they were charging money for horse armor
Re: Stellar Blade Thrives on PC, 1 Million Copies Sold in 3 Days
I feel like Stellar Blade would have sold even better if it was day-and-date on PC, might have even come to close to rivalling Black Myth Wukong
Re: Stellar Blade Thrives on PC, 1 Million Copies Sold in 3 Days
@themightyant Steam and PC gaming is mainly big in Korea and China, not so much Japan (but it is steadily growing over there). That said, Korea and China are more than enough on their own to carry certain video games.
Even though the PS5 is doing better than the PS4 in China, the console market is pretty much dead in China. Nintendo barely exists over there, as well. Xbox, too, of course.
Re: 'Competition Pushes Us to Innovate': Sony Weighs in on Xbox's Potential Exit from Console Business
@Vyse_the_Legend The "never truly cared about gaming" part I can agree with, Microsoft has treated Xbox like a pet project since its inception and has refused to give them proper funding until recently. Ironically, it was a good thing that Microsoft didn't care too much about Xbox, because the moment they started caring, they ran the Xbox console division into the ground and turned it into a third-party publisher.
Re: Devil May Cry 5 Can't Stop Selling, Now Tops 10 Million Units
@Lowdefal I know, I was joking lol
Re: Devil May Cry 5 Can't Stop Selling, Now Tops 10 Million Units
I still remember getting my PS4 in 2009. DMC 5 came out nearly 20 years ago, and yet it looks better than 99% of AAA games that release today.
Re: 'Competition Pushes Us to Innovate': Sony Weighs in on Xbox's Potential Exit from Console Business
@Vyse_the_Legend Maybe for a longer period of time, but Sony and Nintendo would have definitely done it regardless anyways. The PS3 online services were not great compared to Xbox Live on the 360, and as Sony improved their servers for the PS4, they probably would have started charging eventually. Never underestimate what companies will do to maximize their profits.
Re: Ninja Gaiden 4 Announced, Slashes to PS5 This Year with PlatinumGames Co-Developing
@ChrisDeku I know this is an old post, but Rise of the Ronin is a third-person action RPG, while Hellblade 2 is an artistic walking simulator. Bit unfair to compare the two.
Re: Explore the Criminal Underworld of Star Wars 1313
It's so funny seeing everyone here trash Star Wars 1313, when now everyone wishes it wasn't cancelled. People nowadays want a dark and gritty Star Wars game.
Re: Ubisoft Releases Twisted Far Cry 3 Teaser Trailer
Wild to read these articles more than a decade later
Re: 'Competition Pushes Us to Innovate': Sony Weighs in on Xbox's Potential Exit from Console Business
@Vyse_the_Legend There's no way Sony wouldn't have started charging for online eventually as well, even if Microsoft didn't exist in the gaming space. Look at Nintendo, they initially kept online free during the Wii U era but then they started charging for it on the Switch.
Re: 'Competition Pushes Us to Innovate': Sony Weighs in on Xbox's Potential Exit from Console Business
@The_Decline_99 You're right, that was one of the stupidest decisions Microsoft has ever made. Right up there with them turning down Genshin Impact and GTA 3 as Xbox exclusives. Unlike Sony, Microsoft has a really bad eye for predicting with third-party games will be hits.
That said, Spider-Man was available on Xbox consoles beforehand, prior to Insomniac taking the reins of the franchise
Re: 38% of PS Plus Members Are Paying More for Extra, Premium
@UltimateOtaku91 It still baffles me that Sony removed Resistance 1 and 2 from their cloud streaming program mere months after adding it. Why? It's not like they're paying anyone to add it to PS Plus. Would love to play all of Sony's PS3 back catalog, even if it's through streaming.
Re: Sony Seems Eager to Explore Anime to Appeal to Younger Audiences
@SilentS I think it's just referring to the fact that anime is popular among young audiences, not that they are going to water down existing franchises to make them appeal to teens.
Re: Sony Seems Eager to Explore Anime to Appeal to Younger Audiences
Sony should make an anime gacha game, like Genshin Impact. I know people don't like that stuff, but it'd make way more money than Concord, Fairgames, Marathon, or the other live service games they're working on.
Re: Rumour: Gears of War PS5's Blu-ray Will Include the Full Game on the Disc
@Czar_Khastik To be fair, if Sony put God of War and The Last of Us on Xbox, I wouldn't complain at all that the physical Xbox versions aren't complete on disc. I'd just be glad to experience these games on a platform I never thought I'd be able to.
Re: Sony Taking 'Very Measured' Approach to Picking Which PS5 Games Get PC Ports
This is a smart strategy because Sony has been able to port games like God of War to PC without damaging their console sales. Even though almost all PlayStation games this gen are available on PC, the PS5 is still selling as well as the PS4 and may even outpace it in the future.
Going full day-and-date on PC did harm Xbox console sales to some extent. Though, to be fair, Xbox's brand isn't nearly as powerful as PlayStation's.
Re: 'Competition Pushes Us to Innovate': Sony Weighs in on Xbox's Potential Exit from Console Business
@Ainu20 Exactly, Sony has always had a direct competition in the console space. Technically, before Xbox, they had two competitors, because Nintendo was fighting tooth and nail with Sony at the time. That changed after the release of the Wii, however.
The moment that Sega dropped out of the console space, Xbox filled their place. The moment Xbox drops out of the console space, no one will fill their place. You're not gonna see Apple or Google make a console.