@johncalmc A) That's because Xbox didn't have many first-party games to begin with, when they were still exclusive. And most of them weren't particularly great, they didn't have a single system seller in the last decade. Microsoft is now actually releasing quality games on a regular basis, thanks to their acquisitions, but they're all multiplatform. B) Well, Sony is doing the same thing with PC, so why can't Xbox? Sony has put all of their major franchises, sans Gran Turismo, on PC, and they're still going to put live service titles and second-party singleplayer titles on the platform. How, then, can PC players trust Sony to stick to their word and not start putting their tentpole exclusives on PC again five years from now? Don't you think, instead of buying a PS5/6, a lot of these people will just wait for Ghost of Yotei, Intergalactic, Wolverine, etc. to come to PC again, despite the rumors suggesting otherwise?
@HerlockSholmes Not really? Take a look at most of the games that Microsoft has released on PS5 so far, and you'll see that most of them haven't exactly made "fortunes" on the platform.
As Dusk Falls, Pentiment, Hi-Fi Rush, Age of Empires 4, Age of Mythology: Retold, Hellblade 2, Avowed, South of Midnight, Doom: The Dark Ages, Gears of War: Reloaded, Ninja Gaiden 4, The Outer Worlds 2, and Towerborne all sold only okay at best on PlayStation. They weren't consistently in the top sellers on PlayStation as you're suggesting.
The only Microsoft games that have done pretty well on PlayStation are the live service games, like Forza Horizon 5, Microsoft Flight Simulator 2024, Sea of Thieves, and Age of Empires 2, along with the occasional singleplayer game such as Indiana Jones, Grounded, and (maybe) Tony Hawk's Pro Skater 3+4.
Sony made a fortune from Helldivers 2 on PC, to the point that it sold more on Steam at launch than on PlayStation. That hasn't stopped Sony from pulling back on PC ports for first-party singleplayer titles, however. Likewise, just because a couple of Xbox games have done really well on PlayStation, doesn't mean Microsoft can't walk back their multiplatform strategy for some of their singleplayer titles.
@AdamNovice Even on Steam, which has arguably the most intricate search system out of all the major gaming storefronts, it's hard to actually find the type of games you're looking for unless you know their exact names
@SoulofBashar They've published indie-style games before, and from what I know, there hasn't been any instance in which they meddled with the games by shoving microtransactions or Ubisoft open world tropes into them.
The problem is, that people are so intent on hating Ubisoft that they forget these games even exist. Like, does anyone remember Transference, Hungry Shark World, Ode, Grow Up, The Rogue Prince of Persia, and Oddballers?
@Brundleflies21 Tbh that's largely because it looked goofy in older games, where all the characters are just a bunch of giant polygons clumped together. Made it seem more childish, especially with the way such subjects were handled in video games at the time. Sorta like making two action figures make out with each other
@Slideaway1983 I have no stake in any of these discussions here but, dude, if more people took the time to write comments as thoughtfully as you, the internet would be a better place imo
@Balaam_ Agreed, I think they fit their respective roles perfectly. And their voices are not too different to the point that they sound like completely separate characters
@KoopaTheGamer Also, yeah, I highly doubt that the majority of people buying Sony games on Steam are gonna rush out to get a $600 PS5, especially when the console is gonna become old news with the release of the PS6 in a few years.
One could argue that, unless those PC gamers decide to devote most of their hard-earned cash to the PlayStation Store, Sony would actually lose money from PS console sales, if those people only buy PS exclusives and don't bother spending money on any third-party games.
Yes, the money Sony made from PC wasn't a lot, but it's completely Sony's fault that their games haven't done that well on the platform. Virtually no marketing + full $60 prices for 2-3+ year old games is a perfect combination for failure. The only way Sony's singleplayer games will start doing really well is if they release them on PC the same day as PlayStation, but they clearly don't want to do that.
@KoopaTheGamer I actually agree. Given how ridiculously expensive PlayStation consoles are becoming, it makes a lot less sense for them to be moving away from PC and focusing only on consoles.
If the RAM shortage is still a thing several years from now, then that means the PS6 will almost certainly cost $900-$1000. If so, then I imagine it will be the worst-selling PlayStation home console of all time. If Sony intends to release games exclusively on PS6 (e.g. no PS5 ports), then they're basically gonna confine them to a very limited audience. Sony's PS6 exclusives may not sell very well, which is why not putting them on PC day-and-date would be a bad move, in my opinion.
