@AdamNovice Why is it so weird to port beg when Sony has done this to themselves? Don't blame Xbox fans for port begging, blame Sony for bringing Helldivers 2 to Xbox, posting a job listing for multiplatform development, and refusing to clarify the situation.
@Dodoo Most of the Sony China Hero Project games are timed exclusives, they tend to come to Xbox and/or Nintendo consoles a year after their PS5 debuts.
@Old-Red Aside from Tango, what talented studios did Microsoft close? Arcane Austin was a husk of its former self by the time Redfall released, Roundhouse Studios and The Initiative didn't release anything, and Alpha Dog Games was a mobile game dev.
Tango Gameworks is the only studio that Microsoft closed for no good reason, but even they are still alive and well with Krafton, so no one is missing out on their games.
@dskatter Honestly agreed. I never thought this game looked any good, the art direction is just outright terrible and the graphics really make it look like a low-budget PS2 game. Sure, there are plenty of amazing games out there with terrible graphics, but Tales of the Shire's visuals looked exceptionally bad.
@Fiendish-Beaver I think, due to the divisive nature of Gears 4+5, The Coalition wanted to return to where it all started and give fans a taste of that gritty OG Gears feeling again.
Also worth noting Rod Ferguson, who helmed Gears 4+5, left the studio after the launch of 5 and is not involved with E-Day.
@Balaam_ The foolish people are the ones that think Sony is gonna stop at just live service games and niche singleplayer titles.
Isn't that what Microsoft did last time, with the "just four games" stuff? Grounded, Pentiment, Sea of Thieves, and Hi-Fi Rush were just the kind of games that Sony is porting to Xbox and Nintendo now.
Soon, Sony will bring some of their major singleplayer games to Xbox and/or Nintendo consoles. It's not a matter of if, it's a matter of when.
@Fiendish-Beaver Thing is, I think E-Day entered development years before Microsoft had even considered porting Gears of War to PS5. Presumably it was greenlit sometime around 2020-2021, so it being a prequel is more coincidentally beneficial for Microsoft's multiplatform initiative rather than it being a concerted effort from Microsoft to introduce Gears to PlayStation players.
Basically, even if Microsoft never went multiplatform, I'm pretty sure The Coalition would have still made Gears E-Day first instead of Gears 6.
@LazyDaisy Yeah, exactly. Sony is never gonna release their marquee singleplayer titles on rival platforms on day-one, like Microsoft is. They'll always be on PlayStation first. However, after sales dry up, then they can start porting them to other platforms, like PC and, in some cases, Xbox and Nintendo.
That period of timed exclusivity will probably still be enough to incentivize people to buy a PlayStation over another platform. We can already see this with the PS5. Its sales have not decreased at all compared to the PS4, despite Sony's PC port push. Surely no one on PlayStation will switch to Xbox when they are already getting most Microsoft games on PS5 day-one. So, in Sony's mind, this is just extra money.
@MrPeanutbutterz Relax lol. I just think that you're wrong, and that we will see at least a few singleplayer PlayStation games on Xbox in the future. Even here, tho, you're deliberately misconstruing my argument, by saying that Uncharted 5 will come to Xbox. That's not what I meant, once again, I don't expect Sony to bring their latest and greatest singleplayer games to Xbox. Only some of the older ones, like Days Gone or Spider-Man 2018 or something.
If that happens, then it will finally put this "Xbox gamers don't buy games" fanboy nonsense to bed. Something tells me, though, since you keep twisting my words and claiming you don't care about this subject (even though you literally wrote multiple comments about it), that you will never admit that you were wrong about Xbox gamers not buying games or Sony not wanting to port singleplayer games to Xbox.
@MrPeanutbutterz "By all means holler when Sony do drop a tentpole title day one on Xbox. I'll be here."
Oof, already moving the goalpost. First, it was "Sony will never bring a tentpole singleplayer game to Xbox," now it's "Sony will never bring a tentpole singleplayer game to Xbox on day one."
I never said Sony is gonna bring singleplayer games to Xbox day-and-date. I don't think they will ever do that. I do, however, think that they will port at least one of their tentpole singleplayer games to Xbox and Nintendo consoles. And, if that happens, it will put your argument of "no one buys games on Xbox" to bed. Hopefully you will admit that you were wrong, in that case.
