@StrickenBiged Either way, I'm not sure if I agree with the decision. It doesn't have "Horizon" in the name and the main character looks completely different etc. The robot animals look like... robot animals and I'm not even sure if that's something one should be able to take ownership of.
As for the Palworld situation, while Nintendo claims it's about gameplay patents only, I'm pretty sure that in reality it was caused by the character designs until Nintendo realised they didn't have a strong case there. But that's just conjecture. Either way, I see similarities between these two cases.
I don't want to defend Tencent, but it's kind of baffling since it didn't even look that much like Horizon gameplaywise. Combat was closer to Monster Hunter (funnily enough, so is the combat in Horizon Steel Frontiers that was announced much later) but it also had some crafting elements (not just consumables but structures, it seems). Sure, both are open world games with robot animals/dinosaur, but there have been robot animals and dinosaur in media forever.
It didn't seem like my type of game so I don't really mind, but it sets a dangerous precedent. Smaller studios may not want to make games in certain genres if they have to fear big publishers. It's the exact same situation as with Pokémon and Palworld, really.
It starts of pretty strong but gets kind of boring by the end. I also dislike the inventory system since you constantly run out of space and have to sell/drop your gear.
It's a tricky one. On the other hand, indies should be independent (it's in the name) so they should fund and publish their games themselves. But then that would make all of the Devolver Digital games etc not indies while generally people consider them to be indies.
Anyway, Expedition 33 definitely is not indie, no matter what definition you use.
@Uromastryx I agree about the last point you made, the best way to make them see their mistakes is through lost sales. If they use generative AI, I won't be buying it.
That said, it sure helps that internet has made it quite clear that this is not what a lot of people want. You'd have to be living under a rock to not hear all of the complaints.
@LeeBB_Art No, but instead I'm grown up enough and don't need to put the F word into every sentence that I make. But anyway, the response was fairly aggressive in other ways as well.
Good thing that they clarified it, but the original article certainly painted a different picture. That said, I don't really think it's necessary to use gen-AI even for inspiration for concept art.
I also don't appreciate the aggressive response from Swen, as the concern was completely valid and justified based on the article. Jason Schreier definitely should've worded the article better though.
The article also mentions that they're using generative AI for concept art, to explore ideas (whatever that means) as well as placeholder text etc. Extremely disappointing, I don't want to support them anymore unless they change their stance about it.
Considering that they decided to change the whole design, I think it's fair to say that Microsoft did the right call when dropping the funding for it. If it was on track to become something great, they wouldn't've changed the whole design. But who knows, maybe it was for the best and this will be worth playing now.
@SeaDaVie PCs use as much power as they have been configured to use. But you can limit the power usage if you want to.
Anyway, that's really not the point I was making. I know perfectly well that architecture affects power usage. I'm just saying that I don't think you can realistically expect PS5 power saving mode level of performance with only a quarter of power usage in the next generation without sacrificing other settings. I think something like 50% of power usage is realistic though. And of course, with setting changes it's certainly possible to get PS5 games running on a handheld (as shown by Steam Deck, although with variable results).
@LogicStrikesAgain Yeah, the lower resolution would help (assuming that the games using power saving mode hit reasonable numbers so that there is room to lower it). I don't think a new architecture on its own would get you to a quarter of the current power consumption.
@LogicStrikesAgain Realistically, it would need to run at around 25W for it to be a practical and comfortable handheld to use. Kind of hard to imagine them going from 100W to 25W in one generation.
@Chip-Douglas You can call me ignorant and short sighted but I personally feel like you are the one who is wrong. I think it's important to realise the threat posed by AI in the future. Not only because of crappy AI art that could make artists lose their jobs, that's not the real threat. Instead I'm mostly worried about misinformation and scams. We're already seeing it and it will only get worse.
Now, I don't want to argue about it, so let's just agree to disagree.
@Chip-Douglas On the other hand, AI is unpredictable and makes lots of mistakes. It's already being used in healthcare with mixed results. It may get better as time goes, but as models get more complex, the less anyone actually knows how they work internally. If even professionals of the field don't understand how something works, then it's kind of hard to trust it with your life. Instead of looking for cancer in the data it's being fed, it may be looking for something completely different and no one would know. Besides, as it stands right now, it does make mistakes. How many lifes should be ruined before we reach this utopia that you are talking about?
@Boxmonkey Thankfully I have plenty of time to waste. If there's one fight that I believe is worthwhile, it's against the use of AI in creative industries.