Sony is kind of in a rock and a hard place here. Either they release games on both PS5 and PS6, so that they can maximize their sales, or they make their games exclusive to PS6, prohibiting them from having high sales. But if they don't release PS6 exclusives, then the PS6 will be nothing more than a glorified PS5 Pro Pro.
Interestingly, the pages for Marathon and Helldivers 2 both still explicitly mention that the games are available on Xbox, and they include links to the Microsoft Store. So I guess they're still okay with that
@MrPeanutbutterz To be fair, almost every prior gen console costs way less than a $900 PS5 Pro does. And they mostly support physical games right out of the gate, without the need for a disk drive sold separately
@naruball Unless it's attached to a super popular IP, a game needs to be good first in order to be a bit.
Anyone who thinks Concord, Dustborn, Highguard, etc. would have been successful if they had super hot gooner characters (like The First Descendant does) is kidding themselves
@ShadowRJ The Xbox marketing helps them reach an audience that Atlus has ignored for most of their existence. I primarily play on Xbox, and even though I was interested in them, I didn't play any Atlus games until Persona released on Xbox
Marketing with PlayStation or Nintendo would be kind of redundant because people on those platforms already knew that Atlus games would be available there (well, at least in PlayStation's case)
@AdamNovice Yeah I'm like 99% sure Firesprite is making Until Dawn 2. I could be misremembering, but wasn't there a job listing or insider report that claimed they were making a horror game? So, if that is true, then that only adds further credence the idea that they're making a sequel to Until Dawn.
@CielloArc I think they were saying "you should stop monopolizing the game industry" rather than them saying they shouldn't monopolize the game industry. Probably a lack of a comma there.
@Haruki_NLI It's because they like making money and they would be stupid not to sell hundreds of thousands of more copies (if not millions in the long run) by porting to Switch 2 and Xbox. This is a massive AAA game we're talking about, not some niche indie release
@4fold I don't know, it got pretty poor reviews, but Sony did absolutely zero marketing for it, so it's no wonder it failed as a live service game. Most people probably don't even know that Sony published this game
@Fizza And this is why not doing PC releases is bad for game preservation, especially when it comes to VR titles. At least with PC there's almost always a way to keep a copy of the game, even if said game is no longer functional.
In the future, how is it gonna be possible to play this game? Someone will have to make a PS5 emulator that can play PSVR2 titles, which likely won't be functional anytime soon
@psmr If it was a PS5 exclusive (as Sony had initially intended) or if it was multiplatform from the get go, I'd assume there'd be less hate. But, more importantly, there would also be less hate if the game just wasn't made by Bethesda at all.
There's a lot of baggage that comes with the Bethesda Game Studios name, and frankly, at the time the game was released, Bethesda and Todd Howard's reputations weren't all that positive. When people hear "new Bethesda RPG," they automatically expect a generation-defining game that will influence game design for generations to come. And, you know what? Maybe that's fair, given how Bethesda themselves portrayed the game leading up to its release.
But I legitimately think, if this game was made by anyone other than Bethesda and (to a lesser extent) wasn't an Xbox exclusive, it wouldn't have received nearly as much intense, vitriolic hate as it did. Like, seriously, judging by how some people were acting, you'd think Todd killed their family or something.
@Vyse_the_Legend Yes, it was originally Japanese (and you can still consider the PlayStation brand as a whole Japanese), but the company itself is now American.
I mean, even the Wikipedia page says that they're an American company.
Not that the distinction really matters much, but I think this is why SIE is more Western-focused than Japanese-focused. The only console manufacturer whose headquarters are in Japan is technically Nintendo.
@PuppetMaster Maybe you already know this, but Bravely Default actually started development as a sequel to FF: The 4 Heroes of Light, but SE decided to make it into its own franchise later on. That's why they're so similar
@DennisReynolds Who said Microsoft signed a deal for this game? Isn't it more logical to assume they paid for a port instead, rather than thinking they deliberately wanted PlayStation to be excluded from a multiplatform release of a former Switch 2 exclusive? Remember, this is the same company that's launching Fable and Halo on PS5
@AdamNovice No worries. Even though SEGA uses to put a lot of their games on Game Pass at launch, they've always been reluctant to put Sonic games on the service for some reason. I guess they value the IP a lot, despite the issues they've faced
@AdamNovice Sonic Generations was not on Game Pass, neither were the latest Yakuza games (except for Pirate Yakuza, which came to Game Pass more than a year after its initial release). If you're gonna factor in non-day one releases like that, then you should also tell SEGA to stop putting their games on PS Plus.