@MrPeanutbutterz "I mean, if Xbox sells so many games, why does Microsoft report along the lines of "rEaChEd 10 mIlLioN PlAyErs" instead of sales figures? "
...You don't understand how Microsoft works, do you? Microsoft doesn't provide hard sales numbers for literally any of their products. Even if their games start selling incredibly well on PS5, they will never say, "our games sold X million copies." They will always use the term "players" instead of "sales," because player engagement appeals more to shareholders than raw sales does.
Even Sony themselves plan to focus on engagement and MAUs rather than raw sales data, because, according to them, it leads to profitability.
Either way, I will indeed wake you up when Sony starts porting some of their singleplayer games to Xbox and Nintendo consoles. If you seriously think this isn't gonna happen, then you are just being naive. It's not going to stop at Helldivers 2, and it certainly won't stop at live service games, either.
I normally don't rummage through people's comment history for a gotcha moment, so I hope you don't take this the wrong way. I just provided this comment link to prove my point.
@themightyant TeamLFG is not going to make a small, experimental game, to be fair. They're working on a multiplayer live service game; not the kind of stuff that companies like Japan Studio used to make.
And, yes, Bluepoint was one of those smaller, experimental remake studios, but they have wasted the entirety of this gen (save for the PS5's launch, with Demon's Souls) on a live service multiplayer God of War game. The next Bluepoint game will probably be on the PS6 at launch.
@MrPeanutbutterz Oh, by the way, it's worth noting that the PS5 era is Sony's most profitable console generation ever, and yet, in spite of that, Sony is still bringing games to Xbox and Switch. Goes to show the reasons behind multiplatform investments are not nearly as clear-cut as you think.
@MrPeanutbutterz Not really... Microsoft didn't go multiplatform out of necessity. Most of their games were doing just fine in the last decade across just Xbox and PC. They went multiplatform because the shareholders were impatient, and the fastest way to make money, objectively speaking, is to put games on everything. That has no bearing on the profitability of exclusives on Xbox, because, either way, Microsoft would've chosen the fastest course of action. If PlayStation had a $70 billion hole in their pocket, they'd have done something similar.
Speaking of PlayStation, them putting Helldivers 2 on Xbox basically kills your entire argument. You say "it makes sense" now, but I'd be willing to bet that you would have told me a few weeks ago that Helldivers 2 would never come to Xbox, because "Xbox gamers don't buy games," or some such nonsense.
Sony obviously disagrees with you, they likely have data from Destiny 2 and MLB The Show that proves Xbox gamers do buy their content. Otherwise, if it wasn't worth putting games on Xbox, they wouldn't have bothered porting Helldivers 2 in the first place.
Ultimately, as I've said in other comments, if you think Sony is gonna stop at "just Helldivers 2" or "just multiplayer games" when it comes to Xbox/Nintendo ports, then I assume you were quick to believe Phil Spencer when he said "just four games." I doubt you will see Uncharted or God of War come to Xbox immediately, but there's a very good chance that Sony will bring one of their marquee single-player titles to Xbox in the next 2-3 years. Maybe something like Spider-Man.
And I'm sure, if (or when) something like that happens, you'll move the goalpost yet again and insist Xbox players don't buy games.
@lazarus11 The Helldivers IP is literally owned by Sony, Helldivers 2 coming to Xbox is literally no different from any first-party game coming to the platform lol.
Besides, something tells me you would have said a few weeks ago that Helldivers 2 would NEVER come to Xbox, but alas, the goalpost has moved. First, it's Sony will NEVER bring their games to Xbox, because Series S + Xbox gamers don't buy games. Then, it's Sony will NEVER bring their single-player games to Xbox. Next, it will be Sony will NEVER bring their single-player games to Xbox on day-one.
This is Sony's "it's just four games" moment. Sony isn't gonna stop at just multiplayer titles. They didn't rebrand their entire multiplatform publishing division from PlayStation PC LLC to PlayStation Publishing LLC for just two games.
@lazarus11 If the Series S is a dying platform and an albatross, then why, pray tell, is Sony porting Helldivers 2 to it? If you seriously think that that will be the only game Sony will port to Xbox, then I have a bridge to sell you.
