Comments 651

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

Questionable_Duck

@johncalmc A) That's because Xbox didn't have many first-party games to begin with, when they were still exclusive. And most of them weren't particularly great, they didn't have a single system seller in the last decade. Microsoft is now actually releasing quality games on a regular basis, thanks to their acquisitions, but they're all multiplatform. B) Well, Sony is doing the same thing with PC, so why can't Xbox? Sony has put all of their major franchises, sans Gran Turismo, on PC, and they're still going to put live service titles and second-party singleplayer titles on the platform. How, then, can PC players trust Sony to stick to their word and not start putting their tentpole exclusives on PC again five years from now? Don't you think, instead of buying a PS5/6, a lot of these people will just wait for Ghost of Yotei, Intergalactic, Wolverine, etc. to come to PC again, despite the rumors suggesting otherwise?

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

Questionable_Duck

@HerlockSholmes Not really? Take a look at most of the games that Microsoft has released on PS5 so far, and you'll see that most of them haven't exactly made "fortunes" on the platform.

As Dusk Falls, Pentiment, Hi-Fi Rush, Age of Empires 4, Age of Mythology: Retold, Hellblade 2, Avowed, South of Midnight, Doom: The Dark Ages, Gears of War: Reloaded, Ninja Gaiden 4, The Outer Worlds 2, and Towerborne all sold only okay at best on PlayStation. They weren't consistently in the top sellers on PlayStation as you're suggesting.

The only Microsoft games that have done pretty well on PlayStation are the live service games, like Forza Horizon 5, Microsoft Flight Simulator 2024, Sea of Thieves, and Age of Empires 2, along with the occasional singleplayer game such as Indiana Jones, Grounded, and (maybe) Tony Hawk's Pro Skater 3+4.

Sony made a fortune from Helldivers 2 on PC, to the point that it sold more on Steam at launch than on PlayStation. That hasn't stopped Sony from pulling back on PC ports for first-party singleplayer titles, however. Likewise, just because a couple of Xbox games have done really well on PlayStation, doesn't mean Microsoft can't walk back their multiplatform strategy for some of their singleplayer titles.

Re: Ubisoft's Insane Action Game Morbid Metal Hits Early Access, and We're Desperate to Play It on PS5

Questionable_Duck

@SoulofBashar They've published indie-style games before, and from what I know, there hasn't been any instance in which they meddled with the games by shoving microtransactions or Ubisoft open world tropes into them.

The problem is, that people are so intent on hating Ubisoft that they forget these games even exist. Like, does anyone remember Transference, Hungry Shark World, Ode, Grow Up, The Rogue Prince of Persia, and Oddballers?

Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC

Questionable_Duck

@KoopaTheGamer Also, yeah, I highly doubt that the majority of people buying Sony games on Steam are gonna rush out to get a $600 PS5, especially when the console is gonna become old news with the release of the PS6 in a few years.

One could argue that, unless those PC gamers decide to devote most of their hard-earned cash to the PlayStation Store, Sony would actually lose money from PS console sales, if those people only buy PS exclusives and don't bother spending money on any third-party games.

Yes, the money Sony made from PC wasn't a lot, but it's completely Sony's fault that their games haven't done that well on the platform. Virtually no marketing + full $60 prices for 2-3+ year old games is a perfect combination for failure. The only way Sony's singleplayer games will start doing really well is if they release them on PC the same day as PlayStation, but they clearly don't want to do that.

Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC

Questionable_Duck

@KoopaTheGamer I actually agree. Given how ridiculously expensive PlayStation consoles are becoming, it makes a lot less sense for them to be moving away from PC and focusing only on consoles.

If the RAM shortage is still a thing several years from now, then that means the PS6 will almost certainly cost $900-$1000. If so, then I imagine it will be the worst-selling PlayStation home console of all time. If Sony intends to release games exclusively on PS6 (e.g. no PS5 ports), then they're basically gonna confine them to a very limited audience. Sony's PS6 exclusives may not sell very well, which is why not putting them on PC day-and-date would be a bad move, in my opinion.