If they did do this, it would only make Sony lose money. Blocking God of War from being playable on Project Helix would essentially be Sony refusing to accept Xbox players' money. The port is already done, Sony doesn't have to spend a dime to make it, and yet if they did prevent Xbox players from buying it, it would just give them incentive to pirate the game instead.
You do bring up an interesting point about third-party exclusives, though. For the last several years, Sony has coasted off of third-party exclusives that have released simultaneously on PS5 and PC (like Honkai Star Rail, Where Winds Meet, The Seven Deadly Sins, Nioh 3, Silent Hill Townfall, etc.). When the next Xbox releases, these types of exclusivity deals will be dead in the water. Either Sony is gonna have to pay third-party publishers to abandon PC entirely (which is highly unlikely, especially for the gacha games that Sony loves to moneyhat), or they're just gonna have to give up on third-party exclusives for the most part (other than the ones that they publish, that is).
@Sakai SneakersSO is a PlayStation fanboy that pretends to be an insider. He only posts negative rumors about Xbox, and he hasn't gotten anything right in more than a year. He doesn't know a damn thing about what Microsoft is thinking behind closed doors.
Remember, this is the same guy that said Playground Games wanted to be a PlayStation first-party studio, that Microsoft planned to cancel its next-gen hardware, and that Microsoft was gonna lay thousands of people off in January this year.
Comments 651
Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again
@johncalmc A) That's because Xbox didn't have many first-party games to begin with, when they were still exclusive. And most of them weren't particularly great, they didn't have a single system seller in the last decade. Microsoft is now actually releasing quality games on a regular basis, thanks to their acquisitions, but they're all multiplatform. B) Well, Sony is doing the same thing with PC, so why can't Xbox? Sony has put all of their major franchises, sans Gran Turismo, on PC, and they're still going to put live service titles and second-party singleplayer titles on the platform. How, then, can PC players trust Sony to stick to their word and not start putting their tentpole exclusives on PC again five years from now? Don't you think, instead of buying a PS5/6, a lot of these people will just wait for Ghost of Yotei, Intergalactic, Wolverine, etc. to come to PC again, despite the rumors suggesting otherwise?
Re: Rumour: Xbox Debating Whether to Make Its Games Exclusive Again
@HerlockSholmes Not really? Take a look at most of the games that Microsoft has released on PS5 so far, and you'll see that most of them haven't exactly made "fortunes" on the platform.
As Dusk Falls, Pentiment, Hi-Fi Rush, Age of Empires 4, Age of Mythology: Retold, Hellblade 2, Avowed, South of Midnight, Doom: The Dark Ages, Gears of War: Reloaded, Ninja Gaiden 4, The Outer Worlds 2, and Towerborne all sold only okay at best on PlayStation. They weren't consistently in the top sellers on PlayStation as you're suggesting.
The only Microsoft games that have done pretty well on PlayStation are the live service games, like Forza Horizon 5, Microsoft Flight Simulator 2024, Sea of Thieves, and Age of Empires 2, along with the occasional singleplayer game such as Indiana Jones, Grounded, and (maybe) Tony Hawk's Pro Skater 3+4.
Sony made a fortune from Helldivers 2 on PC, to the point that it sold more on Steam at launch than on PlayStation. That hasn't stopped Sony from pulling back on PC ports for first-party singleplayer titles, however. Likewise, just because a couple of Xbox games have done really well on PlayStation, doesn't mean Microsoft can't walk back their multiplatform strategy for some of their singleplayer titles.
Re: PS5's PS Store Is Getting a Netflix-Style Makeover Soon
@AdamNovice Even on Steam, which has arguably the most intricate search system out of all the major gaming storefronts, it's hard to actually find the type of games you're looking for unless you know their exact names
Re: Ubisoft's Insane Action Game Morbid Metal Hits Early Access, and We're Desperate to Play It on PS5
@SoulofBashar They've published indie-style games before, and from what I know, there hasn't been any instance in which they meddled with the games by shoving microtransactions or Ubisoft open world tropes into them.
The problem is, that people are so intent on hating Ubisoft that they forget these games even exist. Like, does anyone remember Transference, Hungry Shark World, Ode, Grow Up, The Rogue Prince of Persia, and Oddballers?