@MrPeanutbutterz Ah yes, Microsoft making their games multiformat is because they don't sell well on Xbox (let's not forget that they're on PC as well), and totally not because they just spent $70 billion on Activision-Blizzard, leading shareholders to want an ROI as soon as possible. Surely Microsoft was making zero profit on its first-party games in the last 7 years that they've been exclusive. They must have just been burning cash all that time.
I assume then, that that must also be the reason why Sony is porting Helldivers 2 to Xbox, because the game didn't "sell well" on PlayStation and PC. Games make such little profit on Xbox that Sony decided to bring Helldivers 2 to the platform just for the fun of it.
@lazarus11 They're planning to release a game with unrealistic isometric graphics for the Switch 2, and you unironically think that it would be difficult for them to port the game to the Series S.
@MrPeanutbutterz And yet "jack *****" on Xbox is evidently still enough to turn a profit. Doesn't take a genius to realize that, considering the amount of companies that still support the platform lol.
And I would take anything that Thomas Mahler says about Xbox with a huge grain of salt, given that Microsoft refused to work with him after the scandals about the toxic workplace environment he cultivated came to light.
@MrPeanutbutterz Microsoft has done such a great job at training its userbase not to buy games, that the overwhelming majority of third-party developers continue to release their games on Xbox without ever bringing them to Game Pass. A strange thing, that!
It's so nice that there are so many developers out there that are putting their games on Xbox as an act of charity, even though they know very well that they won't be able to make a profit from that stingy runt of a platform!
Honestly, I don't care about the censorship controversy, most of the content in the game is still very much intact. I'm just glad Ready or Not is finally on consoles. My only major complaint is that the graphics aren't nearly as good as they could've been on consoles. Even on PS5 Pro, Ready or Not looks like a mid-gen PS4 game. It looks a lot better on high-end PCs.
@Rich33 Sony doesn't view PC as a competitor because PC ports of old PlayStation games haven't impacted the PS5's success in the slightest. Despite costing ~$100-200 more than the PS4 and launching in the midst of a pandemic, the PS5 is selling largely as well as the PS4 has, and it is Sony's most profitable console ever.
If God of War, TLOU, Spider-Man, etc. on PC had hindered the sales of the PS5, then Sony would have viewed it as a competitor.
@wildcat_kickz I don't think that's true lol. Sony must have data from Destiny 2 and MLB The Show that suggest Xbox games DO buy games/microtransactions, otherwise I don't think they would make such a risky move like putting Helldivers 2 on Xbox.
@wildcat_kickz I think Helldivers 2 will do quite well on Xbox, it's pretty much the best possible game Sony could have chosen to do a litmus test on Xbox ports.
@Oram77 Microsoft is porting pretty much all of their games to PlayStation, so PS players would already be getting more than enough in return, if this Spiderman on Xbox thing ever happens.
Also, in terms of sheer quality, I would argue that Gears of War 2-3 (when they eventually do come to PS5) are just as good as Spider-Man 1. They're just as beloved, that's for sure.
@Liamsufc1 NateTheHate is one of the most credible insiders out there, he was the first to leak Xbox going third-party, starting with Hi-Fi Rush in 2024, the first to reveal when the Switch 2 will be revealed (January 16, 2025), and the first to claim FF16 and FF7 Remake will come to Xbox and Switch 2 this year.
He's had a near-flawless track record lately, so if he says RDR2 is getting a next-gen port this year, then it's almost certainly happening. You can refuse to believe if you want, but it will just make you look silly in the end.
@Liamsufc1 These comments will not age well when Rockstar does indeed announce native PS5, Xbox Series and Switch 2 ports for RDR2. NateTheHate said it will happen later this year, and if Nate says it, then it's most likely right. He has never been wrong about his reports in the last few years.
What's strange is that the first Hatsune Miku Logic Paint game (which came out in 2022) was released on everything except PlayStation consoles. It was on Xbox, Switch, and PC, but not PS4/5, which was bizarre. Nice to see the sequel is coming to PlayStation.
@Oram77 Instead of turning Naughty Dog into a live service studio, Sony could have opened up a second Naughty Dog studio specifically to maintain TLOU Online instead of spending $400 million on Concord.
I don't know why they couldn't do both at the same time. It didn't have to be one or the other. Look at Respawn, they're able to release singleplayer games at a regular cadence and support Apex Legends as well.