I realise that search engine optimization is a thing, but it feels weird to see multiplatform games always called "PS5 game" in the titles here. Makes them seem like exclusives that they are not. Especially weird with MIO as it was announced in a Nintendo Direct.
Great news if true. The original DualSense (and Edge) had embarrassingly bad battery life. And yes, you can always plug the controller in when you're done playing, but having good battery life is a major convenience for me at least.
@Chip-Douglas There 100% is something that you can do about it. You can stop buying products made with AI, you can talk about it in social media (constructively), you can raise awareness about it. Will it change anything? Maybe not, but at least you did your part instead of just giving up without trying.
@LogicStrikesAgain Thanks, but no thanks. Sure, their own launcher/store would benefit them in terms of revenue, but consumers would suffer. I'd rather see them being consumer friendly and release their games on Steam, Epic and possibly other stores as well. Let people choose where they want to get their games from.
Edit: To be clear, I wouldn't mind it as an option. Just release the games on Steam as well.
Yes, the prices have gone up substantially, but this feels like a cherry picked example. You can find 64GB of DDR5 for less than 250€ if you're not going for cutting edge speeds. You can even get the same amount of very fast 6400Mhz DDR5 for less than 400€. Meanwhile, PS5 Pro is well over 800€ without the disc drive.
@Flaming_Kaiser Yes, unless you have made backups which is easier on PC. For example, you can buy DRM free games from GOG that can be easily backed up without a hassle.
@11001100110zero Since this is a PC, I'd imagine you can install Windows to it just fine. It's possible on Steam Deck so I don't see why it wouldn't be possible on Steam Machine. That would greatly improve game compatibility, although I personally wouldn't do that (since Windows is in many ways worse than Steam OS).
I think it's important to remember that this thing is a PC and should be compared to other PCs with similar specs. Yes, it's likely going to be more expensive than a console, but it can also do quite a bit more. Simple things like using a browser or some text editing, or more complex things like editing videos or 3D modelling. But obviously this is designed with gaming in mind. I think the game selection made for PC is pretty appealing. Not only new games, but pretty much anything made in the last 3-4 decades or so, as long as you can find it on Steam, GOG, Epic or wherever you want.
@Flaming_Kaiser Yes, with physical versions you own the physical disc but you only have the license to use the software.
Besides, the game may or may not work in the future when the servers are down, as you can't play games that require online connection or that require updates or that have only a portion of the game on disc. But that's a whole different conversation.
Definitely interested in it, and I prefer gaming on my PC/Steam Deck these days over Playstation. That said, I don't really see it as a competitor to consoles.
@Hi569 It's not about the genre, it's about the visual style. But this also seems to have very similar movement/combat flow as Hollow Knight. The inspiration is very obvious.
@QwarktasticLombax They'll be releasing a free Spec-III update alongside this with new tracks, cars and new features so I don't think it's a big deal if some (relatively niche) content is paid DLC.
@RadioHedgeFund It depends on much more than just your broadband. It also depends on how far the servers are from you, how well optimized their network code is, what device you are playing on etc. Not to mention your router, especially with wireless devices like Portal. But even with ideal conditions, there will be additional latency.
@1970sGamer Every single time that I've tried cloud gaming, the latency has made it extremely uncomfortable to play. Maybe not unplayable, but I just couldn't enjoy the games because of it. Some people may not notice it as much, but for those that do, it really is a major issue with cloud gaming.
I don't know, I personally feel like game consoles should be marketed with games (shocking, right?). Adverts like this don't really awaken any feelings for me.
@GloriosaDaisy They've made 10 games in the last 5 years (and published a couple of games they didn't develop). Sure, many of those are remasters/remakes, but I'd hardly call them lazy. I'd argue they actually release a bit too many games...
@JustMyOpinion Yes, it will get more common, but that doesn't mean that you need to like it. In my opinion the negative effects far outweight the positives, so I don't want to see generative AI used in game industry (AI upscaling like DLSS or PSSR are fine though, as they're not generating new assets, and are instead doing something that a human couldn't do to begin with).
Competition is good for the players, so I hope Xbox will survive. No competition, no need to keep the price in check or to offer better experience than the competitors.
@pyrrhic_victory I dislike cloud gaming services, but Stadia didn't fail because it was a streaming service. It failed because Google used completely wrong monetization method for it that made it an extremely bad deal for the users. That said, I'm sure there are ways to make it work (even though I'm personally not interested in using them).
Comments 356
Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm
@LeeBB_Art Thanks, I'm good. But thank you for your concern!