Sony is kind of in a rock and a hard place here. Either they release games on both PS5 and PS6, so that they can maximize their sales, or they make their games exclusive to PS6, prohibiting them from having high sales. But if they don't release PS6 exclusives, then the PS6 will be nothing more than a glorified PS5 Pro Pro.

Re: Persona 6 Reveal Rumours Return, and Mega Xbox Showcase Is the Catalyst

Questionable_Duck

@ShadowRJ The Xbox marketing helps them reach an audience that Atlus has ignored for most of their existence. I primarily play on Xbox, and even though I was interested in them, I didn't play any Atlus games until Persona released on Xbox

Marketing with PlayStation or Nintendo would be kind of redundant because people on those platforms already knew that Atlus games would be available there (well, at least in PlayStation's case)

Re: PSVR2 Takes Another Hit as Sony Nukes Exclusive Shooter Firewall Ultra

Questionable_Duck

@Fizza And this is why not doing PC releases is bad for game preservation, especially when it comes to VR titles. At least with PC there's almost always a way to keep a copy of the game, even if said game is no longer functional.

In the future, how is it gonna be possible to play this game? Someone will have to make a PS5 emulator that can play PSVR2 titles, which likely won't be functional anytime soon

Re: Starfield Finally Lands on PS5 in April with New DLC and Huge Updates

Questionable_Duck

@psmr If it was a PS5 exclusive (as Sony had initially intended) or if it was multiplatform from the get go, I'd assume there'd be less hate. But, more importantly, there would also be less hate if the game just wasn't made by Bethesda at all.

There's a lot of baggage that comes with the Bethesda Game Studios name, and frankly, at the time the game was released, Bethesda and Todd Howard's reputations weren't all that positive. When people hear "new Bethesda RPG," they automatically expect a generation-defining game that will influence game design for generations to come. And, you know what? Maybe that's fair, given how Bethesda themselves portrayed the game leading up to its release.

But I legitimately think, if this game was made by anyone other than Bethesda and (to a lesser extent) wasn't an Xbox exclusive, it wouldn't have received nearly as much intense, vitriolic hate as it did. Like, seriously, judging by how some people were acting, you'd think Todd killed their family or something.

Re: Sony Decides VTubers May Be the Best Way to Save PS5 in Japan

Questionable_Duck

@Vyse_the_Legend Yes, it was originally Japanese (and you can still consider the PlayStation brand as a whole Japanese), but the company itself is now American.

I mean, even the Wikipedia page says that they're an American company.

https://en.wikipedia.org/wiki/Sony_Interactive_Entertainment

Not that the distinction really matters much, but I think this is why SIE is more Western-focused than Japanese-focused. The only console manufacturer whose headquarters are in Japan is technically Nintendo.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

Questionable_Duck

If they did do this, it would only make Sony lose money. Blocking God of War from being playable on Project Helix would essentially be Sony refusing to accept Xbox players' money. The port is already done, Sony doesn't have to spend a dime to make it, and yet if they did prevent Xbox players from buying it, it would just give them incentive to pirate the game instead.

You do bring up an interesting point about third-party exclusives, though. For the last several years, Sony has coasted off of third-party exclusives that have released simultaneously on PS5 and PC (like Honkai Star Rail, Where Winds Meet, The Seven Deadly Sins, Nioh 3, Silent Hill Townfall, etc.). When the next Xbox releases, these types of exclusivity deals will be dead in the water. Either Sony is gonna have to pay third-party publishers to abandon PC entirely (which is highly unlikely, especially for the gacha games that Sony loves to moneyhat), or they're just gonna have to give up on third-party exclusives for the most part (other than the ones that they publish, that is).

Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6

Questionable_Duck

@Sakai SneakersSO is a PlayStation fanboy that pretends to be an insider. He only posts negative rumors about Xbox, and he hasn't gotten anything right in more than a year. He doesn't know a damn thing about what Microsoft is thinking behind closed doors.

Remember, this is the same guy that said Playground Games wanted to be a PlayStation first-party studio, that Microsoft planned to cancel its next-gen hardware, and that Microsoft was gonna lay thousands of people off in January this year.