It's also baffling that Naughty Dog wasted multiple years and millions of dollars on TLOU Online without realizing that they would have to support it post-launch.
@Fiendish-Beaver Fair, the companies will make more money if everyone bought every game at full price, but I still find that a strange take. Only in the gaming industry do we have people that say consumers are directly responsible for layoffs due to being price conscious. Whenever Mars Inc. lays off thousands of employees, you don't see people pointing a finger towards those that only bought M&Ms and Snickers bars at heavily reduced prices.
Now, I will have to correct you with the Chris Dring stuff. Dring didn't say that Game Pass is profitable when the sales of first-party games are included. He said that Game Pass is profitable, in spite of the loss of sales that Microsoft's first-party games exhibit. The "lost revenue from Xbox's first-party studios" isn't enough to make Game Pass unprofitable, according to Dring.
Dring initially thought that Microsoft didn't take this into account, but it turns out they did. As he states, "sources have reached out to tell me that even when you include lost revenue associated with first-party party games (not just unit sales, but microtransactions), Game Pass is still profitable."
@Neither_scene Even if they're right for being critical about something, gamers will always take everything to extremes and send death threats to devs for making a game they didn't like.
@Balaam_ Now that Dring has clarified his statements and confirmed that Game Pass is actually profitable, something tells me you won't be writing a snarky, intellectually-superior response to it.
@Fiendish-Beaver Now that is one nonsense take, blaming Game Pass users and people trying to save money for being responsible for the actions of a trillion dollar corporation.
I'm curious, have you ever expressed the same hostile attitude toward PC gamers who brag about getting everything at deep discounts on Steam? Are the people who only buy games at heavily reduced prices responsible for layoffs? Or is it the greedy shareholders who want infinite growth?
Of course, Chris Dring just retracted his statements and clarified that Game Pass is indeed profitable, even when you factor in the cannibalization of first-party game sales, but I'm sure people will still somehow try to insist that it isn't profitable. Dring is reliable when he's saying something bad about Game Pass, but unreliable when he's saying something positive.
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Re: Innocuous Days Gone Tweet Attracts Xbox Fans Like Flies to Slaughtered Freakers
@AdamNovice Why is it so weird to port beg when Sony has done this to themselves? Don't blame Xbox fans for port begging, blame Sony for bringing Helldivers 2 to Xbox, posting a job listing for multiplatform development, and refusing to clarify the situation.
Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox
@TrollOfWar Death Stranding is actually in like the Top 5 best selling games on Xbox right now due to being on sale for $15
Re: Sony Will Fund the Next Wave of PS5 Hits from China
@Dodoo Most of the Sony China Hero Project games are timed exclusives, they tend to come to Xbox and/or Nintendo consoles a year after their PS5 debuts.
Re: Reaction: PS Plus Essential Deserves Much More Credit for Its Free PS5, PS4 Games in 2025
@graymamba The Xbox equivalent to PS Plus Essential would be Game Pass Core, which is just okay.
Re: Hardcore FPS Ready or Not Takes PS5 by Storm, Console Sales at 2 Million
Hopefully this incentivizes Microsoft to revive the SWAT franchise since they technically own it now
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@gaston I mean, that's not too far from what Sony thinks, so...
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@Old-Red Aside from Tango, what talented studios did Microsoft close? Arcane Austin was a husk of its former self by the time Redfall released, Roundhouse Studios and The Initiative didn't release anything, and Alpha Dog Games was a mobile game dev.
Tango Gameworks is the only studio that Microsoft closed for no good reason, but even they are still alive and well with Krafton, so no one is missing out on their games.
Re: Sony Sues Tencent Over Horizon Copycat Coming to PS5
Soo... Is Sony gonna allow Light of Motiram to release on PS5, or are they gonna block the release?
Re: Mini Review: Tales of the Shire: A Lord of the Rings Game (PS5) - One Cosy Game to Bore Them All
@dskatter Honestly agreed. I never thought this game looked any good, the art direction is just outright terrible and the graphics really make it look like a low-budget PS2 game. Sure, there are plenty of amazing games out there with terrible graphics, but Tales of the Shire's visuals looked exceptionally bad.
Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5
@Fiendish-Beaver I think, due to the divisive nature of Gears 4+5, The Coalition wanted to return to where it all started and give fans a taste of that gritty OG Gears feeling again.
Also worth noting Rod Ferguson, who helmed Gears 4+5, left the studio after the launch of 5 and is not involved with E-Day.
Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch
@Balaam_ The foolish people are the ones that think Sony is gonna stop at just live service games and niche singleplayer titles.
Isn't that what Microsoft did last time, with the "just four games" stuff? Grounded, Pentiment, Sea of Thieves, and Hi-Fi Rush were just the kind of games that Sony is porting to Xbox and Nintendo now.
Soon, Sony will bring some of their major singleplayer games to Xbox and/or Nintendo consoles. It's not a matter of if, it's a matter of when.
Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5
@Fiendish-Beaver Thing is, I think E-Day entered development years before Microsoft had even considered porting Gears of War to PS5. Presumably it was greenlit sometime around 2020-2021, so it being a prequel is more coincidentally beneficial for Microsoft's multiplatform initiative rather than it being a concerted effort from Microsoft to introduce Gears to PlayStation players.
Basically, even if Microsoft never went multiplatform, I'm pretty sure The Coalition would have still made Gears E-Day first instead of Gears 6.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Fair enough, I guess lol. My bad.
Re: Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo
@Titntin Dude Sony wouldn't open two job positions specifically for Xbox and PC, if this was just a few games:
Senior Manager, Platform Sales – Xbox & PC
Manager, Platform Planning & Performance – PC & Xbox
Chances are singleplayer games will come to Xbox, as well.
Re: Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo
@Lup There's only so many times you can resell The Last of Us to the same PlayStation audience, time to bring it to other platforms lol
Re: Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo
@LazyDaisy Yeah, exactly. Sony is never gonna release their marquee singleplayer titles on rival platforms on day-one, like Microsoft is. They'll always be on PlayStation first. However, after sales dry up, then they can start porting them to other platforms, like PC and, in some cases, Xbox and Nintendo.
That period of timed exclusivity will probably still be enough to incentivize people to buy a PlayStation over another platform. We can already see this with the PS5. Its sales have not decreased at all compared to the PS4, despite Sony's PC port push. Surely no one on PlayStation will switch to Xbox when they are already getting most Microsoft games on PS5 day-one. So, in Sony's mind, this is just extra money.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Relax lol. I just think that you're wrong, and that we will see at least a few singleplayer PlayStation games on Xbox in the future. Even here, tho, you're deliberately misconstruing my argument, by saying that Uncharted 5 will come to Xbox. That's not what I meant, once again, I don't expect Sony to bring their latest and greatest singleplayer games to Xbox. Only some of the older ones, like Days Gone or Spider-Man 2018 or something.
If that happens, then it will finally put this "Xbox gamers don't buy games" fanboy nonsense to bed. Something tells me, though, since you keep twisting my words and claiming you don't care about this subject (even though you literally wrote multiple comments about it), that you will never admit that you were wrong about Xbox gamers not buying games or Sony not wanting to port singleplayer games to Xbox.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz "By all means holler when Sony do drop a tentpole title day one on Xbox. I'll be here."
Oof, already moving the goalpost. First, it was "Sony will never bring a tentpole singleplayer game to Xbox," now it's "Sony will never bring a tentpole singleplayer game to Xbox on day one."
I never said Sony is gonna bring singleplayer games to Xbox day-and-date. I don't think they will ever do that. I do, however, think that they will port at least one of their tentpole singleplayer games to Xbox and Nintendo consoles. And, if that happens, it will put your argument of "no one buys games on Xbox" to bed. Hopefully you will admit that you were wrong, in that case.
Re: 'Increasingly Selective Consumers' to Blame for Underperformance of Blades of Fire
@nessisonett Yeah, it isn't a very memorable game.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz "I mean, if Xbox sells so many games, why does Microsoft report along the lines of "rEaChEd 10 mIlLioN PlAyErs" instead of sales figures? "
...You don't understand how Microsoft works, do you? Microsoft doesn't provide hard sales numbers for literally any of their products. Even if their games start selling incredibly well on PS5, they will never say, "our games sold X million copies." They will always use the term "players" instead of "sales," because player engagement appeals more to shareholders than raw sales does.