Re: Horizon Rip Off Removed from Steam as Sony, Tencent's Fierce Legal Battle Suddenly Concludes
@StrickenBiged Either way, I'm not sure if I agree with the decision. It doesn't have "Horizon" in the name and the main character looks completely different etc. The robot animals look like... robot animals and I'm not even sure if that's something one should be able to take ownership of.
As for the Palworld situation, while Nintendo claims it's about gameplay patents only, I'm pretty sure that in reality it was caused by the character designs until Nintendo realised they didn't have a strong case there. But that's just conjecture. Either way, I see similarities between these two cases.
Re: Horizon Rip Off Removed from Steam as Sony, Tencent's Fierce Legal Battle Suddenly Concludes
I don't want to defend Tencent, but it's kind of baffling since it didn't even look that much like Horizon gameplaywise. Combat was closer to Monster Hunter (funnily enough, so is the combat in Horizon Steel Frontiers that was announced much later) but it also had some crafting elements (not just consumables but structures, it seems). Sure, both are open world games with robot animals/dinosaur, but there have been robot animals and dinosaur in media forever.
It didn't seem like my type of game so I don't really mind, but it sets a dangerous precedent. Smaller studios may not want to make games in certain genres if they have to fear big publishers. It's the exact same situation as with Pokémon and Palworld, really.
Re: Hogwarts Legacy Tops an Absurd 40 Million Copies Sold
It starts of pretty strong but gets kind of boring by the end. I also dislike the inventory system since you constantly run out of space and have to sell/drop your gear.
Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?
It's a tricky one. On the other hand, indies should be independent (it's in the name) so they should fund and publish their games themselves. But then that would make all of the Devolver Digital games etc not indies while generally people consider them to be indies.
Anyway, Expedition 33 definitely is not indie, no matter what definition you use.
Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm
@Uromastryx I agree about the last point you made, the best way to make them see their mistakes is through lost sales. If they use generative AI, I won't be buying it.
That said, it sure helps that internet has made it quite clear that this is not what a lot of people want. You'd have to be living under a rock to not hear all of the complaints.
Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm
@LeeBB_Art No, but instead I'm grown up enough and don't need to put the F word into every sentence that I make. But anyway, the response was fairly aggressive in other ways as well.
Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm
Good thing that they clarified it, but the original article certainly painted a different picture. That said, I don't really think it's necessary to use gen-AI even for inspiration for concept art.
I also don't appreciate the aggressive response from Swen, as the concern was completely valid and justified based on the article. Jason Schreier definitely should've worded the article better though.
Re: 'This Is Going to Be Us Unleashed': Divinity Is Baldur's Gate 3 Dev at Its 'Next Level'
The article also mentions that they're using generative AI for concept art, to explore ideas (whatever that means) as well as placeholder text etc. Extremely disappointing, I don't want to support them anymore unless they change their stance about it.
Re: Almost Killed by Xbox Layoffs, John Romero's Next Game Has 'Survived'
Considering that they decided to change the whole design, I think it's fair to say that Microsoft did the right call when dropping the funding for it. If it was on track to become something great, they wouldn't've changed the whole design. But who knows, maybe it was for the best and this will be worth playing now.
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@SeaDaVie PCs use as much power as they have been configured to use. But you can limit the power usage if you want to.
Anyway, that's really not the point I was making. I know perfectly well that architecture affects power usage. I'm just saying that I don't think you can realistically expect PS5 power saving mode level of performance with only a quarter of power usage in the next generation without sacrificing other settings. I think something like 50% of power usage is realistic though. And of course, with setting changes it's certainly possible to get PS5 games running on a handheld (as shown by Steam Deck, although with variable results).
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@LogicStrikesAgain Yeah, the lower resolution would help (assuming that the games using power saving mode hit reasonable numbers so that there is room to lower it). I don't think a new architecture on its own would get you to a quarter of the current power consumption.
Re: Sony Allegedly Encouraging Devs to Use PS5's New Low Power Mode, Prompting Fresh PS6 Handheld Speculation
@LogicStrikesAgain Realistically, it would need to run at around 25W for it to be a practical and comfortable handheld to use. Kind of hard to imagine them going from 100W to 25W in one generation.
Re: AI Accusations Have Killed a PS5, PS4 Game Just Two Days After Announcement
@Chip-Douglas You can call me ignorant and short sighted but I personally feel like you are the one who is wrong. I think it's important to realise the threat posed by AI in the future. Not only because of crappy AI art that could make artists lose their jobs, that's not the real threat. Instead I'm mostly worried about misinformation and scams. We're already seeing it and it will only get worse.
