Comments 656

Re: PS5 Already Winning GTA 6 Battle as PlayStation Drives 64% of GTA Online Spend

Questionable_Duck

@GamerDad76 The Xbox One version of GTA Online generates almost as much weekly revenue ($918,000) as the PS4 version does ($973,000), despite having almost half the amount of players. The Xbox Series version of the game also generates around twice the amount of weekly revenue ($1,867,000) than the PS4 version does, despite having around 700,000 less weekly active players. So it seems that Xbox players spend a lot more money than PlayStation players, and the main reason why that's the case is because GTA is most popular in the US and the overwhelming majority of the money made through GTA Online comes from American players.

So, nah, I'm pretty sure GTA 6 will do very well on Xbox

These leaked statistics do reveal why Rockstar doesn't like putting their games on PC, though, because PC is, by far, the platform where GTA Online makes the least amount of money.

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

Questionable_Duck

@UltimateOtaku91 I agree, a lot of these games weren't exactly the types of stuff that people would have bought an Xbox for to begin with, so it makes sense that they're not selling crazy well on PS5.

If there's one thing that Sony has continuously had an advantage over compared to Xbox, it's system-selling games. Ghost of Yotei, Intergalactic, and Wolverine are the types of games that can sell consoles on their own. Pentiment, Gears of War: Reloaded, The Outer Worlds 2, Avowed, South of Midnight, etc.? Not so much.

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

Questionable_Duck

@johncalmc A) That's because Xbox didn't have many first-party games to begin with, when they were still exclusive. And most of them weren't particularly great, they didn't have a single system seller in the last decade. Microsoft is now actually releasing quality games on a regular basis, thanks to their acquisitions, but they're all multiplatform. B) Well, Sony is doing the same thing with PC, so why can't Xbox? Sony has put all of their major franchises, sans Gran Turismo, on PC, and they're still going to put live service titles and second-party singleplayer titles on the platform. How, then, can PC players trust Sony to stick to their word and not start putting their tentpole exclusives on PC again five years from now? Don't you think, instead of buying a PS5/6, a lot of these people will just wait for Ghost of Yotei, Intergalactic, Wolverine, etc. to come to PC again, despite the rumors suggesting otherwise?

Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again

Questionable_Duck

@HerlockSholmes Not really? Take a look at most of the games that Microsoft has released on PS5 so far, and you'll see that most of them haven't exactly made "fortunes" on the platform.

As Dusk Falls, Pentiment, Hi-Fi Rush, Age of Empires 4, Age of Mythology: Retold, Hellblade 2, Avowed, South of Midnight, Doom: The Dark Ages, Gears of War: Reloaded, Ninja Gaiden 4, The Outer Worlds 2, and Towerborne all sold only okay at best on PlayStation. They weren't consistently in the top sellers on PlayStation as you're suggesting.

The only Microsoft games that have done pretty well on PlayStation are the live service games, like Forza Horizon 5, Microsoft Flight Simulator 2024, Sea of Thieves, and Age of Empires 2, along with the occasional singleplayer game such as Indiana Jones, Grounded, and (maybe) Tony Hawk's Pro Skater 3+4.

Sony made a fortune from Helldivers 2 on PC, to the point that it sold more on Steam at launch than on PlayStation. That hasn't stopped Sony from pulling back on PC ports for first-party singleplayer titles, however. Likewise, just because a couple of Xbox games have done really well on PlayStation, doesn't mean Microsoft can't walk back their multiplatform strategy for some of their singleplayer titles.

Re: Ubisoft's Insane Action Game Morbid Metal Hits Early Access, and We're Desperate to Play It on PS5

Questionable_Duck

@SoulofBashar They've published indie-style games before, and from what I know, there hasn't been any instance in which they meddled with the games by shoving microtransactions or Ubisoft open world tropes into them.

The problem is, that people are so intent on hating Ubisoft that they forget these games even exist. Like, does anyone remember Transference, Hungry Shark World, Ode, Grow Up, The Rogue Prince of Persia, and Oddballers?

Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC

Questionable_Duck

@KoopaTheGamer Also, yeah, I highly doubt that the majority of people buying Sony games on Steam are gonna rush out to get a $600 PS5, especially when the console is gonna become old news with the release of the PS6 in a few years.

One could argue that, unless those PC gamers decide to devote most of their hard-earned cash to the PlayStation Store, Sony would actually lose money from PS console sales, if those people only buy PS exclusives and don't bother spending money on any third-party games.

Yes, the money Sony made from PC wasn't a lot, but it's completely Sony's fault that their games haven't done that well on the platform. Virtually no marketing + full $60 prices for 2-3+ year old games is a perfect combination for failure. The only way Sony's singleplayer games will start doing really well is if they release them on PC the same day as PlayStation, but they clearly don't want to do that.

Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC

Questionable_Duck

@KoopaTheGamer I actually agree. Given how ridiculously expensive PlayStation consoles are becoming, it makes a lot less sense for them to be moving away from PC and focusing only on consoles.

If the RAM shortage is still a thing several years from now, then that means the PS6 will almost certainly cost $900-$1000. If so, then I imagine it will be the worst-selling PlayStation home console of all time. If Sony intends to release games exclusively on PS6 (e.g. no PS5 ports), then they're basically gonna confine them to a very limited audience. Sony's PS6 exclusives may not sell very well, which is why not putting them on PC day-and-date would be a bad move, in my opinion.

Sony is kind of in a rock and a hard place here. Either they release games on both PS5 and PS6, so that they can maximize their sales, or they make their games exclusive to PS6, prohibiting them from having high sales. But if they don't release PS6 exclusives, then the PS6 will be nothing more than a glorified PS5 Pro Pro.

Re: Persona 6 Reveal Rumours Return, and Mega Xbox Showcase Is the Catalyst

Questionable_Duck

@ShadowRJ The Xbox marketing helps them reach an audience that Atlus has ignored for most of their existence. I primarily play on Xbox, and even though I was interested in them, I didn't play any Atlus games until Persona released on Xbox

Marketing with PlayStation or Nintendo would be kind of redundant because people on those platforms already knew that Atlus games would be available there (well, at least in PlayStation's case)

Re: PSVR2 Takes Another Hit as Sony Nukes Exclusive Shooter Firewall Ultra

Questionable_Duck

@Fizza And this is why not doing PC releases is bad for game preservation, especially when it comes to VR titles. At least with PC there's almost always a way to keep a copy of the game, even if said game is no longer functional.

In the future, how is it gonna be possible to play this game? Someone will have to make a PS5 emulator that can play PSVR2 titles, which likely won't be functional anytime soon

Re: Starfield Finally Lands on PS5 in April with New DLC and Huge Updates

Questionable_Duck

@psmr If it was a PS5 exclusive (as Sony had initially intended) or if it was multiplatform from the get go, I'd assume there'd be less hate. But, more importantly, there would also be less hate if the game just wasn't made by Bethesda at all.

There's a lot of baggage that comes with the Bethesda Game Studios name, and frankly, at the time the game was released, Bethesda and Todd Howard's reputations weren't all that positive. When people hear "new Bethesda RPG," they automatically expect a generation-defining game that will influence game design for generations to come. And, you know what? Maybe that's fair, given how Bethesda themselves portrayed the game leading up to its release.

But I legitimately think, if this game was made by anyone other than Bethesda and (to a lesser extent) wasn't an Xbox exclusive, it wouldn't have received nearly as much intense, vitriolic hate as it did. Like, seriously, judging by how some people were acting, you'd think Todd killed their family or something.

Re: Sony Decides VTubers May Be the Best Way to Save PS5 in Japan

Questionable_Duck

@Vyse_the_Legend Yes, it was originally Japanese (and you can still consider the PlayStation brand as a whole Japanese), but the company itself is now American.

I mean, even the Wikipedia page says that they're an American company.

https://en.wikipedia.org/wiki/Sony_Interactive_Entertainment

Not that the distinction really matters much, but I think this is why SIE is more Western-focused than Japanese-focused. The only console manufacturer whose headquarters are in Japan is technically Nintendo.