Even Sony themselves plan to focus on engagement and MAUs rather than raw sales data, because, according to them, it leads to profitability.
https://www.pushsquare.com/news/2025/05/sony-to-focus-on-ps5-engagement-first-party-showing-greater-financial-discipline
Either way, I will indeed wake you up when Sony starts porting some of their singleplayer games to Xbox and Nintendo consoles. If you seriously think this isn't gonna happen, then you are just being naive. It's not going to stop at Helldivers 2, and it certainly won't stop at live service games, either.
Re: 'Increasingly Selective Consumers' to Blame for Underperformance of Blades of Fire
@nessisonett No offense, but I literally remember you talking about Blades of Fire when it was revealed a few months ago.
Here: https://www.pushsquare.com/news/2025/02/acclaimed-castlevania-metroid-dev-reveals-blades-of-fire-for-ps5#comment8517615
I normally don't rummage through people's comment history for a gotcha moment, so I hope you don't take this the wrong way. I just provided this comment link to prove my point.
Re: All PS5 First-Party Exclusives
@themightyant TeamLFG is not going to make a small, experimental game, to be fair. They're working on a multiplayer live service game; not the kind of stuff that companies like Japan Studio used to make.
And, yes, Bluepoint was one of those smaller, experimental remake studios, but they have wasted the entirety of this gen (save for the PS5's launch, with Demon's Souls) on a live service multiplayer God of War game. The next Bluepoint game will probably be on the PS6 at launch.
Re: This New PS Plus Extra Game Is Available to Download and Play Now
The guy in the artwork for this game looks like a Half Life 1 scientist.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Oh, by the way, it's worth noting that the PS5 era is Sony's most profitable console generation ever, and yet, in spite of that, Sony is still bringing games to Xbox and Switch. Goes to show the reasons behind multiplatform investments are not nearly as clear-cut as you think.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Not really... Microsoft didn't go multiplatform out of necessity. Most of their games were doing just fine in the last decade across just Xbox and PC. They went multiplatform because the shareholders were impatient, and the fastest way to make money, objectively speaking, is to put games on everything. That has no bearing on the profitability of exclusives on Xbox, because, either way, Microsoft would've chosen the fastest course of action. If PlayStation had a $70 billion hole in their pocket, they'd have done something similar.
Speaking of PlayStation, them putting Helldivers 2 on Xbox basically kills your entire argument. You say "it makes sense" now, but I'd be willing to bet that you would have told me a few weeks ago that Helldivers 2 would never come to Xbox, because "Xbox gamers don't buy games," or some such nonsense.
Sony obviously disagrees with you, they likely have data from Destiny 2 and MLB The Show that proves Xbox gamers do buy their content. Otherwise, if it wasn't worth putting games on Xbox, they wouldn't have bothered porting Helldivers 2 in the first place.
Ultimately, as I've said in other comments, if you think Sony is gonna stop at "just Helldivers 2" or "just multiplayer games" when it comes to Xbox/Nintendo ports, then I assume you were quick to believe Phil Spencer when he said "just four games." I doubt you will see Uncharted or God of War come to Xbox immediately, but there's a very good chance that Sony will bring one of their marquee single-player titles to Xbox in the next 2-3 years. Maybe something like Spider-Man.
And I'm sure, if (or when) something like that happens, you'll move the goalpost yet again and insist Xbox players don't buy games.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@lazarus11 Yes, I should listen to what some random dude on the internet has to say instead of looking at the facts
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@lazarus11 The Helldivers IP is literally owned by Sony, Helldivers 2 coming to Xbox is literally no different from any first-party game coming to the platform lol.
Besides, something tells me you would have said a few weeks ago that Helldivers 2 would NEVER come to Xbox, but alas, the goalpost has moved. First, it's Sony will NEVER bring their games to Xbox, because Series S + Xbox gamers don't buy games. Then, it's Sony will NEVER bring their single-player games to Xbox. Next, it will be Sony will NEVER bring their single-player games to Xbox on day-one.
