Comments 1,394

Re: Poll: Are You Planning to Buy Bungie's Marathon?

LifeGirl

Art style is a real make or break for me and I do not like this. Too much white, too much lime green.
Plus, knowing the publisher, it'll become microtransaction hell pretty quickly which dampens any enthusiasm that I may have had going in.

Re: RPGs Reportedly on the Rise as the Live Service, Battle Royale Trend Falters

LifeGirl

My issue with this stat is that the word ''RPG'' has become incredibly diluted to the point that it now covers a wide variety of games that have very little in common. Meanwhile something that calls itself a Battle Royale is actually very easy to pin down as being a Battle Royale.

I wonder how many of these games actually fit our personal definitions of what an RPG is. Or even the official one if such a thing exists.

Re: Almost All PS5 Fans Are Against $80 Games

LifeGirl

Jim Sterling always used to point out that the problem with this concept is that frequently you are only paying for half a game. The final product is chopped up and sold back to you as microtransactions, DLC, season passes etc.

£80 for a game might be excusable if you actually got £80 worth of game. The actual price for the whole package is often in the region of £150.

Re: Druckmann 'Excited and Curious' to See How The Last of Us HBO Audience Will React to Season 2

LifeGirl

@Oz_Who_Dat_Dare Regarding Abby's new threat level as a more slightly built woman, as I said on yesterday's article, the strong masculine is determined by muscles, not the strong feminine.

Look for example at Lena Headey's character in "Dredd" who is absolutely believable as a drug dealing, genital-chomping psycho. Or to stick with Headey, Circe, who again is absolutely believable as a black widow sociopathic blueblood.

There may be a golf club involved in the final product, but we can do SO MUCH MORE with the character than the rather one-note version that we got in the games.

Re: Druckmann on The Last of Us HBO Story Outpacing the Games: 'I Leave Nothing on the Line'

LifeGirl

@EfYI How are we defining "changing Abby into a fragile woman?"

You do not have to have He-Man muscles to be strong. Big muscles are how we express the strong masculine, not the strong feminine.

For example, I would argue that an example of the strong feminine is Tess from TLOU1. She was only slightly built and yet that did not stop her from being any less heroic or badass with it.

Re: Single Player Games Aren't Dead, 'They Just Have to Be Good', Says Larian Studios CEO

LifeGirl

Let me tell what the Devs who said that single player games are dead actually meant: "Stop playing them because we do not get a continuous supply of cash from your time."

That's it. They hoped single player games were dead. EA and Ubusoft tried desperately hard to make it happen. Even Bethesda were open about this during the release of Fallout 76, with Todd Howard bitching about not making any money from the thousands of people still playing Fallout 4.

Re: Tifa's Eternal Appeal Down to More than Just Appearance, Says Tetsuya Nomura

LifeGirl

That's his opinion.

Mine personally is that if it wasn't for her silicone materia she would be no more popular than any other FF character. People do not remember Cindy for her mechanical skills or Lulu because of her personality.

I'm not saying that this is a good thing btw, I'm saying that is the society that we live in. I wonder how liked she would be by certain people if Square dared to give her face fuzz?

Re: SAG-AFTRA Still 'Frustratingly Far Apart' from Big Game Studios, Publishers on AI Protections

LifeGirl

Let me tell you what the takeaway of the SAG strikes were as far as the corporations are concerned: human beings are no longer needed. In fact they are an active liability to profit. The only thing that the strikes achieved was to speed up the demise of Hollywood.

And guess what? It is happening everywhere. Only legislation will stop it but that clearly is not coming soon.

Re: The Last of Us Popularity Surges as Season 2 TV Trailer Breaks Records

LifeGirl

@PegasusActual93 The potential issue with TLOU3 is the same problem that the MCU fans had who decided to go and check out the Civil War and Infinity War comics: the game is not the show. The characters share the same names but they are not the same characters, the plots share the same beats but they are not the same plots.

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

LifeGirl

BTW, I've already seen it mentioned here so i have to refute the claim that Lightning is the female Cloud because it bugs me whenever I see it.

I don't remember Cloud punching Aerith in the face repeatedly for annoying him. I don't remember Cloud planning to abandon a child because he could not keep up.

Lightning is a horrible person. The fact that she gets better is irrelevant - the damage was done early and completely derailed Square's continuous attempts to make her the series mascot.

Re: 15 Years Ago, Square Enix Released the Most Divisive Final Fantasy Game

LifeGirl

The best review of this game online is still the one by Noah Antwiler AKA The Spoony One.

He nitpicks a lot in it i won't deny that, but he nevertheless makes some excellent points. The repetitive dialogue, the fact that the story at points is incomprehensible, the ending that makes little sense when you actually think about it.

It's hate is well earned imo.

Re: AMD Hypes Up PS6 Collaboration, FSR 4 Upscaling Tech

LifeGirl

@0niguy No, tbh with you. I wish with all my heart that the PS6 will return to the days of innovation and trendsetting that Sony used to be known for, but I haven't seen much proof of that.

My gut feeling is that it will be designed around the concept of bridging the gap between console and Steam. Look at the shovelware already available on PSN. That'll get worse imo.