Now, I don't want to argue about it, so let's just agree to disagree.
Re: AI Accusations Have Killed a PS5, PS4 Game Just Two Days After Announcement
@Chip-Douglas On the other hand, AI is unpredictable and makes lots of mistakes. It's already being used in healthcare with mixed results. It may get better as time goes, but as models get more complex, the less anyone actually knows how they work internally. If even professionals of the field don't understand how something works, then it's kind of hard to trust it with your life. Instead of looking for cancer in the data it's being fed, it may be looking for something completely different and no one would know. Besides, as it stands right now, it does make mistakes. How many lifes should be ruined before we reach this utopia that you are talking about?
Re: AI Accusations Have Killed a PS5, PS4 Game Just Two Days After Announcement
@Boxmonkey Thankfully I have plenty of time to waste. If there's one fight that I believe is worthwhile, it's against the use of AI in creative industries.
Re: PS5 Metroidvania MIO: Memories in Orbit Launches in a Post-Silksong World in 2026
I realise that search engine optimization is a thing, but it feels weird to see multiplatform games always called "PS5 game" in the titles here. Makes them seem like exclusives that they are not. Especially weird with MIO as it was announced in a Nintendo Direct.
Re: New PS5 Controllers Said to Be Optimised for Better Battery Life
Great news if true. The original DualSense (and Edge) had embarrassingly bad battery life. And yes, you can always plug the controller in when you're done playing, but having good battery life is a major convenience for me at least.
Re: Sony Accused of Using Generative AI Art for PlayStation Advent Calendar Promo
@Chip-Douglas There 100% is something that you can do about it. You can stop buying products made with AI, you can talk about it in social media (constructively), you can raise awareness about it. Will it change anything? Maybe not, but at least you did your part instead of just giving up without trying.
Re: Beyond Good & Evil 2 PS5 May Not Be Dead Just Yet
@Brundleflies21 Then again, Sony didn't pull the plug until it was already released...
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
@LogicStrikesAgain Thanks, but no thanks. Sure, their own launcher/store would benefit them in terms of revenue, but consumers would suffer. I'd rather see them being consumer friendly and release their games on Steam, Epic and possibly other stores as well. Let people choose where they want to get their games from.
Edit: To be clear, I wouldn't mind it as an option. Just release the games on Steam as well.
Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore
Yes, the prices have gone up substantially, but this feels like a cherry picked example. You can find 64GB of DDR5 for less than 250€ if you're not going for cutting edge speeds. You can even get the same amount of very fast 6400Mhz DDR5 for less than 400€. Meanwhile, PS5 Pro is well over 800€ without the disc drive.
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@Flaming_Kaiser Yes, unless you have made backups which is easier on PC. For example, you can buy DRM free games from GOG that can be easily backed up without a hassle.
Re: Valve's Steam Machine May Not Be As Affordable As a PS5
@11001100110zero Since this is a PC, I'd imagine you can install Windows to it just fine. It's possible on Steam Deck so I don't see why it wouldn't be possible on Steam Machine. That would greatly improve game compatibility, although I personally wouldn't do that (since Windows is in many ways worse than Steam OS).
Re: Valve's Steam Machine May Not Be As Affordable As a PS5
I think it's important to remember that this thing is a PC and should be compared to other PCs with similar specs. Yes, it's likely going to be more expensive than a console, but it can also do quite a bit more. Simple things like using a browser or some text editing, or more complex things like editing videos or 3D modelling. But obviously this is designed with gaming in mind. I think the game selection made for PC is pretty appealing. Not only new games, but pretty much anything made in the last 3-4 decades or so, as long as you can find it on Steam, GOG, Epic or wherever you want.
Re: Valve's Steam Machine May Not Be As Affordable As a PS5
@Flaming_Kaiser Yes, with physical versions you own the physical disc but you only have the license to use the software.
Besides, the game may or may not work in the future when the servers are down, as you can't play games that require online connection or that require updates or that have only a portion of the game on disc. But that's a whole different conversation.
Re: Valve's Steam Machine May Not Be As Affordable As a PS5
@Flaming_Kaiser Same applies to Playstation, Nintendo and Xbox. You only get a license to play the game.
Re: Talking Point: What Are You Playing This Weekend? - Issue 607
Lumines Arise. Fantastic game.
Re: Poll: Does the Steam Machine Pose a Threat to PS5?
Definitely interested in it, and I prefer gaming on my PC/Steam Deck these days over Playstation. That said, I don't really see it as a competitor to consoles.