This is Sony's "it's just four games" moment. Sony isn't gonna stop at just multiplayer titles. They didn't rebrand their entire multiplatform publishing division from PlayStation PC LLC to PlayStation Publishing LLC for just two games.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@lazarus11 If the Series S is a dying platform and an albatross, then why, pray tell, is Sony porting Helldivers 2 to it? If you seriously think that that will be the only game Sony will port to Xbox, then I have a bridge to sell you.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Ah yes, Microsoft making their games multiformat is because they don't sell well on Xbox (let's not forget that they're on PC as well), and totally not because they just spent $70 billion on Activision-Blizzard, leading shareholders to want an ROI as soon as possible. Surely Microsoft was making zero profit on its first-party games in the last 7 years that they've been exclusive. They must have just been burning cash all that time.
I assume then, that that must also be the reason why Sony is porting Helldivers 2 to Xbox, because the game didn't "sell well" on PlayStation and PC. Games make such little profit on Xbox that Sony decided to bring Helldivers 2 to the platform just for the fun of it.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@lazarus11 They're planning to release a game with unrealistic isometric graphics for the Switch 2, and you unironically think that it would be difficult for them to port the game to the Series S.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz And yet "jack *****" on Xbox is evidently still enough to turn a profit. Doesn't take a genius to realize that, considering the amount of companies that still support the platform lol.
And I would take anything that Thomas Mahler says about Xbox with a huge grain of salt, given that Microsoft refused to work with him after the scandals about the toxic workplace environment he cultivated came to light.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
@MrPeanutbutterz Microsoft has done such a great job at training its userbase not to buy games, that the overwhelming majority of third-party developers continue to release their games on Xbox without ever bringing them to Game Pass. A strange thing, that!
It's so nice that there are so many developers out there that are putting their games on Xbox as an act of charity, even though they know very well that they won't be able to make a profit from that stingy runt of a platform!
Re: Hardcore FPS Ready or Not Is Proving Popular on Consoles, 1 Million Copies Sold
Honestly, I don't care about the censorship controversy, most of the content in the game is still very much intact. I'm just glad Ready or Not is finally on consoles. My only major complaint is that the graphics aren't nearly as good as they could've been on consoles. Even on PS5 Pro, Ready or Not looks like a mid-gen PS4 game. It looks a lot better on high-end PCs.
Re: Helldivers 2 Xbox Announcement Prompts Avalanche of Spider-Man Port Begging
@Rich33 Sony doesn't view PC as a competitor because PC ports of old PlayStation games haven't impacted the PS5's success in the slightest. Despite costing ~$100-200 more than the PS4 and launching in the midst of a pandemic, the PS5 is selling largely as well as the PS4 has, and it is Sony's most profitable console ever.
If God of War, TLOU, Spider-Man, etc. on PC had hindered the sales of the PS5, then Sony would have viewed it as a competitor.
Re: Helldivers 2 Xbox Announcement Prompts Avalanche of Spider-Man Port Begging
@wildcat_kickz I don't think that's true lol. Sony must have data from Destiny 2 and MLB The Show that suggest Xbox games DO buy games/microtransactions, otherwise I don't think they would make such a risky move like putting Helldivers 2 on Xbox.
Re: Helldivers 2 Xbox Announcement Prompts Avalanche of Spider-Man Port Begging
@wildcat_kickz I think Helldivers 2 will do quite well on Xbox, it's pretty much the best possible game Sony could have chosen to do a litmus test on Xbox ports.
Re: Helldivers 2 Xbox Announcement Prompts Avalanche of Spider-Man Port Begging
@Oram77 Microsoft is porting pretty much all of their games to PlayStation, so PS players would already be getting more than enough in return, if this Spiderman on Xbox thing ever happens.
Also, in terms of sheer quality, I would argue that Gears of War 2-3 (when they eventually do come to PS5) are just as good as Spider-Man 1. They're just as beloved, that's for sure.
Re: Octopath Traveler Maker to Reveal Trio of New Titles at Tokyo Game Show
@johnedwin that would be up to Square Enix anyways, not Acquire. Since Square owns the Octopath IP
Re: Iconic Final Fantasy Illustrator Yoshitaka Amano Inks an Original Design for Smartphone Resident Evil Spin-Off
I've always wondered why Aniplex is under Sony's music division and not their gaming division.