Re: Ubisoft's Insane Action Game Morbid Metal Hits Early Access, and We're Desperate to Play It on PS5
@Flaming_Kaiser It's an early access game, of course it's gonna have a Year One roadmap. What made you think only live service games have roadmaps?
Re: 'Who on Earth Would Want This?': Almost 90% of PS5 Fans Not Interested in New 'Playerbase' Program
@nessisonett What did you do to Eraserhead?
Re: PlayStation to Start Putting Fans into PS5 Games with New Playerbase Program
This feels like an April Fool's joke that was announced too late
Re: 'I Think So': God of War Actor Hints at the Return of Sex Minigames in PS5 Remake
@Brundleflies21 Tbh that's largely because it looked goofy in older games, where all the characters are just a bunch of giant polygons clumped together. Made it seem more childish, especially with the way such subjects were handled in video games at the time. Sorta like making two action figures make out with each other
Re: Sony Delists 100s More Crappy PS5, PS4 Games, Including Jesus Simulator
@Slideaway1983 I have no stake in any of these discussions here but, dude, if more people took the time to write comments as thoughtfully as you, the internet would be a better place imo
Re: 'They Realised They Let Me Go Prematurely': God of War's OG Kratos Talks About Reprising His Role
@Balaam_ Agreed, I think they fit their respective roles perfectly. And their voices are not too different to the point that they sound like completely separate characters
Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC
@KoopaTheGamer Also, yeah, I highly doubt that the majority of people buying Sony games on Steam are gonna rush out to get a $600 PS5, especially when the console is gonna become old news with the release of the PS6 in a few years.
One could argue that, unless those PC gamers decide to devote most of their hard-earned cash to the PlayStation Store, Sony would actually lose money from PS console sales, if those people only buy PS exclusives and don't bother spending money on any third-party games.
Yes, the money Sony made from PC wasn't a lot, but it's completely Sony's fault that their games haven't done that well on the platform. Virtually no marketing + full $60 prices for 2-3+ year old games is a perfect combination for failure. The only way Sony's singleplayer games will start doing really well is if they release them on PC the same day as PlayStation, but they clearly don't want to do that.
Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC
@KoopaTheGamer I actually agree. Given how ridiculously expensive PlayStation consoles are becoming, it makes a lot less sense for them to be moving away from PC and focusing only on consoles.
If the RAM shortage is still a thing several years from now, then that means the PS6 will almost certainly cost $900-$1000. If so, then I imagine it will be the worst-selling PlayStation home console of all time. If Sony intends to release games exclusively on PS6 (e.g. no PS5 ports), then they're basically gonna confine them to a very limited audience. Sony's PS6 exclusives may not sell very well, which is why not putting them on PC day-and-date would be a bad move, in my opinion.
Sony is kind of in a rock and a hard place here. Either they release games on both PS5 and PS6, so that they can maximize their sales, or they make their games exclusive to PS6, prohibiting them from having high sales. But if they don't release PS6 exclusives, then the PS6 will be nothing more than a glorified PS5 Pro Pro.
Re: Fans Reckon PS Studios Website Adjustments Hint at Sony's Move Away from PC
Interestingly, the pages for Marathon and Helldivers 2 both still explicitly mention that the games are available on Xbox, and they include links to the Microsoft Store. So I guess they're still okay with that
Re: Assassin's Creed Unity's PS5 Patch Is Put to the Test, with Some Surprising Results
@MrPeanutbutterz To be fair, almost every prior gen console costs way less than a $900 PS5 Pro does. And they mostly support physical games right out of the gate, without the need for a disk drive sold separately
Re: 'Did Not Work': The First Descendant Considered a Failure by Its Developer
@naruball Unless it's attached to a super popular IP, a game needs to be good first in order to be a bit.