Re: Palworld Dev Is Publishing a Metroidvania Action Game with Strong Silksong Vibes on PS5, PS4
@Hi569 It's not about the genre, it's about the visual style. But this also seems to have very similar movement/combat flow as Hollow Knight. The inspiration is very obvious.
Re: Gran Turismo 7 Gets First Paid DLC in the Power Pack, Out 4th December
@QwarktasticLombax They'll be releasing a free Spec-III update alongside this with new tracks, cars and new features so I don't think it's a big deal if some (relatively niche) content is paid DLC.
Re: Hands On: PS Portal Is a Whole New Device with Cloud Streaming Update
@RadioHedgeFund It depends on much more than just your broadband. It also depends on how far the servers are from you, how well optimized their network code is, what device you are playing on etc. Not to mention your router, especially with wireless devices like Portal. But even with ideal conditions, there will be additional latency.
Re: Hands On: PS Portal Is a Whole New Device with Cloud Streaming Update
@1970sGamer Every single time that I've tried cloud gaming, the latency has made it extremely uncomfortable to play. Maybe not unplayable, but I just couldn't enjoy the games because of it. Some people may not notice it as much, but for those that do, it really is a major issue with cloud gaming.
Re: Interview: Lumines Arise Could Be the Most Emotional, 'High-End' Puzzle Game You Ever Play
Getting it day one for sure.
Re: Mortal Kombat Legacy Kollection Underfire for 'Atrocious' Input Lag on PS5
Digital Eclipse generally does good work, so this is kind of surprising.
Re: 'It Happens on PS5': New PlayStation Adverts Mark Five Years of PS5
I don't know, I personally feel like game consoles should be marketed with games (shocking, right?). Adverts like this don't really awaken any feelings for me.
Re: Persona 6 Gets an Official Mention in New Atlus Survey
@GloriosaDaisy They've made 10 games in the last 5 years (and published a couple of games they didn't develop). Sure, many of those are remasters/remakes, but I'd hardly call them lazy. I'd argue they actually release a bit too many games...
Re: New EA Partnership Will 'Reimagine How Games Are Made' with AI
@JustMyOpinion Yes, it will get more common, but that doesn't mean that you need to like it. In my opinion the negative effects far outweight the positives, so I don't want to see generative AI used in game industry (AI upscaling like DLSS or PSSR are fine though, as they're not generating new assets, and are instead doing something that a human couldn't do to begin with).
I'll be voting with my wallet.
Re: There Are Big Concerns About Plants vs Zombies' PS5, PS4 Re-Release
@ThaBEN Mobile version has ads. I'll gladly pay for a version without ads, as long as the port is decent.
Re: Silent Hill F's Physical Soundtrack Release Cancelled Due to 'Various Circumstances'
Must be a sequel to that Square-Enix RPG, Various Daylife.
Re: Mini Review: Yooka-Replaylee (PS5) - A Second Draft Worthy of the Banjo-Kazooie Comparisons
@Oram77 The digital version is a lot cheaper ($30/£25/29€) and you also get a 30% discount if you own the original.
Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Spiral
Competition is good for the players, so I hope Xbox will survive. No competition, no need to keep the price in check or to offer better experience than the competitors.
Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine
@Max_the_German Kid Icarus Uprising is amazing, though.
Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter
@pyrrhic_victory I dislike cloud gaming services, but Stadia didn't fail because it was a streaming service. It failed because Google used completely wrong monetization method for it that made it an extremely bad deal for the users. That said, I'm sure there are ways to make it work (even though I'm personally not interested in using them).
Re: Rumour: The Lord of the Rings Is Getting a Game to 'Compete with Hogwarts Legacy'
I would be interested if this didn't involve Embracer Group.
Re: New PS5 Slim Is Cheaper in Every Way Except the Retail Price, New Teardown Video Reveals
The other way of looking at it, they made cuts to the manufacturing cost in order for the retail price to not increase.
Re: New PS5 Slim Is Cheaper in Every Way Except the Retail Price, New Teardown Video Reveals
@Rich33 Yes, he somehow thought that it was a bad thing that the heat is escaping the system, as it should.
Re: Fans Left Speechless as Capcom Locks Street Fighter 6 Finals Behind Paywall
I'm fine with this. I mean, I won't be watching it, but hey, that just means I have more time to play SF6 instead.
Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever
I really wish they would've released it on PC at the same time as Playstation.
Re: Octopath Traveler 0 Has You Covered for 100 Hours of JRPG Action
I would prefer a 25h experience myself, I don't have time for 100h games.