Re: More Red Dead Redemption 2 PS5 Port Speculation Emerges
@Liamsufc1 Saving this comment just so I can say told you so when this does get announced
Re: More Red Dead Redemption 2 PS5 Port Speculation Emerges
@Liamsufc1 NateTheHate is one of the most credible insiders out there, he was the first to leak Xbox going third-party, starting with Hi-Fi Rush in 2024, the first to reveal when the Switch 2 will be revealed (January 16, 2025), and the first to claim FF16 and FF7 Remake will come to Xbox and Switch 2 this year.
He's had a near-flawless track record lately, so if he says RDR2 is getting a next-gen port this year, then it's almost certainly happening. You can refuse to believe if you want, but it will just make you look silly in the end.
Re: More Red Dead Redemption 2 PS5 Port Speculation Emerges
@Liamsufc1 These comments will not age well when Rockstar does indeed announce native PS5, Xbox Series and Switch 2 ports for RDR2. NateTheHate said it will happen later this year, and if Nate says it, then it's most likely right. He has never been wrong about his reports in the last few years.
Re: PS5, PS4 Finally Gets More Picross, with a Hatsune Miku Flavour
What's strange is that the first Hatsune Miku Logic Paint game (which came out in 2022) was released on everything except PlayStation consoles. It was on Xbox, Switch, and PC, but not PS4/5, which was bizarre. Nice to see the sequel is coming to PlayStation.
Re: Director of The Last of Us' Axed PS5 Multiplayer to Start New Studio in Japan
@Oram77 Instead of turning Naughty Dog into a live service studio, Sony could have opened up a second Naughty Dog studio specifically to maintain TLOU Online instead of spending $400 million on Concord.
I don't know why they couldn't do both at the same time. It didn't have to be one or the other. Look at Respawn, they're able to release singleplayer games at a regular cadence and support Apex Legends as well.
It's also baffling that Naughty Dog wasted multiple years and millions of dollars on TLOU Online without realizing that they would have to support it post-launch.
Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Chime in on Xbox Game Pass Impact
@Fiendish-Beaver Fair, the companies will make more money if everyone bought every game at full price, but I still find that a strange take. Only in the gaming industry do we have people that say consumers are directly responsible for layoffs due to being price conscious. Whenever Mars Inc. lays off thousands of employees, you don't see people pointing a finger towards those that only bought M&Ms and Snickers bars at heavily reduced prices.
Now, I will have to correct you with the Chris Dring stuff. Dring didn't say that Game Pass is profitable when the sales of first-party games are included. He said that Game Pass is profitable, in spite of the loss of sales that Microsoft's first-party games exhibit. The "lost revenue from Xbox's first-party studios" isn't enough to make Game Pass unprofitable, according to Dring.
Dring initially thought that Microsoft didn't take this into account, but it turns out they did. As he states, "sources have reached out to tell me that even when you include lost revenue associated with first-party party games (not just unit sales, but microtransactions), Game Pass is still profitable."
Re: Capcom Nixes Tone Deaf Conference on Monster Hunter Wilds Optimisation
@Neither_scene Even if they're right for being critical about something, gamers will always take everything to extremes and send death threats to devs for making a game they didn't like.
Re: Tokyo Game Show 2025 Set to Be Biggest Ever, Confirms Sony, Square Enix, SEGA, More
Attendees aside, can we just appreciate how good the artwork is?
Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Chime in on Xbox Game Pass Impact
@Balaam_ Now that Dring has clarified his statements and confirmed that Game Pass is actually profitable, something tells me you won't be writing a snarky, intellectually-superior response to it.
Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Chime in on Xbox Game Pass Impact
@Fiendish-Beaver Now that is one nonsense take, blaming Game Pass users and people trying to save money for being responsible for the actions of a trillion dollar corporation.
I'm curious, have you ever expressed the same hostile attitude toward PC gamers who brag about getting everything at deep discounts on Steam? Are the people who only buy games at heavily reduced prices responsible for layoffs? Or is it the greedy shareholders who want infinite growth?
Of course, Chris Dring just retracted his statements and clarified that Game Pass is indeed profitable, even when you factor in the cannibalization of first-party game sales, but I'm sure people will still somehow try to insist that it isn't profitable. Dring is reliable when he's saying something bad about Game Pass, but unreliable when he's saying something positive.
Re: Industry Body Representing Publishers Like PlayStation Says Stop Killing Games' Proposals Would Be 'Prohibitively Expensive'
@BrintaPap Agreed, they should add offline modes from the start