Anyone who thinks Concord, Dustborn, Highguard, etc. would have been successful if they had super hot gooner characters (like The First Descendant does) is kidding themselves
Re: Persona 6 Reveal Rumours Return, and Mega Xbox Showcase Is the Catalyst
@ShadowRJ The Xbox marketing helps them reach an audience that Atlus has ignored for most of their existence. I primarily play on Xbox, and even though I was interested in them, I didn't play any Atlus games until Persona released on Xbox
Marketing with PlayStation or Nintendo would be kind of redundant because people on those platforms already knew that Atlus games would be available there (well, at least in PlayStation's case)
Re: Sony Announces Gigantic PS5 Price Increases, Effective from April 2026
@carlos82 The PS6 won't be that much cheaper than Project Helix, as some people were claiming
Re: 'We're Only Talking About the PS5': Saros Director on Cancelled PC Port Reports
@LowDefAl It's funny because the head of Team Asobi talked about bringing Astro Bot to PC before the game even released, I think
Re: 'It Wasn't a Live Service Game': Shuttered Sony Studio Teases Scrapped PS5 Project
@CielloArc Funny enough, that's exactly what the Redfall devs said, after the game was released that is
Re: PlayStation's Disastrous First-Party Leadership Culminates in Yet Another Studio Closure
Bruh they really shut Jason Blundell's studio down twice. Safe to say he'll never work for PlayStation again
Re: Sublime PS4 Racer Will Be Delisted Due to Epic Layoffs Debacle
@get2sammyb Thank God, otherwise I was gonna download the game and make sure to never uninstall it
Re: Sony's Lost Breaking Bad PSVR Project Unearthed in New Report
@AdamNovice Yeah I'm like 99% sure Firesprite is making Until Dawn 2. I could be misremembering, but wasn't there a job listing or insider report that claimed they were making a horror game? So, if that is true, then that only adds further credence the idea that they're making a sequel to Until Dawn.
Re: PickMon Drama Explodes as Pokémon, Palworld Clone Vanishes from Social Media
@CielloArc I think they were saying "you should stop monopolizing the game industry" rather than them saying they shouldn't monopolize the game industry. Probably a lack of a comma there.
Re: Crimson Desert's Mixed Reviews See Dev's Share Price Drop Almost 30%
@Czar_Khastik You are my favorite czar
Re: Shenmue 3 Enhanced Brings Big Upgrades and Must-Have Collector's Editions to PS5
@get2sammyb You seem to be a very avid Shenmue fan! Didn't know that tbh
Re: Street Fighter 6's Incestuous New Storyline Divides Opinion
@Northern_munkey Hop on Reddit for a bit and it won't take long for you to find plenty of people who unironically think so
Re: Site News: Where's Our Crimson Desert PS5 Review?
@LiamCroft Will you do reviews for any PlayStation mobile games, such as the upcoming Ratchet and Clank one?
Re: PS5 Leads Resident Evil Requiem Sales as 'Consoles Are Dead' Chat Falls Flat
@Haruki_NLI It's because they like making money and they would be stupid not to sell hundreds of thousands of more copies (if not millions in the long run) by porting to Switch 2 and Xbox. This is a massive AAA game we're talking about, not some niche indie release
Re: PSVR2 Takes Another Hit as Sony Nukes Exclusive Shooter Firewall Ultra
@4fold I don't know, it got pretty poor reviews, but Sony did absolutely zero marketing for it, so it's no wonder it failed as a live service game. Most people probably don't even know that Sony published this game
Re: PSVR2 Takes Another Hit as Sony Nukes Exclusive Shooter Firewall Ultra
@Fizza And this is why not doing PC releases is bad for game preservation, especially when it comes to VR titles. At least with PC there's almost always a way to keep a copy of the game, even if said game is no longer functional.
In the future, how is it gonna be possible to play this game? Someone will have to make a PS5 emulator that can play PSVR2 titles, which likely won't be functional anytime soon
Re: Starfield Finally Lands on PS5 in April with New DLC and Huge Updates
@Alpine Yes, that is why the game still did well enough for Bethesda to continue supporting it, despite all the bad press
Re: Starfield Finally Lands on PS5 in April with New DLC and Huge Updates
@psmr If it was a PS5 exclusive (as Sony had initially intended) or if it was multiplatform from the get go, I'd assume there'd be less hate. But, more importantly, there would also be less hate if the game just wasn't made by Bethesda at all.
There's a lot of baggage that comes with the Bethesda Game Studios name, and frankly, at the time the game was released, Bethesda and Todd Howard's reputations weren't all that positive. When people hear "new Bethesda RPG," they automatically expect a generation-defining game that will influence game design for generations to come. And, you know what? Maybe that's fair, given how Bethesda themselves portrayed the game leading up to its release.
But I legitimately think, if this game was made by anyone other than Bethesda and (to a lesser extent) wasn't an Xbox exclusive, it wouldn't have received nearly as much intense, vitriolic hate as it did. Like, seriously, judging by how some people were acting, you'd think Todd killed their family or something.
Re: Starfield Finally Lands on PS5 in April with New DLC and Huge Updates
@trev666 It really isn't as bad as people say it is imo, hopefully some PS5 players will enjoy it
Re: Sony Decides VTubers May Be the Best Way to Save PS5 in Japan
@Vyse_the_Legend Yes, it was originally Japanese (and you can still consider the PlayStation brand as a whole Japanese), but the company itself is now American.
I mean, even the Wikipedia page says that they're an American company.
https://en.wikipedia.org/wiki/Sony_Interactive_Entertainment
Not that the distinction really matters much, but I think this is why SIE is more Western-focused than Japanese-focused. The only console manufacturer whose headquarters are in Japan is technically Nintendo.
Re: Sony Decides VTubers May Be the Best Way to Save PS5 in Japan
@INeedGoodGraphics I'm pretty sure Sony Interactive Entertainment is an American company, not a Japanese one, since their headquarters are in America.
Re: Fastidiously Multiformat Square Enix Skips PS5 with Yet Another Game
@PuppetMaster Maybe you already know this, but Bravely Default actually started development as a sequel to FF: The 4 Heroes of Light, but SE decided to make it into its own franchise later on. That's why they're so similar
Re: Fastidiously Multiformat Square Enix Skips PS5 with Yet Another Game
@DennisReynolds Who said Microsoft signed a deal for this game? Isn't it more logical to assume they paid for a port instead, rather than thinking they deliberately wanted PlayStation to be excluded from a multiplatform release of a former Switch 2 exclusive? Remember, this is the same company that's launching Fable and Halo on PS5
Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy
@ButterySmooth30FPS Touché
Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy
I mean, it's not that much different from PlayStation players port begging for Xbox games
Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better
So this is the closest you can get to playing Ghost of Yotei and Astro Bot on a Steam Deck...
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
@UltimateOtaku91 To be fair to you, I have seen some Xbox fans say that and I personally think that's equally silly. But that's just my opinion
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
@AdamNovice No worries. Even though SEGA uses to put a lot of their games on Game Pass at launch, they've always been reluctant to put Sonic games on the service for some reason. I guess they value the IP a lot, despite the issues they've faced
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
@AdamNovice Sonic Generations was not on Game Pass, neither were the latest Yakuza games (except for Pirate Yakuza, which came to Game Pass more than a year after its initial release). If you're gonna factor in non-day one releases like that, then you should also tell SEGA to stop putting their games on PS Plus.
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
@UltimateOtaku91 No offense, but that's a very stupid reason to not buy a game.
By that logic, should Xbox players refuse to buy games that Sony took timed exclusivity deals on? Or is that too far?
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
@AdamNovice How many of these games launched on Game Pass? And, last I checked, Game Pass doesn't affect sales of games on PS5.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
If they did do this, it would only make Sony lose money. Blocking God of War from being playable on Project Helix would essentially be Sony refusing to accept Xbox players' money. The port is already done, Sony doesn't have to spend a dime to make it, and yet if they did prevent Xbox players from buying it, it would just give them incentive to pirate the game instead.
You do bring up an interesting point about third-party exclusives, though. For the last several years, Sony has coasted off of third-party exclusives that have released simultaneously on PS5 and PC (like Honkai Star Rail, Where Winds Meet, The Seven Deadly Sins, Nioh 3, Silent Hill Townfall, etc.). When the next Xbox releases, these types of exclusivity deals will be dead in the water. Either Sony is gonna have to pay third-party publishers to abandon PC entirely (which is highly unlikely, especially for the gacha games that Sony loves to moneyhat), or they're just gonna have to give up on third-party exclusives for the most part (other than the ones that they publish, that is).
Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6
@Sakai SneakersSO is a PlayStation fanboy that pretends to be an insider. He only posts negative rumors about Xbox, and he hasn't gotten anything right in more than a year. He doesn't know a damn thing about what Microsoft is thinking behind closed doors.
Remember, this is the same guy that said Playground Games wanted to be a PlayStation first-party studio, that Microsoft planned to cancel its next-gen hardware, and that Microsoft was gonna lay thousands of people off in January this year.
Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6
@ButterySmooth30FPS Most of the games they've released on PS5 have sold poorly, sans the live service titles. So no, not really
Re: Yakuza Creator's Promising New PS5 Game May Soon Be Sleeping with the Fishes as Funding Is Cut
They never even confirmed the game for PS5
Re: Mini Review: Scott Pilgrim EX (PS5) - Fans Will Be in Lesbians with This Fun-Filled Brawler
@charliecarrot It's referring to lesbians, people who live in the Greek island of Lesbos (no seriously, that's what they're called)